There are many props available in DOTA2, which can allow players to quickly increase their combat effectiveness and easily defeat enemies. So how to get the introduction to the update content of version 7.34 of "DOTA2"? Don’t worry, the guide the editor brings to you today is related to this problem. Let’s take a look at it together.
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The duration of each ban during the first round of bans has been reduced from 30 seconds to 15 seconds.
Updated interface for several skills that can enable autocast to change skill behavior
Various spellcasting skills can be turned on and off like automatic spellcasting (default is alt+skill shortcut key or right-click) to adjust their casting behavior
Different casting modes of various spellcasting skills have unique icons
Hold down the Ctrl key to cast the unselected version when the skill is not enabled
The following skills have been updated to use multiple casts:
The Dark Sage's Galloping Doombringer's Devouring Echoes of the Ancient Titan's Stampede on the Forest Sea Feixia's Explosive Attack Meepo's Flirting Mirana's Jump Monkey King's Stick Strike Earth Morphing Elf's Transformation Lei Ze's Static Electricity Connection Swain's Stormfist Templar Assassin's Trigger Trap
A new attribute has been added: Slow Resistance. Reduces the hero's slowdown by a certain percentage.
Status resistance no longer affects slowdown values. Originally, status resistance would reduce the duration and value of about half of the existing slowdown effects in the game, but now it only affects the duration of the slowdown.
Scans now have 2 energy points
Killing Roshan no longer provides control of any observer on the map
Radiant and Dire main jungle observers have been moved to different locations
Adjusted the position of the triangle observer
The outposts of both main jungle areas have been moved to the triangle area.
The powerful mine effect in the mine area has been increased from +4 health/second to +7 health/second.
Added interface support for items that self-regenerate energy points (e.g. Hand of Midas, Holy Pendant)
Price reduced from 65 gold to 50 gold
Inventory stacking limit reduced from 3 to 2
Initial inventory quantity reduced from 3 to 2
Replenishment time increased from 120 seconds to 180 seconds
Now provides +20 Attack Damage, +6 Magic Regeneration, +12 Health Regeneration
Stealth duration increased from 35 seconds to 45 seconds
When the caster is in stealth state, any friendly troops entering within 300 range of him will also receive bonus effects. Each fog of trickery can only apply its effect once to an ally (it cannot be applied again after the effect is broken)
Eating the trees sprouting from the Prophet no longer provides healing benefits
Arcane Flash now restores 200 health and 100 mana when used
Evil Force now provides an additional 35% Slow Resistance
Attack damage bonus increased from +60 to +65
Melee/ranged hero suppression bonus damage against non-hero units reduced from 15/6 to 10/5
Recipe price reduced from 500 gold to 450 gold. Total price reduced from 1950 gold to 1900 gold
Total price reduced from 5150 gold to 5100 gold
Recipe price increased from 500 gold to 550 gold. Total price remains unchanged
Soul Steal maximum bonus attack damage increased from 20 to 30
Stop no longer roots non-heroic units, but instead applies the usual slowing effect
Suppress now affects all units within 350 range of the target
Suppression no longer roots non-heroic units, but instead applies its normal slowing effect.
Alchemy now has 2 energy points. It starts with 1 energy point. Charging time: 100 seconds.
Hook now has a 50 mana cost
Targets that gain debuff immunity after being disarmed will no longer be disarmed.
Dominate now increases the neutral creature's skill level by 1 level
After refreshing the item, you will get all the energy points charged.
Resistance transfers from multiple sources now refresh the duration of the bonus effect, rather than applying multiple effects and resisting multiple abilities
Chain Lightning now deals 150% damage to illusions
Chain Lightning now deals 150% damage to illusions
Recipe price reduced from 675 gold to 600 gold. Total price reduced from 4975 gold to 4900 gold
Veto no longer dispels debuff immune targets
Flash of Power impact damage reduced from 100 + 150% of STR to 100 + 50% of STR
Flash of Power now deals 100% of your Strength as damage for the duration of the debuff.
Radiant Sear now deals 150% damage to illusions
Phantom Realm no longer provides attack speed
Phantom Realm now applies a -20% magic resistance debuff to attacking enemies for 3 seconds (applied before dealing damage)
Phantom Realm no longer deals zero damage to debuff-immune targets, but the magic resistance reduction effect still applies.
The recipe has been changed. Now requires Magic Staff (1000), Orb of Vitality (1000), and Blueprint (250). Total price reduced from 2750 gold to 2250 gold
No longer provides bonuses to Strength and Agility
Intelligence bonus reduced from +24 to +15
Now provides +300 health
Total price reduced from 6150 gold to 5650 gold
No longer provides bonuses to Strength and Agility
Now provides +350 health
Chain Lightning now deals 150% damage to illusions
Cold Blast now deals 150% damage to illusions
Attack damage bonus increased from +25 to +30
Attack damage bonus increased from +30 to +35
Recipe price reduced from 400 gold to 350 gold. Total price reduced from 855 gold to 805 gold
Devotion mana gain increased from 150 to 170
The recipe has been changed. Now you need Shadow Shrine (880), Crown (450), Crown (450), and Blueprint (1200). Total price 2980 gold (unchanged)
No longer provides health bonus
All attribute bonus increased from +2 to +12
Magical Weakness now deals an additional 200 damage to all shields
Regeneration cooldown increased from 45 seconds to 60 seconds
Attack damage bonus increased from +10 to +12
Movement speed bonus reduced from +20 to +15
Mana bonus increased from +125 to +150
Chase movement speed slowing increased from 12/6% to 16/8% (melee/ranged)
Magic resistance bonus reduced from +10% to +5%
All attribute bonuses reduced from +6 to +5
Health regeneration bonus increased from +3 to +4
Illusions no longer apply afterburn effects
Aquila Aura bonus mana regeneration reduced from +1.25 to +1
All attribute bonus increased from +5 to +7
Strength version's magic resistance bonus reduced from +10% to +8%
Mana bonus reduced from +350 to +300
Necessary Strike bonus magic damage increased from 225 to 250
Ogre Seal Pounce mana cost reduced from 75 to 25
Status resistance bonus reduced from +12% to +10%
Now provides +20% Slow Resistance bonus
Fortitude now also provides 40% Slow Resistance
Havoc now brings nearby enemies 100 distance closer over 0.2 seconds instead of 250 distance away over 0.3 seconds
Now provides +5 health regeneration bonus
Martyrdom now only deflects magic damage
Martyrdom transfer value increased from 20% to 25%
Martyrdom duration increased from 8 seconds to 10 seconds
Fixed an issue where the Fog of Deceit movement speed bonus would not be provided when turned on
Agility bonus reduced from +25 to +20
Movement speed bonus reduced from +25 to +20
All attribute bonuses reduced from +6 to +5
Mana regeneration bonus reduced from +4 to +2
Dodge bonus reduced from +20% to +17%
Magic resistance bonus reduced from +20% to +17%
Evil Shadow now only makes the target untargetable by enemy spells
Strength bonus reduced from +30 to +25
Intelligence bonus reduced from +30 to +25
Strength bonus increased from +15 to +25
Area of effect reduced from 500 to 475
Base attack power reduced by 4 points
Cooldown increased from 10/8/6/4 seconds to 13/10/7/4 seconds
Mana cost reduced from 120 to 110
Level 15 talent changed from +1 second Bladestorm duration to +100 Bladestorm damage per second
Level 20 talent changed from +150 Bladestorm damage per second to -3 seconds Bladestorm cooldown
The level 20 talent has been increased from +50% Sword Dance lifesteal to +60%. Lifesteal is now calculated after armor reduction is calculated
Cooldown adjusted from 5.5 seconds to 6.5/6/5.5/5 seconds
Damage/healing adjusted from 110/160/210/260 points to 90/160/230/300 points
Base attack power reduced by 3 points
Level 15 talent +7% skill enhancement changed to +3% death whirlwind attribute loss
Strength growth reduced from 2.5 to 2.3
Mana cost increased from 95/105/115/125 to 105/115/125/135
Mana cost increased from 130/185/240 to 140/195/250
Level 10 talent changed from +2 seconds laser blinding to +50 laser range
Level 25 talent reduced from +0.25 seconds heat-seeking missile stun to +0.2 seconds
Using the Tree Sacrifice to eat sprouted trees will no longer gain healing effects.
Now deals 14/20/26/32 points of damage every 0.5 seconds for the duration. It will cause damage within a 275 range, and enemies close to the tree inside and outside the tree circle will be affected.
Magic recovery reduced from 80/160/240/320 points to 75/150/225/300 points
Magic recovery and cooldown reduction are increased by 25% when cast on oneself.
Aghanim's Scepter upgrade now increases the number of hits required to destroy the Flame Skeleton Archer by 1
Cooldown increased from 18 seconds to 24/21/18 seconds
Spawn interval reduced from 0.5 seconds to 0.15 seconds
Skeleton Archer spawn spacing reduced from 325 to 225 (total range reduced from 1300 to 900)
Casting range reduced from 1200 to 600
The level 10 talent cooldown has been increased from -3 seconds to -4 seconds.
Level 10 talent reduced from +20 Tar Bomb bonus attack damage to +15
Level 20 talent increased from +200 Death Pact health to +250
The level 25 talent has been increased from -7 seconds to sweep cooldown to -8 seconds.
Casting range increased from 550 to 600
Kingdom Gift renamed as Expulsion
No longer provides Strength and Health regeneration bonuses based on the number of debuffs dispelled
Now provides bonus strength and health regeneration based on the current number of debuffs on the target.
Now only applied to the target, rather than also applying to the Omni Knight
No longer applies strong dispel
Now provides debuff immunity for the duration of the effect (no magic resistance)
Duration reduced from 10 seconds to 6 seconds
Cooldown increased from 26/22/18/14 seconds to 60/55/50/45 seconds
Level 10 talent changed from +4 seconds duration of Heavenly Gift to -2 seconds cooldown of baptism
Level 15 talent changed from -2 second Baptism cooldown to +3. Each debuff banished provides strength/life regeneration.
Level 20 talent changed from +3 Celestial Bounty providing strength/health regeneration per negative effect to +2 seconds banishment duration
Skills have been redone
The Beastmaster summons a war eagle to surround him. The war eagle dives and attacks a single enemy within a 400 range, causing 60/90/120/150 points of damage and entangling it for 1 second. The War Eagle cannot be controlled, and the attack prioritizes heroes. When the Beast King dies, the War Eagle will also die. The War Eagle's attack interval is 4 seconds, but the interval will be shortened as the attack speed increases. War Eagle duration: 25 seconds; cooldown: 45/40/35/30 seconds
War Eagle's base health has been increased from 150/200/250/300 to 250/375/500/675. Magic resistance increased from 0% to 30/40/50/60%. Experience reward for kills reduced from 77 to 40/50/60/70
Aghanim's Crystal no longer provides the Dive Bomb skill
Aghanim's Crystal now summons an additional War Eagle
Base strength reduced by 2 points
Base movement speed reduced from 330 to 325
Duration increased from 5 seconds to 6 seconds
Initial attack speed reduction increased from 40/60/80 to 80/120/160
Damage per second reduced from 80/120/160 to 70/110/150
Projectile speed increased from 1200 to 1500
Casting range increased from 375 to 475
Level 25 talent changed from -11 seconds Nether Poison cooldown to versatile
Skeletons now deal 25% more damage to heroes
Skeleton Soldier's armor increased by 2 points
Level 10 talent increased from +8% Vampiric Soul Vampire to +10%
The level 15 talent has been increased from +0.5 seconds to +0.75 seconds for Hellfire Explosion Stun.
Damage interval reduced from 1 second to 0.2 seconds
Damage interval reduced from 1 second to 0.2 seconds
Now applies a stacking 2% miss chance debuff per damage dealt (every 0.2 seconds). Duration: 5 seconds. Refreshes duration each time a negative effect is applied
Damage interval reduced from 1 second to 0.2 seconds
Level 10 talent reduced from 20% Stinger reduced health regeneration to 15%
Base armor reduced by 2 points
Base attack power reduced by 14 points
Strength growth reduced from 2.6 to 2.0
Base agility increased from 18 to 30
Agility growth increased from 1.4 to 2.4
Agility damage coefficient reduced from 1.2/1.6/2.0 to 1/1.4/1.8
Area of effect reduced from 350 to 325
Cast point reduced from 0.5 seconds to 0
Now charges for 0.5 seconds before trampling. The Centaur Warrunner can move during this time, but cannot attack. Casting another skill, using an item, or issuing the "Stand where you are" or "Cancel current action" command will cancel the cast.
Cooldown reduced from 4 seconds to 3.5 seconds
Strength damage increased from 60/80/100/120% to 60/90/120/150%
New abilities provided by Aghanim's Scepter
The Centaur Warrunner pulls out a hitchhiker for 8 seconds, gaining the bonus effect of Running Crash for the first 3.5/4/4.5 seconds (depending on the level of Running Crash). After casting, the immediate success skill will be replaced by the sub-skill Free Riding, and using Free Riding will still have the previous effect. After the hitchhiker disappears, it will go into cooldown as soon as it succeeds. Mana cost: 75; Cooling time: 30 seconds (same effect as previous upgrade)
When on a glacier, the Marksman talent will no longer be disabled due to enemies within range.
Drow rangers can now walk down glaciers to cross obstacles
The level 25 talent has been reduced from +3 to +1 for the number of arrow volley waves. This talent no longer increases the total cast time and speeds up all waves.
Rocket vision range reduced from 600 to 250 while traveling
Now increases jetpack movement speed bonus from 20% to 40%
Aghanim's Scepter upgrade effect has been reworked
Transformation adds variety to spellcasting. After being turned on, the morphing elf will produce a strong illusion of the target hero next to him. He can cast all the hero's basic skills, inherit 100% of the target's attack power, and withstand 300% of the damage. If the illusion is still alive when the morph changes shape, he will teleport to the illusion, destroy it, and then transform into the enemy hero.
Rebound damage increased from 100% to 125%
Cooldown adjusted from 25/20/15/10 seconds to 26/20/14/8 seconds
Bonus damage reduced from 300/450/600 to 300/400/500
Duration increased from 40/50/60 seconds to 60 seconds
Now additionally reduces the target's attack speed by 60/100/140 for the duration
Level 15 talent increased from +25 attack power to +30
Level 15 talent increased from +325 health to +350
Level 25 talent changed from +1.2% Feast Lifesteal to +1.2% Feast Lifesteal/Damage
Damage interval reduced from 1 second to 0.5 seconds
Extra damage increased from 250/300/350 to 275/325/375
Base attack speed increased from 100 to 110
Now also reduces the enemy's total attack power by 15/20/25/30%
The level 10 talent has been increased from +150 to +200 damage caused by transposition to enemies.
Level 15 talent increased from -3 Terror Wave Armor Reduction to -4
Damage multiplier against non-heroes increased from 1.25x to 1.4x
Now makes Earth Spirit untargetable and invincible while rolling. Heroes are not invincible during the cast delay
Level 10 talent increased from +8% skill enhancement to +10%
Level 15 talent increased from +25% magnetized damage/duration to +30%
Aghanim's Scepter upgrade now produces 2 additional Falcons instead of 1
Level 15 talent cooldown reduced from -8 seconds to -7 seconds of Ancient Seal
Level 15 talent changed from +1 Arcane Falcon cast number to +25% Arcane Falcon skill lifesteal
Now refreshes when the phantom reaches Scrapper, rather than when it deals rend damage
Projectile speed increased from 850 to 1150
The duration of the bonus effect is increased from 3 seconds to 5 seconds
Now you can detonate it with the Explosive Ink sub-skill at any time during the effect, and end the effect to produce an area explosion.
The sub-skill will replace the ink surge during the bonus state. Skill cooldown starts when cast
Maximum stun time increased from 1/1.6/2.2/2.8 seconds to 1.3/1.8/2.3/2.8 seconds
Casting distance increased from 400/525/650/775 to 500/600/700/800
Now completely ignores debuff immunity
The Storm Duo version no longer provides bonus magic damage
The Storm Duo version now provides 20/40/60/80 points of base attack power bonus.
Now it is a point target skill with a casting range of 700. It will spawn a storm duo in the target area.
Level 10 talent increased from +200 health to +250
Level 15 talent changed from +30 magnetic field attack speed/extra magic damage to +25 magnetic field attack speed/attack power bonus
Level 20 talent reduced magnetic field cooldown from -9 seconds to -8 seconds
Base armor reduced by 1 point
Cooldown increased from 15/14/13/12 seconds to 16/15/14/13 seconds
The Aghanim Crystal upgrade now targets allies
Casting point reduced from 0.45 seconds to 0.35 seconds
Level 20 talent reduced from +1% Firestorm Scorch damage to +0.8%
Damage reduced from 350/500/650 to 300/425/550
Now also deals 5/7.5/10% of the target's maximum health as damage
Skill changed from automatic casting to switchable
Maximum health healing per second increased from 1.75/2.5/3.25/4% to 2.25/3/3.75/4.5%
Winter Wyvern no longer causes physical damage to units affected by Winter's Curse.
Affected units now take 30% increased magic and pure damage from Winter Wyvern and units under its control
Cooldown reduced from 90/85/80 seconds to 85/80/75 seconds
Now also provides 15/30/45% slow resistance
You can now use the sub-skill to detonate electric shock at any time during the effect, and end the effect to produce an area explosion.
The sub-skill will replace the active electric shock during the duration of the bonus effect, but will be unavailable for the first 0.5 seconds to avoid accidental detonation. Skill cooldown begins when cast
Cooldown adjusted from 28/24/20/16 seconds to 30/25/20/15 seconds
Now passively gives Tusk a 20/30/40/50 attack speed reducing aura with 350 radius
The skill of Rampage has been removed
Both Whirlwind Ax skills are now available at any time. Casting any skill will cause the Troll Warlord to automatically switch to the corresponding form.
Damage adjusted from 90 points to 80/100/120/140 points
Now available for Aghanim Crystal upgrades
The upper limit of stacking of Hot-Blooded War Spirit has been increased by 4 times, and the Troll Warrior will have a 20% + number of stacks of Hot-Blooded War Spirit * 3% chance of launching an additional long-range attack against any unit within the range of the range + 175
Strength growth reduced from 2.3 to 2.1
Bounce delay reduced from 0.3 seconds to 0.1 seconds
Now deals pure damage and ignores debuff immunity
Attack power reduced from 90/150/210 points to 60/110/160 points
The Aghanim's Scepter upgraded attack now also bounces to non-hero units (prioritizing heroes)
Attack speed reduction increased from 30 to 40
Mana cost increased from 150 to 200
Level 20 talent changed from +100 chain frost to releasing chain frost upon death
Aghanim Crystal upgrade bonus damage increased from 20 to 35
Aghanim's Scepter upgrade's fast attack frequency now matches Puck's attack frequency
Aghanim's Scepter upgrade: Fast Attack will continue to attack enemies that break free from the dream and are stunned.
Instantly kill the illusion now
The meat hook now removes Pudge's casting stun when it hits the target.
Basic damage increased from 50/60/70/80 points to 50/70/90/110 points
If the target is trapped within a kinetic field, Thunder Strike will strike all other enemies within the field.
Level 10 talent changed from +100 Wind and Thunder Strike area to +10 Damage per strike of Wind and Thunder Strike
Skills have been redone
The Phantom Assassin's combat skills have been improved, and each attack has a 20% chance of gaining a fatal focus bonus. When Phantom Assassin is focused, her next attack will definitely cause 200/325/450% critical hit and consume the bonus effect. Stifling Dagger has a 40% chance of gaining fatal focus. Attacks that are guaranteed to hit critically may also gain the bonus effect of Fatal Focus, making it possible to hit consecutive critical hits. Deadly Concentration Duration: 6 seconds
Level 10 talent reduced from +50 Soul Spear damage to +40
Level 15 talent cooldown of Soul Spear reduced from -2 seconds to -1.5 seconds
Base strength reduced from 23 to 21
Now for the ultimate skill. Ghost inheritance attack power: 40/60/80%; Ghost damage taken: 200%; Duration: 5/6/7 seconds; Cooling time: 80/60/40 seconds; Magic consumption: 150
No longer casts Spectral Blade on target
Now has a 3 second cooldown
Now casts Spectral Blade on the target
Now provided by Aghanim's Scepter. Ghost inheritance attack power: 80%; Ghost damage taken: 200%; Duration: 7 seconds; Cooling time: 180 seconds; Magic consumption: 150
Basic attack distance increased from 500 to 525
Aghanim's Scepter upgrade return damage increased from 40% to 60%
The Spirit Bear is now a hero-like versatile unit. It has 0 base attributes and will not gain attributes when upgrading, but the bonus effects or attributes provided by items can act on the Spirit Bear just like the all-round hero. The Spirit Bear will not gain experience, but will increase its health by 90 points and attack power by 5 points with each level of the druid.
Spirit Bear now has its own Aghanim's Scepter and Magic Crystal upgrades
Aghanim's Scepter allows the spirit bear to attack the druid at any distance, and the spirit bear will not die when the druid dies.
Aghanim's Crystal provides active skill grab. The spirit bear entangles the target unit or rune and pulls it towards the druid uncontrollably for 2.25 seconds. During this process, the spirit bear is slowed down by 20%. If the target is an enemy, it will gradually receive 300 points of damage during the duration. Spirit Bears are not slowed when grabbing runes. Mana cost: 75; Cooling time: 30 seconds
Can now be upgraded with Aghanim's Scepter
The druid cuts off the link with the Spirit Bear, establishes a link with the target friendly hero, and shares the bonus effect of the soul link with them, which lasts for 20 seconds. The effects of armor sharing and attack speed bonuses are both increased by 35%. Damage dealt by friendly forces heals the druid, and vice versa. The spirit bear is feared during its transformation unless it also possesses Aghanim's Scepter. Cooling time: 40 seconds; mana cost: 50
No longer reduces base attack interval
Casting Enchantment now ends Demonic Frenzy early
Skills have been redone
No longer dispels Terrorblade
Attack speed and movement speed bonus increased from 65 to 100
No longer provides double bonus to melee units
Now generates a 1200 range aura on Terrorblade, providing Demonic Frenzy to his illusions
Duration increased from 7 seconds to 30 seconds; cooldown increased from 14 seconds to 60 seconds
Can no longer be cast while under the effect of Enchantment. Casting Enchantment or Terror Tide now ends Demonic Frenzy early
Mana cost reduced from 100/110/120/130 to 90/100/110/120
Mana cost reduced from 90 to 75
Aghanim's Scepter upgrade now bounces between allies and enemies, regardless of who it's cast on
Life drain effects now stack independently
Health cost increase duration reduced from 30/25/20 seconds to 20 seconds
Level 10 talent changed from +35 attack speed to +300 poison touch attack range
Level 15 talent changed from +350 Poison Touch attack range to +60 attack speed
Mana cost reduced from 95/120/135/155 to 90/110/130/150
The level 25 talent Lightning Storm can bounce twice and is changed to Pulse Nova to trigger Lightning Storm (every 2 seconds, a single lightning storm is summoned to strike a random enemy within the range of Pulse Nova. Heroes are given priority)
Aghanim's Crystal upgrade bonus throwing distance reduced from 85% to 50%
Casting range reduced from 100/150/200/250 to 60/120/180/240
Attack range bonus increased from 75 to 100
Area of effect increased from 300 to 350
The upgrade effect of Aghanim's Magic Crystal has been reworked. Remove previous effects
Now creates an illusion of Anti-Mage next to the caster when Anti-Mage reflects an enemy spell. The illusion inherits 75% of the attack power, withstands 100% of the damage, and has a duration of 4 seconds.
New abilities provided by Aghanim's Crystals
Creates a counterspell shell around a friendly target within 600 range. This shell will also create the illusion of an Anti-Mage when reflecting enemy abilities. Mana cost: 45; Cooling time: 3 seconds
Level 10 talent changed from -1 second blink cooldown to +150 mana void area of effect
Level 15 talent changed from +150 mana void area to -1 second flash cooldown
Level 20 talent increased from +0.1 mana void damage coefficient to +0.15
Level 20 talent reduced from +200 Blink cast range to +150
Agility growth reduced from 2 to 1.7
Damage increased from 80/110/140/170 to 95/120/145/170
Stick time reduced from 0.5 seconds to 0.01 seconds
Casting point reduced from 0.35 seconds to 0.25 seconds
Puddle duration increased from 3/4/5/6 seconds to 7 seconds
Aghanim's Scepter upgrade puddle duration increased from 22/23/24/25 seconds to 25 seconds
Now passively provides 10/20/30/40 attack power when in water
Area of effect increased from 255 to 270
Now also provides 30/35/40% slow resistance for the duration
Damage and slow effects are now applied to all enemies within the torrent's range for the duration, not just stunned enemies
Return cast point reduced from 0.4 seconds to 0.2 seconds
Now deals 25/30/35/40 magic damage per second
Now refreshes the cooldown of non-ultimate skills when cast
Level 15 talent increased from +15% Night Shadow Hunting status resistance to +25%
Level 20 talent increased from +10% spread shared damage to +15%
Mana cost reduced from 100/115/130/145 to 90/105/120/135
Now increases the damage taken by the target by 5/10/15/20%
Duration increased from 1.3/1.8/2.3/2.8 seconds to 2/2.3/2.6/2.9 seconds
Mana cost increased from 50/100/150/200 to 110/140/170/200
Cooldown increased from 12 seconds to 24/20/16/12 seconds
Total damage/healing increased from 60/130/200/270 to 75/150/225/300
Now available for Aghanim Crystal upgrades
Heals the Doombringer and its controlled units for 60% of the damage dealt
Aghanim's Magic Crystal upgrade effect has been removed
Stun time increased from 0.5 seconds to 0.6 seconds
No more locking effects are applied
Now makes the target unable to be healed
Damage per second increased from 30/45/60 to 30/50/70
Cooldown reduced from 145 seconds to 140/130/120 seconds
Level 20 talent changed from -35 seconds doomsday cooldown to +1.8% Hell Blade damage
Level 25 talent changed from +2.1% Hell Blade damage to Doomsday Applied Lock
Units killed by Fatal Link now spawn a Demon Boy for 15 seconds
The Devil Boy's attributes will increase with the level of Deadly Link. Aghanim's Crystal now also increases the Demon Child's level by 1 level
The Demon Boy cannot be controlled and will chase nearby units, giving priority to heroes under the effects of Deadly Link. When it reaches the target or is killed, the demon boy will explode, causing 30/60/90/120/180 points of damage to all enemies within a 400 range. Explosion damage to non-heroic units is reduced by 50%. Enemies that are denied will not spawn Demon Children.
Demon boy health: 30/80/130/180/280; attack power: 10/12/14/16/18; movement speed: 320/335/350/365/380; explosion delay: 0.2 seconds
The Demon Boy will look for any target within a 1200 range, and if there is no valid target, it will attack the nearest building. The demon child will not explode when attacking a building
Aghanim's Crystal now summons Deadly Link's current-level Demon Child with the same attributes and changes.
Hellfire now has 60% slow resistance
Mana cost adjusted from 250/375/500 to 200/400/600
Aghanim's Scepter upgrade no longer increases the range of Burning Flame
Aghanim's Scepter upgrade now increases the width of Burning Flame by 70
Aghanim's Scepter upgrade bonus duration reduced from +15 seconds to +5 seconds
The Aghanim's Scepter upgrade now adds two ice walls at the edge of Burning Flame, slowing enemies trying to pass through by 70%. The damage is pure and the slow effect ignores debuff immunity. Ice wall width: 80; deceleration stick time: 0.4 seconds
Naturally curling vines are now treated as trees
Tree search range increased from 150 to 200
Now also provides +50/100/150/200 attack/casting range when enabled
Now deals half damage to non-heroic units that the crossbow passes through
The Aghanim's Scepter upgrade now also increases the projectile/charge speed of the core-piercing arrow by 25%.
Level 20 talent changed from 25% Heart-piercing trajectory/charge acceleration to +125 Heart-piercing maximum damage
Base movement speed increased from 285 to 290
Evil spirit attack power increased from 59-64 to 62-67
The level 20 talent is changed from the 25% Soul-Draining Sorcery slowdown to the Crypt Swarm applying a 1 second slowdown.
Aghanim Magic Crystal upgrade increases friendly movement speed from 60% to 70%
Aghanim's Scepter now completely prevents damage that would bring the Outworld Devourer below 20% health
Aghanim's Scepter upgrade damage shield value increased from 50% of maximum mana to 75%
Now inflicts the Magic Hypersensitivity debuff on enemies for 7 seconds, causing them to take damage equal to the corresponding skill's mana cost each time they cast a skill. The Outworld Devourer gains a healing effect equal to 150% of the enemy's mana consumed. It will also affect the use of items
Aghanim's Scepter now also allows the Crystal Maiden to move, attack, and cast abilities while in the Cold Realm, with no changes to the original effect.
The dwell time required to upgrade the Aghanim's Scepter to Ice Barrier is increased from 1.75 seconds to 2.5 seconds.
New abilities provided by Aghanim's Crystals
The Crystal Maiden glides backward 275 distance and creates an ice sculpture of herself on the spot. As long as the ice sculpture disappears or is destroyed after 5 seconds, the current level of ice ban will be imposed on all enemies within a 300 range. Ice sculptures cannot be targeted, but can be damaged with area-of-effect skills. Ice sculpture HP: 150; Mana consumption: 50; Cooling time: 12 seconds
The Aghanim Crystal upgrade now silences all targets after the Glaive ricochetes
Level 20 talent changed from +10% Wisdom Blade damage to 1 Wisdom Blade ricochet
Level 25 talent changed from 2 Wisdom Blade Bounce to +25% Wisdom Blade Damage
Now continues to move towards the Sand King at a speed of 100 distance/second
Aghanim's Scepter upgrade Burrowing Spike's area of effect is now equal to 10% of Sandstorm's current area of effect
The area of effect is reduced from 65 to 42.5/50/57.5/65; the level 15 talent can increase the area of effect by 12.5
Aghanim's Crystal upgrade effect now triggers every 2.5 seconds instead of every 700 distance traveled
Level 20 talent +100 earthquake base range changed to +100 earthquake base range and +25 incremental range
Minimum stun time increased from 1/1.2/1.4/1.6 seconds to 1.25/1.5/1.75/2 seconds
Maximum damage increased from 120/180/240/300 points to 150/210/270/330 points
Damage multiplier against non-heroes increased from 1.5x to 1.6x
Level 10 talent increased from +30% Chaos Strike Lifesteal to +35%
The Deep Sea Tentacle skill has been removed
New abilities provided by Aghanim's Crystals
Tidehunter throws a chain, binding an enemy hero to a heavy anchor. Attempting to move more than 350 meters away from the anchor will cause the hero's movement speed to be reduced to 100 and the hero will be dragged to the anchor. The giant anchor will be destroyed after it withstands 5 hero attacks. The initial chain causes 200 points of magic damage, has a travel speed of 750, and can be dodged. The skill removes invisibility and provides vision of the target through the fog of war. Casting distance: 350; duration: 10 seconds; mana cost: 80; cooldown: 25 seconds
Level 15 talent reduced from +120 Wave damage to +100
Level 20 talent +40 Kraken Shell Block damage changed to +4. Each kill under anchor attack increases Kraken Shell Block.
Area of effect increased from 400 to 450
Cast point increased from 0.1 seconds to 0.2 seconds
Aghanim's Crystal upgrade cautery area reduced from 600 to 450
Aghanim's Crystal upgrade's burning effect now only starts dealing damage after the flame remnant stops moving.
Cast point increased from 0.1 seconds to 0.2 seconds
Maximum number of stacks reduced from 5/7/9/11 to 4/6/8/10
Each stack of movement speed slowdown and status resistance reduction increases by 1.5% when the alchemist is in chemical rage.
Agility growth increased from 2.6 to 2.8
Now also provides 10/15/20/25% slow resistance
Level 15 talent increased from +10% enrage status resistance to +20%
Level 20 talent reduced from +12 Furious Bash damage to +10
The level 20 talent is changed from -2 seconds Earth-shaking cooldown to +400 Earth-shaking range.
The level 25 talent has been changed from Enrage, which provides a half bonus to friendly forces within a 700 range, to Shock the Earth, which has 2 energy points. The basic charging time is equal to the cooling time of the current level of Shock the Earth.
Now also launches a basic attack against the target
Damage reduced from 320/510/700 to 250/350/450
Now whenever a sniper kills an enemy hero, the cooldown will be refreshed.
This includes all sniper kills, not just assassination kills
Mana cost reduced from 175/225/275 to 175
Fear no longer affects hero-like units
Level 10 talent changed from +20% Howl to reduce attack power to +2 Howl to reduce armor
Level 15 talent increased from +250 Wolf Summon Life to +300
Bonus damage per hit reduced from 30/50/70 to 20/40/60
Each hero hit now provides a stack of awesome effects
Level 10 talent increases from +20% magic resistance to +25% during stepping
The level 20 talent is increased from +6 to +7 stacked armor per layer.
Level 20 talent reduced from +25% stomp attack power coefficient to +20%
Aghanim's Scepter upgraded soldiers will now be arranged in a shield wall formation, with 2 on each side of Mars. Soldiers only attack enemies within 275 distance in front and repel enemies hit. Enemies will be pushed back 325 distance outside the formation.
turn kick
Aghanim's Crystal now also reduces the cooldown of Turn Kick by 3 seconds
Skills have been redone
The bonus is now permanent for Marcy and her allies, and will only be dispelled upon death or when the bonus is applied to another ally. Marcy's lifesteal effect will now also heal her allies, and allies' lifesteal effects will also heal Marcy. If Marcy and an ally are more than 2500 away from each other, Marcy gets 50% of the bonus effect, and the ally gets no bonus effect until they get close to each other again.
Attack bonus reduced from 20/35/50/65 to 6/12/24/48
Lifesteal effect reduced from 30/35/40/45% to 10/15/20/25%; lifesteal is now reduced by 40% against non-heroic units
Cooldown adjusted from 36/28/20/12 seconds to 20 seconds
No longer reduces tower attack speed
talent
Level 15 talent is changed from -3 seconds turning kick cooldown to +10% turning kick movement speed bonus
The level 25 talent is changed from the 1.5-second body-building debuff immunity to +65 body-building attack power.
If an enemy hero dies in the Soul Evocation, it will get an additional soul and the duration will be refreshed.
Mana cost reduced from 150/175/200/225 to 145/160/175/190
Additional search range for secondary targets increased from 150 to 175
Body damage reduction reduced from 50% to 35%
Fixed damage per shot increased from 20/45/70/95 to 25/50/75/100
Mana cost increased from 50/65/80/95 to 70/80/90/100
The level 20 talent has been changed from Thunderbolt Hands' attack power to 3 Thunderbolt Hands Volley.
The level 25 talent has been changed from 3 Thunderbolt Hands Volley to Thunderbolt Hands retaining 100% attack power.
Cooldown reduced from 16/12/8/4 seconds to 13/10/7/4 seconds
Area of effect increased from 550 to 600
Damage increased from 310/430/550 to 350/500/650
Now applies damage gradually over 1.4 seconds of knockback
Knockback effects can no longer be dispelled
Cooldown reduced from 110/100/90 seconds to 110/95/80 seconds
Aghanim's Scepter upgrade effect has been removed
Now upgradeable with Aghanim's Scepter
Life loss damage is increased to 60% of the Plague Mage's current health recovery.
Gyrocopter now gains 20/30/40/50% Slow Resistance for the duration
Area of effect increased from 1000 to 1250
Now provides an additional 200 night vision bonus
Aghanim's Scepter upgraded side machine guns will now attack an additional target when the anti-aircraft cannon is activated (attacks 2 targets at the same time)
Each hero no longer provides damage reduction to Stonescale Swordsman
Each hero now provides 50/100/150/200 damage shield to Stonescale Swordsman for 10 seconds.
Now applies 40/80/120/160 attack speed reduction to the target
Level 20 talent changed from +5% Armor Impact damage reduction per hero to +100 Armor Impact per hero shield
Basic armor increased by 1 point
Casting point reduced from 0.2 seconds to 0.1 seconds
Aghanim's Crystal no longer reduces cast point
Stun effects now ignore debuff immunity
Level 10 talent increased from +14% Upper Hammer Slow to +15%
Level 10 talent increased from +18 Star Breaking Swing/Impact Damage to +20
Base health regeneration increased from 0.25 to 1.5
Base attack power reduced from 29-35 to 2-10
Agility growth reduced from 1.9 to 1.8
Base intelligence increased from 15 to 19
Intelligence growth reduced from 4.6 to 4.0
Level 1 attack power reduced by 6-4 (from 44-50 to 38-46)
Attack power increase per level increased from +4.6 to +5.74
Strength per level reduced from 2 to 1
No longer provides health regeneration
Each orb now provides 2%->8% skill lifesteal when the Invoker casts a skill. The value will be determined when the skill is cast, and will not change if the sphere is replaced later. The blood-stealing effect of all skills is 1/5 on non-heroic units. Will not affect items
Agility reduced from 2 points to 1 point per level
No longer provides attack speed
Invoker now provides 1%->7% cooldown reduction per orb when casting skills and items. The value will be determined when the skill is cast, and will not change if the sphere is replaced later.
Intelligence reduced from 2 points to 1 point per level
No longer provides attack power
Each orb now provides 1%->7% skill enhancement when the Invoker casts a skill. The value will be determined when the skill is cast, and will not change if the sphere is replaced later. Will not affect items
Now heals Invoker for 16->128 health each time it triggers
Freeze cooldown reduced from 0.83->0.62 seconds to 0.8->0.59 seconds
Mana cost reduced from 100 to 90
Now provides supplicant with 10->80 points/second health regeneration (ice) and 5->40 points/second magic regeneration (thunder)
Airborne time increased from 0.85->2.6 seconds to 1.2->2.6 seconds
Mana cost reduced from 150 to 140
Mana cost reduced from 100 to 90
Damage increased from 120->540 points to 200->550 points
Mana cost reduced from 300 to 250
Healing per second increased from 11/22/33/44 to 15/25/35/45
Total healing amount increased from 99/198/297/396 points to 135/225/315/405 points
Now completely ignores debuff immunity
Sleeping units will now not be awakened by any damage caused by the Bane
Bane gains +15/25/35/45 attack speed when attacking units in nightmares
Now removes nightmare effects from enemy targets
Level 10 talent cooldown increased from -2 seconds to -3 seconds.
Level 25 talent increased from +200 brain damage/healing to +250
Maximum additional damage reduced from 180 to 150/160/170/180
Basic charging time adjusted from 45/40/35/30 seconds to 52/44/36/28 seconds
Strength growth reduced from 2.5 to 2.2
Agility growth reduced from 2.2 to 2.1
Base intelligence reduced from 20 to 18
Level 10 talent increased from +6 Strength to +7
The level 15 talent has been changed from the ability to defeat the enemy when attacking the Earth Binding target to -2.5 seconds Earth Binding cooldown.
The level 20 talent has been changed from the -3 second Earth Binding cooldown to the Earth Binding target with the ability to defeat the enemy.
Level 15 talent changed from +1 Visage and Familiars weakened armor to +2 seconds Underworld Tremor duration
Level 20 talent changed from +20 Visage and Familiars movement speed to +1 Visage and Familiars weakened armor
Aghanim's Crystal Upgrade Effect has been reworked
Now, 0.2 seconds after exiting Shuchi's invisibility state, an additional combo attack will be triggered. If the Weaver has a level 25 talent +1 combo attack, another additional attack will be triggered. The triggered attack still searches for marked enemies within 1200 range of the Weaver.
Level 10 talent increased from +50 Shuchi damage to +55
Level 25 talent increases magic shield absorption coefficient from +1.3 to +1.7 (phantom magic shield coefficient increases from +0.7 to +0.9)
Base armor reduced by 1 point
Base strength increased from 18 to 19
Agility growth increased from 2.4 to 2.6
The lifesteal effect on non-heroic units is now reduced by 40%
Instant damage reduced from 120/140/160/180 points to 90/120/150/180 points
Aghanim's Crystals no longer provide skill enhancement bonuses
Aghanim's Crystal now provides 30% Slow Resistance
Damage reduced from 85/165/245/325 to 75/150/225/300
Now also burns enemies, causing 10/20/30/40 damage per second. Damage interval: 1 second; Burn duration: 2 seconds
Mana cost adjusted from 115 to 100/115/130/145
Now will cause Lina's energy to reach its peak, giving 10 layers of Blazing Soul stacking effect, lasting 5 seconds.
No more magic required
It is now possible to target allies without a level 15 talent. Provides a movement speed bonus when used on allies, and no longer absorbs Ryan's magic when the friendly target is at full mana. The movement speed bonus and mana recovery amount are 50% of the slowdown and mana drain amount.
The level 15 talent has been changed from mana drain to allow allies to regenerate mana to -2 seconds magic cooldown
Level 20 talent changed from -3 seconds Hex cooldown to Earth-shattering spikes acting in a 30º cone
The Aghanim Crystal upgrade now causes non-heroic units to take 30% skill damage per second when in the Shadow Path, instead of the full damage once
Phase duration reduced from 1.3 seconds to 1.1 seconds
Aghanim's Scepter upgrade base recharge time reduced from 18 seconds to 15 seconds
Mana cost reduced from 100 to 90
Base recharge time reduced from 28/23/18 seconds to 25/20/15 seconds
Level 15 talent changed from -1 second time roaming cooldown to +50 time locked damage
Level 20 talent changed from +70 time-locked damage to -1 second time roaming cooldown
Cast point increased from 0.2 seconds to 0.3 seconds
Max health healing (non-heroic) reduced from 11/14/17/20% to 8/12/16/20%
Duration reduced from 10/11/12 seconds to 9/10/11 seconds
Sprint movement speed bonus reduced from 325/350/375/400 to 250/300/350/400
Level 20 talent changed from +17% Powerful Bash Chance to +25% Powerful Bash Damage
Level 25 talent changed from +25% Powerful Bash damage to +20% Powerful Bash chance
No longer cast on units
Now it is a targetless skill, which will summon 1 ethereal spirit at a distance of 100 to the left/right/back of the mystery.
Now in addition to mana consumption, there is also 75/100/125/150 health consumption.
Damage interval reduced from 1 second to 0.5 seconds (total damage remains unchanged)
Level 10 talent reduced from +12 Ethereal Attack Speed to +10
Aghanim's Crystal upgrade effect has been moved to a separate sub-skill
New abilities provided by Aghanim's Crystals
Applies Shadow Step and all of its bonus effects to friendly targets. Fade time: 1 second. Casting this skill will not remove the invisibility effect or interrupt the target.
Duration reduced from 6/9/12/15 seconds to 6/8/10/12 seconds
Vision range increased from 200 to 200/220/240/260
Level 20 talent changed from +5% Frost Vortex Slow/Magic Damage Amplification to +4 seconds Frost Vortex duration
Now a skill with a cast range of 900 that targets allies (can be cast on self). If cast on an ally, Jax will fly towards the ally at a speed of 1800, flying around them for the duration.
Basic armor increased by 1 point
Dealing or taking magic damage also increases the duration of the Brewmaster's soak.
Fire Fist now also provides 10/15/20/25 attack speed. The bonus value after soaking in wine is 3 times
Fire Fist critical strike chance reduced from 24% to 20%
Fixed an issue where Elemental Warrior would not receive the health bonus from the level 20 talent
Aghanim's Scepter upgrade effect has been removed
Aghanim's Crystal now also increases the stacking limit by 3 times
Now upgradeable with Aghanim's Scepter
Allows Steel Fur Back to be cast at a single target. The steel-backed beast turns its back towards the target, and after 0.5 seconds, it forcibly sprays out 6 continuous stingers into the cone-shaped area in front of its back at intervals of 0.35 seconds. Bristleback is slowed by 40% for the duration, is disarmed, and cannot turn around, but can still cast his abilities in any direction. Mana cost: 100; Cooling time: 20 seconds
Now applies 2 viscous nasal drops and only 1 sting shot
Enemies within the fog of war will now also be hit by viscous nasal fluid and stinger fire
The trajectory of viscous nasal fluid is no longer affected by skill rebound.
Mana cost reduced from 75 to 40
Cooldown reduced from 20 seconds to 10 seconds
Level 10 talent increased from +15 attack power to +20
Level 20 talent increased from +20 stinger strafing stack damage to +25
Level 20 talent increased from +20 health regeneration to +25
Now gives Chen a 50/150/250/350 attack range bonus when attacking targets
Aghanim's Scepter upgrade Martyr's cast range reduced from map-wide to 1200
Aghanim's Scepter upgrade Martyrdom can now be cast on enemies, dealing damage equal to Hand of God's current amount.
Now available for Aghanim Crystal upgrades
The casting distance is increased by 150, and various castings are added for electrostatic connection. When the connection takes effect after being turned on, Lei Ze and the connected target will pull each other at a speed of 100 distance/second. The pulling effect stops when the distance between the two parties is less than 175 meters. Does not affect enemies immune to debuffs
Movement speed bonus reduced from 10/15/20/25% to 8/12/16/20%
The previous Aghanim Crystal upgrade effect is now part of the base skill
Has an 18% chance when being attacked. Each time it receives a directional skill, it will release a forked lightning, hitting the target and 2 other nearby enemies, causing 45/80/115/150 points of damage and slowing down 20/25/30/ 35% movement speed for 1 second. Extra Strike will prioritize units of the same type as the unit that triggered the effect. Strike search range: 700; strike cooldown: 3 seconds
Level 20 talent +21% Storm Surge movement speed changed to +25% Storm Surge damage/slow
Aghanim's Magic Crystal upgrade effect has been removed
Now available for Aghanim Crystal upgrades
After turning it on, 4 moon blades will be generated to rotate in a 150 range near Luna, and any damage she receives will be reduced by 20%. If the moon blade hits an enemy unit, it will cause 75% of Luna's attack damage every turn. Cooling time: 25 seconds; mana cost: 25
Damage reduced from 8/12/16 to 6/10/14
Level 15 talent cooldown reduced from -3 seconds to -2.5 seconds
The level 20 talent has been increased from +0.65 seconds of restraint stun to +0.75 seconds.
The level 25 talent reduces the cooldown time from 20 seconds to 18 seconds after a concentrated fire kill.
Damage reduced from 275 to 150
Now also deals 1.5 times the Ogre Mage's power as damage
Now also affected by the level 10 talent: -1 second Fire Blast cooldown
Now stuns enemies while in the air
The level 15 talent has been increased from +6 to +8 for every hero hit.
Base attack power reduced by 2 points
Aghanim's Scepter now also increases the maximum number of charmed units by 1 (previous Aghanim's Crystal upgrade effect)
Attack speed reduction reduced from 120/160/200 to 100/150/200
Now provided by Aghanim's Scepter
Now also entangles the target for 2 seconds + 0.5 seconds for each non-hero within range when cast, up to a maximum of 5 seconds
Now provided by Aghanim's Magic Crystal
Number of targets reduced from 3 to 2
Additional enemy search range reduced from +200 to +100
Cooldown increased from 4 seconds to 8 seconds
Area of effect reduced from 400/450/500/550 to 325/400/475/550
Mana cost increased from 35/40/45/50 to 50
Distance required for maximum power increased from 900 to 1100
The Aghanim Magic Crystal upgrade will now also apply a leap of heaven and earth at the landing point of the Monkey King, with a power of 50% of the maximum continuous casting time.
Cooldown reduced from 120/100/80 seconds to 110/95/80 seconds
Casting range increased from 400 to 450 during Ancient Dragon Form
Movement speed bonus increased from 25/30/35/35 to 30/35/40/45
Corrosive Breath damage per second increased from 20/20/20/30 to 25/25/25/35
Level 20 talent increased from +75% fire breath damage/casting distance in ancient dragon form to +85%
The list of updated content of version 7.34 of "DOTA2" has been shared with everyone. What should you do if you still don't understand anything else? You can search the website to find the strategies you need.