you are right, but multiple arrow towers are also available
Minimalist tower defense game, minimalist tower defense game is a tower defense game with simple and easy to play gameplay. In the game, players need to build defense towers to protect the base from enemy attacks. Enemies in the game will continue to invade, and players need to choose different towers for defense based on the characteristics of the invaders.
Strategy tower defense, casual survival
They...are coming...
Like the tide...
Now...
The minimalist tower defense game has simple and fresh graphics and excellent gameplay. Players can freely choose different scenes and defense towers to build, challenge levels, and become a tower defense master. If you like tower defense games, then the minimalist tower defense game is definitely a game not to be missed.
- minimalist style
- 30+ different defense towers such as arrow towers, gold mines, walls, cannons, etc.
- Tens of thousands of enemies in each level like a flood
you are right, but multiple arrow towers are also available
It seems that I have found it. Is it because the second one is not extremely difficult to pass?
The author said on station b that the version on TapTap is a demo version with only two chapters, while the version on steam is complete.
So how do you find the hidden arena?
Why can’t I access the update after updating to a new version? Every time he entered, he would wait for a while and then exit instantly.
It’s useless, my third chapter, where are you?
Now that I have collected all the badges in Chapters 1 and 2, why is Chapter 3 not unlocked?
Maybe it hasn’t been updated yet
It feels like you are complicating a simple problem. You only need to calculate the theoretical output efficiency based on the turret data. After actual combat, estimate the actual output efficiency and cost performance. Once you roughly know the combat effectiveness of each turret, you can just play around with it when you have money. For example, multiple arrow towers are better than small arrow towers, but they are less cost-effective and have a lower hit rate. If you want all the bullets to hit, you have to place them on the roadside, otherwise the output will be missed. For example, cannons are cost-effective and very powerful, but their penetration is high and it is difficult for bullets to hit all the targets. In contrast, continuous fire cannons are easy to hit all the way. If the terrain is good, use cannons. In this game, the turrets basically have a penny-for-a-point output. As long as the turret has a position to place and all the turret bullets hit, in fact, every turret is pretty much the same. This game emphasizes economic warfare and does not encourage players to plan turret placement.
This is the theory, but it is only 2 to 8 at present, and I have not encountered such a situation. In most cases, it is based on the daylight protection period that is updated every day.