earth reverse engineering
1.0.0
對 Google 地球中未記錄的部分進行逆向工程。 Apple 地圖也做了類似的工作。
重點是 3D 衛星模式,需要深入研究:
程式碼是在不同地區和城市編寫和測試的:
網址結構:
"https://kh.google.com/rt/?/?"
- ?: planet
- "earth"
- "mars"
- ...
- ?: resource
- "PlanetoidMetadata"
- "BulkMetadata/pb=!1m2!1s❶!2u❷"
- ❶: octant path
- ❷: epoch
- "NodeData/pb=!1m2!1s❸!2u❹!2e❺(!3u❻)!4b0"
- ❸: octant path
- ❹: epoch
- ❺: texture format
- ❻: imagery epoch (sometimes)
雜項:
General info:
- Everything is stored in an octree.
Roles of resources:
- PlanetoidMetadata points to first BulkMetaData.
- BulkMetaData points to other BulkMetaData and to NodeData.
- NodeData contains actual meshes and textures.
Versioning:
- BulkMetaData and NodeData are versioned using epoch numbers.
- PlanetoidMetadata provides epoch of first BulkMetaData.
- BulkMetaData provides epochs of underlying resources.
- Current version of a resource can be determined recursively.
NodeData:
- Mesh: packed XYZ, UV, octant mask, normals
- Texture: JPG, CRN-DXT1
- Raw format: see rocktree.proto and rocktree_decoder.h
- Other optimizations: BVH
BulkMetaData:
- Oriented Bounding Box
- Dump OBB to obj: https://gist.github.com/retroplasma/5698808bfaa63ffd03f751a84fa6ce14
- Latlong to octant using OBB (unstable): https://github.com/retroplasma/earth-reverse-engineering/blob/443a3622ce9cb12cd4460cc6dc7999cc703ae67f/experimental_latlong_to_octant.js
相關想法:賽車遊戲,最小客戶端。 WebGL + CORS 應該可以工作(測試)。
本軟體以「現況」提供,不提供任何明示或暗示的保證,包括但不限於適銷性、特定用途的適用性和不侵權的保證。 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE軟體.