Dear players of "Jingma Shoutianguan":
Hello everyone! In order to allow everyone to participate more deeply in the game design, we decided to hold a special effects complaining conference about the skills and special effects of "Gao Ma Shou Tian Guan". We very much look forward to every player's participation and feedback.
In this complaint conference, we hope to invite everyone to evaluate and discuss the skill effects in the game in a gentle tone. We fully understand that everyone's preferences and opinions may be different, so we hope that everyone can express their opinions and suggestions rationally.
The following are some suggested directions for complaining for your reference:
Do the visual effects of skill special effects catch your eye?
Is the operation when releasing the skill smooth and easy to use?
Can the skill special effects reflect the characteristics of the character?
Is the feedback when a skill hits an enemy clearly visible?
Are some skill effects designed to be too complex or too simple?
Do you have any other suggestions or ideas about skill effects?
Please post your complaints in the form of text or video below this post. We will listen carefully to every player's voice and try our best to improve and optimize the skill effects in the game.
Finally, thank you again for your participation and support! Let’s work together to create a more outstanding skill and special effects experience for “Horse Guard”!
Operation Team of "Ride a Horse to Guard the Sky Pass"
December 15, 2023
No one? It seems that players have no objections to the special effects? What’s the use of special effects if they look good but can’t be used? I hope every hero can have a chance to play
There is one area where I think everyone would like to see special effects, which is whether there is an energy circle-like effect when skills with a range or equipment skills with a range are activated, so that players can see the range of effect. .
Very early on, there was planning and optimization of monster albums, and there were no bad reviews.
The special effects of riding skills are relatively good: 1. Light and shadow effects: The passive release and influence range of skills or weapons are expressed through changes in light and shadow, such as lightning, fire, light, poisoning, etc. This effect is better in weapons such as Tiangong. 2. Particle effects: Use particle systems to simulate the movement and changes of various substances, such as sparks, snowflakes, smoke, etc. The attack effect on various towers is very good. 3. Sound effects: Use sound effects to enhance the expressiveness of skill special effects, such as explosion sounds, storm cutting sounds, water impact sounds, etc. 4. Animation effects: Use animation to show the release process and effects of skills, such as huge arrows, magic shock, shock waves, etc. The representative figures Huang Zhong, Guo Jia, Xu Huang, etc. are all good. 5. Visual effects: Use visual elements such as color, shape, size, etc. to express the characteristics and intensity of skills. For example, red indicates increased attack and critical hit blood-sucking, etc., blue indicates freezing deceleration, green indicates poisoning, etc. 6. Interaction effects: Show the impact of skills through interaction with the scene or other characters, such as ground shaking, object knockback, floating, character dizziness and negative status, etc. However, compared with the good performance of skill special effects in the game, the shortcomings are also relatively large. 1. The skill has no damage display, and the critical hit damage effect is not displayed. 2. There is no interaction with other heroes when the passive effect is triggered. For example, if Taishi Ci’s skill can be designed in this way: when Taishi Ci is activated, a ball of fire will appear in the hand holding the weapon. Sparks will burst out to the affected hero and ignite other heroes at the same time. The hero's weapon hand. 2. Players cannot accurately observe the range of passive effects. The passive range of heroes, including weapons and treasures, can be considered. After clicking on the hero, its passive range and the passive range of its equipment will display a range circle. Aperture effects can be designed individually. 3. Skill effects such as knockback and impact will cause towers to be washed away and monsters to be knocked into a virtual state, making it impossible to end the game. 4. Special passive bonuses cannot be displayed intuitively, such as the attack added by Ju Que, the attack added by Claw Huang, etc. 5. The character's hit value, whether the initial value is 100, whether it should be 150 when holding Chixiao, and if the monster's dodge is 30, So when the value is greater than 100, is it 100% hit? After the hit is halved, it is 50. After taking Chixiao, the character's hit is 50. 25=75? There is no way to know these.
In the fire tower, the fireball effect is very slow. When the attack speed increases, the fireballs are directly connected into a line of fire. At this time, the effect of each fireball can be changed to a blazing pillar of fire that directly bombards the target. Reduce special effects calculations and there will be no lag. . . . In this way, plan whether it is possible to change Yu Wenka's 4 balls back to the original 8 balls. . . . Let the god card return.
It is recommended to add skill interaction effects to show the impact of skills through interaction with the scene or other characters, such as ground shaking, object knockback, floating, character dizziness and negative status, etc.
I think the graphics of "Horse to Guard the Pass" have good performance. It shows players the tragedy and grandeur of the ancient Three Kingdoms period and the duel scenes during the national war. The game has exquisite and delicate graphics and pleasant sound effects, making players feel as if they have traveled through time and space and personally experience the majesty and magnificence of history.
What’s the use of good-looking special effects? Just be able to tell whose skills are which.
The most important thing about the special effects of skills is that there is no damage value for each attack of the hero, so you cannot see the actual damage caused by the hero hitting the enemy.
Can you add a column to show the range?
twenty days
What’s the use of good-looking special effects? Those sewer hero skills are better than the last in their introduction, but better than the last in actual use.
The special effects of skills are still relatively simple, but some skills are very unclear and unclear, and are not very understandable. For example, Ma Chao's sprint all the way, sometimes the collision does not hurt, and the recently updated various spherical awakenings, with messy colors. There are also some equipment, such as Real Madrid, which obviously has increased toughness now, but Real Madrid can only increase toughness with a minion. I also wish Cima will get better and better.
I hope that in the game, after the hero is in place, click on the hero to see all the attributes of the hero. Including equipment bonuses and other heroes’ bonuses to each other. Now the game data depends on guessing.
I think the graphics of "Horse to Guard the Pass" have good performance. It shows players the tragedy and grandeur of the ancient Three Kingdoms period and the duel scenes during the national war. The game has exquisite and delicate graphics and pleasant sound effects, making players feel as if they have traveled through time and space and personally experience the majesty and magnificence of history.
It is a tower defense game in itself, so the special attack effects are not important. It is important to add more gameplay. Can you play a story game about the Three Kingdoms that lasts about one or two hours? I really want to experience it.
The skill effects are nothing to complain about. After all, we can't be sure about the calculation of skill damage and so on.
No need to get stuck! A game with several hundred megabytes... is actually not as smooth as other games with several gigabytes... and it also requires special effects...
If you build too many rolling stone towers and fire towers, it will get stuck. This should be optimizable