Hello everyone! Today is the much-anticipated day, Sister Bei 3 finally comes again after eight years. After experiencing the controversy of the former voice actors boycotting the game, the game was finally released smoothly.
1. His works are like a ghost in action
If we describe it as a writer, Hideki Kamiya can be said to have written many works. "Resident Evil", "Red Joey", "Devil May Cry", "Master", each one is a well-known work. He has a wild and unconstrained idea for action games, and with a little bit of use, his performance will be outstanding.
After resigning from Capcom, Hideki Kamiya became his own boss at Platinum Studios, and he finally didn’t have to worry about the constraints of senior management. He created "Bayonetta", an action game that reached its peak after "Devil May Cry". It received a perfect score on Famitsu and became Hideki Kamiya's first masterpiece.
This game realizes Hideki Kamiya’s ideals, including a beautiful and seductive witch, cool and refreshing actions, a rebellious anti-hero setting, and his own little evil taste. These settings have been seen in "Red Joey" and "Devil May Cry", but they were finally completed in "Bayonetta".
"Bayonetta" and "Bayonetta 2" were released in 2009 and 2014 respectively, and then fell into a period of silence for eight years. It was not until now in 2022 that the third part of the series was released.
The protagonist of the game, Bayonetta, is a hybrid of a sage and a witch. She has the ability to summon huge demons. Her hair is the source of magic and can be transformed into clothes and worn on her body. Therefore, when she uses magic to summon demons, her hair will all stand up. Show off your bikini body.
The first generation has long hair, the second generation has short hair, and the third generation has curly hair. No one knows hairstyles better than Kamiya Hideki.
Hideki Kamiya once said that the first generation and the second generation are not in the same time and space, and the beginning of "Bayonetta 3" proves the existence of parallel time and space. The first-generation version of Sister Bei was wiped out by a mysterious creature, and the new character Verora was transported to the third-generation world.
The game adopts a level system, and each level has several challenging tasks, including main lines, side lines, and collectibles.
Although Sister Bei wears more conservative clothes, black-rimmed glasses, and curly double ponytails, she is called the "dean of discipline" style. But her skills are still strong, her movements are still exaggeratedly cool, and her smile is still full of charm. The game revolves around the creatures attacking the parallel world. It seems to be an army of artificial weapons, including humanoid, bird-shaped, monster-shaped, etc., divided into land, flying, light and heavy types, all with varying degrees of dominance.
In order to establish the world view, the game uses a large number of CG animations at the beginning to introduce various characters and backgrounds, including Sister Bei's combat tutorial.
The initial equipment is the familiar four pistols. The Y key is for long-range shooting, the X key is for boxing, the A key is for kicking, and the B key is for jumping. Combined with RT's dodge, a rich set of continuous skills can be formed. Kamiya Hideki's design concept still focuses on the smoothness of movements. There is no blockage between shooting and close-up movements, jumping, and dodging. After hitting the combo, Sister Bei can transform into the "Devil Masquerade", which is extremely gorgeous, so Both novices and veterans can perform combos smoothly. After being attacked and dodged instantly, the "Witch Time" ability similar to "Bullet Time" will be activated, and the monster's movement will slow down. At this time, you can quickly approach and use command skills to attack. For example, when equipping Madam Butterfly, enter "Down Up
"Demon Slave" is another major feature of this game. You can set four summonable demons on the D-pad. Their huge bodies give them superior attack power. You can summon them to fight for Sister Bei by pressing ZL. Even in a non-combat state, they can still exert their abilities. Press +ZR*2 on the joystick to transform into a mixed state. For example, Gomora can run, spiders can climb walls, Madame Butterfly is good at flying, etc.
You can collect more weapons and demons in the later stage. The system is simple and deep, in line with the positioning of an action game.
Kamiya Hideki’s jokes also make people smile.
Sister Bei's image is more mature and less unruly and charming than the previous generation. Verola has inherited her punk image, and with the performances of characters such as Joan of Arc and Rodin, the overall structure has become more mature.
The game is made with great care, and you can also operate the teaching levels during part of the loading time. Although it does not use an open world, there are several freely chosen challenge settings in each level. Finding treasure chests and collectibles also improves the game's playability.
"Bayonetta 3" pays special attention to the smoothness of movements. All kinds of movements are connected in one go. After skillful operation, almost any kind of connection skills can be achieved. The three major elements of action games: immediate recovery, derivation, and instantaneous reaction have really made Hideki Kamiya understand.
I have been praising it for a long time and also mentioning its shortcomings.
The biggest blame should be placed on Nintendo. The NS's hip-stretching function has reached the point where it's holding back the game. The characters in the game are still lookable, but the background modeling is too rough. The buildings, roads, walls, etc. in the grand scene are almost at the level of basic models, and the particle fragmentation special effects are almost non-existent. The street lights that suddenly refresh are often shocking, which is equivalent to the PS2 level and cannot be higher.
This type of high-speed action game can only display a sense of smoothness at 60 frames, and it is not stable at 720P. It fluctuates around 50 frames from time to time, while CG only has 30 frames. The NS really needs to be upgraded.
There is no obstacle for veterans to play, but novices need to adapt to the character's attack direction and continuous skills. This is also the essence of the game, with a slight threshold.
This time the setting of parallel time and space has been a hot topic in recent literary and artistic works, from "Spider-Man: No Home" to "Instant Universe", all of which have performed well.
What about the plot of "Bayonetta 3"? It combines the design of these two movies. I won't go into details. It's quite touching to see the three generations of Sister Bei in the same frame. Verola's identity is also quite surprising. This may be one of the reasons why Sister Bei adopts the motherly style.
In terms of gameplay, this game is an impeccable masterpiece. It is not even a AAA masterpiece, but it is enough to keep players immersed for 20 hours.
The game graphics do not surpass the previous works, and it gives players an ending which is pretty good. In this way, when we wait another eight years for the sequel, we won't be so worried.