Hello friends, thank you for reading this article, I hope the following content will be helpful to you. The editor will conduct a novice analysis of the professional school of Pure Summoning Necromancer. Due to space constraints, it will be divided into attributes, skills, and equipment for detailed explanation. After completing the attribute chapter last time, this time we will bring the skill chapter. It is recommended to consume it in conjunction with the attribute chapter and the subsequent equipment chapter. Friends, you can click on the editor's homepage and find the contents of the three chapters there. The editor will bring a series of Blizzard game-related content.
Attribute Chapter: Detailed Explanation of the Pure Summoning Necromancer in Diablo 2 (For Newcomers) (Attribute Chapter)
Thank you again for your support.
As usual, I would like to state in advance that this article is still a novice article. It is mainly for new players who are new to Diablo 2 but have no idea how to start. It is not suitable for old players to read.
The main story begins below! Friends who are in a hurry can scroll directly to the end of the article. The editor will combine the three major skill trees to give priority bonus points for novices and bonus points for graduation.
1. Positioning of Pure Summoning Necromancer
The skills of the Necromancer are mainly divided into three major modules: summoning, poison and bone, and curse.
As the difficulty progresses, we will make different adjustments to the focus of skills based on our own needs and the acquisition of equipment. Some skills, such as aging and rebirth, require a lot of passing skills , so we usually hope to obtain them directly from equipment, and there is no need to click them in the early stage.
In addition, we need to realize that although the pure summoning necromancer relies on summons to fight from beginning to end, as the difficulty progresses, the role of the summons actually changes. For normal and nightmare difficulties, summons can serve as both output and tank. But for the hell difficulty, before top-level equipment is available, the output of the summons is far from enough. At this time, the summons exist as a tank.
It is quite clear on the Internet that the points added to pure summoning necromancers in the graduation period are relatively clear, so this article will focus on explaining the lateral points of early skills based on the situation of novices in the land reclamation period.
Below we will divide it into three major modules to explain in detail the skills of novices in the land reclamation period. (Due to differences in translation between versions, the skill names are subject to the illustration)
2. Summoning
Summoning is the core skill tree for summoning the Necromancer, and most of our skill points are contributed to this. Below we will analyze the skills in detail.
Novices often make a mistake when adding points. The more brothers, the better. Looking at the screen full of brothers, the sense of security can directly overflow. But in fact, due to the limitations of a large number of maze terrains and the increase in monster strength in the middle and later stages, our requirements for the younger brother are to focus on quality rather than quantity. Therefore, we need to clearly understand which of these summons are useful to us.
Skeleton series: Skeletons are mainly divided into two major templates, warriors and mages.
Choose: Warrior
As mentioned above, summons play the role of output and tanking, and warriors can serve as both of these. Especially in hell difficulty, the strength of skeletons is crucial to our land reclamation.
Compared with warriors, mage skeletons are unable to do this job due to their slower attack speed, low attack power, and lack of strength. The main function of a mage is that its different attributes can bring about corresponding effects. Such as the poisoning effect of the Poison Mage, the freezing effect of the Frost Mage, etc. However, as the difficulty increases, a large number of magic immune monsters will appear later, and the Skeleton Mage will completely lose its use at this time.
Stone Demon Series: The Stone Demon Series is mainly divided into four major modules: clay, blood, steel, and fire.
Choose: Clay Golem
Friends in the later stage can choose the Steel Stone Demon. Because this article mainly focuses on the land reclamation period, the content involving the Steel Stone Demon is not listed for the time being.
The reason why we choose Clay Stone Demon is mainly because of its characteristics: strong vitality and slowing effect . We don't need the output ability of the Stone Demon. In the early stage, the skeleton can already bring enough output. Even if the Stone Demon points are filled up in the later stage, its output ability will be minimal. Therefore, the positioning of the Stone Demon is functional .
The deceleration effect is a very important skill for our novice BOSS. Especially in hell difficulty, the slowdown of the clay stone demon combined with the aging curse can directly make the BOSS move into slow motion, which helps us complete the kill.
To sum up, based on the two cores of skeleton warriors and clay stone demons, we can also figure out how to add points to the summoning spell.
Priority: Resurrection Skeleton, Skeleton Mastery Recharge
Secondary priority: Clay Golem recharged. Golem Mastery: 1 point, Summoning Resistance: 1 point (you can add 1 point to these two skills first after clicking out 1 point of Clay Stone Demon, and then add Clay Stone Demon later)
Graduation bonus points: 1 point each for blood golem, steel golem, and fire golem.
20 points for Resurrection Skeleton, 20 points for Skeleton Mastery, 20 points for Clay Golem, 1 point each for Golem Mastery, Summoning Resistance, Blood Golem, Steel Golem, and Fire Golem.
3. Toxins and White Bone Technique
For pure summoning necromancers, poison and bones are not the skills we need, but there is one skill that is our main output method after entering the hell difficulty, and that is corpse explosion .
In Hell difficulty, the summons can no longer assume the role of output, and his mercenary Brother Mishan lacks AOE skills. Since the Necromancer is a character who is fragile and lies flat all the way, don't expect the body to exert much combat effectiveness. At this time, Corpse Explosion becomes our core output skill.
The output core in Hell difficulty is: the skeleton plays the tank role, Mishan creates the corpse, and the corpse explosion performs large-scale AOE damage harvesting. All the monomers are handed over to Mishan for output.
Therefore, our point-adding mode has come out, with 1 point for Bone Teeth and 20 points for Corpse Explosion.
In the early stage, the output of summons is acceptable, so corpse explosion only affects our efficiency and does not affect land reclamation. And because it consumes a lot of mana, we can temporarily give up or only add 1 point in the early stage, and its priority is lower than that of the summoning system.
It should be noted that adding points to corpse explosion does not affect the damage, only the range, and its damage is also floating. But this does not mean that the range is not important. Especially when the cows are fried in the cow farm in the later stage, the importance of the range is reflected. If the range is insufficient, due to its characteristic of floating damage to each monster, the monster will often be still alive. But the embarrassing situation after the corpses were blown up.
4. Curse
As we said before, Chun Zhaoliu relies on the performance of its younger brothers, and itself only plays a supporting role. Curse skills are an important skill tree for us to assist in our job. (The Iron Maiden in the picture is actually the damage backlash)
There are two curse spells that we need to use during the land reclamation period: damage amplification and aging.
It should be noted that curse skills are the same as corpse explosion. Level only affects the range and does not affect the value.
But unlike Corpse Explosion, the Curse system has low mana consumption, fast release, and is not limited to the number of corpses. Therefore, the range is not very important. For us, the difference is just a few more clicks.
Therefore, our bonus points are: 1 point of damage amplification, 1 point of weakening, 1 point of fear, and 1 point of aging. Among them, weakening and fear are passing skills. If we have equipment in hand that directly adds aging skills, we only need to click 1 point to increase the damage.
Priority: Damage amplification
Its priority : aging
Since the damage amplification can provide us with a 100% damage bonus for skeletons and mishans (which can be simply understood as doubling the number of people in output), we can directly point it out in the early stage. The main function of aging is to reduce the attack speed of the BOSS and help us open up the BOSS. Since the BOSS in the early stage is not very strong, we can consider it after the nightmare difficulty.
5. Comprehensive points
According to the above, the bonus points for the Pure Summoning Necromancer are as follows:
(1) 20 points to top up: Skeleton Resurrection, Skeleton Mastery, Corpse Explosion, Clay Stone Demon (during the land development period, the Steel Stone Demon can be replaced in the later stage)
(2) Add 1 point: Golem Mastery, Resistance Summoning, Blood Golem, Steel Golem, Fire Golem, Damage Amplification, Aging
(3) Add 1 point (passing skills): bone teeth, weakening, fear (if there is equipment that directly adds aging, weakening and fear do not need to be added)
(4) Extra skill points: Stone Demon Dominance
According to the progress of our land reclamation, we can generally follow the following priorities for adding skill points.
Normal difficulty (level 1-35): The damage is increased by 1 point, and the remaining points are given to skeleton resurrection and skeleton control. Corpse explosion can add 1 point, or not.
On Nightmare Difficulty (Level 35-65), priority is given to the skeleton resurrection and control points, 1 point for corpse explosion (if not added before), 1 point for Clay Stone Demon, 1 point for Stone Demon Control, 1 point for summon resistance, and 1 point for aging. points, and all the remaining points will be given to the corpse.
Hell difficulty (level 65-80) gives priority to filling up the corpse explosion
The above is the entire content of this issue’s skills chapter. Your support is my motivation for updating. Next, I will rush out the equipment chapter as soon as possible.
I would like to reiterate that the above text content is my own original work. Please do not reprint it for commercial purposes. It is only used for learning and exchange.