There will be many Sword and Expedition friends who still don’t know the detailed introduction of how to match the lineup of Sword and Expedition: Principle of Destruction. The following is the "Detailed Introduction of How to Match the Lineup of Sword and Expedition: Principle of Destruction" collected and compiled by the editor of Source Code.com for those who are interested. Let's take a look below, I hope it can help everyone.
Sword and Expedition: Reason of Destruction lineup recommendation
1. If a team does not have 9 Red Witch, it can only use Bone Worker. I don’t know if the level is higher. There are 9 red witches that do not require a bone worker. They can be a clock-changing rabbit worker or any barbarian hero. This level took a lot of time to study. As for the artifacts, let’s talk about the Witch’s Longbow, the Boneworker God King, and the Lion Rock. Depending on the situation, the Rabbit Man can’t carry the horn. It depends on personal circumstances. I can carry it myself or not, and the Queen is free to do so. Pay attention to two small details. 1. The lion has 3 red lower furnitures. 2. Boneworker equipment can be added according to your situation. Don’t live too long.
2. The second team will bring longbows, and the rest will carry them normally. The phoenix can be replaced by a lion, and Raku can be replaced by a cute one, and they can get by.
3. The third team East Roar the Doomsday Bounty God King, and the Merchant Needles the Male Horn. Let me talk about it here. The merchant can change the bone worker. There are many lineups, so you can change them at your own discretion.
4. Four teams of Bone King Terror Horns.
5. Let’s talk about the artifacts of the five teams. The Persian Horn of Punishment is fully equipped, Charm Magic 3, Time Demon War 1, and 3-Eye Codex. This level has a very large amount of fire.