Written above, what some developers want to say:
We have always wanted to make a pure, single-player simulation business game. The game has also absorbed the experience of many similar games, such as City of Exile, Kingdoms and Castles, Black and White 2, Cosmicism, Cairo series of games, etc. The final charging model will adopt a buyout system for DLC.
After the development is completed, it will be logged into PC, some hosts, mobile phones and other platforms.
The current progress is close to 80%, and a small-scale test will be conducted at the end of January to help us better improve the game. (Actually, our profit targets are pretty good. Our only concern is that a group of hardcore gamers make unfun games, so we will attach great importance to this test and subsequent optimization plans.)
In addition, I hope you can support me a lot and tell us your thoughts and suggestions. We will seriously consider each one.
Here is a brief introduction to one of the more important ways to play:
It is one of the necessary buildings in the game
Villagers will make various ornaments inside, and players can place these ornaments next to villagers' houses to upgrade the houses and increase the attributes of the houses.
Two points to note:
1. You can only choose the size of the ornaments, such as small, medium, and large. You cannot directly choose which ornament to make. Before the ornament is made, it is completely random. The appearance, attributes, and effects are all randomly generated (similar to ten draws in a row. But this does not require money, it requires resources and villagers’ labor force)
2. In the early stage of ornament manufacturing, resources are consumed a lot. Try to control the pace of manufacturing and upgrade the house first. Don’t pursue attributes and effects.
Special combinations of ornaments can also achieve different effects: extending the life of the villagers living in the house, or increasing work efficiency and never getting sick.
This combination needs to be researched and matched by yourself. Properly matching various ornaments can greatly increase the work efficiency of the villagers, as well as the production efficiency of the building.
Scene decoration effect
There are probably hundreds of kinds of ornaments in the game, most of which can be obtained through manufacturing, and some can only be obtained through expedition exploration. These kinds of ornaments generally have better attributes and will have a very special appearance.
By combining ornaments to meet the corresponding attribute requirements, the house will be automatically upgraded. The higher the level of the house, the more people it can accommodate, and the willingness of the villagers inside to have children will be greatly enhanced.
The appearance of the upgraded house will be significantly changed. The appearance after the upgrade is random, but it will be highly recognizable.
Did you see the open space at the door? It is used for placing ornaments. If the open space is connected to the city, more and larger ornaments can be placed.
Finally, through the combination of these ornaments, a unique street scene effect can be combined, which is only the kind of Chinese-style characteristic street. (I randomly cut off two ornaments. There are actually more various stalls, selling silk, candied haws, ink paintings, and even shadow puppets. Later, you can also obtain some foreign stalls and landscape ornaments through expeditions)
at last
The article supports dissemination and reprinting
Buyout system? If you dare to sell it, I dare to buy it??
Don’t worry and play the game! Don’t engage in Duoduo scams to make money! I'm willing to spend 150 to get DLC, but I'm definitely not willing to spend 30 to buy the krypton gold package. There is no shortage of consumers for good games, but the biggest fear is garbage that keeps making money! My favorite management game is City of Exile, but the development of this game has been discontinued! Very big regret! But you have also seen that there are many big players in this game who are contributing their own knowledge updates! Just for the sake of City of Exile, I would be happy to buy this game! You also know the essence of the Exiled City! Everyone who has played it can feel it!
Can the ornaments in the game provide a 360° panoramic view (?˙▽˙?)
I like the ornament system, and it may be more pleasing to add holiday ornaments in the future - for example, there are people selling firecrackers and writing couplets during the Spring Festival, there are people selling paper flowers during the Qingming Festival, and there are people buying mooncakes during the Mid-Autumn Festival (or you can make items like osmanthus stuffing, mooncakes, etc.). I wonder if this can be directly inserted into the game itself, and then automatically appear in the ornament list or tasks during the season.
It looks very good. It’s a buyout system. I love it.
Why are you stuck here?
read
Do it faster
Can you develop it quickly? The small amount of money is already prepared. Hope buyout system
I hope the villagers will be more functional and the interactions between them will be more random, rather than just a mini-game of building houses and adding population.
Let me talk about my requirements for the game: 1. The buildings must be good-looking, with the function of zooming in and out, and the design of the entire screen must be aesthetic and detailed; 2. The linkage and matching of buildings must be diverse, and building upgrades are not random. It must be matched according to the buildings. Even the growth of trees must be matched with the buildings. The ones growing by the river are different from those growing by the mountains. 3. The fun of Cairo game lies in the many exploratory things.
I love the Chinese style management so much????ヾ(^▽^*))), China has been in China for five thousand years, and there are so many unique ornaments! There are quite a few for each traditional festival alone! Can villagers also enter the room? Can the interior be decorated? The Aba Aba Aba weather system must have wow,
Attacks between players are also necessary. After all, no matter how well decorated your city is, it still needs viewers.
The model is so detailed
Definitely support the buyout system!
Do you have any recommendations for city-building mobile games similar to "City of Exile"? Currently, "City of Exile" is the most fun city-building game I have ever played. I like the graphics and game logic very much. I am looking for a similar mobile game.
I want to know if the villagers in it are all random? I don’t want to raise identical villagers. I want them to have different looks and pair them up. Since we are raising them, I also want to raise the best-looking cubs.
Big thumbs up for the buyout system, super looking forward to it
It's good to have a PC, but playing games on a mobile phone is too painful
Buyout system, you have to pay and I have to buy