"Consumables" are the icing on the cake in dungeons. If you use them well, you will get twice the result with half the effort. Many consumables have been launched over the years, and some of them have indeed been well received by players, such as the following 5 consumables. Works wonders.
"Remy's Aid" is considered the same kind of potion in today's dungeons. Various activities and magic boxes contain potions similar to Remy's, so it has two main functions:
(1) The ways to obtain it are simple and plentiful. Although everyone looks down on Remy Aid, just imagine, if there is no Remy Aid, what can everyone use? You can’t just spend money on consumables!
(2) Remy's assistance can also relieve all abnormal conditions while restoring blood. This is equivalent to 50% damage reduction for abnormal flow players, so other schools may not need Remy's assistance, but abnormal flow is You can’t live without Remy!
"Roar of the Fighting God" increases the damage by 12%. This is an increase in damage without any dilution conflict. If there is Medicine King Shoulder, this number can even reach an increase of 18% in damage.
You know, the improvement rate brought by a set of Double Supreme is only 15-20%, while a bottle of Fighting God's Roar can increase it by 12/18%, and its price is only a few thousand gold coins. This price-performance ratio is only It can be described as very high!
My personal suggestion is that at least when fighting a lord in a group, you can take two Roar of the God of War and let your damage take off directly.
"Top potions" include top strength, intelligence, life, and magic potions, which respectively increase strength, intelligence, maximum health, and maximum magic value.
This series of potions has two main features. First, it adds additional attributes. For example, the life potion can increase the maximum health value and indirectly improve survivability. Second, it lasts for a very long time, as long as 30 minutes!
And no matter whether you switch channels, disconnect and reconnect, the effect will still be retained. For example, to trigger the "Thousand Mile Ring", you only need to take 2 top-level potions, which can not only improve survivability, but also last for 30 minutes. Isn't it beautiful!
"Fruit wine" increases all resistance by 30 points, which can increase total resistance by 120 points in total. Generally used by bleeding flow players, the bleeding left slot requires 250 resistance. If you customize it too much, it will lead to insufficient resistance;
At this time, you only need to gently eat a bottle of fruit wine, and all the problems of insufficient resistance can be solved in an instant. However, the price of fruit wine is quite high, close to 40,000 gold coins per bottle. If the resistance is just a little bit short, you can also use a "talisman" instead (the light, dark, ice and fire talisman increases the single resistance by 30).
"Cake" can increase the fourth dimension by 20%, and it only lasts for 20 seconds. In actual combat, it does not mean much, but if it is in the training ground, it can be triggered almost by default (lasts for 20 seconds, cools down for 10 seconds).
A cake can be used for a lifetime in the training ground, and its attributes are greatly improved. In addition, the fresh eggs of the cake are out of print. There are only a few cakes preserved from the past, so everyone is reluctant to use them. They are only willing to eat them in the training ground. , so it’s no wonder he is called the “King of Monkey Shows”.
Aside from the fact that "cake" is out of print, other consumables can be said to have their own characteristics and can produce different effects in different environments. Although the consumables last for a limited time, the improvements they bring are still very obvious. Everyone In daily games, you can also use consumables to make up for your lack of attributes.
So the question is, will everyone take medicine when playing in a group? Or should I just leave it to pieces and wait for the nanny to come back with blood?