1Zero is more gamified
Compared with Mijia's previous games, JueZuoZero has a different production concept. Xingtie is more like a TV series, focusing on the plot, character creation, and even automatic battles are prepared for you. The core combat gameplay that JueZu Zero has carefully polished is the core of "coolness". One focus is the gameplay, and the other focus is the plot. Although the world view of JueZuZero is slowly revealed, compared to Genshin Impact and Xingtie, which are large-scale maps of a world/country, JueZuZero's small block model needs to be filled with more details and is more oriented towards daily life. scene development. This is a fundamental difference in worldview narrative techniques.
2 more aggressive combat modes
A completely different battle mode from Beng 3, Beng 3 is: alternate small skills and level A, accumulate big moves, release big moves to cause a wave of explosion, and then cycle.
The Zero Zone is more like a fighting game. You need to test and interact with your opponent, and find the opponent's rhythm, so that you can continuously flick the knife, accumulate energy and release skills. Although Beng 3 also has QTE and combo skills, the upper limit of the zero-selection timing in the absolute zone is higher. If you follow the technique accurately, you can do 60% more damage than someone who presses randomly.
3. Low limit, high limit
Advantages: It's so fun to play. Even a newcomer who has never played action games can make a fancy game with just a bunch of random presses.
But for another expert, Wu Shang and Dao Dao Liehuo's fight was even more impressive. For Ambi given at the beginning of the game, the basic A-leveling technique is AAA heavy A, or AAAE, or AAEAE. If you keep pressing randomly, the damage of this character will be lost a lot, but the novice tutorial does not explain it at all. You need to look at the character's move list yourself.
And the very confusing thing about JueZuZero is that you are really AAA and AAA, you are brighter and you look good, but you only lose more than half of the damage.
4 The taste of the game is too exciting
Unlike Genshin Impact, some people like to watch the scenery, some people like to watch the plot, and some people like to draw characters, but Zero Zone Zero is like many old-school games, very slow to get started. People who like it will feel that this game has many details. As the difficulty increases in the later stages, the feeling of exhilaration becomes stronger and stronger, and more and more techniques can be explored. People who don't like it will sigh after AAA is finished in the early stage of the fight: "That's it?"
#极区zero#极区zero public beta strategy collection#Game planting plan