1. First of all, before the game starts, I have a similar view to another person who writes strategies in the bar. The current management gameplay of this game is not particularly complete.
Trading is basically a toss-up of several maps of your own, and the game process is very long and repetitive, so it is recommended to start the game in sandbox mode directly to experience the game.
There are honor points in the upper right corner of the game. Experiencing a natural disaster will increase one point. A total of 15 points can be obtained by relying on natural disasters. After 16 points, you must obtain them through special tasks. This will be discussed below.
If you choose to start and unlock all buildings, you will directly receive 15 honor points, and then you can turn off natural disasters. The so-called natural disasters are thunderstorms,
High temperature, heavy fog and so on. In thunderstorms, there is a high chance that a thunder will strike down the drone (the lightning rod had not been updated when I was playing,
Otherwise, it might be easier to bear). In the heavy fog and high temperature, one of the solar panels and one of the wind turbines were stopped, and the looters grabbed you and escaped from the warehouse without paying attention.
During a natural disaster, both tasks must be completed, otherwise you will be fined 1. Survive and 2. Sell enough things to the space station. This is really big.
Basically, three maps are required to be fully supplied every day, and there will be a fine if not completed. To sum up, I chose to turn off natural disasters and unlock all buildings.
The same goes for unlimited money. It’s not difficult to make money, but it’s very slow. Opening unlimited money will not affect unlocking achievements.
2. Then you can enter the game and select the map.
This is another pitfall. There will be many weird maps. Fish is also a resource in this game, so only underground water will definitely not work.
Then there is the issue of resources. Click the i in the upper right corner to see this cliff resource. My suggestion is that the material should be dispersed.
One has plenty of sunshine, the other has strong winds, and the other has fertile land, which is conducive to joint development.
There are many maps, and some have two connected with a large pool in the middle. This is very necessary because in the later stage, thousands of people will be fed.
If more than ten ports are needed, only this picture can satisfy it. Find another area that is large enough, roads,
Unity, Water of Paradise, etc. are all fine, but waterfalls and other small and broken ones are not recommended.
I spent a long time swiping to get one, Tranquility Coast, northern coast + unity, and Tranquility Coast has 100% uranium in the middle.
The northern coast has 100% land and 100% unified groundwater. I think this picture is really the most ideal destiny circle.
Trade between your city and orbital stations
A dynamic climate change will test the economic strength of your city.
Choose between ecological and harmful power supplies
35 universities strengthen research on urban structure
29 structures for urban construction
11 trade and consumer goods
Possibility to switch between 3D and orthographic cameras, as well as free camera for walking in the city.
Compact gameplay consists of building three small cities on each randomly generated level.
1. Button description
Camera move forward: W
Camera move back: S
Camera left: A
Camera moves right: D
Rotate left: Q
Rotate right: E
Pause: space
Toggle game speed: Ctrl
Polymer Light: Shift
Quickly demolish a building: delete
Go to the location of the last incident: R
Sightseeing mode: TAB
Orthographic projection lens: F2
Show/hide interface: U
Bring up resource statistics: Z
Bring up financial statistics:X
Bring up the research and development list: C
Bring up city management: V
Bring up the trade portal: T
Call the trade shuttle interface: G
2. Game interface
Top bar: Funds, showing the amount of limit money you currently have.
To issue funds to another city, a city hall needs to be established.
Unemployment benefits, here shows the number of unemployed people. During the construction period of the city, there will be an influx of immigrants. If the construction cannot keep up, it will cause unemployment pressure.
Cliff Resources: Displayed in the upper right corner of the screen. Displays information about the current cliff resource. It includes soil fertility, material sediments (mining), groundwater (reserves), sunlight, and organic matter content.
Auxiliary operation buttons: They are displayed on the lower left and lower right of the screen.
Press the Ctrl key to speed up the game process, up to 6 times faster; press the shift key to turn on or off the searchlight (convenient for observing city construction); press the Tab key to take pictures; press the F2 key to switch the game screen (3D or flat).
Population Energy Efficiency: Displayed at the bottom left of the screen. Displays the number of people on duty, affecting production speed and building functions. However, population efficiency cannot affect the efficiency of energy harvesting buildings such as solar panels and wind power.
Indicator column (bottom column): Water resources indicator. This is an important resource. The lack of water will reduce the attractiveness of the city and reduce the prestige of the city. The use of water can also be used to synthesize another type of commodity.
Food indicators. This is an important resource. The lack of food resources will reduce the attractiveness of the city and reduce the city's prestige. The use of water resources can also be used to synthesize another type of commodity.
Ecological resource indicators. They are needed for urban industrial development. The use of farmland can produce ecological resources.
Energy resource indicators. Use solar, wind and other power-generating buildings to produce energy for the operation of the cliff city.
reputation indicators. City prestige indicators affect the recruitment rate of immigrants. If the indicator drops, there will be an exodus of residents from the city.
tax indicators. The cliff city receives a tax payment each turn. The amount of tax paid depends on the reputation of the city and the number of people on the job.
Other indicators include fishing, urban environment (aesthetics), medical treatment, education, etc. These are basically to enhance the prestige of the city.
The indicators in the indicator column will show 4 colors. Gray means it is available for immigrants to live; white means it is already inhabited; blue means it is waiting to be lived; orange means it needs workers to build.
Energy Supply: Displayed at the bottom right of the screen. The main purpose here is to show the relationship between the supply of urban produced energy and energy consumption.