Prison Labor mod for RimWorld
Steam Workshop | Ludeon Forums
Description
This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist:
- Motivation - prisoners need to be motivated by presence of colonists. Wardens have new job - supervising prisoners. Low motivation can lead to revolts. Revolts are not available yet.
- Work assignment - prisoners that have option "Force to work" are added to "Work" tab.
- Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab.
- Prison area - prisoners in order to work need to reach target. You can check "Hold open" option on doors. Be aware, they will try to run if they see opportunity.
- "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work.
Compatibility
- Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings.
- Works with old saves.
- To disable mod from existing saves check "Disable mod" in settings and follow instructions.
- Cleaning area DOES NOT work. Author of CA declared that it will be at RimWorld 1.0.
To-do list
Credits
Translations
Please contact me if you want help me writing translations. It will take you a few minutes to translate few sentences, and you will help making the mod even better. Thank you in advance!
Also I would gladly hear about misspellings or grammar mistakes in English version.
Tutorial video
Please contact me if you want to help me by creating tutorial video.