A comfortable framework for game development which melds SDL2 and the Wren scripting language, written in C.
You can download production-ready binaries from our Releases page. This is the recommended method for distribution and easy development.
Alternatively, if you have Homebrew installed (Mac OS X, Linux and WSL), you can install DOME using the following commands:
> brew tap domeengine/tap
> brew install dome
Finally, if you want to build DOME yourself, to make modifications or other reasons, follow these instruction instead.
Ensure you have the shared SDL2 libraries installed on your system first, then to build, run:
> make
This will create an executable named ./dome
(on Mac OS X and Linux), and ./dome-x32.exe
or ./dome-x64.exe
.
Run ./dome [gamefile.wren]
to run your game. If your initial file is called main.wren
, just running ./dome
will execute it. Replace dome
with your built binary name as necessary.
Your game's entry point must contain a Game
variable which contains at least init()
, update()
and draw(_)
methods.
import "input" for Keyboard
import "graphics" for Canvas, Color
class Main {
construct new() {}
init() {
_x = 10
_y = 10
_w = 5
_h = 5
}
update() {
if (Keyboard.isKeyDown("left")) {
_x = _x - 1
}
if (Keyboard.isKeyDown("right")) {
_x = _x+ 1
}
if (Keyboard.isKeyDown("up")) {
_y = _y - 1
}
if (Keyboard.isKeyDown("down")) {
_y = _y + 1
}
}
draw(alpha) {
Canvas.cls()
var color = Color.rgb(171, 82, 54)
Canvas.rectfill(_x, _y, _w, _h, color)
}
}
var Game = Main.new()
DOME provides the following features, and more:
You can follow my progress on implementing DOME on my twitter.
DOME currently depends on a few libraries to achieve it's functions.
Apart from SDL2, all other dependancies are baked in. DOME aspires to be both minimalist and cross platform, so it depends on as few external components as possible.