Simulator Lord is an online Monopoly game created by the Three Kingdoms era. This Q-cute world is familiar and dreamy, where players compete for popularity, luck, and generals to see who is the final lord of the Three Kingdoms.
A unique Monopoly theme! Monopoly that can fight! It also has witty dialogues and prank cards, contains rich game modes and prop systems, supports multi-player online, is simple to operate, relaxed and easy to use!
The Monopoly series returns today!
Classic experiences such as old characters, cards, and random events are reproduced!
Support online battles, compete with multi-millionaire fans across the country to compete at the pinnacle of life!
1. Most operations in the battle can only be performed during your own turn.
2. Operations that must be performed before rolling the dice: recruiting troops, using treasures, using tips, and using stunts.
3. Necessary conditions for occupying an ownerless city: a prefect and a garrison of at least 10,000 people.
4. When you walk to a friendly city, you will automatically roll a dice and replenish your own troops based on the points.
5. When you go to your own city or an unowned city, you will automatically roll dice and recruit field generals for yourself based on the points.
6. When you reach the enemy's city, you can choose to pay the toll, engage in a duel, or attack the city.
7. When singled out, both sides roll the dice once.
When the value of "attacking general's force + attacking dice points" minus "defending prefect's force + defending dice points" is less than or equal to -2 and greater than -5, the attacking general will be seriously injured;
When the value of "attacking general's force + attacking dice points" minus "defending prefect's force + defending dice points" is greater than -2 and less than 2, the attacking general will be slightly injured;
When the value of "attacking general's force + attacking dice points" minus "defending governor's force + defending dice points" is greater than or equal to 2 and less than 5, then the attacking side is not injured;
When the result difference is greater than or equal to 5, the party with the smaller points will be captured and automatically roll the dice. If the rolled points are less than the captive's loyalty value, the captive will be killed, otherwise, it will be used for his own use.
8. When attacking a city, the attacker needs to have at least one healthy general and at least 10,000 troops to attack the city. During a siege, the attacker rolls one dice each time and the defender rolls two dice. The defenders relied mainly on the force of the prefect, but military advisors also provided assistance when appropriate.
9. When the enemy is in the sky prison, he can pass tax-free when walking to his city.
10. When defending the city, if the general's loyalty is too low, there is a chance of defecting.
11. Same as 10. Failure in siege or duel may also lead to the defection of generals with low loyalty.
12. Starting from the 5th round, the empty city will become chaotic due to lack of supervision, breed plague and cannot be occupied.
13. Every five rounds, an empty city will be randomly turned into a plague land.
14. Defeated players will directly turn into a plague land due to unmanaged territory.
15. When one player captures most of the cities, the countdown begins. If the player maintains the lead before the end of the countdown, he or she will win.
When one player captures 8 cities (or all cities if less than 8), he or she will directly win.