Do civilians want to use Kafka? Which is more important, star soul or light cone? How cost-effective is this light cone pool? Today, the author will analyze for you the strength of Kafka's special weapon and the cost-effectiveness of this special weapon pool.
Should Kafka draw 1+0 or 0+1? This article will tell you how to choose quickly! The picture below shows Zhuanwu and accompanying information:
Jing 5: When the wearer hits an enemy target, if the target is not in the [Capture] state, there is a 100% basic probability of making it fall into the [Capture] state. The defense of the enemy target in the [Capture] state is reduced by 16% , lasting for 1 round.
It is a typical auxiliary light cone. If you plan to play a DOT team , you can consider drawing one for Luka .
Jing 5: Increases the wearer's effect hit by 40% , and increases the continuous damage caused by 48% .
The full strength is good and can be used for sambo. If you play in DOT teams, you must practice sambo . You won’t lose money if you use it for sambo !
Jing 5: Increases the damage caused by the wearer's additional attacks by 48%. If the enemy target's current health percentage is less than or equal to 50%, the damage caused by the additional attack will be increased by an additional 48%.
Judging from the current version, this light cone can only be evaluated in two words, and that is "useless".
Of course, except for the black tower chef!
The summary of the accompanying light cone is that My Birth is useless, Prey and Sweat are respectively suitable for Samboluca , so for players who are already planning to draw these two four-star DOT teams , it is necessary to go into the pool and fish for them.
Next let’s look at the main dishes
5-star void light cone " just wait "
Essence 1: Increases the damage caused by the wearer by 24% . Each time the wearer attacks, the speed increases by 4.7% , stacking up to 3 times.
When the wearer hits an enemy target, if the target is not in the [Gossamer] state, there is a 100% basic probability of making it fall into the [Gossamer] state. When the enemy target is in the [Gospring] state, it will also be regarded as being in an electric shock state. In the [Gossamer] state, the enemy target will receive continuous lightning damage equal to 60% of the wearer's attack power at the beginning of each round, lasting for 1 round.
Kafka's special weapon only needs to wait for a 24% increase in damage and a maximum speed of 14.4% after three moves.
Kafka's base speed has reached 100, which is considered a relatively high initial speed. This light cone is not that ideal in terms of speed. It's more of a plan to get most players with no speed at all in their secondary attributes to reach the 134 speed threshold. And it doesn’t help us save room for a pair of speed shoes.
In addition, the hairspring is a type of Kafka's extra DOT damage, but the multiplier is very average and can be regarded as an independent damage multiplication zone. The output is greatly improved, but Kafka does not have the ability to increase damage or reverse according to the type of abnormal status.
In the advanced theory of destruction, the DOT damage caused by all characters' attacks to monsters is independent and coexisting. Gossamer is an additional dot type applied to Kafka, with a 100% basic probability. It can capture both the trajectory and the hit of Kafka's own effects. The basic damage of 60% of the lightning damage attribute is not very high, and can be regarded as damage with an independent multiplier. However, Kafka's specialized weapon is still greatly improved compared to most four-star light cones.
Jing 5-good night and sleeping effect:
For every negative effect the enemy target suffers, the damage dealt by the wearer to it increases by 24% , stacking up to 3 times. This effect also applies to damage over time.
In addition, Jing 5's Good Night and Sleeping Face have 3 stacks, which increase the damage by 72%. The calculation difference between the damage and her special weapon is only a few tenths of a percent.
Based on 100% of Jing 1’s only need to wait,
The damage of Good Night and Sleeping Face from Essence 1 to Essence 1 is:
Fine 1: 82%
Fine 2: 86%
Fine 3: 90%
Fine 4: 94%
Fine 5: 98%
It can be seen from this that the gap between Kafka's Zhuanwu and Jing5's Good Night is not as big as it seems intuitively. Therefore, specialized weapons are not strictly necessary. Moreover, in the calculation of different weapons and different star souls, it can be known that the effect of Kafka's one life will increase the damage of Good Night Jingwu. In the case of 1 star soul, the damage of the Good Night of the 5th level is 17% higher than that of the special weapon of the 1st level. Therefore, the difference between 2+0 and 1+1 is not that big.
Kafka's special weapon + star soul strength analysis:
Take 0+1 as the 100% benchmark. Use Jing 5's Good Night without specialized weapons.
0+0 98%
1+0 117%
1+1 120%
2+0 126%
2+1 134%
We can see from this improvement rate that the improvement rate of the first two star souls is higher than that of drawing a special weapon. But it still proves that the improvement of the special weapons this time is not as strong as other limited character special weapons in the past. For example, for pure output characters such as Xi'er Jing Yuanren, the priority of specialized martial arts is much higher than the priority of improving Star Soul.
Therefore, Kafka recommends giving priority to drawing 2 souls, and then considering specializing in martial arts.
Therefore, the most cost-effective extraction method recommended by civilian players is definitely 1+0, not 0+1. But the premise is that you have to have a good night and sleeping appearance with Jing 3 or above. If not, of course 0+1 is the best.