The Red Alert Rise mobile game comes with free phone calls. Now we start the non-deleting activity, and you can play the game and get free phone calls! It highly restores the classic Red Alert characters, scenes and plots, plus a variety of innovative gameplay: sub-city, alliance, chassis, soldier meritorious systems and other systems, which will bring players a novel and unique feeling while being nostalgic.
The 2106 real-time war strategy Red Alert mobile game highly restores the classic Red Alert characters, scenes and plots. In 1946, the world war between the United States and the Soviet Union was about to break out. In the continuous flames of war, order was gone and there was only endless chaos and death. Einstein activated the time and space transmission device. How to write the ending?
It's all at your command! Gather your comrades who have fought together on the battlefield, return to this war-filled battlefield, and command your invincible army to defeat all enemies! Being invincible in a chaotic world is our only pursuit. Let us relive those iron-blooded days together!
Do you still remember the passion of ten years ago when you and your friends commanded the whole screen of tanks to attack each other and dozens of aircraft carriers to bomb each other in Red Alert? Red Alert Rising uses original battles and plots to recreate the large group battles of those years and take you back to relive the passion.
Red Alert Rising completely recreates the world view of Red Alert. Players can experience the original Red Alert plot in the battle world, and then participate in it or change the ending in their own way. Familiar military units from various countries will also be invincible under the command of players, as well as powerful super weapons, players will be able to Build and use them to dominate the course of combat.
While restoring Red Alert, Red Alert Rise adds an original sandbox map attack, allowing players to compete against others or computers in a world as vast as the real world. Players can freely conquer cities and territories in this huge world, develop their own power, and even capture famous cities.
The Rise of Red Alert restores the most important strategy of Red Alert. Combat effectiveness is not the key to victory or defeat, but the players' tactics and strategies. All arms and city defenses are mutually reinforcing and have their own characteristics and abilities. Only players who make reasonable use of their combination can be invincible in battle.
Excellent generals are the cornerstone of a strong army. In Red Alert Rise, players can recruit various heroes. Those heroes in the Red Alert world have various unique abilities and excellent army commanding skills, allowing players to Combine unique and powerful troops.
After Stalin's death, the Allies disarmed the Soviet Union, abolished MiG fighters and missile submarines, and supported Romanov as the new leader of the Soviet Union. On the surface, Romanov made good friends with the Allies, secretly rebuilt the Red Army, took over the Psychic Force and appointed Yu As Minister of Science, the Psychic Force developed the first generation of combat personnel and took full control of allied spies in the Soviet Union.
Unable to build MiG fighters, several new projects such as Kirov airships and Apocalypse tanks were replaced, and General Vladimir was appointed commander of the Red Army. With the formation of the World Socialist Alliance, the Mexican Revolution, and the Western economic crisis, the U.S. Dugan administration sat back and watched the establishment of a communist regime in Mexico.
NORAD reported to the Pentagon that several Soviet convoys suddenly turned around and headed towards the United States. General Carville received the report and immediately reported it to the President. President Dugan was on the phone with Moscow, and he and Prime Minister Romanov debated the invasion.
Although he was threatened with a comprehensive strategic nuclear strike, Romanov finally warned, "Mr. President, don't be too sure." So President Dugan ordered the attack, and the nuclear missiles were ready. Meanwhile in Moscow, Yuri orders his psychic troops into action.
Psychic radio waves interfered with communication with the launch commander, so most of the nuclear missiles exploded into a pile of scrap metal in the silo. The only thing General Cavell can do now is to summon the entire American army to resist the Soviet attack.
Allied Forces: Mainly composed of the United States, Britain, France, Germany, and South Korea. Featured buildings: control center, crack generator. Featured units: Prism Tank, Hercules Fighter. Features of the Allied camp: Buildings provide additional vision and offensive power bonuses. The troops have high mobility and are good at attacking, but most of the troops have weak defenses.
Soviet Union: Mainly composed of Soviet Russia, Libya, Iraq, and Cuba. Featured buildings: nuclear reactor, psychic beacon. Featured units: Apocalypse tanks, Kirov airships. Features of the Soviet camp: Buildings provide additional unit defense power bonuses and reduce super weapon cooldown time. The units have high defense and are good at defense, but most units have low mobility.
Yuri: Countries that became independent from the Soviet Union adopted a system of spiritual centralization, and the state machinery operated at high speed and efficiency. Featured buildings: Replication Center, Troop Recycler. Featured units: mind-controlled vehicles, laser UFOs. Features of Yuri's camp: low treatment costs for troops, low mortality of wounded soldiers, and high economic output