GW2 ArcDPS Boon Table
v2.5.3
Alt+Shift+B(覆蓋 Arc 的預設增益表熱鍵)或 arc 選項中的複選框
右鍵點選可變更列可見和其他設定的選項。
可以透過拖曳列標題對錶列重新排序。
按一下標題按列排序,預設按角色名稱排序。
可以透過在
中建立一個名為arcdps_table_lang.ini
的檔案來新增翻譯。若要建立您自己的翻譯,您可以使用在地化中的範例檔案。
該專案已獲得 MIT 許可證許可。
Dear ImGui 已獲得 MIT 許可證,並作為 git 子模組包含在該專案中。
arcdps-extension 已獲得 MIT 許可證許可,並作為 git 子模組包含到該專案中。
ModernIni 已獲得 MIT 許可證並作為 git 子模組包含到該專案中。
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April 12 2021
Added tracking of NPCs
Desmina at River of Souls
Saul D'Alessio at Deimos
Glenna at Escort
Added possibility to open up to 5 boon table windows
localization (activate by creating a file called `arcdps_table_lang.ini`, english translation can be found in localization in this repo)
added icons in the table header
added option to hide window header
added mutliple sizing policies
added slider to change column width
made by percentage color darker for better readability
colors in text mode are brighter for readability
added option to only show players in your subgroup
added option to only show yourself as player
maked yourself yellow
header will respond to alignment setting
Removed different contextmenus. It is now only one menu that allows to change everything about one window
February 22 2021
Add compatibility to new arcdps with ImGui 1.80.
Change table to use modern ImGui table instead of old one.
This gives the possibility to hide, reorder and sort columns in a more easy way.
July 20 2019
Add dynamic version string
Make boon generation not cap at 100% for duration stacking boons
Use arcdps exports instead of reading the arc ini manually
Add tracking for Signet of inspiration (more coming soon)
Remember boons on players bars when they exit combat instead of assuming they will expire before player reenters combat
Fixes an accuracy bug mainly visible in FotM / WvW
Significant performance improvements (30%-50% reduction in cpu usage to render the table)
Misc code cleanup
May 11 2019
Remove Glyph of Empowerment tracking since it’s no longer in the game
Add tracking for stealth and superspeed
April 23 2019
Fix a rare crash in cases of extreme boon generation
February 1 2019
Add initial boon generation support
I’ve tested this a considerable amount myself, but please let me know of any oddities regarding generation. (Uptime is still as accurate as ever)
Fix showing old subsquads when in a party
Hide UI during loading screens/character select
January 8 2019
Fix crash when launching GW2 with the UI hidden
Rework when the ‘Total’ row shows
January 1 2019
Completely rewrite the table’s UI code
let me know of any issues and feedback
Fix keyboard input requiring the mechanics log to also be running
Fix subgroups not updating when a known player joins the 2nd time
Fix non-bar display being off by 2 decimal places
Change menus to mimic arcdps’s new style
December 25 2018
Add tracking for water spirit
Add initial support for pre-booning (mainly impacts fractals)
Code Cleanup
Fix a bug where some boon applications would have vastly negative duration
December 18 2018
Add additional checks for empty player data
December 13 2018
Fix boon uptime calculation potentially overflowing in extended combat
Add option to show uptime as a % instead of a progress bar
Make options menu work anywhere on the window
Make subgroup column only show if the subgroup section shows
Add additional checks for empty player data
Add support for boon extensions (requires new arcdps, not yet released)
November 29 2018
Add tracking for swiftness and resistance uptime
November 7 2018
Code cleanup
Don’t show if a player currently has a boon as per Terms of Service (oops)
Thanks to deltaconnected for pointing this out
October 9 2018
Simplify internal tracking code (breakage possible)
Make a players initial subgroup accurate
October 2 2018
Update for arcdps cbtevent changes
Sceptember 17 2018
Fix some issues on player removes
September 11 2018
Fix potential crash when leaving a squad
Fixed Total line showing after joining/leaving a squad
Add optional “Y”/”N” for if a player has a boon currently
Fix header column alignment
Add rt-click button to clear the table as a temporary fix for arc’s missing remove notifies
Update to match combat api changes
August 18 2018
Initial pre-release