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  • The Six Holy Lights became a regular picture and then pushed over,
  • So cool, Hella Blood Lions

    So cool, Hella Blood Lions

    Direct element Hela blood lion angel Youyou, pushing pictures like killing chickens

    2024-03-18
  • Low rotation output equipment lazy one picture flow (mainly 2 rotations)

    Low rotation output equipment lazy one picture flow (mainly 2 rotations)

    0~1 turn:

    Lion 332 (3 creatures, 3 brilliance and 2 destiny) is enough. The physical attack can keep up with the progress. There is also a critical hit rate given by 3 brilliance to make up for the insufficient low-revolution value.

    Arthur's fate is better than evil (3 Behemoth, 3 Destiny, 2 Evil Dragon). Try to make up double hundred, and give priority to hundred to cast spells.

    (One turn opens 4 entries for red equipment, and each turn has better equipment attributes than the previous turn. For example, the attributes of n-turn equipment at level 150 are approximately equal to the attributes of n-1 turn equipment at level 110)

    2 turns:

    Turn 2 comes to the key point of updating the game equipment. You can build it according to the equipment idea in the picture below. At this time, the value of the equipment and the accumulated smelting value are basically enough to wash out double hundred by the entry, and no longer rely on the probability bonus of the suit. . The first line of the equipment diagram is the basic equipment composition (transition), and the second line is the graduation equipment.

    After the Lion (2222) transitional equipment is completed, as the level of push-pushing and AFK increases, all players except the main and deputy brilliance can continue to be updated to the graduation equipment, so as to facilitate the endless push of pictures or the early push of the next turn. After the third turn, you can re-update the equipment in the first row for transition (of course, if you are too lazy to change the equipment attributes, you can also choose to re-make graduation equipment at level 138). You only need to copy it. The combination in the picture is the most ideal state I can think of. .

    After Arthur's righteous life is higher than evil 332 and his level reaches 168, he can replace his 3 fates with 3 blood lions with higher attributes at level 170. The position can also be copied from the picture.

    You can play comfortably according to this update rule for the next 34 turns. This guide is mainly to make it more convenient and intuitive for novices to get in touch with the anti-human equipment system of this game. Of course, there are other equipment combinations, such as Arthur's physical attack of 332 (3 creatures, 3 blood lions, 2 radiance) and Justice's physical attack of 332 (3 creatures, 3 blood lions, 2 evil dragons). The transition and graduation outfits of these two sets are very different. It is not friendly to newbies so it is not recommended.

    At higher levels, the Blood Lion's ultimate attack at level 190 is Rage 332 (3 Rages, 3 creatures, 2 Blood Lions), and the righteous level 180 Half-Meat Sigh is 53 (5 Sighs, 3 Blood Lions). In fact, the previous equipment recommendation map is enough, and it is beyond the scope of my knowledge to go any higher. This guide should be able to help newcomers survive the first three turns. I should be able to understand the equipment in the future.

    2024-03-18
  • Ask, is it worth buying?

    Ask, is it worth buying?

    I have played the test server of this game before, and I couldn’t get out of North Station until there was no update. Then I didn’t pay attention to it. Then I came to check it out. I would like to ask, after spending the 28 yuan to buy it, all the subsequent DLC No need to pay at all?

    2024-03-18
  • Episode 7 [Do you want to replace him] Water Prince Wang Mo

    Episode 7 [Do you want to replace him] Water Prince Wang Mo

    "Ye Luoli Mo Water Whisper" Extra, Episode 7 [Do you want to replace him] The selected screenshots of Water Prince Wang Mo are here!

    2024-03-18
  • Today’s push cover image extraction is here!

    Today’s push cover image extraction is here!

    The main drama of "Elf Dream Ye Luoli" official WeChat account, the cover image has been extracted today!

    2024-03-18
  • Episode 15【Don't worry about this】Sea Princess

    Episode 15【Don't worry about this】Sea Princess

    "Ye Luoli Mo Shui Yu" extra chapter, "Shui Ying Mo Mo" chapter 15, "Don't worry about these", the selected screenshots of the sea princess are here!

    2024-03-18
  • Journey to the West Shopping Guide

    Journey to the West Shopping Guide

    (Purely subjective experience guide for novices) If you have different opinions, keep the suggestions. You are the one who posts the suggestions and teaches them.

    The red box is a must buy or priority purchase

    Orange boxes indicate optional purchases

    2024-03-18
  • Make a simple strategy (free prostitution, please feel free to be a kryptonian)

    Make a simple strategy (free prostitution, please feel free to be a kryptonian)

    First of all, this game is not much different from most card games on the market. There are three series, light and dark, and there is a void above the light and dark (which can only be obtained with krypton gold, and it will probably take several years to play for free), and then there are many A defense tower is built. The victory is determined by the defense tower. Whoever blows it up first loses.

    The three series and light and darkness are divided into ordinary cards and true god cards. Ordinary cards are just dog food. True god cards are what everyone needs to cultivate. The light and dark cards in the true god cards are definitely greater than those in the three series.

    In the early stage of the game, monkeys are mainly raised. The pairings are probably Mingwang, Monkey, Tang Seng, Guanyin, Bajie, Sha Seng, and Xiaobailong (Westward Combination Team). Mingwang, Monkey, and Tang Seng can be used. The other seven stars are in superior.

    Then there is the matter of collecting materials. There are some things in the game that need to be collected, and there are activities later. The most important things that need to be collected are high draws and races, followed by five-star random or self-selected cards, small bottle caps and large bottle caps on the turntable, and others are like It’s nothing, I basically know everything else after playing for a month.

    The general gameplay can only be done here, the writing style is limited, and it will be boring to read if you write too much.

    Then simply make a character ranking list

    T0 cards: Ming Wang, Long Ji (auxiliary Wan Essential Oil), Light Monkey, Dong Huang (against the group ceiling), Gonggong (control).

    T0.5: Emperor Donghua, Emperor (the most fleshy), Chi You (both fleshy and output, and can also protect the remaining blood), Monkey (early God of War).

    T1: Bigan, Tang Monk,

    I haven't raised the others myself, so I won't list them. But here's the key point: the True God of Light and Darkness has a Zhuxian, which is pure waste.

    2024-03-18
  • good game

    good game

    Good game, I like it very much

    2024-03-18
  • T0 hero

    T0 hero

    Lingkun:

    The most worthy T0 hero to cultivate, whether it is fighting BOSS or pushing towers normally.

    One skill can cause 50% of the target's attack damage. When fighting a BOSS, it can cause 50% of the BOSS's own damage, which is very high.

    Secondly, the second skill can kill infinitely, and Gao Xingkun pushes the tower smoothly.

    It is very suitable to cultivate zero krypton, micro krypton and even trench krypton, and it is easy to obtain and can reach full star very quickly.

    2024-03-18
  • Nine common people's laws

    Nine common people's laws

    The current version basically has 9 professions, which mainly support 1-2 C. The others are cannon fodder and cannot afford to support more.

    This post talks about 9 common people’s methods

    Lineup: Main C (Two-Headed Dragon, Wild Mage) Buff (Light of Defiance, Soul Tyrant) Control (Tide Lord, Electromagnetic Stranger, Ancestral Wizard, Deep Sea Priest) debuff (Shining Miracle)

    The order of cultivation: Two-Headed Dragon>Wild Mage>Tide Lord, you can just raise the others as you like.

    If you wish, choose the two-headed dragon and the wild mage. For gin, choose the mage sp. For ur, choose the two-headed dragon first. After 35 two-headed dragons, switch to the wild mage, the light of destiny, the tide lord, the soul tyrant, the shining miracle and keep the main body. The wizard is required for awakening. 3 ssr mages to color. The sp mage can replace one after awakening.

    When it comes to diamond spending at the beginning, try not to use diamonds in the beginning. First collect 50,000 to take the lead. Only with 9 professions can you make a qualitative change, and then go solo at the Dark Moon Circus.

    The idea of ​​positioning is to rely on the Two-Headed Dragon or the Wild Mage for the Light of Destiny, and place cannon fodder on the outside. Try to let the Tide Lord freeze as many people as possible. The Ancestral Wizard will take control later. The 9th spell can be amplified at the beginning. Others can be sent first, and the Deep Sea Priest can be used. At the front, with resurrection, you can resist one more knife.

    2024-03-17
  • The new Zero Krypton Strategy---Lineup and Team Planning

    The new Zero Krypton Strategy---Lineup and Team Planning

    Hello everyone! As usual, please report your home address first: Sekisui Cave 4 ID: Sode Shirayuki

    I have been hesitant to write this because I have only played for a short time, my understanding is limited, and I am afraid of being criticized. It’s really uncomfortable to think that when I first started playing, there wasn’t even a guide on the forum, and I had to fumble around on my own. At that time, I wished that someone could write a guide to get started quickly, but I didn’t enjoy the warmth, so I Hope it can give others a little light. In the end, I decided to write something, just to give some advice to the newbies who have just entered the game. My vision and understanding are inevitably limited. I welcome criticism and correction from the big guys.

    ---------------------------------------Separating line---------- -------------------------------------------------- --------

    Experienced veterans all know that in a game, which hero should be played for zero krypton depends on which hero the store can continue to buy for free. This game is a bit of a thief. You can’t see it in the early stage. It’s the same thing if you don’t listen to me: they are Banshee, two-headed dragon, sword demon, onimusha. The next two zero krypton lineups I want to recommend will all revolve around them.

    Zero krypton means using the least resources to maximize combat power (isn’t this nonsense?) The principle is that if one person can do C, resources should not be distributed to two people. This is the key to leapfrog challenges. Without further ado, let’s get straight to the conclusion:

    Lineup 1: [Onimusha, Sword Demon, Soul Tyrant, Shadow Demon, Evil Soul Hunter, Others]

    That is to say, the team recommended by many big guys in the forum. The 5 Demons team formed quickly. The team includes assassins, mages, warriors, and hunters. The utilization rate of each type of dog food is extremely high! The Sword Demon and Onimusha stores can be exchanged. Mainly raising Onimusha, you don't have to worry about who to train and who not to train, there are only a few demons in total, there is no choice. 5 demons in the early stage, and 6 assassins in the later stage. The transition is smooth and the intensity is quite online. It is suitable for players who plan to play for a long time. More detailed explanations have already been given by the big guys in the forum and they won’t bother with the details. If I have to talk about the shortcomings, it is that it is not suitable for players who enter the game for the first time. They are likely to be persuaded to quit on the first day, and the experience of opening up wasteland is extremely poor! At least you have to recognize all the characters first, and you have to know who will be the first to get started.

    Everyone's enjoyment of playing games is different. Some people like to rank. It's great to be ranked high. Strong is strong, but they never mention it when you push a tower every day and you have to be resurrected once to hit a level. Strong people may be like this, licking their wounds silently at night with no one behind them... It depends on the individual whether you want strength or comfort. I pay more attention to the physical experience of the game. First of all, it must be comfortable, and the intensity must be high. I can regain some IQ and occupy the high ground through the operation, which makes me happy.

    Like all games, when you get an unfamiliar new game, you first work backwards from the ultimate team, analyze the role of each position and then find a replacement for the lower position, sort out the bonds and professional bonuses, and select as many bonds as possible. There is no shortage of milk-based auxiliary control. Then this team was born, which I personally recommend. It is not as extreme as the Assassin team, but it is more interesting and playable, and has more options for later transformation. Conclusion:

    Personally highly recommend:

    Lineup 2: [Two-Headed Dragon Panda Paladin Tree Sea Banshee Fortress Rebellious Ancestral Wizard]

    The speed attack team is injured in 4 seconds and mainly plays a fast attack. In the early stage, there were 3 hunter dragons, and after 8 people, toads were added to make it 3 hunters and 3 spells. I only need to raise 3 dragons, pandas, and paladin. The rest do not require investment resources, just wait. When I was over 150, I was still using a level 100 banshee. Just one banshee body is enough. Dragons and banshees can be exchanged in the store, and Fate Defiance is given as a gift at the beginning. Everyone has toads and fortresses, and they have been picked to the limit.

    In terms of combat, I have never lost with the same combat power, and it is impossible to lose. Because of the problem of the arena mechanism, the active attacker can adjust the team. So if there are 2 clips, one turns into a sheep and the other turns into a frog. The panda grabs first. In the C position, you also adjusted your position accordingly. You controlled 3 or 4 people at the beginning, and you could lose even if you were injured and reduced in 4 seconds, so give it a try.

    In terms of physical sense, push the map to push the tower, stand up according to my map, and then hang up to deal with more than 80% of the maps. You almost don’t have to worry about it. If it fails, just adjust the position of the clip. There are no natural enemies in PVP combat. Even though there are only two more clips, this allows you to deal with various complex situations. The best team to fight is Tenke, the assassin team that mainly raises Onimusha. I will publish a separate PVP guide when I have time later. It can be opened at 55 with more than 1 million combat power. I must say that I hate ADHD players, and it will be very hurt if the Dragon Spray is empty. Nominally, it is 3 hunters and 3 mages. In fact, only the general panda and dragon have invested resources. If you want to change to other lineups later, you can change it casually. There is no such thing as a practice mistake. Paladins and Pandas can be entered by any team.

    Team member responsibilities and positioning:

    Paladin: Group milk and shield, add BUUF to the whole team, very easy to use and resistant SP front row, and the same card pool as the panda, draw the paladin and get the panda, it's a pleasure. Substitution: Thunder Roar is the first choice, followed by Warlord and Temple Guardian.

    Panda: A tank, and a tank that can deal a lot of damage. The ability to hook people first is a magical skill. The lower position replaces the same as above. This position just requires control and openness. No need for an output front row.

    Two-Headed Dragon: If you can only choose one hero, and this hero needs to have group damage and group control, has its own aura, and can carry the whole team, then there is only the dragon. Regular mage bursts need to be warmed up, but Dragon is special. Its first burst does not require a big move. It can quickly deal huge group damage in 4 seconds after the start. It needs a control teammate who can deal damage coaxially.

    Bastion: Yes, that teammate is me. The same 4-second group charge knock-off perfectly matches the output axis of the dragon, forming crossfire. Dragon sprays from bottom to top, and Bastion sprays from top to bottom, both are group damage. Anyone who has played League of Legends knows that the two are completely different from activating the power alone and activating the power together. They do not give the opponent a chance to shield and heal, and they will directly press to death.

    Banshee: Stick to the dragon to provide a control-free shield, slow down the group, gather 3 hunters, use your body to block the dragon's knife, the last line of defense, no training required in the early stage. In the later stage, after reaching the level of training, Helong becomes the third heaven of ice, fire and poison. With the sea of ​​trees and the group binding of toads, he stands and barbecues on the spot, with a panda burning in the middle. The fortress was flying back and forth, and a copy with a combat power higher than 3 million was no longer a dream.

    Shuhai: He and Bao are in the left and right corners respectively. They use hooks to deceive the opponent's panda. They can run away even if they are hooked. They have very strong pulling ability. You can often sneak up on the opponent and chase him all over the place. After giving him a certain level of training, he can cooperate with the fortress to cut into the back row. As long as he can trick the enemy's back row skills into them, the mission will be completed. It's very strong but can't carry the whole team, so don't invest in resources in the early stage. Just hook it up and escape without dying.

    Example - Shuhai's containment ability - TapTap

    https://www.taptap.cn/moment/472433529100176240?share_id=8657b93e9830

    2024-03-17
  • Common novice players share tips on how to hit the top ten nanny level

    Common novice players share tips on how to hit the top ten nanny level

    I see that many newbies are asking how to choose a faction. Today I will talk about some of my superficial experiences. I hope it can be helpful to everyone.

    As a civilian player, my record is that I have completed the top 5 of climbing towers, mazes, and abyss with micro-Krypton wish cards and 98 monthly cards, and the top 10 in the arena (not as good as the rich guys, but there are also people who have a small amount of one or two thousand krypton gold, and I am one of them) Street) and the Vietnam War, about 1.5 million were inscribed. (The combat power is about 900,000, and the inscription is 2.5 million to clear the level). As a civilian, I don’t ask for nominations from various world bosses and pves, but I want various resources to clear the level as soon as possible.

    The first is the panda in ur. This hero's dragon capture hand can pull the enemy's long-range output in front of him, so as to focus the fire and kill him instantly (similar to the butcher's hook in the turret). This is a skill with great strategic significance. It can change the position. The core output of priority killing plays a decisive role in both pvp and pve. As the only ur warrior in the entire game, he can resist and fight. If he is drawn and likes it, it is recommended to cultivate him.

    The second thing I want to talk about is the king and main hero of the civilian legal system, the two-headed dragon. The advantage of this hero is that it has a massive AOE output. The various climbing towers in the later levels are full of enemies. Once there is not enough AOE, it will be very difficult. Breakthrough.

    Below we can take a look at the comparison of skills: the output ability of double-headed ultimate moves and small skills to hit multiple units is completely superior to other output positions.

    Well, now that we understand the dual-headed AOE output capabilities, let’s talk about the powerful auxiliary counterattack given to us by the official.

    The first is the fate-defying ultimate move:

    We can see that the fate-defying ultimate move can increase the damage by 40% (note that teammates will have buffs next to the start). When combined with our double-headed AOE, it is common to hit 56 in one go. The amount of damage increases geometrically. It is simply Tailor-made for both heads (now you all know why you can challenge the various top tower climbers in Vietnam), and the various milk and energy recovery skills that defy fate are also very useful skills, and they do not require many resources (civilians) Player resources are extremely limited) but the magic card can be used to great effect.

    Two-headed skills are recommended to add priority: the main Ice Flame Storm (the damage is higher than the ultimate skill and has mana recovery) and the secondary ultimate skill Wild Breath, then tap the mana recovery, and the remaining two levels are enough.

    Then the double heads have a very good linkage effect with the panda mentioned above (grab the opposite side and output it to roast on the face, it’s fun to think about it)

    Okay, after talking about the advantages of the double-headed hero, let’s talk about the shortcomings. The double-headed hero is a very position-hungry hero. Once the positioning is adjusted, it is easy to hit 56 with one skill, and the output will be explosive. The disadvantage is that it requires too much positioning. It is easy to be targeted in the arena and PVP. A typical example is the panda mentioned above. It will be very uncomfortable if it is caught accidentally and takes seconds. Moreover, players usually do not choose to get together in positions, and the presence of assassins can easily cause the double-headed skills to be distorted. The single-target burst against the world boss is usually not as good as the Devil's Thorn (but the Devil's Thorn is very brittle and difficult to deal with in pve)

    Now that we have finished talking about the output position of our main C, let’s talk about our tank meat shield, the giant fish beast. First of all, the advantage lies in the meat. Secondly, it doesn’t require too many resources as long as it can fire the ultimate move.

    Skill introduction: Passive damage reduction by 50%

    The small skill is a probabilistic group attack. This group attack will be counted as multiple basic attacks, and the energy obtained is also multiple times. Putting it in the crowd can be quickly activated (very important). Other skills are optional. You will reduce the damage of 95% of the blame in Pve. % are all kinds of seconds for you, the only way is to control the full draw to create output time for the main C.

    The main c and tank have been analyzed, let’s talk about pendants. Compared with pendants, everyone is not clear about what is a good pendant. My personal understanding is that it does not require many resources (resources are extremely scarce), but it can play a great role, such as various control.

    The first is the three-magic bond, which randomly transforms into a sheep unit. If the stuck PVE sheep lives on the opposite side of the main C, it will basically pass. Here is a particularly useful R card mage, the ancestor wizard, with small skills such as sheep control and regeneration per second. Blue (most mages add initial blue recovery, only the first skill is useful), the big move controls a large area, it is a perfect auxiliary, two control units are matched with blue recovery, and even unlimited control can be achieved without taking any resources from you. Just the perfect helper.

    Another bond recommends three battles. The initial shield and damage reduction are extremely important for various towers that can kill people at every turn.

    Here I recommend a very easy-to-use SSR warrior, Thunder Roar. First of all, SSR is easy to cultivate, and secondly, it only needs to be opened up without using too many resources.

    Skill introduction: ultimate jump and knock-up (control effect)

    A small skill that restores health on the verge of death (the ideal pendant skill can share the anti-output pressure with the main tank, allowing the barbarian fish to increase its power, and gain output time for the main tank)

    The last pendant, Temple Guard, is used to restore blood to the team and help the barbarian fish expand. You can consider replacing it with other warriors.

    Okay, the above is my understanding and gameplay as a civilian. Once the barbarian fish is successfully opened up, various controls will be connected later, and then both heads will be opened for output. Naturally, it will be easy to clear the level and get resources in PVE. At present, At the extreme end, you can get inscriptions with more than 1.5 million combat power. Players who don't know enough about positioning may not be able to reach this height, but if you have more than hundreds of thousands of combat power, it should be easy to get resources.

    Finally, I wish that Dungeons and Kingdoms will get better and better. I hope everyone will give me a thumbs up because of my hard work. Finally, I wish that I can post a strategy guide.

    2024-03-17
  • The opponent really showed me how to defeat the enemy with one move.