Enemy aircraft manufacturing process(敌机制造流程):
1 [AirWar_var_public]-[FPg_Add]-Case
2 [AirWar_var_public]-[Bg_Add]-Case <New Plane'Bullet ID(the same as New Plane ID)>
3 [AirWar_ruler_engine_Move]-[FoePlaneWYKZ]-Case 'It may be necessary to add new variables and new controls to achieve this function.(这里或许需要增加一些实现功能的新变量以及新控件)
4 [Form1]-Dim <New Plane's Name + "Time"> as Long
5 [Form1]-[Timer5_Timer] 'Setting new plane refresh time(这里设置新敌机的刷新间隔)
6 [AirWar_World_Engine]-[F5_Foe_Plane]-Case
7 [AirWar_ruler_engine_Phy]-[物理事件检测_Plane主体_PaB]-Case
8 [AirWar_World_Engine]-[F5_Foe_Bullet]-Case <New Plane'Bullet ID>
9 [AirWar_ruler_engine_Phy]-[物理事件检测_Plane主体_PBaFP事件_经验结算]-Case
Ultimate skill manufacturing process(终极技能制造流程):
1 [Form1]-Sk0n1(PCID*5+SKillID) Add new skill name controls
2 [Form1]-[Time2_Timer]-For c=1 to <SkillSum+1(SkillID)>
3 [AirWar_var_public]-Public PSkill(, <SkillSum+2(SkillID+1)>)
4 [AirWar_ruler_engine_Phy]-[物理事件检测_Plane主体_PBaFP事件_经验结算] 'Is it set here to unlock the enemy(这里设置是否为打败敌人解锁)
4.5 [Airwar_World_Case]-[升级] 'Here is set whether to unlock the upgrade(这里设置是否为升级解锁)
5 [Airwar_var_public]-[PBg_Add]-Case
6 [AirWar_var_public]-[PBg_Add_ClassificationAndEntry]-Case 'Set the specific properties of the skills here(这里设置技能具体属性)
7 [Airwar_ruler_engine_Move]-[PlBtWYKZ]-Case 'Set the skill run path here(这里设置技能运行路径)
8 [Airwar_ruler_engine]-[物理事件检测_PlaneBullet主体] 'Here is the entry of the skill physical function(这里设置技能物理函数入口)
9 [Airwar_ruler_engine_Phy]-Add New Functiion:物理事件检测_PlaneBullet主体_Trl_<SkillID+1> 'Set the physical effects in the function(函数内设置技能物理效果)
10 [Airwar_World_Engine]-[F5_PC_Bullet]-Case 'Setting the image effect of the skill(设置技能的图像效果)