《寂靜嶺 2 重製版》是 Bloober Team 對原版恐怖傑作的徹底重新演繹,在詹姆斯穿越寂靜嶺深淵的旅程中,有許多熟悉的和新的謎團和恐怖等待揭開。這是我們的深入演練,可幫助您了解遊戲的許多目標、謎題和其他神秘秘密。
以下演練是在將兩種類型的難度(即戰鬥和謎題)設定為「標準」的情況下完成的,因此,如果您玩不同的難度,則某些物品(例如健康飲料和遊戲)的位置和/或可用性可能會有所不同。謎題的解決方案也可能有所不同。
在標誌性的開場過場動畫之後,了解詹姆斯的動作和互動,並從他汽車的駕駛座上拿起你的第一張地圖。
走下觀察區盡頭的樓梯,開始漫長的、充滿霧氣的步行,前往寂靜嶺。有一次你會遇到一口井,井裡發出紅光。上去吧;裡面是一個亮紅色的方塊,表示您的第一個手動保存點(從現在起我們將它們稱為“紅色保存點” )。在遊戲過程中盡可能找到並使用這些內容。
沿著主路繼續前進,直到你到達一座有墓地的教堂,在那裡你第一次見到安吉拉·奧羅斯科。她聲稱正在尋找她的母親以及她的父親和兄弟,但沒有透露其他資訊。過場動畫結束後,請隨意探索該地區,但要知道這裡沒有任何物品可供拾取。如果您願意,您還可以與安吉拉多交談幾次,以獲得更獨特的對話。
離開墓地,繼續沿著同一條主路行走,穿過寂靜嶺牧場區域。
繼續前行,直到到達路上的一個大路障,路障上有一扇鎖著的小門。在您左邊附近尋找一家門開著的小汽車配件店。進入場所並在建築物周圍向左走,您可以從打開的窗戶跳進去。在裡面尋找一張亮著燈的桌子,抽屜裡面有一把汽車零件鑰匙,可以打開外面擋住你去路的門。
繼續沿著這條路一直走,直到你到達一個熟悉的(如果你玩過原版)地點,在立交橋下,那裡到處都是柵欄和破損的木板。雖然您無法進入,但您可以與該地點互動,因為它是過去復活節彩蛋的一瞥。
在立交橋的空地下方左轉,穿過前面的大門,這將帶您前往 Witse 路(根據您的地圖)並進入寂靜嶺鎮。
到達桑德斯街後,將播放一個過場動畫,詹姆斯在一個標誌下發現了另一張更大的城鎮地圖。這樣您就可以從頭頂查看城鎮地圖的西側和東側以及所有主要地標。
首先,進入附近的花店並在前台領取花店留言(備忘錄)。
除了詹姆斯可以看到附近地板上的血跡外,裡面沒有其他東西可找到,所以沿著桑德斯街返回,直到看到一條更大的血跡,沿著林賽街向北延伸。目前所有其他路徑都被巨大的路障封鎖,所以只需沿著小路走即可。
另一個過場動畫顯示一個奇怪的人物在詹姆斯前面的遠處行走,你會想要跟隨它。保持直行,血跡會引導你從兩棟建築物之間的道路左側繞道(見上圖)。
在穿過小巷之前,轉向並沿著 Vachss Road 跑,直到到達“請勿進入”大門。與其互動以獲得另一個過去的一瞥。
現在,穿過小巷,跟隨奇怪的聲音穿過後巷區域,直到到達門底部有破洞的車庫。爬過它進入房子。
使用附近牆上的紅色保存點,然後直接進入廚房。從一個抽屜裡拿一杯健康飲料,然後繼續走到左邊的門。沿著走廊順著聽起來像是無線電靜電的聲音,直到你能進入右邊的一扇門。房間內的扶手椅上放置著一台收音機。
抓住它,就會出現一個過場動畫,詹姆斯面對之前的同一個人物,結果證明這是一個怪物(被稱為說謊的人物)。
這是您對遊戲戰鬥系統的第一次介紹,該系統允許您攻擊和躲避(使用適當的按鈕)。使用詹姆斯從窗戶抓起的木板對躺著的人進行攻擊,同時注意其物理攻擊和酸攻擊。持續對它施加壓力,直到它倒在地上,然後使用相同的攻擊按鈕將其踩死。
繼續穿過房子,直到你在牆上找到一個可以滑過去的破口。打開右邊桌子上的急救箱,取出注射器(強效醫療物品),然後用木板直接打開窗戶逃離房子。過場動畫結束後,您可以從馬丁街繼續前進。
在馬丁街的最北端,您會在白色尖樁籬笆附近發現另一個「過去的一瞥」 (見下圖)。
現在向南跑,與前方人行道上的血腥屍體互動,從尼利酒吧(你的下一個目的地之一)拿起火柴盒。另外,在屍體前方幾英尺處拾取馬丁街筆記。
一些怪物現在將在寂靜嶺周圍的不同地方活躍,所以一定要小心你的背後,選擇你的戰鬥,並明智地使用你的健康物品。
繼續沿著 Katz St 行駛,直到找到Big Jay's 咖啡館的後門。進去並小心潛伏在裡面的躺著的人影。解決掉它,然後前往咖啡館前面,在其中一張桌子上找到大傑的便條。展位區的另一張桌子上將提供健康飲料。離開咖啡館的正門進入尼利街。
首先,在尼利向北走,打破附近警車的窗戶,獲得第一批手槍子彈,稍後會派上用場。當您到達I Love Groovy Music Shop (透過風鈴很容易找到)時,請先繞道到對面的小巷,在桌子上喝一杯健康飲料。
原路返回音樂商店並進去,兩個躺著的人物正在那裡等待。盡力一次對付他們,因為你現在只有一塊木板來保護自己。完成後,從櫃檯收集唱片行筆記,然後走到後面,砸碎一扇大窗戶,進入唱片室。中間的矮桌上放著黑膠和一張破損的黑膠唱片。
離開商店,最後前往Neely's Bar 。在裡面,你左邊的牆上會有另一個紅色保存點,櫃檯上有Neely's Bar Note ,還有一扇鎖著的門,需要 特殊鑰匙。其中一個窗戶上有一條令人不安的訊息,上面寫著“這裡有一個洞。現在已經消失了。” 。後牆上有一個破損的自動點唱機,它是遊戲的第一個謎題。
裡面有一半破損的黑膠唱片放在軌道上等待播放。與其互動以將其從機器中移除,並將其添加到您的庫存中。現在,使用黑膠膠和破碎黑膠唱片的另一半將兩部分組合起來。這將為您提供一張名為“The Long Way Home”的膠合黑膠唱片。
接下來,你需要準備機器來播放唱片,裡面有三個可以移動的部分,分別是藍色、紅色和綠色。您的第一個目標是將紅色部分連接到綠色部分,以便它可以向後移動並避開您需要向下推的藍色部分。
完成此操作後,按下綠色部分,直到它推出軌道,以便您放置膠合黑膠唱片。然後軌道裝置將升起,您需要按下正確的按鈕才能播放唱片。然而,您需要的“2”按鈕不見了,而且您還需要一枚硬幣。所以暫時離開點唱機。
Neely's Bar Note表明一名男子帶著按鈕和一半唱片(你已經修好了)跑掉了,他住在Saul 街藥局旁的9 號公寓。索爾街公寓將在您的地圖上圈起來。
前往索爾街公寓。如果你願意的話,你可以沿途看看快樂漢堡,但裡面和周圍潛伏著三個謊言人物。裡面只有一杯健康飲料(在你跳過去的窗戶旁邊的桌子上)和一支注射器(廚房區域),由其中一個怪物看守。
除非您認為自己有足夠的信心去對抗或克服它,否則我們建議您暫時喝點健康飲料並繼續。
進入索爾街公寓並記下緊鄰您右側的辦公室。門是鎖著的,但您仍然可以通過沿著大廳進一步走到右側的下一個門口(1 號公寓)進入,在那裡您可以將梳妝台推開。在辦公室內,您會發現5 號公寓鑰匙和一張關於洩漏的小紙條。另外,記下走廊牆上的建築地圖(如下圖),以便找到前往正確公寓的路。
不過,在前往那裡之前,請左轉經過樓梯間,穿過左側 3 號公寓對面的裂門,通往Green Pharmacy 。當您進入時,注射器將放在您右側桌子上的急救箱中。
現在原路返回通往公寓二樓的樓梯間,然後向右走,直到看到7 號公寓旁的狹小空間。仔細檢查一下,你會在裡面找到租戶的便條。返回通過狹小空間或可以解鎖的門,現在前往5號公寓。在過場動畫中,詹姆斯造成的噪音會對您需要前往的9 號公寓樓上的三樓造成乾擾。樂趣。
這裡沒有可以拾取的物品,因此請穿過下一個牆壁間隙,通往被碎片堵塞的走廊的另一側。穿過打開的窗戶到達陽台,然後走上消防樓梯,直到頂部最右側找到另一個打開的窗戶。一旦你跳過了防火梯,就不能再回頭了。
走到浴室旁的門處,會播放一個過場動畫,詹姆斯試圖打開門,卻發現門被鎖住了,裡面散發著可怕的氣味,他把手上的門把手沾上了黑色物質。現在,進入旁邊的浴室,牆上會有一個大洞(見上圖)。與它互動以“搜尋”它(包括可愛的聲音),直到詹姆斯拉出點唱機丟失的“2”按鈕。
現在通過附近的門前往屋頂,您會看到前面有一個梯子。
你右邊的門通往另一個室內樓梯間,但它已被完全摧毀,所以這不是一個選擇。走下梯子,你最終會到達大樓的垃圾區。從另一側鎖著的門出去。
您可以繼續沿著索爾街行駛,左邊一扇敞開的大門後面有一輛房車。附近有一個躺著的人影會接近你,所以處理掉它然後進去。拿上房車便條和一杯健康飲料,然後離開時地上的索爾街便條告訴你: “他們可能會被殺死。只要確保他們趴下即可” 。
另外,請務必拿走房車附近街道上的舊地圖(另一份備忘錄)。
您仍然需要硬幣才能在點唱機中播放唱片,所以先不要回到 Neely's Bar。首先,沿著尼利街(Neely Street)穿過它,直到找到一條開放的小巷,那裡有通往大市場的後門。您需要密碼才能打開門,在桑德斯街的一輛卡車附近找到的密碼註釋會給您提示。
本質上,最後一次嘗試的人撥打了號碼“4439”,並感覺他們“現在已經很接近了”。這意味著您可以輸入後續數字,直到正確為止,但為了節省您的時間,代碼是“4444” (標準拼圖難度)。在裡面,你會發現多達四杯健康飲料和兩盒手槍彈藥,所以進站是非常值得的。
右轉進入 卡茲街 一路跑到盡頭的德州咖啡館,在大路障旁。穿過未上鎖的側門到櫃檯後方的收銀台。使用收銀機內已有的鑰匙和底部的按鈕打開抽屜並取出尼利酒吧硬幣。小心隨後伏擊你的謊言人物。
現在是時候返回尼利酒吧了,但在你這樣做之前,請確保你已經從桑德斯街半路的一輛大卡車附近的屍體上拿到了桑德斯街筆記。
將Neely's Bar Coin插入點唱機並按下「C」和「2」按鈕最終播放唱片。一首熟悉的曲調響起,詹姆斯經歷了一段脫節的閃回。完成(或更確切地說是破壞)後,點唱機會吐出Neely's Bar Key ,您可以在附近鎖著的門上使用它。
走進門並立即向右看。在牆上的高處可以看到一個狹窄的空間,你需要使用擋住道路的手推車才能到達它。將其推向牆壁,然後爬上去並穿過。
從牆上的急救櫃裡拿出健康飲料,然後進入隔壁房間,從桌子上拿起“後室信” ,表明你需要找到一輛車牌結尾為“06”的綠藍色汽車關閉經過。離開後門,通往另一個停滿汽車的後巷區域。
該地區唯一一輛有東西的汽車是馬丁街交叉口右側的亮綠色汽車。駕駛座上將有一杯健康飲料。原路返回,繼續朝詹姆斯在地圖上畫的問號走。穿過路障門,廢棄的綠藍色汽車就在你的右邊,旁邊有一堆血跡斑斑的衣服。
與其互動,詹姆斯會從其中拔出木邊公寓鑰匙,然後遭到多個謊言人物的伏擊。您無法與他們全部戰鬥,因此請通過附近的小巷尋找逃生路線(您穿過的門將被鎖住,因此請勿嘗試)。這條小巷將帶您回到卡茨街,這裡也到處都是說謊的人物,現在您需要避開以保持健康。
首先,沿著卡茨街一直往西跑,直到到達巨大的障礙物。抓住地上的屏障筆記備忘錄,然後在屏障中尋找一個缺口,在那裡你可以看到用血寫的短語(見下圖),這是另一個過去的一瞥。
現在原路返回,直到您看到左邊的 Wood Side 公寓的入口。在進去之前,跑到入口右側的垃圾箱(如上圖所示)並與其互動,以再次一睹過去的風采。從附近的板上取下德克薩斯咖啡館傳單備忘錄,然後使用鑰匙進去。
走進大廳,從牆上的告示牌拿起公寓大樓地圖。它將向您顯示Wood Side Apartments 1F-3F的佈局,您可以使用相應的按鈕循環瀏覽每個樓層。接下來,進入大廳辦公室並使用左側的紅色保存點。進入它後面的房間,打開右邊的櫃子,找到手槍彈。
在房間另一邊的一張床單下,詹姆斯會發現一個奇怪的櫃子,它是你要解決的下一個謎題。您需要找到特殊的硬幣來放置在凹口中,所以我們稍後再討論。
檢查辦公室右側的清潔浴室以獲取更多手槍彈藥。該側的其他門目前已鎖定,因此請返回樓層的左側。走到左後方,那裡有一個裝滿文件活頁夾的架子,從中取出行政筆記備忘錄,其中談到來自217 公寓的槍聲。另外,坐在樓梯下再拿一杯健康飲料。
一樓的所有其他門都鎖著,所以現在上樓到二樓。
除右側的公寓外,二樓的大部分區域目前無法進入。 202公寓的門敞開著,進去吧。客廳裡發出異常明亮的光芒,原來是穿著瑪莉服裝的人體模型,裡面還塞著一個手電筒。服用前,請先前往廚房區域,從其中一個櫃子中取出一杯健康飲料。
現在去領取手電筒,這對以後的發展非常有幫助。隱藏在其後面的新型怪物(稱為人體模型)會伏擊您,因此在短暫的 QTE 後,請使用木板將其擊倒。雖然它不像謊言人物那樣吐出酸液,但它的物理攻擊非常殘酷,所以要小心。他們也喜歡偷襲,有時甚至可以透過保持靜止來欺騙您的收音機。
然後,從附近的梳妝台上拿起滑槽庭院鑰匙,然後離開公寓。
跑上樓梯經過三樓(目前已鎖定),直到到達死胡同。更多手槍彈藥將放在這裡的小桌子上。一路跑回一樓。
使用清潔浴室左側門上的斜槽庭院鑰匙,它將帶您到外面的內部庭院,那裡是建築物的主要垃圾斜槽。注意滑道右側有一扇打開的窗戶,將附近的手推車拉向它,爬進112 號公寓。
在左邊的房間裡,在梳妝台抽屜裡找到手槍彈藥。右邊廚房的桌子上有一篇關於被定罪的殺人犯沃爾特·沙利文的當地新聞文章。離開公寓,沿著走廊往右走到109 號公寓。
人體模型將藏在客廳的桌子下面,所以準備好與它戰鬥吧。然後,從附近的臥室拿走手槍彈藥,然後離開公寓。繼續沿著走廊走,打開右邊的一扇門,通往滑道庭院的另一側。然後繼續往前走,看到地上有一把鑰匙,被一些柵欄擋住了。與其互動以提示過場動畫。
年輕女孩踢開鑰匙跑開後,走近路穿過庭院回到大廳。你會注意到一樓的兩側現在都可以完全進入並且充滿了怪物,所以要小心行走。首先前往右側,因為那是您需要從那裡獲取鑰匙的地方。
來到108 號公寓,走到臥室裡的大衣櫃前,衣櫃裡有奇怪的手型把手(見上圖)。與左手互動,使其向下轉動並擊落金蘋果手柄。拿著它並離開公寓。繼續沿著走廊走,在酒吧旁領取2 樓走廊鑰匙。快速跑進對面的107公寓,從臥室的梳妝台上拿一杯健康飲料,然後離開。
106 號公寓的門現在打開了,一個躺著的人擋住了你的去路。擊敗它並跑進公寓從客廳的櫃子裡拿一些手槍彈藥。繼續回到建築物的左側。
處理完更多的謊言人物後,進入102 號公寓,並在標有「情人節」的電視旁拿起一張奇怪的照片。
用你的新鑰匙回到二樓,打開左邊的綠色雙門,這樣就可以進入樓層的其餘部分。當你沿著走廊走時,左邊窗戶上的一個縫隙顯示出一輛嬰兒車停在大樓外的空游泳池。你會想要記住這一點。
繼續沿著大廳走,然後右轉,直到您看到遠處有紅色的東西在發光。走近它,原來那不是別人,正是金字塔頭,在另一組柵欄後面盯著詹姆斯。儘管令人不安,但他(目前)什麼也沒做,所以稍微回溯到213 號公寓。
在裡面,在臥室牆上尋找另一個「過去的一瞥」點(見上圖),然後走到廚房附近牆上的一個缺口,該缺口通向走廊的另一側,該缺口被一扇破門擋住。最後前往217 號公寓。
進去看到一間佈滿彈孔和彈殼的客廳,中間放著一輛紅色購物車。看看裡面,你會得到一把手槍,這是你迄今為止的第二件武器。此外,正如您所料,公寓裡充滿了手槍彈藥,因此請到處檢查。如果你到目前為止一直在努力收集彈藥,那麼你應該至少有 20 發左右。
離開公寓,穿過牆縫回到213,一個滿身是血的神祕人物坐在靜態電視機前。與它互動一段簡短的過場動畫,然後從附近的梳妝台上拿起212 號公寓的鑰匙。離開公寓,你會發現金字塔頭不見了。使用鑰匙進入另一間公寓。
從裡面的廚房拿一杯健康飲料,然後穿過敞開的門前往陽台。穿過它到另一邊的公寓,在那裡你會在打開的冰箱裡找到一個人體模型和一些手槍彈藥。離開公寓,沿著大廳前往樓層的東南側。一路上,走到另一個陽台上,拉動附近的控制桿,將防火梯降低到地面,以獲得另一條捷徑。
進入207 號公寓,你會發現一個躺著的人物、一個藏在浴室裡的人體模型和手槍彈藥。
205 號公寓的陽台被擋住,因此請返回走廊並前往208 號公寓。
在裡面你會發現另一個有金色指針的大衣櫃。走到它面前並使用您之前獲得的金蘋果手柄來解鎖衣櫃。走到它的左邊並互動,將其推倒,露出一個秘密房間,牆上寫著字,中間有一個上鎖的保險箱。你一進去,門就會在你身後封住。
要打開保險箱,你需要輸入正確的組合,你得到的唯一提示是你進來附近牆上的文字。保險箱將打開,露出男人硬幣(用於樓下的硬幣拼圖)和一把鋼鑰匙,用於打開房間另一側的門(上面畫有白色方塊)。
逃離房間,您將回到走廊, 205 號公寓的門現已敞開。進去你會發現一些蟲子怪物以及藥罐裡的健康飲料,廚房裡有手槍彈藥,房間中間的椅子上有2F小樓梯鑰匙。
拿著它,一路回到地板北側覆蓋著塑膠的樓梯。使用其上的2F小樓梯鑰匙即可最終訪問它。使用裡面的紅色保存點然後前往三樓。
到達三樓後,先沿著走廊直走,在盡頭的扶手椅上領取一些手槍彈藥。然後原路返回並向右走,直到到達另一個死胡同和一個通往311 號公寓的牆縫(見下圖)。小心兩個人體模型在附近等著伏擊你。
穿過並進入309 號公寓,然後短暫地返回走廊並穿過另一個縫隙到達310 號公寓。這間公寓分為兩半,因此請務必檢查兩側。走廊盡頭的一側會有一張奇怪的紙條,你可以從桌子上拿起急救箱裡的一些手槍彈藥。
留意更多伏擊的人體模型,然後使用陽台進入312 號公寓,在那裡您會發現急救箱中的注射器、健康飲料以及掛在牆上的險惡筆記備忘錄。
公寓左側有一個狹小空間,上面有黑色殘留物。爬過它,你就會出現在洗衣房裡。從桌子上拿起罐裝果汁包,然後將其帶到附近的滑槽將其扔進去。出門時,在洗衣機上多拿一些手槍彈藥。
沿著北樓梯走到一樓,然後在底部的盒子裡拿更多的手槍彈藥。出口到走廊,你會聽到右邊傳來類似乾嘔的聲音。跟著他們進入最後的116 號公寓,一具屍體放在打開的冰箱裡,有人在附近的浴室嘔吐。
走近它,會出現一個過場動畫,將詹姆斯介紹給埃迪·多姆布羅夫斯基(Eddie Dombrowski),埃迪看起來異常不安,而且明顯身體不適。他似乎急於離開小鎮,並邀請詹姆斯一同前往,但詹姆斯禮貌地拒絕了。過場動畫結束後,在公寓中搜尋物品,然後前往泳池區,泳池區爬滿了躺著的人物,因此您需要小心地瀏覽。
只殺死你必須殺死的東西,然後前往池中裝有蛇幣的嬰兒車。
從你來時離開公寓的路上逃離該區域,然後前往通往斜槽庭院的雙門。
小心地在地面上尋找女人硬幣,它位於一個果汁罐附近(見上圖)。現在您已經擁有了所有必要的硬幣,因此請返回大廳辦公室以最終完成拼圖。
要打開大廳辦公室的華麗櫃子,您需要根據上面指示的詩句將三枚硬幣(及其變體)放入正確的插槽中,當您完成每個步驟時,這首詩會發生變化。以下是此難題的完整解(標準難度),步驟依序列出:
這樣,這個謎題就有了最後一步,要求你選擇「責備」哪一種硬幣(男人、女人或蛇)。雖然答案沒有錯誤,但你的選擇將影響你得到的結局。透過您的努力,您還將獲得201 號公寓鑰匙。
使用主大廳樓梯返回二樓,然後右轉進入201 號公寓。不斷探索,直到您在寫字台上發現一塊手帕,這將提示您出現金字塔頭和一些人體模型的臭名昭著的過場動畫。
他離開後,回到辦公桌前收集手帕,然後走近另一邊的鮮紅門,進入另一個過場動畫,詹姆斯必須從一棟大樓穿過另一棟大樓。雖然從技術上講它是藍溪公寓,但它是一個被困在另一個世界的版本。
在異世界,原本正常的環境顯得截然不同。更破舊、生鏽,而且常常被剝得只剩下骯髒的工業骨架。由於您還無法存取地圖,因此請確定您的方位,然後穿過附近的藍色門。從右邊的扶手椅上拿起手槍彈藥,然後向左走,沿著走廊走,直到獲得Blue Creek Apts 2F-3F的地圖。
繼續沿著走廊走,直到看到一面看起來像易碎牆的地方。使用你的木板將其打破並滑過去。從附近的抽屜收集手槍彈藥,然後小心地走到公寓的另一邊。處理怪物並從廚房區域獲取更多手槍彈藥,然後退出走廊。
在某個時刻,您將經過202 號公寓的藍色門,門上反覆蝕刻著“M”,門前有幾隻死飛蛾。您稍後會返回到它。
現在,進入212 號公寓,在那裡你會發現一個紅色保存點和一個實際上是一個謎題的祖父時鐘。然而,要完成它,您需要先找到丟失的時針、分針和秒針。
時鐘對面的桌子上還有一張手寫的便條,提供了一些關於這些手需要放置的方向的提示。
走到陽台上,那裡有一個眾所周知的岔路口。右邊是一扇橘色的門,上面刻著一個大「H」 ,但你還不能打開它。相反,向左走,進入203 號公寓。抓住廚房內的注射器並打破那裡的牆壁進入205 。
從另一邊的嬰兒床收集手槍彈藥,然後穿過去,直到到達另一個陽台的另一個打開的窗戶。出發前從附近的浴室拿更多手槍彈藥。走樓梯間到三樓,然後爬上爬行空間到達303號公寓。
首先,穿過廚房區域,那裡還有另一面易碎的牆。之後,您將到達雜物間,在那裡您會找到手槍彈藥和健康飲料。
走到走廊和307 號公寓,您會看到天花板上有一台大型收音機正在播放音樂。收集更多手槍彈藥後,前往右側的房間,牆上有一個紅色曲柄,但缺少閥門。
首先,穿過房間的另一扇門,這將帶你到另一個陽台,然後回到305 號公寓。見多於)。兩個謊言人物會快速攻擊,所以要處理掉他們。離開前,請務必從桌上拿起306 號公寓鑰匙。
前往306 號公寓,探索並收集所有手槍彈藥和健康飲料。在客廳裡,您會看到另一個紅色曲柄。
轉動它撬開房間對面的門,並取回隨後折斷的閥門。現在回到307 號公寓,使用牆上曲柄上的閥門來關閉籠子裡的收音機。
之後接近它以獲得祖父鐘的時針。然後,沿著消防梯返回(使用牆上的槓桿將樓梯降低到二樓)到212 號公寓,並將時針放在時鐘上,開始第一個時鐘謎題。
在這種情況下,將時鐘上的時針轉到“9” ,附近的橙色“H”門最終會解鎖。通過陽台到達“H”門,您將進入 210 號公寓。客廳裡的一個小「蹺蹺板」(詹姆斯稱之為)需要一個鳥形物體來壓住它,附近一扇鎖著的門需要一把鑰匙來打開它的鳥形鎖。
走到廚房,從櫃檯上拿起手槍彈藥,然後打破附近的牆壁進入浴室。走進去,唯一可搜尋的區域(當然)是廁所,裡面充滿了......好吧,「黏液」。 「搜尋」它,直到詹姆斯拿出時鐘的分針。
然而,這樣做後詹姆斯周圍的環境突然發生了變化,你需要尋找不同的出路。離開浴室,從附近的架子上拿起鴿子雕像(見下圖)。處理完衝進來的躺著的人後(記住它們在異世界死後會爆炸),將鴿子人放在蹺蹺板的左側。現在你需要找到另一個人物來平衡它。
離開並沿著大廳前往209 號公寓,在那裡您會突然聽到一些奇怪的低語聲(回到原來的狀態)。穿過臥室到達浴室,打破裡面的淋浴門以獲得畸形雕像部件(見下圖)。
出去的時候要小心一個躺著的人影,從左邊的死胡同拿起手槍彈藥,然後前往211 號公寓。您可以透過破牆或實際的門進入,門附近會放著一杯健康飲料。
進去對付兩個試圖攻擊你的人體模型。在右側的同一個房間裡,您會注意到後牆上有一個奇怪的陰影。環顧四周,木製天鵝頭(見上圖)將掛在燈附近的繩子上。拿走它,然後將其與畸形雕像部件合併到您的庫存中,以製作天鵝雕像。出去時從廚房拿更多手槍彈藥,然後回到 210 號公寓。
將天鵝雕像放在蹺蹺板上,並調整到從中心算起的第二個槽以平衡蹺蹺板。木支點將會破碎,露出有翼鑰匙。拿起它並在附近鎖著的門上使用它。進去後你會看到地板上有一個大洞,你需要跳下去。這會將您帶到藍溪公寓的一樓。
打開地圖,您會發現自己位於一樓的110公寓。穿過去,你會遇到另一個「過去的一瞥」 (見上圖),這是原版遊戲中的硬幣拼圖櫃。繼續前進,並在入口門被鎖上時從牆上的縫隙退出。沿著走廊往北走,你會發現那邊的環境看起來有所不同,沒有那麼破碎。
走進看起來乾淨多了的109公寓,穿過前面的白色門。過場動畫將與安吉拉一起表演,她似乎比以前更加失落。
當過場動畫結束並且她把刀留在後面時,詹姆斯會將其作為他的庫存(見上圖)。
拿走桌子上的堅韌鑰匙,然後離開公寓。在通往門廳區域和刻有字母「S」的雙門(見下圖)的最南邊的門上使用彈性鑰匙。但是它已被鎖定,因此您需要找到其他方法。
穿過門廳進入101公寓,從那裡收集手槍彈藥和注射器,並用它繞過走廊上的障礙物,然後通往樓梯間房間。進去,人體模型會伏擊你。殺死它,這樣你就可以從它身上得到“永遠在一起”的照片(奇怪的照片) 。
上樓梯(不,他不會在那裡等你)並穿過門回到二樓。回到時鐘室(212),因為你有分針並將其放入時鐘中。將其轉到“2”並點擊“接受”以解決拼圖的下一部分。這將解鎖您剛才遇到的二樓的“M”房間。
沿著大廳前往M 房間(或202 號公寓),然後進去解決另一個謎題。整個地方都充滿了飛蛾,您會注意到主房間周圍有各種飛蛾標本剝制術展示。扶手椅後面是另一扇門,上面鎖著一個大密碼鎖,你需要解開它才能打開。
從本質上講,要獲得正確的組合,您需要計算整個公寓中顯示的所有飛蛾(包括隱藏在易碎牆後面的飛蛾)及其翅膀上的符號。你將這些因素分解到鎖旁邊的符號數學問題中,一旦解決,你就會得到數字。
不過,為了節省您的時間,鎖的正確代碼(標準難度)是373 。完成後,走進去,你會看到牆上另一個令人難以置信的誘人洞,詹姆斯可以把手伸進去。之後離開公寓。
返回時鐘室並將秒針放入時鐘。要完成謎題的第三部分和最後部分,請將其轉到“3” ,這將解鎖一樓不祥的“S 房間” 。在離開鐘錶室之前,請務必從隔壁房間拿走手槍彈藥和「時間過得真快」奇怪的照片。
另外,在繼續前進之前,請務必探索 Blue Creek 公寓中您想去的任何其他地方,因為S 室是該區域的不歸路。
如果你準備好了,可以從二樓西側的樓梯井下到一樓。一路上你可以注意到地板和牆壁上有新的傷口,這表明有人拿著巨大的刀片一直在跟踪該地區。回到S房所在的門廳區,深吸一口氣,進去。
S 室正是金字塔頭本人的家,他一直潛伏在等待您的到來。一旦他轉身面對你,戰鬥就開始了。
相反,你要為活得夠長而奮鬥,因為你很快就會意識到,金字塔頭幾乎不會受到任何傷害。你在這裡唯一想使用的武器是手槍,因為與他保持距離是首要任務。如果你嘗試進行近戰攻擊,他的大刀一揮就會對你造成嚴重傷害或直接殺死你。
值得慶幸的是,房間裡散落著幾箱手槍彈藥,所以在不斷繞著房間轉圈的同時利用它們。繼續向他發射子彈(避開他的頭盔),在某一時刻,當房間開始淹沒時,他會變得更具攻擊性。
繼續同樣的策略,直到最後,警報器開始響起,金字塔頭立即停止了他的攻擊。過場動畫將顯示他離開,徹底結束戰鬥。一旦你掌握了控制權,請仔細檢查房間是否有任何你可能錯過的手槍彈藥,然後走出同一扇門,這將帶你直接出去,回到城鎮的街道上,另一個世界現在已經消失了。
戰鬥結束後點擊外面的紅色保存點來保存你的進度,然後檢查旁邊的汽車是否有健康飲料。檢查地圖,您現在會發現自己位於寂靜嶺的西南谷地區。您會看到北部的羅斯沃特公園被圈出,這意味著這是您的下一個主要目標。
轉過街角,檢查右側綠色汽車駕駛座上是否有手槍彈藥。繼續前進,另一個過場動畫將會播放,詹姆斯會遇到之前的那個年輕女孩(名叫勞拉,但她直到後來才透露)。她似乎拿著一封信,但拒絕告訴詹姆斯這是什麼,並說他“無論如何都不愛瑪麗”,然後再次起飛。過場動畫結束時,詹姆斯感到困惑,因為還有人在這裡照顧瑪麗。
繼續穿過隧道,直接進入羅斯瓦特公園。在第一個路口左轉,前往長凳區,您可以在夾克旁邊找到注射器。然後,走小橋,然後分叉。走正確的路並跟隨它,因為那一邊會有一些手槍彈藥可以回收。
繼續直行並在“Rosewater Park”標誌下方行駛,即可到達托盧卡湖畔的碼頭區。
沿著長長的中央小路穿過涼亭,您會在霧中看到一個女性身影。
過場動畫顯示,這是一個與瑪麗極其相似的女人,但她的樣子明顯更像瑪麗。她透露自己是瑪麗亞。
當詹姆斯明顯感到失望和困惑時,瑪麗亞提議帶他去瑪麗可能所在的另一個可能的「特殊地方」。儘管他更喜歡一個人去,瑪麗亞還是堅持和他一起去,「周圍都是怪物」。他不情願地同意了,現在你的旅程包括瑪麗亞作為你的同伴。
向下繞著公園的左側走一圈,您會在休息區發現“離家那麼遠”的奇怪照片,棋桌上有更多的手槍彈藥,公共廁所區域有健康飲料。從羅斯沃特公園 (Rosewater Park) 西邊出口出來,進入彌敦道 (Nathan Avenue)。
瑪麗亞告訴詹姆斯要抄近路穿過傑克旅館才能到達目的地,所以穿過馬路前往那裡。首先前往汽車旅館辦公室,可以從背面的門進入。櫃檯下面有一個小保險箱,需要密碼才能打開。從告示牌拿到接待台便條,上面暗示著107 室。您會在汽車旅館後面的高架建築中找到它,但您需要打破 108 室的窗戶才能到達那裡。
進入後,拆掉與107室相連的牆壁,在臥室裡你會發現工具箱備忘錄,它會給你以下謎語:
透過進行適當的數學運算,您將得到代碼0451 。當你準備離開房間時,瑪麗亞會用她在衣櫃裡找到的一套衣服來取笑你,詢問這件衣服穿在她身上是否好看。
回到汽車旅館辦公室,使用密碼,然後在保險箱內您會找到大門鑰匙。不過,你沒有太多時間去看它,因為一個人體模型突然伏擊了瑪麗亞。一槍就能把它打倒。
使用汽車後備箱上的紅色保存點後,現在是時候在繼續故事之前探索該地區的其他地方了,因為你有一段時間無法返回,而且現在已經是晚上了(還有更多危險)當你這樣做時。
從進入 Jack's Inn 的地方向左行駛,沿著 Nathan Avenue 行駛,直至到達Octanis Fuels 。到達後,瑪麗亞會說你走錯了路,並注意忽略她的建議並讓她在整個遊戲中受到怪物的攻擊將會影響你的結局。
繞到 Octanis Fuels 的後面,您會發現一輛汽車被車庫千斤頂舉起。走上去並從中取出車庫千斤頂槓桿,但在此過程中噪音會喚醒幾個怪物。小心那些說謊的人物和跑來的蟲子。
當您到達那裡時,也可以穿過卡羅爾街 (Carroll Street) 前往Pete's Bowl-O-Rama ,探索內部。雖然在原版遊戲中你會在這裡偶然發現艾迪和勞拉,但在重製版中並非如此。這個地方完全是空的,但你可以找到一個紅色保存點,周圍有一些備用的手槍彈藥和健康飲料,還有保齡球道附近幾乎吃完的披薩。
與其互動可以得到另一次往事一瞥,詹姆斯會說「這個地方到處都是怪物,怎麼會有人坐在這裡吃披薩呢?」。這是對原版遊戲中最具標誌性的場景之一的有趣緻敬,而艾迪很可能還在這裡。
準備好後離開 Pete's,沿著 Nathan 大道一路返回 Rosewater 公園。注意現在散佈在街上的怪物。回來後,請專門前往Rosewater 公園外的停車場。其中一輛停在裡面的汽車會有一些手槍彈藥,所以粉碎並抓住。
跑到停車場的車庫後面,你會看到一扇門被車庫千斤頂打開,儘管沒有槓桿。使用你打撈出來的那把,你就能完全打開大門。在裡面你會發現大量有用的物品,包括:
這樣,您就已經了解了該地區目前需要探索的大部分內容。因此,返回傑克旅館的停車場,再次使用那裡的紅色保存點,然後使用您之前獲得的門鑰匙解鎖西側大門,並進入西南谷的其他地方。
如果您先向左繞行,您會遇到鮑德溫大廈,這是原版遊戲支線故事《從願望中誕生》中的一個重要地點。不幸的是,它的門是鎖著的,瑪麗亞甚至拒絕進入庭院,她說雖然她感覺自己以前來過那裡,但這似乎是一個「糟糕的記憶」。
然後,沿著 Munson Street 向南行駛,然後在 Katz Street 右轉,因為另一個高大的路障擋住了你的路。最終,過場動畫將顯示道路的盡頭是地面上的另一個巨大缺口,瑪麗亞堅持尋找另一條路。詹姆斯感覺到了什麼,並在附近發現了一條小巷捷徑,此時怪物開始蜂擁而至,霧氣再次升起,與之前類似。
穿過巷門後,詹姆斯用木板將其擋住,以防止怪物進入,他唯一的近戰武器似乎丟失了。然而,他轉身發現一根從冒煙的汽車中伸出的鋼管可以用來代替,在這個過程中給你一個升級。
使用你的新近戰武器擊退你前面的怪物,並穿過後巷和庭院通往天堂之夜。沿途拾取所有手槍彈藥。
最終,瑪麗亞會引導你到柵欄上的一個缺口處逃跑。拿著它,在一個簡短的過場動畫之後,你會發現自己就在天堂之夜的後面。前往大樓的後門,儘管門被鎖了,瑪麗亞還是會為你打開它。探索廚房和更衣室區域尋找物品,包括“準備殺死它!”奇怪的照片。
然後,穿過敞開的門並繞過後台區域(這裡有更多物品),直到到達前面的用餐區和酒吧。一段冗長的過場動畫將上演瑪麗亞試圖吸引詹姆斯放鬆並讓他們在那裡度過一些時間,出於這樣或那樣的原因。她堅稱這不是她所說的“特殊地方”,這只是一條捷徑。
最終,他決定最好繼續前進,瑪麗亞帶領他走出前門,到達她所說的真正的「特殊地方」。
瑪麗亞引導詹姆斯進入《寂靜嶺》中他從未去過的地方(也是重拍版中的新地方),名為月光公園。他們到達一個小庭院,那裡矗立著一座女人的雕像,在一段長長的過場動畫中,瑪麗亞向詹姆斯講述了她背後的迷人而悲慘的故事。
同時,這個故事顯然影響了詹姆斯,考慮到這種情況,他開始失去找到瑪麗的希望。瑪麗亞安慰他並堅持說他們會繼續尋找,突然附近的尖叫聲驚動了他們。
跟著瑪麗亞走向隔壁夢幻劇院的後側,那裡會有一個高處的爬行空間供詹姆斯穿過並進行調查。瑪麗亞堅持留下來,因為她討厭電影(天哪,但不喜歡保齡球?)。
一旦進去,你很快就會聽到艾迪和勞拉的聲音,他們顯然正在一起看電影,艾迪嘲笑勞拉尖叫(你之前聽到的那個)。
環顧四周並與附近的櫃子互動,將其移開,以免妨礙門,從而引起騷動。勞拉(Laura)受到驚嚇並逃跑,而艾迪(Eddie)留下來。穿過門,繞過左邊的拐角,進入劇院,艾迪將在那裡上演另一個過場動畫。
結束後,穿過最左側的門到達下一個劇院房間,勞拉將在那裡通過打開投影機來惡作劇詹姆斯。穿過後門到達走廊,然後爬上附近的樓梯間。穿過放映室,然後再穿過裝滿膠片捲軸的房間。擠過兩個架子之間的縫隙,詹姆斯會發現下一個放映室裡的蘿拉又跑了。
穿過第二個放映室,從後門出去,繼續追著她一路出了劇場的前門。出發前,請在大廳的兩間浴室停下來取得更多手槍彈藥。
跑到外面,瑪麗亞會說他們仍然可以抓住她。沿著街道向左走,繞過拐角處,另一個過場動畫將顯示勞拉跑進布魯克海文醫院,這是遊戲中的下一個主要地點。
進入布魯克海文醫院並立即右轉進入入口辦公室。你會注意到一個打開的槍櫃,裡面放著一把霰彈槍,這表示它可能仍在醫院的某個地方。從附近的桌子上拿走你的第一批獵槍彈。
穿過下一組門,跑過去從佈告欄下方的雜誌架上拿布魯克海文醫院地圖 1F-3F 。往左走到接待處,拿到鑰匙櫃紙條,其中提到了掛鎖組合和考試室 3 。桌子上還有手槍彈藥。
轉身走進後面的房間,風從開著的窗戶吹進來,把一些文件吹得到處都是。使用紅色保存點,然後記下牆上的鑰匙保險箱(見上圖)和前面提到的掛鎖。正確的組合(標準難度)是724 ,但您仍然可以前往3 號考試室獲取護士備忘錄以完成任務,以及注射器和獵槍彈。打開盒子後,取出地下室鑰匙。
一樓的其他路線大部分都被封鎖了,所以請前往東側的樓梯。過場動畫將顯示勞拉在牆上畫畫,然後再次發現詹姆斯並逃跑。如果你跟著她到二樓,你會發現門暫時鎖著,所以回到地下室,因為你有鑰匙。從底部樓梯下方的抽屜中取出手槍彈藥,然後穿過門。
一直向前,您會找到布魯克海文醫院地下室的地圖。確定方向,然後向北前往泵房,在那裡你會在右邊的容器中找到手槍彈藥。繼續前往發電機室,在那裡您會看到一台目前沒有電源的巨大發電機。油箱上方的紅色漏斗表示它需要燃料。
進入鍋爐房區域(由兩個房間組成)並注意伏擊的人體模型。在後牆上拿一些手槍彈藥,然後進入第二個鍋爐房,在那裡你會在後角找到一個空燃料罐。
離開鍋爐房,前往洗衣房,那裡有一輛需要推的手推車。您的目的地是隔壁房間(洗衣房)正前方的高處狹小空間。另一個人體模型會在你進去的路上伏擊你,所以你可能需要先解決這個問題。還可以從該地區獲取更多手槍彈藥。
爬進儲藏室,在那裡你會發現更多的手槍彈藥、注射器和一個大油箱,你可以在其中填充你的空油箱。完成後,返回發電機室。用您收集的燃料填充發電機,然後將其打開,這將恢復電梯的電力。
在去那裡的路上,在技術室停下來獲取一些手槍彈藥和霰彈槍砲彈。搭電梯到二樓,到了那裡就會播放過場動畫。
詹姆斯注意到外面天黑了,下著雨,而瑪麗亞卻奇怪地躲進了附近的護理室。詹姆斯問她出了什麼問題,她堅持自己只是累了,決定停下來休息,吃點藥然後躺下。詹姆斯選擇繼續尋找勞拉,並表示他會回來。
走出房間,進入C3房間,那裡有紅色保存點和健康飲料。旁邊的洗手間有一些手槍彈藥,對面還有C2 房間。主任辦公室附近的雙門目前已鎖上,因此請跑回北走廊並穿過這些門,您將在那裡第一次遇到泡泡頭護士。
和人體模型一樣,泡泡頭護士很敏捷,可以躲避你的攻擊,所以要小心。除此之外,它們還擁有自己的武器,例如管子和刀子,可以反覆攻擊,並且可以很快地覆蓋地面,所以它們絕對是遊戲中最強大的怪物之一。它們遍布醫院各處,所以請明智地使用你的彈藥。
繼續沿著大廳走,直到到達護士站和 L3 室之間的開放區域。使用爬行空間進入L3 房間,在那裡你會找到手槍彈藥、獵槍彈殼、健康飲料,以及觀察室裡的「她的畫作」奇怪照片。
原路返回,直到您可以左轉並沿著中央走廊抄近路前往主任辦公室。沿途,在洗衣房停下來,再次瞥見垃圾桶中的過去(見上圖)和一些獵槍彈。
再往左轉,先進入C1房間,在那裡你可以從牆上取下一張船海報,露出血紅的眼睛和訪談記錄。打開你以前打不開的雙門,然後穿過大廳到達淋浴室,那裡有手槍彈藥和一個等待突襲的人體模型。用它到達L2 房間,在那裡你可以找到獵槍彈、手槍彈藥、健康飲料和另外兩個怪物。
最後,進入主任辦公室,在那裡你會發現一個紅色保存點、一扇鎖著的門、一段錄音以及病人#50、#90和#130的評估卡。此外,在紅色窗簾後面,你會發現一個帶有奇怪符號的保險箱,儘管其中一個符號丟失了。
最重要的是,桌子上支撐著一個人體模型手臂,握住前面提到的鎖住的門的鑰匙。為了獲得它,手臂上需要放置三個患者手鐲。
值得慶幸的是,您收到的評估卡為您提供了一些提示,告訴您在哪裡可以找到它們以及丟失的保險箱符號牌。檢查地圖然後離開辦公室。
處理完另一名泡泡護士後,從大廳對面的洗手間和M5 房間拿起一些手槍彈藥。沿著大廳往下走, M1 房間將有霰彈槍彈和另一個可以解鎖的“過去的一瞥” 。
沿著西走廊向上走,您會發現L1 室(一位著名患者被轉移到該室)的門從那一側鎖上了。進入女士更衣室,在那裡你會找到丟失的獵槍(yoink),還有更多的獵槍彈殼、手槍彈藥、健康飲料和椅子上毛絨熊的彎針。
確保明智地使用你的霰彈槍,因為砲彈很難獲得。說完,出去繼續沿著走廊到達護士休息室。在裡面,你會發現L1 房間鑰匙和一個泡泡護士看守著它。領取後,返回 L1 房間並冒險進入。房間很大,雜亂得讓人不舒服,更裡面的小房間傳來一些奇怪的聲音。
您可以使用一個較高的爬行空間進入其中,並且在房間的右側視線處有一輛手推車可以到達它。抓住手推車,將其滾到爬行空間下方,然後跳進去。儘管有噪音,房間裡空無一人,只有一張關於這名年輕女孩入住的紙條。
離開房間,檢查大廳對面的雜物間,「有東西」從牆上的洞裡逃出來。當然,除了遵循它,別無選擇。穿過牆壁滑下來後,你很快就會發現自己回到了一樓一個沒有標記的房間。你面前的一扇門是鎖著的,所以穿過旁邊的狹小空間就可以到達病歷室。
從你面前的地板上拿起潦草的便條,在最後面的左側你會發現另一個過去的一瞥(見下圖)。
現在向右走,你會看到床單下面有東西(見上圖),結果是一個標記手鐲,這是你需要的三個手鐲中的第一個。這會引起人體模型的注意,因此請稍後再處理。
無論是透過修復後的電梯還是東樓梯,回到二樓。您可以選擇將您的標記手環放在主任辦公室或暫時保留。
不管怎樣,接下來你要前往護士辦公室,那裡有鍵盤鎖。為了節省您的時間,正確的代碼(標準難度)是3578 。進去之前,趕快檢查旁邊的儲藏室,有沒有一些霰彈槍彈。
從護士辦公室的窗戶拿到員工備忘錄,然後在裡面你會發現第一個房間裡有手槍彈藥,在它後面的治療室裡…蟲子,到處都是。值得慶幸的是,他們是那種不會傷害你的人。查看右側的第三個桶,並從中取出發霉的石版畫。離開前,請拿好治療室便條。
走出隔壁,您將到達西樓梯間。上到三樓,你會聽到年輕女孩在哼唱的聲音,牆上還有更多的圖畫。勞拉顯然就在附近,而且事實證明她正處於被一扇巨大的金屬門擋住的樓層禁區中。打開視窗可以看到另一邊的勞拉。在詹姆斯插話之前,她又逃跑了。
現在,前往D1 房間,上面有密碼鎖。通常,您需要使用X 光室螢幕上的兩張射線照片來找出程式碼。
不過,為了幫助您節省時間,正確的代碼(標準難度)是04(右)、37(左)、12(右) 。進入後,與病人床互動,詹姆斯將揭開毯子,發現第二個病人的血腥殘骸和骯髒的手鐲。
之後,探索附近的其他房間以獲得更多手槍彈藥和健康飲料。砸碎窗戶進入5 號檢查室並從桌上領取1 樓病房鑰匙。
目前 3 樓或以上無處可去,請使用新的內病房鑰匙返回一樓。沿著東邊的樓梯走下去,你會發現1號考試室的門已經打開了。進去處理人體模型,這樣你就可以獲得一些手槍彈藥和「至少她在那裡」的奇怪照片。
繼續沿著走廊走,同時留意那些決心擋住你去路的泡泡護士。沿著中央走廊走,使用內區鑰匙最終進入樓層的其餘部分。首先到右邊的醫生辦公室尋找手槍彈藥和鍵盤組合紙條。
接下來,去檢查休息室,在那裡你會發現更多手槍彈藥和潛伏的泡泡護士。它死後,利用左邊牆上的縫隙穿越到藥局。在裡面你會發現更多的手槍彈藥,水槽附近的地板上有一個奇怪的開放式管道,鮮綠色的殘留物從管道中滲出。有東西卡在裡面,你需要合適的工具才能把它拿出來。幸運的是,你已經擁有了一半(彎針)。
現在,轉身並注意通往花園區的打開的窗戶。跳過它並開始探索,但要小心,因為它爬滿了怪物(主要是謊言人物)。前往左側的涼亭並使用背面的狹小空間進入其中。處理裡面的人體模型,然後拿到手槍彈藥和注射器。
走到花園的右側,抓住木桌上的獵槍彈,然後進入溫室。從抽屜裡拿更多的手槍彈藥,然後使用打開的窗戶進入泳池區域。
你需要得到的是游泳池裡面的東西,但不幸的是,裡面充滿了一些非常骯髒的水,甚至詹姆斯也有限制,不會進去。門需要鑰匙才能打開。這使您可以訪問游泳池的泵系統,這將允許您排水,因此您需要找到該鑰匙。
繼續進入淋浴間,處理一個隔間中的另一個人體模型,然後去收集位於一個水槽中的手槍彈藥、獵槍彈殼和一卷醫療管(見上圖)。原路穿過花園區到達藥局。
到達那裡後,進入您的庫存並將彎針與醫療管結合。走到排水管處,使用新工具撈出卡住的物體,這就是泳池的維護鑰匙。
之後,再次返回泳池並使用鎖門上的維護鑰匙來操作泵浦並完全排空泳池。進入其中並粉碎漏眼處的瓷磚以獲得血污手鐲,這是你需要的第三個也是最後一個。
我們建議你一路衝回藥房,因為你之前在花園裡殺死的許多怪物,包括游泳池裡的怪物,都會復活並攻擊,你不想浪費寶貴的彈藥和生命值。
在你回到樓上主管室之前,你首先需要探索完西側內區的其餘部分。穿過藥局並打開西北樓梯間的大門。接下來,進入廚房,在那裡你可以在烤箱附近找到一瓶除霉劑,如果你仍然需要 3 樓組合鎖的密碼,你可以用它來清理你之前獲得的發黴石版畫。
除了廚房對面的小衛生間裡的一些手槍彈藥和附近自助餐廳區的獵槍彈之外,幾乎沒有其他東西可找到。完成探索後,返回樓上的導演室。
將您獲得的其餘手鐲放在人體模型手臂上,然後您需要按正確的順序排列它們並“旋轉”它們,以使正確的數字組朝外。正確的順序(標準難度)從上到下是血污手鐲、標記手鐲和骯髒手鐲,數字為: 92、45、71,從上到下排列。
完成後,手就會張開,讓你拿到主管儲藏室的鑰匙。去附近鎖著的門上使用它,然後進去。在那裡,你會在桌子上和對面的架子上找到丟失的安全按鈕,這是另一個謎題。
在這種情況下,您需要排列九本書,使它們的書脊對齊並形成噴火獅子的圖像(如上所示)。之後看起來似乎沒有任何獎勵,但事實上底部符號的順序是你需要打入主管保險箱的線索。您的另一個線索是手鐲的數位集。
這樣,請轉到保險箱,將發現的缺失按鈕放入其中,並使用兩個線索來找出正確的符號組合。從本質上講,手鐲的'92 -45-71'是組合的數值順序,您需要將其等同於書本難題中的符號順序,所有這些都形成了各種隱態圖。
一旦完成了正確的組合(如上所述),保險箱將打開,內部您可以檢索屋頂鑰匙和安全音符,這給了一些關於將詹姆斯帶到他需要去的鑰匙的預示,而“痛苦”將是參與,是的。
這樣,返回並使用紅色保存點,然後開始您的旅程到布魯克黑文的屋頂。
到達屋頂後,首先將右邊懸掛在附近的金屬走秀上,其中彈槍殼的末端都坐著shot彈槍。然後回到自己的位置,然後直接走,直到您找到另一個金屬走秀的入口,它將您帶到屋頂的左側。
最後,您會發現另一個過去(上面看到的),這恰好是詹姆斯在原始遊戲中被金字塔頭趕出屋頂的地方。但是,這裡似乎並非如此。
現在,去研究帶回內部的黃色雙門。看起來像木製升降機的頂部,您會從地板上的日記中找到頁面。撿起它,當您試圖返回門時,金字塔頭會突然出現,並抓住詹姆斯在喉嚨上。這次,他將詹姆斯推到軸上,將他送回三樓。
在詹姆斯收集自己之後,您會注意到您降落在最後一次見到勞拉的巨大「受限區」大門的另一側。首先去調查水療室,您會發現shot彈槍殼,健康飲料和注射器。接下來,在檢查有襯墊的房間時,在13室中,您會發現過去的另一個被鮮血覆蓋的瞥見。
繼續前進並穿過下一組黃門。很快,過場動畫將顯示詹姆斯終於在與泰迪熊一起玩的房間裡找到勞拉。他懇求她停止跑步,並告訴他她對瑪麗的了解。勞拉(Laura)似乎不願說很多話,但承認她和瑪麗是朋友,他們在醫院「去年」相遇。
令人困惑的是,詹姆斯猛烈抨擊,稱勞拉為騙子,他立即再次變冷,決定對他發揮作用。她將他誘使他到附近的另一個房間,並承諾瑪麗的另一封信。噪音從牆壁內部激起了另一種怪物,現在是時候進行另一個老闆戰鬥了。
作為遊戲中的第二個老闆戰鬥,肉嘴唇就像看不見的危險一樣危險。肉嘴唇被包裹在懸掛在天花板上的金屬籠子中,將通過與詹姆斯的窺視起來,從天花板上的隨機位置彈出來開始戰鬥。同樣,保持距離是重中之重。
雖然您可以同時使用手槍和shot彈槍來造成傷害,但隨著您很快的意識, shot彈槍是國王。首先要射擊腿(射擊籠子不會做任何事情),然後記下散佈在房間周圍的shot彈槍殼供您使用。
您對其造成的傷害越多,它的籠子就會開始崩潰,使您也開始損害身體。最終,這將導致肉唇採取不同的形式,使用籠子裡的金屬條(如蜘蛛腿)將您追趕在房間周圍。
盡可能快地處理傷害,因為這家老闆像卡車一樣擊中,您可能會發現自己在健康飲料中的旋轉速度比眨眼更快。有時候,它會發出尖叫的攻擊,在恐懼的同時,它只是使您震驚了一會兒。
最終,肉的嘴唇將崩潰,詹姆斯會去評估損害。突然,第二個肉嘴唇怪物會出現並捕捉詹姆斯,將他拖到天花板上,進入不祥的過場動畫,最終使我們回到了其他世界。
在醫院花園區域附近下車後,取得方位並檢查地圖。您會注意到,所有標記都被清潔了,布魯克黑文的Elessworld版本跨越了每個樓層,包括地下室。因此,您有很多探索。
首先,穿過日後逛街,在那裡拿起一些彈藥和評估卡,從房間中間的輪椅上的3141病人#3141 。前往大廳,然後使用紅色保存點,向左。
現在,大部分一樓被地板上的大面孔和鎖定的門封鎖,因此您唯一的路徑是通往電梯的路。請注意,它缺少地下室等級的按鈕,您需要找到它才能到達那裡。現在前往二樓。
到達那裡後,向右頭,在護士辦公室附近,您會看到板條箱頂部的東西,被擋住並遮蓋(後面有方便的紅色保存點)。發現它是為了找到一個用兩個數字鎖和一個鑰匙孔密封的鎖定盒,這意味著您需要兩個代碼來解鎖它以及鑰匙。
雖然我們可以為您提供正確的鎖代碼,以幫助您節省一些腿部工作,但您可以先使用首先找到密鑰的代碼。為此,您需要到達三樓。
首先,調查附近護士辦公室的物品,並提防現在揮舞刀子而不是管道的泡泡護士。您會在這裡找到手槍彈藥和shot彈槍殼,以及健康飲料。越過治療室,然後將南牆的爬行空間帶入女子更衣室。在那裡,您會發現一個注射器和更多的shot彈槍殼。
繞著走廊繞過西北樓梯間,您可以將其帶到三樓。
到達那裡後,首先進入X射線室,然後從操作台拿起程序備忘錄。在檢查室4中,您會在手術椅上找到模特兒(不,而不是怪物),雙手在臉前(如上所述)。從附近的托盤上拿起力儀器。這是您需要的兩種工具之一才能使人體模特兒中隱藏的東西。
穿過第5室的考試室,看著另一個泡沫護士,並在走廊上躺著。從藏在D3房間附近的轉角處的桌子上拿起一些手槍彈藥。接下來, shot彈槍殼和一個偷偷摸摸地從下一個角落伏擊您的人體模特。處理它,並從那個角落找回健康飲料。
回到D2房間,砸碎北側的牆壁。這使您進入一樓的廚房。從儲藏室區域抓住一些手槍彈藥,忽略其後面的後室,因為您只會在那裡找到一個模特兒。如果您想要更多的手槍彈藥和shot彈槍殼,請探索附近的洗手間。
沿著廚房的南側,到達自助餐廳。處理兩名泡泡護士和一個模特,然後在中間桌子上取回手槍彈藥。接下來,進入儲存和醫療記錄室,您會發現更多的手槍彈藥, shot彈槍殼和健康飲料。
在牆壁附近的牆壁裂縫中滑入一個未標記的房間,在右邊的牆上,您會看到熟悉的手壁畫(在上面看到),然後在縫隙上方看到一個縫隙,是幸福的鑰匙,是您需要的另一個工具。拿走它,然後回到廚房的梯子上。
在檢查室4的手術椅上回到您的模特兒朋友。使用力儀器將右臂打開,將左臂推開,然後使用Bliss的鑰匙將其從眼窩裡殘酷地將Lapis Eye鑰匙放下。這是您安全盒所需的關鍵。
完成此操作,透過樓梯間回到二樓。
回到二樓的鍊式盒子,然後先使用後面的紅色保存點。使用剛剛在盒子上獲得的青金石鑰匙。這留下了兩個數值鎖,供您破解。幸運的是,我們已經弄清楚了這兩個代碼,以節省時間。
但是,如果您想收集遊戲中的所有備忘錄以取得成就,那麼您仍然應該訪問二樓的M2房間以獲取日曆頁,這為組合鎖提供了提示。
打開後,一個過場動畫將在盒子裡播放,盒子裡沒有任何東西,這讓詹姆斯感到沮喪。然而,附近的窗簾突然掉落,露出一扇奇怪的門,上面有一個女人的部分雕像。詹姆斯(James)接近它,並在其嘴裡找到“ -1”電梯按鈕,使您可以使用電梯到達地下室。
要打開門的女士,您需要發現兩隻手缺少的兩個戒指(如上所述)。要找到其中一個,地下室是您的下一個目的地方便的。前往電梯,並使用-1按鈕修理,然後將其放到布魯克黑文的腸子上。
但是,一路上,一個神秘的聲音將越過廣播系統,並為詹姆斯製作了一個技巧或零食節目。它背誦了與寂靜嶺及其歷史有關的三個測驗問題,您將需要正確的答案。這樣您就可以方便地,以下是正確的答案:
很快,您將到達地下室,正確的路徑被阻塞,因此您需要在地板左側進行導航。檢查廚房處理室中是否有一些手槍彈藥和shot彈槍殼,然後穿過維修室到達發電機室。從那裡,您可以向南進入洗衣房,您可以在那裡找到手槍彈藥,然後進入擁有健康飲料的洗衣房和儲藏室。
您將出現在地板上巨大縫隙的另一側,因此您可以繼續往返。走廊的其餘部分被阻塞,但是附近牆壁上的縫隙將帶您進入第一個鍋爐房。越過第二個鍋爐房,與巡邏該地區的泡泡護士打交道,然後在右側使用高爬行空間將其伸向東走廊的另一側。
您的選擇仍然非常有限,因此只需直接穿過下一個牆壁裂縫進入泵房即可。坐在右邊的桌子上是銅環(如下所示),這是您需要的兩個。抓住它後,過場動畫就會顯示瑪麗亞突然從陰影中出現,似乎比以前更好。
詹姆斯幾乎誤認為瑪麗,瑪麗當然對瑪麗亞不好。談話轉向勞拉(Laura),瑪麗亞(Maria)與勞拉(Maria)感到奇怪的聯繫,她無法解釋,只是堅持要找到她。這樣,瑪麗亞返回作為您的同伴。
繼續穿過泵房,然後回到走廊。技術室被阻塞,因此前進的唯一方法是返回一樓。從檢查室2開始,穿過東側的房間。越過第3室進入檢查室,您可以找到注射器,然後切入走廊。
跟著瑪麗亞(Maria)說「雨中漫步」時,周圍的其他世界奇怪地表現出來。右側的其餘房間被阻塞,因此路徑將您帶到泳池區域。從附近的長凳上拿起“他們不知道”的奇怪照片,然後繞游泳池(現在是一個巨大的張大點)到淋浴室,然後穿過大廳到醫生的休息室。
房間本身大部分是空的,除了被倒過來的大型冰箱。詹姆斯發現自己無法獨自打開它,瑪麗亞嘲笑他,然後提出憤怒的跡象。他們設法一起打開它,然後在瑪麗亞內部窺視時找到了鉛戒指。恰好是門女士需要的另一枚戒指。
穿過您左邊的更衣室,然後在繼續前往中央走廊之前撿起分離的紙條。前往電梯方向前,請使用附近的紅色保存點。不過,在服用之前,請前往藥房,在那裡您會發現坐在櫃檯上的華麗盒子。
這是您之前收到的竅門或測驗的“獎勵框”,您需要使用其頂部的按鈕來打孔。如前所述,正確的順序為:2,3,1。
如果您正確打孔,您將獲得5 X shot彈槍殼和2 X注射器的良好獎勵。如果您把答案置於錯誤的情況下,您會感到痛苦,以輕輕地放置。準備好後,將電梯帶回二樓。
到達那裡後,請使用紅色保存點,然後轉到門的女士,並將兩個戒指放在雙手上。車門打開並踏上了過場動物,過場動畫的播放,但瑪麗亞似乎幾乎很害怕。
門後的小路沿著蜿蜒的樓梯間走。在向下讀的不祥的紙條上拿起“完成了。不再生病”。繼續下降,如果您還沒有,將有另一個紅色保存點供您使用。繼續下台,很快您的地圖將無法訪問,這暗示您已經完全去了其他地方。
在最底部,穿過門,沿著蜿蜒的走廊沿著路徑沿著路行。然而,在某個時刻,過場動畫觸發和詹姆斯突然發現金字塔頭接近它們,這次是一隻矛。
一旦您重新獲得控制命中並按住“衝刺”按鈕,金字塔頭這次將移動得更快,決心抓住您倆。逃避陷入困境的障礙,並在地板上漏洞,並繼續前進,直到到達前方的電梯為止。
詹姆斯(James)排名第一,但電梯試圖在瑪麗亞(Maria)試圖進入時強迫自己關閉。而殺死了她。
不久,電梯打開,將您帶回一樓。音樂平靜,威脅消失了,沒有怪物。通往接待處,在桌子旁的辦公桌上是醫院入口鑰匙。詹姆斯看到勞拉從街上跑到黑暗中。
現在,從布魯克黑文進入暴風雨的夜晚。
不幸的是,其他世界現在已經散落在街上,並把怪物帶到了醫院,所以小心翼翼地踩踏。在直接進入故事的下一個目標之前,您可以嘗試在該地區進行一些探索。
左邊沒有太多,因為整個街道不過是朝著這個方向鴻溝的鴻溝。附近有一輛殘骸的救護車,附近有健康飲料和注射器,如果您願意與守護泡沫護士打交道。
沿著右邊的街道前進,您可以在汽車內找到一些手槍彈藥和shot彈槍殼。穿過天堂之夜附近的路障之外的門,您可以在附近的車庫棚屋中找到更多彈藥。一直到天堂之夜後面的街道右端 您會看到另一個棚子區域。在內部的右牆上,您會發現一個可稀疏的位置,因此將其拆下並滑過。
進入車庫,抓住注射器和手槍彈藥,然後在牆上使用紅色保存點。出去,您將在前方的大門上抓住勞拉。首先與泡沫護士和人體模型打交道,然後跑到您過去經常進入天堂之夜的門的最右角。一些手槍彈藥會在那裡。
回溯以抓住手推車並將其推入大門的前面,因此您可以跳過它。很快,您會發現自己在倫德爾街(Rendell Street)和湖邊餐廳附近。首先,抓住手槍彈藥坐在附近卡車的輪胎上,然後朝餐廳前進,然後在左側的房屋前甲板上更多。
與您的泡泡護士打交道,然後從停在餐廳附近的一輛汽車上拿一杯健康飲料。前進,在櫃檯後面冒險購買一些手槍彈藥和shot彈槍殼。處理更多的怪物,並使用另一側的雙門門離開。
在校車和大型鑽孔機卡車之間進行操作,您會發現更多的手槍彈藥坐在拾音器和shot彈槍殼的床上。穿過大門回到倫德爾街,向東行駛。請務必檢查您經過的房屋和汽車的前廊是否有更多物品。
很快,您將到達Munson Street ,但無處可去,只向南朝著地圖的邊緣。當勞拉(Laura)穿過大門時,您會再次瞥見勞拉(Laura),因此跟隨她。越過長而深色的金屬走秀,直到到達另一側。
現在,您回到了索爾街(Saul Street)的城鎮東側。進入右邊的汽車之家,您會在其中找到一個紅色的保存點,手槍彈藥,以及在地圖上的註釋,該紙條具有不祥的預言書面消息,以及關於接下來要去哪裡的“字母和扳手」的線索」。
當您走到街上時,將會有一個高爬行空間,您可以爬上並進入倉庫。瀏覽它,拿起更多彈藥,並在此過程中處理怪物,直到您到達後面的可損壞牆為止。滑過並繼續前進,直到到達Neely Street的鴻溝的另一側。
這將使您再次與Neely的酒吧面對面。走進室內,您會看到自動點唱機正在打開,但沒有播放音樂,聽起來像是呼吸。它後面牆上的一個威脅性信息表明,如果他想看到瑪麗“他應該死”,但是他“可能會和瑪麗不同的地方”。
轉到櫃檯,收集另一個過去的瞥見,然後在它後面獲得一些彈藥和一個紅色的保存點。去左側的門上略微打開,然後在酒吧後面的路上喝一杯健康飲料。
穿過後巷區,從附近的汽車上拿起一些手槍彈藥,在您面前的鴻溝附近的地面上享用健康飲料,然後在自助洗衣店後面的拐角處繞開。將有一個高爬網空間供您攀登。
室內後,您會在附近的某個地方聽到電話響起。砸碎並抓住附近的健康飲料,並與兩位泡泡護士打交道,這些護士穿過牆壁裂縫。之後,自己穿過裂縫,穿過自助洗衣店的前部,然後穿過右邊右邊的窗戶。
向左轉,您會注意到這是一個公用電話響起。走過去回答,但沒有人在另一行。詹姆斯掛斷電話後,一張紙在更改插槽中掉落。它揭示了另一個信息,暗示“鑰匙在公園裡,祈禱的女人的腳下”,“扳手將打開大門”。這樣,拿起坐在電話下的扳手。
現在,您需要向北前往玫瑰水公園,以找到所需的東西。前往尼利街(Neely Street),向北行駛,直到有門的高障礙。前進,您會發現另一個巨大的大門。用扳手打開它並通過。
您會發現自己要越過另一個金屬走秀,但這次,一個名為“普通話”的新怪物正在下面爬行。即使它在爐排下方,它仍然可以攻擊您,如果太近,請保持距離並保持運行,直到您到達隧道的盡頭。除此之外,您會發現自己回到了曾經進入Rosewater Park的相同隧道中。
前進,然後前往入口區的西側。這裡沒有任何物品要擔心這裡,所以只要直奔西側的鐵門即可。沿著路徑直行,直到看到前方雕像的樣子。接近它,您會注意到Angela也出乎意料地在那裡。
過場動畫後,與祈禱的女人雕像互動,詹姆斯將挖掘包含歷史學會鑰匙的金屬錫。歷史學會位於內森大道(Nathan Avenue)的西邊,所以請離開公園並在那裡前進。
沿著內森大道(Nathan Avenue)到寂靜嶺歷史學會的旅程是一個沉悶而安靜的旅程,因為路上的任何地方都沒有怪物。很快,您就會看到建築物在您右邊的霧中亮起。使用歷史學會的鑰匙,然後進入內部。使用入口附近的紅色保存點。
當您探索時,肯定很難錯過描繪金字塔頭的肖像。朝著博物館的後部前進,牆壁上會有一條奇怪的黑暗隧道供您進入。您不會在這一點之後返回寂靜嶺的表面。
您穿過隧道的樓梯非常非常長,遠處的福格龍聲伴隨著您的下降。這是關於幾十年前在托盧卡湖中沉沒的小男爵夫人汽船的提法,歷史學會上有一張照片。
這個樓梯似乎將您帶到湖下,但是當您終於穿過底部的一扇門時,您會發現自己在托盧卡監獄中。
從您經過的小房間的桌子上的急救箱中抓住注射器,然後繼續穿過隔壁。您還沒有該區域的地圖,因此請密切注意周圍的環境。右邊的門被鎖定,所以向左往大廳。路徑會分歧,左邊是個死胡同,所以往右走。
您很快就會看到另一扇門,所以請瀏覽它。在裡面,您會發現無處可去,但地板上有一個大洞,迫使您更深。兩次與之互動,詹姆斯會猶豫地進行比賽。
到達底部後,您會發現自己看起來像是一條井,沒有可見的出路。但是,有一個出路,您只需要在牆上找到合適的位置即可穿透。繼續嘗試不同的斑點,直到讓您離開並在另一側有一扇門。
現在,您似乎處於監獄中洪水氾濫的地區,形狀像迷宮。向右走,然後在您可以的時候向左轉,然後直接朝著前面的門直奔。處理阻礙您路的說謊人物,然後您會看到有兩扇門。你面前的那個被鎖定,所以拿右門。
前方的大廳看起來像是另一個深洞,但被鎖住的監獄門擋住了。回溯一些,穿過右邊的門,在地板上您會找到螺旋寫作鑰匙。
但是,拿起它後,燈光會關閉,然後重新打開以露出突然被蟲子覆蓋的房間,這些蟲子偶爾會咬詹姆斯,造成損壞。
為了逃避房間,您需要使用鍵盤(上面看到)並找出正確的代碼,這是數字2、3和9的隨機組合(唯一未被血液覆蓋的碼)。對於每個遊戲的解決方案,無論難度如何,都是完全隨機的,因此這是對反覆試驗的焦慮測試。為了幫助您,以下是您可以努力的所有可能組合:
2-3-9 | 2-9-3 |
3-2-9 | 3-9-2 |
9-2-3 | 9-3-2 |
一旦爆發,回到鎖定的監獄門上,使用螺旋寫作鑰匙,揭示下一個洞供您跳下。互動兩次以進一步跳入深淵。
下一個秋天後,您將降落在監獄的食堂房間。從房間後面的食物線上拿一杯健康飲料,然後探索房間的右側,在其中一張桌子上瞥見過去。準備好後,彎腰彎腰的桌子上明亮的燈光靠近,最近被殺死了。
艾迪(Eddie)從陰影中出現,並指出殺死一個人「沒什麼大不了的」。詹姆斯(James)試圖理解艾迪(Eddie)的理由,直到很明顯艾迪(Eddie)殺死了他們「看著他」。當詹姆斯譴責他之前,艾迪變得防守了,然後才選擇自己出發。
一旦他走了,穿過同樣的門,然後您會發現監獄的軍械庫。使用紅色保存點後,在後牆上,您終於可以抓住整個監獄的地圖。
還有手槍彈藥,注射器,步槍彈藥和狩獵步槍武器,儘管目前已鎖在櫃子裡。您需要找到它的鑰匙,值得慶幸的是,附近的槍櫃通知中有一個暗示。
目前,開始探索周圍的區域,例如軍械庫左側的教堂。在內部,您會在講台上找到一個稱為最重的物件。在維護中,您可以找到注射器。
接下來穿過雙門,以阻塞A和B塊b 。進入右邊時,您會注意到一扇帶有無角牛肖像的門。同時,在B塊中是一扇帶有無眼的野豬肖像的門, A塊A的遠端是一扇帶有無頭蛇的門,地下室的門有一隻無翅鴿子。
牆壁上的槓桿可以在塊中為您提供一些臨時的光線,即使手電筒也不舒服。但是,它還將使人體模型刺入天花板。是的,您現在有“蜘蛛模特兒”來處理。
在Cell A3中,您會發現步槍彈藥,並以神社的形式瞥見過去。在細胞中,A5將是手槍彈藥。在Cell A7中,有一個爬行空間將您帶到Cell B1 ,其中有健康飲料和隱藏的模特兒。 Cell B3具有可損壞的牆壁,可讓您越過Cell A9和A8 ,帶有shot彈槍殼和另一個人體模特。
探索兩個街區後,向東走到院子,然後使用紅色保存點向左。這個區域是黑暗的,但是要保持…軸承(啊哈),只是直奔向前奔跑。您會聽到周圍奇怪的疾馳噪音,但是請放心,該地區沒有怪物。
您很快就會看到您前面的東西,並覆蓋它。互動以實現它,揭示了一個雕像在其基部的尺度上。在這裡,您需要使用最重的重量,因為您需要將其與已經可用的較小重量一起使用。
將較小的重量放在左側尺度上,並將最重的重量放在右比例上,將其上方的箭頭尖到蛇符號上。這意味著監獄內的蛇門已解鎖。回到裡面。
從院子回來後,蛇門在A塊A的盡頭。穿過它,您將穿過一個帶有電動椅子的照明房間。
進入警衛室,在那裡您可以在其中找到一個注射器, shot彈槍殼和另一個牆壁桿,可以用來照亮自己的方式,同時保持蜘蛛爬行的模特。
沿著街區往下走,在牢房E4中,您可以獲得全家福(備忘錄)。此外,死亡室旁邊的房間有一些手槍彈藥。現在,您可以穿過街區的另一側,該街區的天花板高得多,蜘蛛模特爬行。當您探索並與它們打交道時,請盡力保持照明。
調查東北地區的房間,包括您可以找到的見證室,手槍彈藥,紅色保存點以及用於操作電動椅子的機器。與之互動,您會看到一個功率量表以及一系列開關,並在準備好時拉動槓桿。
指令指出,當電源處於紅色時,您不想扔槓桿,但這實際上正是您想做的。您需要按正確順序按開關,將其一次打開的位置,將電源發送至最大值。擁有後,拉動槓桿,該槓桿將超載電源系統並自動解鎖該區域中的所有單元門。
這意味著您現在可以進入死亡室並要求坐在電椅上的中等重量。現在,您需要專注於通過其餘的塊中的其餘部分進行,因為警報已經激怒了該區域的所有怪物,並且您無法再使用燈光。您進來的路被阻塞,因此通過死亡室退出。
探索開放的細胞,以找到更多的手槍彈藥, shot彈槍殼和健康飲料。在塊開始附近的電池E1中,是一個可損壞的牆,因此將其擊倒以進入塊的另一側。您可以在此側的單元格中找到更多的shot彈槍殼。準備好後,進入牢房E10 ,然後滑入牆壁間隙進入證人檢查站區域。
拿起您在這裡找到的手槍彈藥和健康飲料,以及掛在牆上的櫥櫃中的軍械庫鑰匙。這將使您能夠索取狩獵步槍。回到軍械庫並做到這一點,然後使用紅色保存點,然後再回到院子裡的正義雕像尺度上。
一旦您返回院子的雕像,您的下一個目標是將最小,最重的重量放在左側尺度上,並將新獲得的中等重量放在正確的尺度上。這樣做後,整個街區入口附近的無角門(可見)將解鎖。
向後走,穿過新門,然後爬上樓梯到監獄的二樓。這個區域絕對是蜘蛛模特兒的爬行,因此隨著您的進步,請保持智慧。沿著右側的第一行沿著第一排單元格進行,並使用單元格C2跨入C3 。 Cell C4具有爬網空間,但需要一把鑰匙才能解鎖。從細胞C5中取得健康飲料,然後前往右側的護罩室。
在內部,您會在桌面抽屜中找到塊D鍵,以及紅色的保存點,一些手槍彈藥以及監獄警衛在Cell D5中重要的東西。開始前往塊的另一側。使用可損壞的牆壁進入細胞C6進行健康飲料和注射器。 Continue down the walkway and use the Block D Key on the door ahead to get into D Block.
Keep the lights on as you make your way around to Cell D5 , which is a padded room. Inside a first aid kit box you'll find the Shiv Key , and the Threatening Note on the wall that says "we could both use a bath". With that, head back across to the C Block and use the Shiv Key on Cell C4 .
Slip through the crawlspace and grab the Paranoid Note off the pipe. Slip between the pipes on the left side, then down through another crawlspace.
This brings you to the Toilets Room , where you can find some Handgun Ammo on a bench and a Health Drink in a stall. Head over to the Showers area next and deal with the Bubble Nurse patrolling the center of the area. Make note of all the corpses scattered everywhere too, because they won't be still for long.
Venture up the right side of the room, where you'll find another tablet-shaped Glimpse of the Past on the floor.
Head towards the back and underneath the rotating fan you'll find a strange "curtain" structure with a hole in the wall that obviously you'll need to have James stick his hand in. Interact with it and you'll obtain the Heavy Weight (seen above).
This will rile up several monsters in both rooms and rather than fight them all, bum rush back to the crawlspace in the Toilets Room and escape through. Make your way all the way back through the block and out the Ox Door.
Once again, head back to the Yard to complete the next step of the Scales of Justice. This time, place all of the weights you have on the right scale, except for the smallest weight which you'll put on the left scale. This will unlock the Eyeless Boar Door next which leads to the Administrative Section of the prison. Head back inside and straight ahead to that door, which will be on your right.
Head inside and take the hallway around the Warehouse room, which you can access from the door on the left side. In there, you'll find a couple of monsters along with some ammo and the "Old Man's always prepared" Strange Photo .
Now make your way to the Visitation Room , and grab the Prisoner's Note from station 7 before backtracking to station 5 where you can jump through to the other side.
Grab the Shotgun Shells from station 7 before moving on towards the Break Room . On the way there, stop in the Women's Restroom for a Health Drink and a surprise in the last stall, then the Men's Restroom for a Red Save Point .
Cut through the Break Room , grab the Handgun Ammo that's in there, then head north to the Infirmary . As expected, there are a few Bubble Nurses to deal with in there, so fight your way through them to the very back room of the Infirmary. There you'll find Shotgun Shells , a Health Drink , and the Upper Floor Key .
Backtrack on the other side of the Break Room to find another Glimpse of the Past on the floor in front of you, consisting of a horseshoe and a melted wax figurine.
Run back over to the Restrooms and use the Upper Floor Key on the locked gate near the Men's Restroom (by the wall that says "Reap What You Sow"). Take the stairs all the way up to the Warden's Office on the third floor, use the Red Save Point in the nearby storage room, and grab the Handgun Ammo there as well.
Go back into the office where there's a typewriter on the desk. The paper set in it has the word "sick" typed endlessly, and all you need to do is type repeatedly (any keys) until the desk drawer underneath opens. Inside you can claim the Light Weight . Now you need to make your way back to the Yard once again for the next step.
Once you're back at the Scales of Justice, this time you'll need to place every weight on the left scale, except for the Medium Weight which you put over on the right scale . This will open up the Wingless Dove Door , which leads to the Basement level . Head back inside and immediately turn left to find the door down a flight of stairs.
Once inside, start exploring the lower half of the cell block and when you look inside Cell F6 you'll notice the last weight you need sitting on a sheet. For now, go over to Cell F9 and bash through the breakable wall to get to F10 , where there's a ladder you can take up to unlock one of the doors on the first floor.
Head back down and make your way through all the sneaky Mannequins to Cell F14 and grab the Health Drink there. In F16 you'll notice piles of books and glyphs painted on the walls. If you wait long enough, you'll hear an otherworldly voice chanting something.
Use the crawlspace on the other side of the hall to get into the next room. Grab the Shotgun Shells from the desk, and view the note on the wall that mentions a prisoner being moved to Cell F6 , where the weight you need is. Go over to the button panel where there are options lit for Cells F5 and F6.
Press F6 and head over to claim the Lightest Weight from inside the cell along with the Confession memo. The door will slam shut temporarily for a nice jumpscare but you'll be able to leave soon enough. Remember to use the ladder in Cell F10 to get out since the entrance is caved in.
Time to head back to the Scales of Justice for the final time.
Head back out into the Yard , where it's now raining somehow (being that you're supposedly miles underground). Go over to the Scales of Justice and this time, do the following to perfectly balance the scales:
Putting all the scales back in their respective slots underneath the scale first can help you figure out which weight is which if you're having difficulty. Once the weight is balanced and the arrow centers on the sword symbol, something will fall out of the statue's hand and it's the Execution Lever . This is what you'll need for the next puzzle ahead.
For the Gallows Puzzle , place the Execution Lever in the slot on the platform between both rows of Gallows. The slab in front of you will open to reveal six criminals and their sins, and six slates depicting justifications for those sins.
You'll need to sort out which slates go with which passages regarding the sins of various criminals, and some passages can be different depending on your playthrough and difficulty. At the end, you'll need to choose which criminal was "justified" in their actions, or acting in self-defense.
This is arguably the most difficult puzzle in the entire game, but to help you match up the slates with the correct passages, here are the possible answers for each.
Passage No. | 詩 | Possible Answers |
---|---|---|
我 | For your grace I do not plead, For the flames I did set free, Sisters shrieked and children cried, No one made it out alive. | Answer #1 - Though the young ones' deaths I mourn, Their tormentors are no more, On young souls the nuns did prey, Took their innocence away. Answer #2 - I watched them burn, I heard them cry, I felt a soothing warmth inside, It felt so good, I cannot lie, And for my bliss, they had to die. |
二 | The wealth of others I did take, The seventh statute I did break, And yet my deeds I don't regret, I had my reasons, that is that. | Answer #1 - The reason, if I have to say, Was to survive another day, To them, it was a loaf of bread, To me, a cherished step ahead. Answer #2 - What were those reasons you might ask, The truth allow me to unmask, 我懂了。 I crave, I need, I take, 'Tis all the sense it needs to make. |
三、 | I took the child you are quite right, Carried her off into the night, She did not scream, she did not bawl, I was her father, after all. | Answer #1 - Forgive me, child, for I have failed, To save you from her wretched ways, She whom I loved, who gave you life, A monster hiding in plain sight. Answer #2 - My only daughter, joy of days, They wanted to take you away, Hush, little baby, and be still, 如果我不能擁有你,那麼就沒有人會擁有你。 |
四號 | Once the sun has ceased its reign, I cut through the rusty chain, Pushed the door and snuck within, Filled my pockets to the brim. | Answer #1 - So my guilt is plain to see, I had robbed the pharmacy, Yet, I did so not for gain, But so I could ease the pain. Answer #2 - I departed with great haste, Leaving not a single trace, Ever faithful to my creed, All is right, which feeds my greed. |
V | Mommy dearest, mommy sweet, Your love for me was so deep, "Why, oh, why?", you shouted out, When my knife pierced through your heart. | Answer #1 - You broke my legs, I couldn't walk, You pulled my teeth, I couldn't talk, You fed me pills to slow my mind, I took your life 'fore you took mine. Answer #2 - You were, oh, so kind to me, Filled my heart with joy and glee, In the end, it was for naught, "Why, oh, why?", you ask.為什麼不呢? |
六、 | I waited long, I bid my time, I waited to commit my crime, The man appeared, he saw me not, A bloody end is what he got. | Answer #1 - In truth, he was less man than beast, And on my flesh and soul he'd feast, My will to live he'd try to break, There is so much a man can take. Answer #2 - In truth, I did not hesitate, As my blade sealed the poor man's fate, He knew the rules, they are quite clear, Go against me, your end is near. |
For the passage(s) that has Answer #1 as their choice, that will be the one you want to choose as innocent or "justified". More than one passage may indicate innocence based on this, and you need to decide which one best describes self-defense or defense of another (such as a child).
When you've made your choice, go over to the corresponding noose and pull it down.
If you guessed correctly, you'll fall through the platform and land inside The Labyrinth . If you guessed wrong, you'll instead fall into a room with several monsters you'll need to run through and make your way back up to the Gallows and try again.
After successfully completing the Gallows Puzzle, ahead of you will be not one but two more massive holes to jump into, sending you to a depth clearly beyond reality. Afterward, you'll take a mineshaft elevator down to a floor with a Red Save Point . Use it and enter through the door ahead.
Follow the path through what resembles an apartment hallway, and you'll hear whispers behind the doors you pass. If you budge the doors, they'll hush in response. Keep going until you reach a section of the hallway decorated with newspaper clippings, including a bloodied one on the floor you can read about the murder of Thomas Orosco, Angela's father .
Suddenly, Angela's screams can be heard from behind the door ahead, alluding to a conflict with her father. Go inside, grab the Health Drink and Shotgun Shells from the kitchen area, then take a deep breath and go through the darker door on the left, where you'll see one of two more doors. The one in front of you is likely the bedroom of Angela's brother.
Go to the one on the left, where you'll find Angela cowering inside. Before James can figure out what's wrong, a much larger monster called the Abstract Daddy suddenly attacks and slams him through a wall. Take a deep breath and prepare for one of the most challenging and emotionally devastating fights in the game.
If it wasn't already obvious, Abstract Daddy is the disturbing manifestation of Angela's intense trauma from being sexually abused by her father as a child, and its physical form is meant to embody that. It makes it one of the most intense and consequential fights in the game.
The battle begins with Abstract Daddy confronting you in the hallway, and once again, keeping your distance from him is imperative. If he manages to charge and grab you, he can deal significant damage in each instance, so be sure to keep your health topped off.
You may initially think you're fighting him in tight quarters, but the "arena" has suddenly taken the form of a seemingly endless maze within Angela's home. This allows you to land hits on Abstract Daddy while constantly keeping your distance. Prioritize your Hunting Rifle and Shotgun for dealing damage, and time your shots well because he has an insane amount of health.
At certain junctions when you've dealt enough damage, Abstract Daddy will disappear briefly, allowing you time to recover and reload your weapons . Make sure to explore everywhere you can for extra ammo and health. As you travel through the maze, you'll see Angela fleeing in terror herself, and occasionally a scratchy recording of her father will play, further inferring his verbal abuse.
The fight occurs over multiple phases, and at least three times you'll need to trigger the next one by finding a static TV and smashing it with your pipe. The further into the fight you go, the more the environment changes into something closer to the Otherworld, and the walls turn...well, "fleshy".
Eventually, you'll arrive at the final phase of the fight in a wide-open area. By this point, you've likely exhausted most of your ammo if not your health stores as well, so make use of the items spread around the room. Keep dealing damage, and Abstract Daddy's attacks will gradually slow down and become easier to dodge. Soon enough, he'll go down and a cutscene will follow.
Angela approaches in rage and slams a TV on top of the Abstract Daddy, killing it. The environment has also returned to the way it was before the fight began. James tries to console Angela though to little effect, and the two argue over his possessiveness of Mary and how he treated her while she was sick.
Soon enough, Angela will retreat and now you're free to explore the rest of the Labyrinth.
After you move on from "Angela's apartment", you'll soon find yourself in a strange, maze-like area, and in front of you a barrier made of what looks like monsters from Silent Hill. If you try to cross through it, James will feel nauseous and back off, so you need to find a way to remove it. James will call it the "Strange Wall" on your map.
For now, head right and use the Red Save Point along the way. Go all the way across (the door to your right is locked) and down the stairwell and through the door ahead. On the other side is something, or rather someone, that James definitely didn't expect to see.
Maria is "alive" and well, sitting in a cell, and chides James for seeming to think she had been killed by Pyramid Head "in that long hallway". She laughs and muses about how he was "always so forgetful". She eerily sounds like Mary, which James notices and mentions. However, she rebuffs that she's not "his Mary", and insists that she's all he needs since she's "real".
Grappling with the situation, James starts to walk away and says with some hesitation that he'll find a way to get her out of the cell.
Head back up the stairs to the path you walked before, and now you'll find the Rotating Cube Puzzle contraption in the center of it, along with what looks like an entire building in the chasm next to you. The rotating cube features different faces on each side, along with different symbols.
Depending on how you turn it, the building in front of you will rotate as well and reveal new paths and three other main areas for you to explore. Those areas include: the Rotten Area, the Desolate Area , and the Ruined Area .
This puzzle serves as the focal point of the Labyrinth, and your goal here is to use it to access each of those different areas one by one. For easy reference, here are the symbols required for each area:
象徵 | Area Unlocked |
---|---|
Upward-facing triangle with a cross underneath | Rotten Area |
Infinity symbol with a vertical line above crossed through twice | Desolate Area |
Downward-facing triangle with a cross underneath | Ruined Area |
None (side axis of the cube) | 選修的; Find the "Your best buddy!"奇怪的照片 inside the cube itself. |
So for now, you'll want to start with accessing the Rotten Area . Turn the cube in the proper direction, then go into the building and take the stairs that lead up to the path on the left side. Go down the hallway and at the end there will be three doors, for each of the three areas. Go through the Green Door on your left to enter the Rotten Area.
You'll start in a hallway completely covered in bugs, so move through carefully and watch out for where the floors switch to metal grates, as Mandarins will be lurking beneath. Remember that all of your maps for the Labyrinth are hand-drawn, so you have to learn the area as you go.
After that first metal grate path, turn left and find some Handgun Ammo on a dresser (which you're probably starved for after Abstract Daddy) at a dead end. Backtrack to the main hallway and continue on until you see a door ahead. Go through it and you'll enter a room with a Suspended Cage high up, three other different doors, and a Red Save Point .
To bring down the Suspended Cage you'll need something to cut its tether, so for now head through the door to your left.
Go down the hall, grab Rifle Ammo from a small cabinet on your right, and continue straight to the open door at the end. Be extra careful here as not only are there bugs everywhere, but the floor of the entire main hallway area is metal grating, so Mandarins will be patrolling.
Keep your distance from them (these seem to be invincible so don't waste your ammo) and make your way down the hall until you reach the second left. Take it and follow the next hallway until you find another door. Inside the floor will be normal, so you get a breather. Deal with a couple of Mannequins lurking there and claim a Syringe and Handgun Ammo .
Take the pushcart in the room over to the high crawlspace near the door, and climb up and through to the next room over. Inside you'll notice the fridge in the kitchen shaking nonstop. Approach it and through all the lovely muck that pours out from it, James will find a small can of Lighter Gas . Grab the Handgun Ammo and Health Drink nearby as well.
Carefully make your way back out into the main hallway and bum rush your way back to the Suspended Cage Room.
Now take the door to the south and sprint across the grated hallway all the way south until you can leapfrog over a box and find a set of double doors ahead of you. Go through them and grab a Health Drink on your way through the next door ahead. Watch out for a Mannequin in the dark and grab Shotgun Shells from a small cabinet.
In the next room you'll find a bed that's been brutally split in half (could venture a guess who did that) and on the wall behind it a hole oozing blood. James knows the deal by now, so go over and interact with it until you pull out the Lighter Wick .
Now, before you go back to the Suspended Cage room, exit through the door beyond the bedroom, and run down the hallway until you can turn right and follow the path to another door. Go through and inside is just one huge room with a desk right in the center. Deal with the Bubble Nurse patrolling it and then check the drawer to claim the Iron Key .
Now make your way back to the Suspended Cage Room and go back through the first door you went through where you found a locked door requiring a key. Use the Iron Key to unlock it and you'll find a bathroom inside. Interact with the nearby bathtub and James will quickly learn that the liquid bubbling inside it is too acidic for him to touch. This means you need to drain it somehow.
Go through the nearby gap in the wall and follow the narrow hallway all the way down until you reach a bug-filled room with a red crank. Turn it until the pipes burst and the tub breaks open, draining all of the bad stuff out so you can reach your prize. Return to it to claim the Broken Lighter .
Return to the Suspended Cage room and combine the Broken Lighter with the Lighter Gas and the Lighter Wick to make an actual Lighter . Use it on the tether holding up the cage and soon the entire thing will fall and break through the floor, leaving a large hole behind, perfect for you to jump through. Use the nearby Red Save Point and then do just that.
This brings you back to the Labyrinth Center with the Rotating Cube Puzzle, and now it's time to move on to the next area. Turn the cube to the appropriate direction (as seen in the table above) to unlock the Desolate Area next. Run through the building and back up to the left-side path, and this time take the door straight ahead.
Upon entering the Desolate Area , use the nearby Red Save Point and make note of the locked door to your right, and the ladder to your left. Continue straight ahead and find the second door on your right and go through it. There will be a wall crack by a closet for you to take to the room adjacent, where you'll find some Rifle Ammo , Shotgun Ammo , and a Mannequin hiding behind a bookshelf.
Backtrack to the small bedroom where you find a Health Drink and Ladder II . Go down it to reach the Flooded Level , and follow the path until you find a hole you can peek through to see a key (which you will need).
Keep going and you'll see that the door to that room is locked. Make your way south until you find Ladder I and climb up, where ahead of you will be the Handcuffed Gate (seen above). You'll need a certain key you already saw to unlock it, but for now, go through the door to your left.
Follow the hallway until you can make two rights to find another ladder that will take you back down to a cave area. Follow it until it brings you to the room where you spotted the key. Pick up the Small Key and head back to Ladder I to use it on the Handcuffed Gate . Now you can access the rest of the Desolate Area.
Follow the corridor to the next room and look for a pushcart you can use to reach a high crawlspace. Climb up and through and continue until you find Ladder IV to take back down to the Flooded Level . Another crawlspace ahead will bring you to a Wire Barrier that prohibits you from going forward. You'll need something to help get rid of those wires.
Go through the next hallway on the right, full of bugs of course, and suddenly Pyramid Head will appear and start giving chase. This is not a boss fight, you're simply in his domain now and need to avoid him at all costs while completing your objectives.
Go up Ladder V and follow the long hallway up until you can turn left, but quickly go right for some Handgun Ammo in a dresser at the dead end. Backtrack and go left through the wide open door to the room where you can remove a set of Wirecutters from a broken fuse box.
As tempting as it might be, do NOT take the south corridor past the fuse box as that will bring you back to the tunnel with the crawlspace that caved in after passing through, meaning you'll have to backtrack much further around the map.
Instead, go back down Ladder V to the area where Pyramid Head was, but he'll no longer be there. Instead, you'll have to deal with Mandarins and other monsters in your way.
For some extra items and a Strange Photo you can make your way to and up the ladder you initially passed while evading Pyramid Head. Otherwise, head back to the tunnel with the barrier of Wires and use the Wirecutters to get through. Go down the next ladder ahead, and grab a nearby Health Drink before dropping down another hole that brings you back to the Rotating Cube Puzzle once more.
Be sure to use the Red Save Point nearby to save all your recent progress. Now it's time to turn the cube in the appropriate direction for the Ruined Area . Remember, the symbol is an upside-down triangle with a cross underneath . Cross through the building and up the path to where you can now take the red door to the right.
The Ruined Area of the Labyrinth is quite different from the other areas in that it's essentially a monster gauntlet. You'll enter different areas where you need to defeat various monsters to progress forward. Make sure to gather all of the ammo and health items in the areas first, then go interact with the red door at the back for the alarm to go off and the monsters to come alive .
In the first two areas, it'll be mostly regular monsters such as Lying Figures, Mannequins, and Bubble Nurses. The third area will be full of bugs and you'll need to kill Mandarins crawling beneath the floors. The Shotgun and Hunting Rifle are best for those.
At the end of it all, you'll get a gracious Red Save Point , which we recommend because soon after you'll run into Pyramid Head yet again. He'll give chase and you need to run in the other direction until you reach a familiar-looking barrier made of monsters. This time, however, you're able to get through before Pyramid Head catches you. Continue on into the next room, where you'll find Maria at last, but it seems it's too late once again.
James finds himself overcome with grief at the sight of Maria clearly dead and murdered (likely by the same culprit), and him unable to help her in time. Likely a similar grief to the loss of Mary, he whispers her name and leaves, powerless to do anything else.
Once you leave the room, head up the stairs to where the Rotating Cube Puzzle normally is, but now it's been brutally destroyed, and among the rubble is the Great Knife , Pyramid Head's main weapon.
Interact with the Great Knife and James will pry it loose, allowing you to wield it, sort of. Drag it left toward the Strange Barrier and you'll now be able to pass through it. Drag the Great Knife all the way until you're completely through the barrier with a ladder ahead of you. You can now drop it and continue on (sorry, you can't keep it in your inventory this time).
After climbing the ladder, follow the hallway until you can climb back down another ladder, which leads you to a small cemetery area. You can salvage some Shotgun Shells and a Health Drink here. Among the gravestones you'll find three that are of particular importance: Angela Orosco, Eddie Dombrowski, and James Sunderland.
To progress onward, you'll need to jump down into the hole that is your grave. When you're ready, take the plunge to the deepest reaches of the abyss, where your final adversary of the Labyrinth will be waiting. Follow the long hallway ahead of you, and at the end will be a freezer door soaked in blood. Go through it, and Eddie will be on the other side.
Clearly having lost himself, Eddie claims the corpse in front of him has been following him the whole time, laughing and insulting him. He then accuses James of doing the same, and that Silent Hill called them both because they're "not like other people". Determined to punish James the same way, he coerces him to the meat freezer for a fight.
Grab the Health Drinks on both sides of the room, make sure your guns are reloaded, and then follow Eddie through the same door.
Make your way into the freezer and Eddie will officially engage you in a fight, and you'll want to avoid getting shot by him as much as possible because even just one shot from his gun hurts a lot .
Use the hanging sacks of meat for cover as Eddie circles around for sneak attacks. Do your best to keep him in your sights, or at least a sense of where he is, at all times. There will be some extra Shotgun Shells scattered around the walls of the room.
Shoot him enough times and he'll shoot a gas pipe that fills the room with fog, making it harder to spot where he is. Do your best to keep your back to a wall while waiting for him to approach. After a few more shots, the conveyors of meat will start to rotate, and you'll need to be wary of being caught in the open.
Be extra vigilant as Eddie will get more aggressive now with more gunshots and will attempt to sneak behind you for a pistol whip. Keep damaging him as much as possible and soon he'll succumb to his wounds and collapse, dead.
There's nothing left to do, so find the black double doors and open them to find your way out. Go through one more door, and you'll find yourself somehow back outside at the edge of Toluca Lake.
With all that James has experienced so far, it's now time to go to the one other "special place" Mary could be, which is the Lakeview Hotel . To get there though, you'll need to get across Toluca Lake, meaning you'll need a boat of some kind. Walk down the pier after using the Red Save Point and a small rowboat will be waiting for you.
After James climbs in and starts rowing, you'll soon need to take over yourself. You can control both oars separately (to turn if you veer off-course) with the appropriate controls or together at the same time to row straight.
Your goal is to follow the light in the distance, which is coming from Lakeview Hotel. As you get closer, the light will grow bigger and brighter, so follow it until James reaches the pier in front of the hotel.
After another brief cutscene, you'll find yourself at the Lakeview pier. Go immediately to your right where you should spot the Lakeview Hotel Garden Map posted on a wall. Take it to get a look at where you are, which is the massive front entrance to the hotel.
For now, head up the central stairs and north in the direction of the garden area. Go up the next set of stairs and head left to find some Handgun Ammo in a gazebo. Now run to the far right side and on a small bench will be the Rotten Apple . Take it and make your way up the east side of the garden. Inside the Fish Fountain, you'll find a Glimpse of the Past in the form of a broken music box.
There's nothing else of note outside for now, so head to the hotel's entrance where you'll hear a piano being played inside.
Go through the double doors and head right to collect the Lakeview Hotel 1F-3F Map , which also shows a map for the Venus Tears Bar in the Basement. Now, circle around to the front of the lobby, where you'll see a large and ornate Music Box (seen above) that requires a special key to open it.
Backtrack a bit and go inside the Check-In Room on the right to find a Red Save Point , a keyring that contains both the Room 312 Key and the Ornamental Key , and the Receptionist Memo that mentions the videotape James and Mary left now being kept in the Employee Section of the first floor .
Go check out the far right side of the lobby for some Handgun Ammo and head into Cafe Toluca . Grab a Health Drink from one of the tables, then go behind the bar to find the Room 102 Key at the far end. Go around the corner to find a breakable spot in the wall, letting you through to the Lost and Found Room. There you'll find more Handgun Ammo and the Lost and Found Note .
Go back to the Music Box machine and use the Ornamental Key to open it. Inside you'll see that three figurines are required to play the music reels. For now, head down the left side of the lobby and through the open door on the left, where the piano tunes are coming from.
While looking around in the Lake Shore Restaurant , James gets startled by Laura hiding near the piano. The two of them talk about Mary and how they both want to find her for very similar reasons. In a letter from Mary addressed to Laura, it's revealed that Mary cared deeply for her and even hinted at adoption, if things had been different and she wasn't sick.
After James reads the letter which ends with Mary wishing Laura a happy eighth birthday, he asks her how old she is. Laura reveals that she turned eight "last week". That would mean that James' timeline of events has completely crumbled, as Mary didn't die three years ago after all, or even last year. If that letter is real, then Mary died only days ago.
Before James realizes that, however, Laura says that there was a second letter for James. She hands the envelope to him, but somehow it's empty. For now, she runs off to look for it.
After leaving the Restaurant, follow Laura to the hotel rooms on the east side of the floor . As soon as you go through the parlor doors, however, you'll see that monsters are dwelling in the halls. Deal with the ones in your way and check the small cabinet outside Room 101 for some Handgun Ammo . There's nothing of note in that room, so go to Room 102 .
Use the key to get in, and inside you'll find a nice trove of useful items, including a Syringe , Health Drink , Shotgun Ammo , and Rifle Ammo .
Leave the room, and right across from the door, there's a crawlspace that leads into Room 103 . Slip through and grab the Health Drink from the bedside table before heading out to the patio. To the right, you'll notice that you can go all the way across to the other side. Every other room along the way is locked from the patio side, except for Room 106 at the very end.
Go inside and check the bedside table for some Handgun Ammo , then go out into the hallway. A couple of Mannequins will ambush you in the dark, so take care of them first. Go check Room 104 , the only other accessible room on that side for the "aftermath..." Strange Photo and some Rifle Ammo .
Room 107 at the far south end requires a key to get in, so for now check the Utility Room nearby. Inside there's some Handgun Ammo and the Sunrise Wing Key , which unlocks an area of the second floor. Afterward, go unlock the door nearby that leads back to the front entrance area, if you want.
For now, make your way back to the lobby and up to the hotel's second floor.
Upon reaching the second floor, you'll notice that the west half of the floor is locked off. So for now, go to the east side, which happens to be the Sunrise Wing where you can use the key you just got. Head inside and watch out for more lovely spider Mannequins crawling the walls and ceilings.
Before you investigate the Reading Room, duck into the Cloakroom on your left, which gives you access to the Hall room next door. Go in there and grab the Room 202 Key from a couch on the left side, then deal with a couple of Mannequins to get to the back of the room where you'll find the Ripe Apple (yum).
The patio is accessible and leads to the west side of the floor, but hold off on that for now.
Now head into the Reading Room on your right, which James has marked on the map. Inside will be a Red Save Point along with four books you can pick up, including:
You'll need to place these books in the correct spots on the nearby bookshelf with a bronze emblem marked with two spears. Notice that the spine of each book has a different gold symbol, including an Eagle, Angel, Lion, and a Bull .
Next, look at the huge painting on the opposite wall, and you'll notice that it contains all of the aforementioned symbols as painted subjects. Two are in the background while the other two are in the foreground . Based on that, the books need to go on the shelf in the following order:
書 | 地點 |
---|---|
The One Who Soared (Eagle) | Top Right Slot |
Revelations: A New Understanding (Angel) | Top Left Slot |
Stalwart to the End (Bull) | Bottom Left Slot |
Pride Before the Fall (Lion) | Bottom Right Slot |
Once done, the bookshelf will slide back to reveal a secret room that also connects to Room 205. Go inside where you'll find a series of Photos (#1-3) in the room along with a Briefcase that requires a letter-based combination to open.
Normally, to figure out the code you would need to replace the broken light bulb in the nearby Vanity Mirror with a new one. To do that you need to find the Paint Can (Room 318), the Can Opener (fallen book in Lake Shore Restaurant), and the new Lightbulb (locked left side of Garden area; use Boltcutters to access).
However, if you'd rather save time, the correct combination (Standard Difficulty) is "DEED DONE" . So input "DEED" on the left combination lock and "DONE" on the right one. Inside the Briefcase will be the Employee Elevator Key .
Up top, only Room 209 is accessible but has nothing valuable (only a Mannequin to jumpscare you). Head south and into Room 206 , where you can use a crawlspace to enter 207 and claim some Rifle Ammo . Double back out to the hall and Room 204 will have a Health Drink and Handgun Ammo for the taking.
Finally, go to Room 202 and use the key you got to enter. Inside you'll find an ominous room with a small table and a platter on top of it. On the wall behind it is a broken mirror with words inside written in blood. "Mirror, Mirror, on the wall, Who's the sweetest of them all, Peel away the shiny skin, See the rotting flesh within."
On the floor beneath the mirror are five broken shards . A sixth one can be found in the bedroom on the opposite side; grab it before you start the puzzle. When ready, you first need to place either the Ripe Apple or Rotten Apple on the platter. For the sake of completing the puzzle, your choice doesn't matter.
Next, you'll be required to place each of the broken shards on the floor back into the mirror in the correct spots . The last one will be the one you took from the bedroom.
Once done, the mirror will reform and you'll then want to head to Room 201 next door to claim your reward, the Snow White Figurine .
Now make your way back through all of the spider Mannequins to the Cloakroom , and cut through the Hall room to the extended patio outside. Use it to reach the Nurse's Office on the left side of the floor, where you'll find a Bubble Nurse and a medical record sitting on a desk with the initials "MSS". Mary's perhaps?
Go out to the hallway and unlock the double doors to your left to make the Sunset Wing on the west side accessible. Go straight and around the corner to get some Shotgun Shells from a drawer. Bypass the Employee Elevator Room for now (for a specific reason) and explore the rest of the rooms on the floor first.
Note that the third floor is accessible from this side . Grab some Shotgun Shells from the drawer near Room 214. Go straight up the hall to the window at the far north end, where a Mannequin will be hiding and some Rifle Ammo on a table. Double back and turn right to find more Rifle Ammo at the end of that hall.
Inside Room 212 you'll find another Glimpse of the Past in an open briefcase. Leave and now head up to the third floor.
Go up the stairs to the third floor and first head into the Conference Room in front of you. Go across the room and pick up the Cleaning Staff Note With Room 107 Key off the fireplace. Now interact with the fireplace itself, and you'll notice one of the Music Box Figurines is stuck inside it . You'll need something to unlock the fireplace first.
For now, run back out into the hallway, and you'll notice double doors locked by an iron gate. If you approach it, Mary's voice will suddenly shout for James, surprising him. You'll need a key to access that part of the floor, however. For now, go check the Utility Room around the corner, where you'll find Handgun Ammo , Shotgun Ammo , and a set of Boltcutters (used to unlock the outside Garden's left side).
Double back around the hallway to where you see a bright red 'Exit' sign. This will take you outside and down a stairwell (grab the ammo from the table on the way down) to the second floor, into the southeast corner you couldn't access before.
First go into Room 215 , where you'll find a breakable wall that will take you to 214 . Unlock the door in there, and you now have a handy shortcut to the other side of the Sunset Wing.
Now double back to Room 217 , a room full of bird cages where the patio doors will blow open, making another path for you. Grab the ammo from the suitcase on the bed and go look outside, where you'll see another red book lying on the glass ceiling across the way. Use your Handgun to shoot the cracked glass plate underneath it, so it falls into the Lake Shore Restaurant below.
Use your new shortcut and head all the way back down to the first floor and to the restaurant, where the book will be lying on top of a box. Interact with it, and it will open to reveal the Can Opener (for the Paint Can, if you're uncovering the briefcase code yourself). Take it and then head to Room 107 , now that you have the key for it.
Unlock it and go inside. First, pick up the Cleaning Staff Note #3 from the nearby table, then a Health Drink from the bathroom, and then head outside to the patio area.
Turns out that this leads to the east side of the Garden area that you couldn't access initially. Grab Shotgun Shells from the table near the doors then start exploring the area. Deal with the monsters patrolling the grounds and make your way to the gazebo in the back corner. Inspect the overturned cleaning bucket and you'll get the Fireplace Key .
Now you can head back up to the third floor to put that key to good use.
Make your way back up to the third floor of the hotel (notice that some walls and windows are starting to wither) and go into the Conference Room . Run over to the fireplace and use the Fireplace Key to unlock it and retrieve the Cinderella Figurine .
A cutscene follows that shows a huge Mandarin enemy burst through the side of the room and attack James. While it may look like it at first, this isn't a boss fight. Just unload some Shotgun Shells (or whatever you have) into it until it dies.
Go into the side room the monster came from and grab a Health Drink and ammo from the phone table, then turn your attention to the shelf ahead. Push it out of the way to reveal a breakable wall. Bust through it to get into Room 317 . The wall behind you will collapse, so the only way forward is outside.
Hop across the low fence to the patio of Room 318 and go inside to see what looks like a catastrophic mess of blood on every surface, but it turns out to be red paint. There's an unopened Paint Can for you to claim, and you can combine it with the Can Opener to open it. You just need a Lightbulb to dip in the paint itself, which is at the fish statue in the Garden area.
You can take all those items back to Room 205 behind the Reading Room and use them on the Vanity Mirror to reveal the aforementioned code.
Once you've taken care of everything mentioned up to this point, it's now time to head back to the Employee Elevator Room on the second floor. If you attempt to go into the elevator immediately, you'll notice a loud alarm go off, meaning there's too much weight present.
In other words, you're going to need to offload everything you're carrying. Your weapons, your healing items, your flashlight, your key items, everything.
Use the Red Save Point inside, and then interact with the nearby cabinet. Inside, you'll see containers for each type of item you're carrying. Start dumping everything you have into them, however, you're oddly allowed to keep your photo of Mary , her letter (which if you look is now strangely blank), her handkerchief, and Angela's Knife .
Now you can enter the elevator and take it to the first floor , the only place you can go. Be forewarned, there are Mandarins patrolling these areas, and you will need to do your best to sneak around and avoid them since you have no means of killing them. If you walk quietly and keep your distance, they won't detect you.
Jump into the Break Room across the hall in front of you first, and grab the map for the Employee Section of the hotel(since you had to leave your other map behind). Now go to the Break Room Safe on the other side of the room.
The safe requires a keypad code to unlock it, and normally to figure it out you would need to solve the Gem Box Puzzle located in the Manager's Office and find all of the gems around the floor to do so.
However, since this area is especially dangerous, we have the code for you to help save both time and your health. The correct code for the Break Room Safe is 7414. Inside you'll find the Video Tape and Basement Key , which will allow you to go to the Basement level of the Employee Section.
Tiptoe past the Mandarins and unlock the door to the stairwell that will take you down there.
Upon reaching the Basement level, check your map and carefully make your way south to the Maintenance Room first, avoiding the one patrolling Mandarin as you go. Once there, pick up the blue Pump Valve sitting on a table.
Exit the room via the gap in the wall to save yourself time on the Mandarin's patrol route (we recommend tailing it and then shortcutting up the middle once it's passed back around) and now head for the Liquor Storage Room .
Go inside, slide through another gap in the wall on the left side (wait for the Mandarin to pass before you do), and use the Pump Valve to cut off pressure from a nearby steam valve that's blocking access to the Boiler Room . Once done, go into the Boiler Room and grab the Venus Tears Bar Key hanging on a pipe by the boiler.
Leave the room and grab your Pump Valve because you'll need it one more time. Use the key to unlock the door to your left to the Venus Tears Bar Kitchen and go in. There will be one more spewing steam pipe that you need to depressurize, so use the Pump Valve nearby to do so.
Go through the next door to the bar itself, where you'll find a broken jukebox underneath a shattered aquarium that's flooded the room. Grab the "Better leave..." Strange Photo behind the bar, then go over and pick up the Little Mermaid Figurine off the floor, then use the Red Save Point nearby.
Leave the Venus Tears Bar through the front entrance and now make your way back up to the second floor to quickly reclaim your items from the Employee Elevator Room. Once that's done, head back down to the first floor where the Music Box is, now that you have everything you need.
Approach the Music Box and look inside to place the three figurines you've collected in their respective spots. Your goal is to send those figurines along the correct track etched into the discs to their correct doors.
To do that, you need to rotate the discs inside the machine until they form the correct paths to the correct doors. The solution for all three figurines is:
Once you've aligned the tracks, press the button at the bottom right and the machine will prepare the sequence. However, there's one more step to complete.
You can now view the poems for the respective princesses on the facade of the machine, and there is a key above each passage (seen below). Your goal here is to turn each key the correct number of times, according to the numbers mentioned in each passage.
For Snow White, turn her key seven times. For Little Mermaid, turn her key five times. Finally, for Cinderella, turn her key one time.
Once you do, a familiar tune will play for James and he'll receive the 3F Corridor Key . This will unlock the gated hallway on the third floor, where you heard Mary's voice.
It's now time to face the music, literally?
Go all the way up to the third floor and use the 3F Corridor Key on the gate. Go down the hall to the last room on the right and use the Room 312 Key to enter.
As you'll recall, this is the room where James and Mary stayed during their last visit to Silent Hill. Despite his assumption, Mary doesn't seem to be here either, but there's a TV with a VCR for your use. Go over and put the Video Tape you got from the Basement inside the VCR.
During the cutscene, the tape begins with the final moments of their visit to the town, and Mary asking James to bring them back one day. At one point she coughs, and the tape devolves into a mess of static and unstable images. However, among them a sequence plays of James approaching Mary in her bed and suddenly suffocating her with a pillow, revealing that he actually killed her.
James sits in silence, at last faced with the actual truth that he's subconsciously denied this entire time, to the point of believing Mary was dead for three years yet actually still alive (in fact it was only days, thanks to Laura's information).
After an emotional scene with Laura, the room transforms, though not into the usual version of the Otherworld. Instead, everything in the room is burnt and drenched in water, as if in the aftermath of a fire. Mary's voice suddenly calls out to James on his radio.
Once you have control, leave the room.
With the truth now known, the rest of the hotel appears to also be burnt, soaked, and falling apart. Go into Room 314 and grab Handgun Ammo from the bedside table, then go into the bathroom and through the wall gap to the hallway. There's more Handgun Ammo inside a table drawer to your right.
Also, be aware that there are NO monsters in Lakeview's Otherworld, so you can travel freely without having to worry.
The only way forward is south down the hall, so head that way and duck through the debris. You'll notice there's a high crawlspace to your left as you pass. Go down the hall and to the left where there's a pushcart for you to use. Crawl into the room ahead first where there's an ominous message scratched on the wall and a Syringe on a table.
Take the pushcart down the hall to the crawlspace, but it quickly collapses through the floor, ruining that plan. Instead, jump down the hole that's been made, bringing you to the second floor. Go down the hall and grab a Health Drink from Room 207 before going into the nearby Restroom .
Use it to cross over into the Reading Room , and you'll find a Glimpse of the Past (seen above) sitting on a nearby couch. Use the Red Save Point then leave the room through the double doors. Go across to the Cloakroom and into the Hall. In the back left corner, you'll see the lit Elevator through a hole in the wall, which you need to get to.
To do that, go to the right side of the Hall and look up to spot a crawlspace. Use the shelf under it to climb through to the Nurse's Office . Make your way around through the office, listen to an ominous tape recording on the table if you wish, and then continue through the wall crack to the hallway. Follow it all the way to the Elevator and take it down to the Basement .
Once you exit the elevator, make your way through the flood to the Venus Tears Bar . Use the Red Save Point behind the bar and then head through the kitchen area and then to Liquor Storage . Grab the Rifle Ammo that's in there and then use the high crawlspace in the wall beside the locked door to get out.
Ahead of you will be a door that's glowing strangely bright from the other side. Head over and go inside, where a cutscene will play with Angela standing on a fiery stairwell.
This serves as Angela's final farewell as she goes up the stairs, her fate unknown but hinted. James leaves to continue on.
Make your way through the rest of the Basement, where you'll notice there are now some monsters but they will not attack James . They're entirely passive, so just leave them be and save your ammo . Go into the Manager's Office, cross into the TV Room, and follow a hall that leads off the map.
Continue until you come across a set of nine Red Save Points . The game obviously insists that you save here, so do so. With that, take a deep breath and go through the double doors ahead.
Inside is a seemingly dark and empty room, but suddenly Mary...or rather, Maria's voice yells for James. Once again she's "alive" but held captive now by two Pyramid Heads. Despite James' pleas, they proceed to stab Maria dead once again, and he yells in frustration.
He finally makes his confession of needing Maria, an alluring shadow of his deceased wife, to soothe his pain and at the same time punish him for what he's done. That punishment has clearly been dealt, and James declares, "I don't need you anymore", likely referring to both Maria and Pyramid Head.
With that, they both approach James with spears in hand, ready to test that declaration.
As soon as James says, "I'm ready", the battle begins. Both Pyramid Heads will quickly advance toward you with their spears, and your goal here is to deal as much damage as possible to both of them. You'll need every bullet you've got, and if you need more, there are plenty of ammo boxes and Health Drinks scattered around the room .
Starting with the Hunting Rifle is optimal, as it has the best range with the most damage dealt. After that, you can interchange between the Handgun and Shotgun as needed. Keep your distance as they'll both attempt various lunge and stabbing attacks with their spears. Kite them around the room while unloading as many shots as possible, and eventually, a cutscene will trigger.
Both Pyramid Heads will go to the center of the room and ceremoniously impale themselves with their own spears. Their judgment has been made, so their presence is no longer needed.
Approach them and take the Scarlet Egg and Rust-colored Egg from their hands. Use these to unlock the doors that lead out.
You'll arrive back outside on a metal walkway, where there are several more ammo cartridges to pick up, along with a Syringe and the "SHAPE FORCES THE MIND" Strange Photo at the back right corner.
Reload all your weapons, top off your health, and head all the way up the stairs until you reach the top of the building. From here, a cutscene with Mary will play that's influenced by your decisions up to that point in the game. How you treated Maria, whether you looked at certain items often, whether you kept your health high or low, etc. They will all affect the subsequent ending as well.
Once Mary (or Maria) succumbs to her turmoil and transforms into a monstrous version of herself, you'll be forced to fight her to ultimately bring peace or at least some sort of finality.
Like the Flesh Lips boss much earlier in the game, she'll be encased in a floating cage, and you'll need to keep your distance and deal damage, preferably with either your Hunting Rifle or Handgun . She also uses flocks of moths to chase and deal ranged damage to James, while also using a tentacle appendage to deal brutal stabbing attacks.
Once you deal enough damage, the cage surrounding Mary will morph into something akin to a spider, also similar to Flesh Lips' second form. She'll force James down into a dark passage area right underneath the metal platform, and you'll need to do damage whenever she appears from above.
The final phase of the fight will collapse the entire area, and you'll need to keep shooting while dodging her charge and swing attacks with her metal "legs". Her attacks hit hard, so be sure to stay topped off as much as possible. This is the final boss of the game, so make use of everything you have.
Eventually, her cage will collapse, leaving her unable to move and mumbling James' name. Go over and shoot one last time to end the fight.
Afterward, your designated ending will play out, again depending on your actions up to now.恭喜!
Below we've listed all 43 unlockable achievements/trophies in Silent Hill 2 Remake, including 31 hidden ones. Unlocking all of them will require multiple playthroughs.
Achievement/Trophy | 如何解鎖 |
---|---|
你讓我快樂 | Collect all other trophies/achievements 在遊戲中。 |
現在沒有回頭路 | Try to leave Silent Hill in the Observation area. (Walk down the opposite direction on the road at the start of the game until James turns back.) |
享受您的住宿 | 到達寂靜嶺。 |
漂亮又舒適 | 到達伍德賽德公寓。 |
我們不要聚會! | Shoot all the balloons in Wood Side Apartments. (Shoot all balloons in the "Welcome Home" apartment; recommend saving before doing so to recover the bullets used.) |
超凡脫俗 | 第一次進入異世界。 |
透過 | Made your way out of Blue Creek Apartments. |
不可思議 | 認識瑪麗亞。 |
一切似乎都井然有序 | 揭開106號房間的秘密。 |
剩菜 | Find the pizza in Pete's Bowl-O-Rama |
錄取 | 到達布魯克海文醫院。 |
惡夢燃料 | 擊敗肉唇。 |
Alone Again. | Survive the Chase in Brookhaven Hospital. |
進入深淵 | 到達長樓梯的盡頭。 |
不可饒恕 | 擊敗抽象爸爸。 |
內殿 | Find His Room. (When Pyramid Head first chases you in the Desolate Area of the Labyrinth, run left past a ladder and through double doors to find his lair. Quickly exit after to avoid getting caught by him.) |
一個人 | 殺了艾迪。 |
希望之光 | 到達湖景酒店。 |
托盧卡湖之災 | 花 10 分鐘遊覽托盧卡湖。 |
真正特別 | 過時的 |
It's Bread. | 與麵包互動。 |
過時的 | 毀掉你不需要的東西。 |
That Part of Me. | 打敗她。 |
伐木工人 | 找到電鋸。 |
無情 | 用踐踏攻擊消滅 50 名敵人。 |
沒什麼大不了的 | 使用遠程武器殺死 75 名敵人。 |
鈍力創傷 | 使用近戰武器殺死 75 名敵人。 |
You Never Know... | 試著打開鎖著的門 50 次。 |
破碎 | 摧毀 50 個窗戶。 |
締造和平 | Reach the "Leave" ending |
惡性循環 | Reach the "Maria" ending |
唯一的出路 | Reach the "In Water" ending |
甚至反抗死亡 | Reach the "Rebirth" ending |
最優秀的博伊 | Reach the "Dog" ending |
錫紙帽 | Reach the "UFO" ending |
我看到了那個小鎮 | 完成任何難度的新遊戲加。 |
無線電靜默 | 不使用無線電完成遊戲。 |
James of All Trades | Kill at least one enemy with Wooden Plank, Steel Pipe, Handgun, Shotgun and Rifle in a single playthrough. |
未排列的碎片 | 在一次遊戲中收集所有奇怪的照片。 |
檔案管理員 | 在一次遊戲中收集所有備忘錄。 |
比霧還快 | Complete the game in under 10 hours. |
隨心所欲 | 在不使用遠程武器殺死敵人的情況下完成遊戲。 |
像 2001 年一樣舉辦派對 | 看全部經典結局(離開、瑪麗亞、水中、重生、狗)。 |
迴音 | 在一次遊戲中見證過去的一切。 |
There are a total of eight possible endings in Silent Hill 2 Remake, and each has its own requirements to be unlocked. Only three specific endings ("Leave", "Maria", and "In Water") can be obtained during your first playthrough, while the rest can be unlocked during New Game Plus.
This is the "Best" ending for Silent Hill 2 Remake, as the story ends with James leaving Silent Hill with Laura in tow, having received forgiveness from Mary and realizing that he's allowed to move on. He and Laura leave Silent Hill together, and it's assumed that James adopts her as his daughter, since Mary wasn't able to.
Requirements for this ending:
Getting this ending also unlocks the 'Making Peace' achievement .
This is the designated "Bad" ending, as James instead leaves Silent Hill with Maria, having chosen her over Mary. At one point, Maria lets out a coughing fit and James acts annoyed, telling her to do something about it. He's learned nothing from his journey and Maria is likely doomed to succumb to the same illness that took Mary, the cycle beginning all over again.
Requirements for this ending:
Getting this ending also unlocks the 'Vicious Circle' achievement .
Debatably another "bad" ending, this is absolutely the most tragic ending in Silent Hill 2 Remake. After everything, James finds himself unable to move on from Mary's death and confesses that he simply can't live without her in his life. James drives his car into the depths of Toluca Lake in an attempt to reunite with Mary in death.
Requirements for this ending:
Getting this ending also unlocks the 'Only Way Out' achievement .
In this ending, after obtaining all the necessary ritual items James takes Mary's body and rows out to the island in the middle of Toluca Lake, where an old church is located. While its history is shrouded in mystery, James is determined to revive Mary using a strange ritual there, and we never know if it actually works.
Requirements for this ending:
Getting this ending also unlocks the 'Defy Even Death' achievement .
This is one of the game's two comical endings, and probably its most infamous. It has James open a door at the Lakeview Hotel to reveal a Shiba Inu dog named Mira sitting at a big computer console, controlling everything that's happened in Silent Hill up to that point.
Requirements for this ending:
Getting this ending also unlocks the 'The Goodest Boi' achievement .
The second comical ending, presented as a silent film sequence, also takes place at the Lakeview Hotel and sees aliens actually visit James along with a hilarious cameo of a character from the original game.
Requirements for this ending:
Getting this ending also unlocks the 'Tinfoil Hat' achievement .
This is the first of two new endings added in Silent Hill 2 Remake, and it acts as a sort of expansion of the "In Water" ending. As James expresses that he simply can't live without Mary, in this version she appears next to him in the car, soothing him with her touch and voice.
James asks if she'll wait for him, and Mary insists that she's "always been waiting for him". The scene ends there, likely meaning that James chooses to live instead.
Requirements for this ending:
This is the second of two new endings added in Silent Hill 2 Remake, and it essentially presents the tape scene in the Lakeview Hotel much differently. Instead of the tape showing Mary's visible symptoms of illness and her death, James stays behind the camera in their hotel room and eventually puts it down as they continue packing. He promises to bring her back to Silent Hill, and the tape ends.
In the present, James is no longer sitting in the chair, seemingly gone. It alludes that because of the change in events on the tape, Mary was never sick and thus was never killed, meaning that the events of Silent Hill 2, at least for James, never happened.
Requirements for this ending:
Be sure to check out all of our latest gaming guides and news for the Silent Hill franchise here at Pro Game Guides, such as Silent Hill the Short Message walkthrough.