Don't Bite Your Tongue is a platform game that allows players to control a jumping character to reach the end by constantly jumping and avoiding obstacles and traps. In this kind of game, the difficulty of each level is different, and you need to be extra cautious in every step. If you fall, you have to start over, continue to challenge, and complete the test.
1. Emphasis on challenge, skills and reaction speed, we can experience it to our heart’s content;
2. Therefore, when designing game levels and scenes, the issue of increasing difficulty must be taken into consideration;
3. Use different obstacles and levels to increase the challenge of the game, and give players certain rewards and encouragement.
1. In order to make players more motivated, we can design a reward system and upgrade mechanism;
2. Players can obtain gold coins, energy or other props during the game, and receive more rewards after each successful level;
3. Through upgrading, you can unlock more abilities and props, and also increase the difficulty of the game, making players more energetic.
1. In addition to basic characters and props, we can consider adding more diversified elements;
2. Characters with different shapes and abilities, or some props, mechanisms and portals that are helpful for breaking through levels;
3. These elements can increase the fun and interactivity of the game, and also allow players to have more operations and interactions while playing the game.
1. The game needs to take into account the player’s skills and reaction speed;
2. While increasing the difficulty of the game, we should also pay attention to rewards and encouragement to increase the interactivity of the game and the fun of the player's operation;
3. Excellent game graphics and sound effects are also very important factors. They can increase the realism of the game and arouse players' interest and enthusiasm.