KingNetwork
v1.0.3 - Pool implementation and simple code refactor.
立方體 Unity 範例
國王伺服器
https://www.nuget.org/packages/KingNetwork.Server/
國王客戶端
https://www.nuget.org/packages/KingNetwork.Client/
特大號床共享房
https://www.nuget.org/packages/KingNetwork.Shared/
// create and start the async server
var server = new KingServer ( port : 7171 ) ;
server . MessageReceivedHandler = OnMessageReceived ;
//ASync execution
await server . StartAsync ( ) ; //You can pass a out var cancellationToken in parameter
//Sync execution
server . Start ( ) ;
// implements the callback for MessageReceivedHandler
private void OnMessageReceived ( IClient client , IKingBufferReader reader )
{
Console . WriteLine ( $ "Received data from client { client . Id } , data length { reader . Length ( ) } " ) ;
}
// send a message to all clients
using ( var writer = KingBufferWriter . Create ( ) )
{
writer . Write ( "Test message!" ) ;
server . SendMessageToAll ( writer ) ;
}
// stop the server when you don't need it anymore
server . Stop ( ) ;
// create and connect the client
var client = new KingClient ( ) ;
client . MessageReceivedHandler = OnMessageReceived ;
client . Connect ( "127.0.0.1" , 7171 ) ;
// implements the callback for MessageReceivedHandler
private void OnMessageReceived ( IKingBufferReader reader )
{
Console . WriteLine ( $ "Received data from server, data length { reader . Length ( ) } " ) ;
}
/// send a message to server
using ( var writer = KingBufferWriter . Create ( )
{
writer . Write ( "Test message!" ) ;
client . SendMessage ( writer ) ;
}
// disconnect from the server when we are done
client . Disconnect ( ) ;
// create and start the server
var server = new KingServer ( listenerType : NetworkListenerType . UDP , port : 7171 ) ;
server . MessageReceivedHandler = OnMessageReceived ;
//ASync execution
await server . StartAsync ( ) ; //You can pass a out var cancellationToken in parameter
//Sync execution
server . Start ( ) ;
// implements the callback for MessageReceivedHandler
private void OnMessageReceived ( IClient client , IKingBufferReader reader )
{
Console . WriteLine ( $ "Received data from client { client . Id } , data length { reader . Length ( ) } " ) ;
}
// send a message to all clients
using ( var writer = KingBufferWriter . Create ( ) )
{
writer . Write ( "Test message!" ) ;
server . SendMessageToAll ( writer ) ;
}
// stop the server when you don't need it anymore
server . Stop ( ) ;
// create and connect the client
var client = new KingClient ( listenerType : NetworkListenerType . UDP ) ;
client . MessageReceivedHandler = OnMessageReceived ;
client . Connect ( "127.0.0.1" , 7171 ) ;
// implements the callback for MessageReceivedHandler
private void OnMessageReceived ( IKingBufferReader reader )
{
Console . WriteLine ( $ "Received data from server, data length { reader . Length ( ) } " ) ;
}
/// send a message to server
using ( var writer = KingBufferWriter . Create ( )
{
writer . Write ( "Test message!" ) ;
client . SendMessage ( writer ) ;
}
// disconnect from the server when we are done
client . Disconnect ( ) ;
// create and start the server
var server = new KingServer ( listenerType : NetworkListenerType . RUDP , port : 7171 ) ;
server . MessageReceivedHandler = OnMessageReceived ;
//ASync execution
await server . StartAsync ( ) ; //You can pass a out var cancellationToken in parameter
//Sync execution
server . Start ( ) ;
// implements the callback for MessageReceivedHandler
private void OnMessageReceived ( IClient client , IKingBufferReader reader )
{
Console . WriteLine ( $ "Received data from client { client . Id } , data length { reader . Length ( ) } " ) ;
}
// send a message to all clients
using ( var writer = KingBufferWriter . Create ( ) )
{
writer . Write ( "Test message!" ) ;
//You can use RudpMessageType.Reliable to send Reliable messages and RudpMessageType.Unreliable to send Unreliable messages
server . SendMessageToAll ( writer , RudpMessageType . Reliable ) ;
}
// stop the server when you don't need it anymore
server . Stop ( ) ;
// create and connect the client
var client = new KingClient ( listenerType : NetworkListenerType . RUDP ) ;
client . MessageReceivedHandler = OnMessageReceived ;
client . Connect ( "127.0.0.1" , 7171 ) ;
// implements the callback for MessageReceivedHandler
private void OnMessageReceived ( IKingBufferReader reader )
{
Console . WriteLine ( $ "Received data from server, data length { reader . Length ( ) } " ) ;
}
/// send a message to server
using ( var writer = KingBufferWriter . Create ( )
{
writer . Write ( "Test message!" ) ;
//You can use RudpMessageType.Reliable to send Reliable messages and RudpMessageType.Unreliable to send Unreliable messages
client . SendMessage ( writer , RudpMessageType . Reliable ) ;
}
// disconnect from the server when we are done
client . Disconnect ( ) ;
// create and start the server
var server = new KingServer ( listenerType : NetworkListenerType . WSText , port : 7171 ) ; // Or NetworkListenerType.WSBinary
server . MessageReceivedHandler = OnMessageReceived ;
//ASync execution
await server . StartAsync ( ) ; //You can pass a out var cancellationToken in parameter
//Sync execution
server . Start ( ) ;
// implements the callback for MessageReceivedHandler
private void OnMessageReceived ( IClient client , IKingBufferReader reader )
{
Console . WriteLine ( $ "Received data from client { client . Id } , data length { reader . Length ( ) } " ) ;
}
// send a message to all clients
using ( var writer = KingBufferWriter . Create ( ) )
{
writer . Write ( "Test message!" ) ;
server . SendMessageToAll ( writer ) ;
}
// stop the server when you don't need it anymore
server . Stop ( ) ;
// create and connect the client
var client = new KingClient ( listenerType : NetworkListenerType . WSText ) ; // Or NetworkListenerType.WSBinary
client . MessageReceivedHandler = OnMessageReceived ;
client . Connect ( "127.0.0.1" , 7171 ) ;
// implements the callback for MessageReceivedHandler
private void OnMessageReceived ( IKingBufferReader reader )
{
Console . WriteLine ( $ "Received data from server, data length { reader . Length ( ) } " ) ;
}
/// send a message to server
using ( var writer = KingBufferWriter . Create ( )
{
writer . Write ( "Test message!" ) ;
client . SendMessage ( writer ) ;
}
// disconnect from the server when we are done
client . Disconnect ( ) ;
連接測試
我們還透過產生 1 個伺服器和 1000 個客戶端來僅測試原始 KingNetwork 庫,每個客戶端每秒發送 14 次 100 字節,伺服器將相同的訊息回顯給每個客戶端。測試計算機:Acer F 15,配備 2.9 GHz Intel Core i7 7gen 處理器和 32 GB 記憶體 DDR4。
測試結果:
客戶 | 中央處理器使用率 | 記憶體使用情況 | 頻寬客戶端+伺服器 | 結果 |
---|---|---|---|---|
64 | 0.5% | 9MB | 0.3MB/秒 | 透過 |
128 | 1% | 10MB | 0.7MB/秒 | 透過 |
500 | 18% | 18MB | 2~3MB/秒 | 透過 |
1000 | 32% | 26MB | 5~6MB/秒 | 透過 |