In "Diablo: Immortal", regardless of the profession, the efficiency of upgrading and opening up wasteland for each profession will not differ much. However, in several rounds of internal testing, the difference in the number of players of different professions is still quite large. What are the advantages and disadvantages of each profession? Then what should new players pay attention to in terms of career balance?
Below I will introduce them one by one.
First, let’s look at the first professional Crusader. The Crusader should be a profession with quite a lot of players in the closed beta version. He is considered a melee fighter, but has very high AOE damage. He also has riding skills. In addition to increasing In addition to the movement speed, you can also attack enemies while running.
If paired with specific legendary equipment, for example, these legendary pants can burn the ground while riding, and rely on flames to attack enemies in a large area. Or this breastplate, which can automatically summon bombardments when riding a horse. There is also the skill of rotating flying shield, which is also an AOE with a very wide range.
Not only does the Crusader have so many damage output skills, it is also a very important team support. For example, it can set up an invincible shield for teammates that lasts for three seconds, and it can also plant flags on the ground to increase the number of surrounding teammates by 100%. critical hit chance.
When I formed a team to play a dungeon in the closed beta, if there was a Crusader in the team, the level of refreshment would be greatly improved, and the Crusader is also very powerful. In addition to the invincible shield just now, this skill punishes It can also increase the chance of blocking, and there are many field control skills that can stun, interrupt, charge, etc.
Therefore, the Crusader's performance in the PVP battlefield is also very good. It can be said that the advantages are very comprehensive, but it does not mean that there are no shortcomings. The cooldown time of the Crusader's skills is relatively long. If the battle is not over after you throw out a round of skills, you will be a little constipated, so you need to allocate skill cooldowns reasonably.
Then, although AOE is very fun to play, it is relatively slow to fight single targets. It is recommended to play in multiple teams. To sum up, Holy Soldier is an all-around player, and can be played quite happily in the closed beta version without spending any money. You can give it a try.
The second profession to introduce is the barbarian. The barbarian can be regarded as a relatively powerful profession in both PVE and PVP. PVE mainly relies on the whirlwind to cause a lot of AOE damage.
At the same time, using the sprint skill and these legendary pants, you can increase the running speed of the entire team. Friends who have played "Diablo 3" to form a team know what it would be like to have a barbarian to speed up the secret of speed grinding. At the same time, the barbarian has a battle cry, which can increase damage to the entire team. In "Diablo: Immortal", these are indispensable auxiliary skills for the team.
In PVP, the barbarian is basically a killing machine. Sprint plus violent charge, the two acceleration skills are as fast as being activated, and then there is Brother Chun, the strongest skill in PVP. If some young friends don’t know what Brother Chun is, it means that you will be given a chance to avoid death every 30 seconds. Charge over to repel the opponent, and then use whirlwind. After that, slash randomly. Anyway, you have Brother Chun and you are not afraid of death. The opponent will be the one who dies.
But like the Crusader, the Barbarian's shortcomings are also more obvious. When used alone, his single-target output is relatively weak. And because it is close combat, the attack must be close to the boss, so it will appear a bit fragile in the high-level challenge secret realm, so friends who play barbarians should try to play in teams as much as possible.
In general, if you want to treat "Dark Immortal" as a casual and cool game and play it occasionally, then Barbarian is indeed a very good choice.
The third introduction is the Demon Hunter. If the Crusaders and Barbarians just introduced are relatively comprehensive career types, then the Demon Hunter is a relatively pure DPS career.
It has the highest single-target output skill in the game. It uses the legendary shoulder to add the shadow beast bombing effect to the rain of revenge arrows, and then turns on the desire for revenge at the same time. In this case, it can cause a very large amount of damage, but the shadow beast's bombing range is relatively small, so it is the strongest single-target output skill. The remaining skills, such as multi-shot and battle wheel, are all more effective AOE skills. It can also play a very good role in clearing mobs in a copy.
Its shortcoming is also very obvious, it is too brittle. You must control the distance and movement, but the advantage is that it can attack while walking, although the movement speed will be slower when attacking. But it's better than standing still and waiting to die. If supported by Crusaders or Barbarians, Demon Hunters can be of great use. If you are a player who prefers to play alone and enter a more difficult challenging secret realm, you must pay attention to the operation and positioning. Use positioning to make up for the weakness of the fragile skin. If you are a team, it will be much easier and the game will be very refreshing.
If you are a demon hunter and want to participate in PVP, you must remember to be obscene and hide behind to shoot cold arrows and snatch heads at all times. Although this wretched style of play is not as refreshing as that of barbarians, every time a head is stolen, there is a small sense of luck unique to middle-aged and elderly people, which makes them feel happy. When I played PVP with the Witcher, I won the MVP in several games.
The method is, you see your teammates rushing forward, and then you silently say 1, 2, 3 in your mind. When you count to the third second, throw a rain of revenge arrows into the crowd, and then use multi-shot to easily steal the head. To be honest, this feeling is quite interesting. But if you accidentally get caught by the barbarians on the opposite side, you don't have to worry. You can just wait for death.
The fourth profession to be introduced is the Necromancer. The Necromancer can be regarded as a more casual profession in the process of upgrading and single brushing, suitable for middle-aged and elderly people. That's especially true for pure undead, summoning skeleton mages, summoning skeleton warriors, and summoning golems. After you summon them all, you can just use corpse explosion to clear the field. You can also put a curse and do nothing. You can just stand back and send WeChat messages or eat a few mouthfuls of instant noodles, and there will be no problem.
In addition to using various summoning and corpse explosion skills, the undead also have good auxiliary skills. For example, the bone armor can set up a shield for teammates to absorb or avoid damage, and the golem can also taunt monsters. Bone Walls can also be used for large-scale field control. In terms of PVP, the advantage of the undead is still the bone skills. For example, the bone wall can be used with the legendary breastplate to knock enemies away and control the field slowing down in a large area. Then the bone spurs can also put the opponent into a coma, and can also turn into a ghost form and quickly escape from the battlefield.
The disadvantage of the Necromancer is that it is relatively squishy, and because the casting distance is neither long nor short, it cannot hide behind it like the Demon Hunter. AOE skills also rely more on the corpse explosion produced by the corpse, so it can only be used with assistance. Under the circumstances, death force can also play a big role in the team.
The fifth profession is the monk. The monk is also a melee profession and has many auxiliary skills. It can reduce damage to teammates, set up shields, and can also use blessings to increase the damage of the entire team. There are also hurricanes that can instantly gather monsters and so on.
As for himself, he also has very powerful AOE skills, such as Exploding Palm. Friends who have played "Diablo III" should know how exciting the monk's Exploding Palm is. In terms of single target output, the monk can also use Seven Star Flash. Seven Star Flash is a skill that takes into account both AOE and single targets, so the monk is also a skill that can be used alone or in a team, which is considered a relatively comprehensive profession.
The disadvantage is that I can't say that it has any very obvious shortcomings. It is a good example of the golden mean, but there are relatively few people playing pentatonic in the closed beta version. Maybe it's because he doesn't have a very outstanding performance, but generally speaking, if you are a solo player, the monk has no obvious shortcomings, so I think it will be a better choice.
The last profession I want to talk about is the mage. Why is the mage discussed last? It is said that the wizard is Blizzard's biological daughter, but she is not NetEase's biological daughter. She is just a niece at best. Therefore, in the two rounds of closed beta testing, the number of mage players was relatively small. In my impression, I rarely encountered mages in the team.
Mages have teleportation skills, so they are very mobile and flexible. They also have many field control and wide-range AOE skills. For example, ice crystals can cause damage and slow down enemies at the same time. There are also black holes that can gather monsters. There are many skill combinations. There is no very fixed routine, everyone can try it. Some skill chain combinations are also quite interesting. For example, if you throw an ice crystal first, and then use a ray to shoot the ice crystal, the ice crystal will reflect several other rays, causing a wider range of AOE damage. It is considered a linkage of skills. Bar.
But the disadvantage is that it is never as refreshing as the hunter or barbarian, and there are almost no team auxiliary skills, so the mage DPS is not the strongest in the team, and it cannot play a supporting role, so it is not very popular in team formation. Players like it, and the mage is not only fragile in PVP, but also has many skills that need to be released by anticipating the opponent's movement. If you let go, it is easy to use Barbie Q. For players who are confident in operation, the mage can actually work wonders in battle, and it is suitable for friends with faith to try.
Okay, basically, that’s all the advantages and disadvantages of the six professions in “Diablo: Immortal”. Have you decided what’s fun?