HARAP periksa build "Dev" sebelum melakukan PR jika master tidak memiliki fitur yang Anda cari.
TwitchLib adalah pustaka C# yang kuat yang memungkinkan interaksi dengan berbagai layanan Twitch. Layanan yang didukung saat ini adalah: obrolan dan bisikan, API (v5 (tidak digunakan lagi), heliks, tidak berdokumen, dan pihak ketiga), sistem acara PubSub, dan Ekstensi Twitch. Di bawah ini adalah penjelasan komponen inti yang membentuk TwitchLib.
Bicara langsung dengan kami di Discord. https://discord.gg/8NXaEyV
Untuk dokumentasi perpustakaan lengkap, lihat dokumen doxygen di sini.
Di bawah ini adalah contoh dasar bagaimana memanfaatkan masing-masing komponen inti TwitchLib. Ini adalah contoh C#. CATATAN: Twitchlib.API saat ini tidak mendukung Visual Basic. PEMBARUAN: Perbaikan Visual Basic PR tetapi memerlukan pengujian oleh seseorang yang menggunakannya.
using System ;
using TwitchLib . Client ;
using TwitchLib . Client . Enums ;
using TwitchLib . Client . Events ;
using TwitchLib . Client . Extensions ;
using TwitchLib . Client . Models ;
using TwitchLib . Communication . Clients ;
using TwitchLib . Communication . Models ;
namespace TestConsole
{
class Program
{
static void Main ( string [ ] args )
{
Bot bot = new Bot ( ) ;
Console . ReadLine ( ) ;
}
}
class Bot
{
TwitchClient client ;
public Bot ( )
{
ConnectionCredentials credentials = new ConnectionCredentials ( " twitch_username " , " access_token " ) ;
var clientOptions = new ClientOptions
{
MessagesAllowedInPeriod = 750 ,
ThrottlingPeriod = TimeSpan . FromSeconds ( 30 )
} ;
WebSocketClient customClient = new WebSocketClient ( clientOptions ) ;
client = new TwitchClient ( customClient ) ;
client . Initialize ( credentials , " channel " ) ;
client . OnLog += Client_OnLog ;
client . OnJoinedChannel += Client_OnJoinedChannel ;
client . OnMessageReceived += Client_OnMessageReceived ;
client . OnWhisperReceived += Client_OnWhisperReceived ;
client . OnNewSubscriber += Client_OnNewSubscriber ;
client . OnConnected += Client_OnConnected ;
client . Connect ( ) ;
}
private void Client_OnLog ( object sender , OnLogArgs e )
{
Console . WriteLine ( $" { e . DateTime . ToString ( ) } : { e . BotUsername } - { e . Data } " ) ;
}
private void Client_OnConnected ( object sender , OnConnectedArgs e )
{
Console . WriteLine ( $" Connected to { e . AutoJoinChannel } " ) ;
}
private void Client_OnJoinedChannel ( object sender , OnJoinedChannelArgs e )
{
Console . WriteLine ( " Hey guys! I am a bot connected via TwitchLib! " ) ;
client . SendMessage ( e . Channel , " Hey guys! I am a bot connected via TwitchLib! " ) ;
}
private void Client_OnMessageReceived ( object sender , OnMessageReceivedArgs e )
{
if ( e . ChatMessage . Message . Contains ( " badword " ) )
client . TimeoutUser ( e . ChatMessage . Channel , e . ChatMessage . Username , TimeSpan . FromMinutes ( 30 ) , " Bad word! 30 minute timeout! " ) ;
}
private void Client_OnWhisperReceived ( object sender , OnWhisperReceivedArgs e )
{
if ( e . WhisperMessage . Username == " my_friend " )
client . SendWhisper ( e . WhisperMessage . Username , " Hey! Whispers are so cool!! " ) ;
}
private void Client_OnNewSubscriber ( object sender , OnNewSubscriberArgs e )
{
if ( e . Subscriber . SubscriptionPlan == SubscriptionPlan . Prime )
client . SendMessage ( e . Channel , $" Welcome { e . Subscriber . DisplayName } to the substers! You just earned 500 points! So kind of you to use your Twitch Prime on this channel! " ) ;
else
client . SendMessage ( e . Channel , $" Welcome { e . Subscriber . DisplayName } to the substers! You just earned 500 points! " ) ;
}
}
}
Imports System
Imports TwitchLib.Client
Imports TwitchLib.Client.Enums
Imports TwitchLib.Client.Events
Imports TwitchLib.Client.Extensions
Imports TwitchLib.Client.Models
Module Module1
Sub Main()
Dim bot As New Bot()
Console.ReadLine()
End Sub
Friend Class Bot
Private client As TwitchClient
Public Sub New ()
Dim credentials As New ConnectionCredentials( "twitch_username" , "Token" )
client = New TwitchClient()
client.Initialize(credentials, "Channel" )
AddHandler client.OnJoinedChannel, AddressOf onJoinedChannel
AddHandler client.OnMessageReceived, AddressOf onMessageReceived
AddHandler client.OnWhisperReceived, AddressOf onWhisperReceived
AddHandler client.OnNewSubscriber, AddressOf onNewSubscriber
AddHandler client.OnConnected, AddressOf Client_OnConnected
client.Connect()
End Sub
Private Sub Client_OnConnected( ByVal sender As Object , ByVal e As OnConnectedArgs)
Console.WriteLine( $ "Connected to {e.AutoJoinChannel}" )
End Sub
Private Sub onJoinedChannel( ByVal sender As Object , ByVal e As OnJoinedChannelArgs)
Console.WriteLine( "Hey guys! I am a bot connected via TwitchLib!" )
client.SendMessage(e.Channel, "Hey guys! I am a bot connected via TwitchLib!" )
End Sub
Private Sub onMessageReceived( ByVal sender As Object , ByVal e As OnMessageReceivedArgs)
If e.ChatMessage.Message.Contains( "badword" ) Then
client.TimeoutUser(e.ChatMessage.Channel, e.ChatMessage.Username, TimeSpan.FromMinutes( 30 ), "Bad word! 30 minute timeout!" )
End If
End Sub
Private Sub onWhisperReceived( ByVal sender As Object , ByVal e As OnWhisperReceivedArgs)
If e.WhisperMessage.Username = "my_friend" Then
client.SendWhisper(e.WhisperMessage.Username, "Hey! Whispers are so cool!!" )
End If
End Sub
Private Sub onNewSubscriber( ByVal sender As Object , ByVal e As OnNewSubscriberArgs)
If e.Subscriber.SubscriptionPlan = SubscriptionPlan.Prime Then
client.SendMessage(e.Channel, $ "Welcome {e.Subscriber.DisplayName} to the substers! You just earned 500 points! So kind of you to use your Twitch Prime on this channel!" )
Else
client.SendMessage(e.Channel, $ "Welcome {e.Subscriber.DisplayName} to the substers! You just earned 500 points!" )
End If
End Sub
End Class
End Module
Untuk daftar lengkap acara dan panggilan TwitchClient, klik di sini
Catatan: TwitchAPI sekarang menjadi kelas tunggal yang perlu dipakai dengan clientid opsional dan token autentikasi. Perlu diketahui bahwa kegagalan untuk memberikan setidaknya id klien, dan terkadang token akses akan mengakibatkan pengecualian. v5 (Usang) dan Helix beroperasi hampir seluruhnya pada id pengguna Twitch. Ada metode di semua versi Twitch api untuk mendapatkan nama pengguna/nama pengguna yang sesuai.
using System . Collections . Generic ;
using System . Threading . Tasks ;
using TwitchLib . Api ;
using TwitchLib . Api . Helix . Models . Users ;
using TwitchLib . Api . V5 . Models . Subscriptions ; //v5 Deprecated
namespace Example
{
class Program
{
private static TwitchAPI api ;
private void Main ( )
{
api = new TwitchAPI ( ) ;
api . Settings . ClientId = " client_id " ;
api . Settings . AccessToken = " access_token " ; // App Secret is not an Accesstoken
}
private async Task ExampleCallsAsync ( )
{
//Gets a list of all the subscritions of the specified channel.
var allSubscriptions = await api . Helix . Subscriptions . GetBroadcasterSubscriptionsAsync ( " broadcasterID " , null , 100 , " accesstoken " )
//Get channels a specified user follows.
var userFollows = await api . Helix . Users . GetUsersFollowsAsync ( " user_id " ) ;
//Get Specified Channel Follows
var channelFollowers = await api . Helix . Users . GetUsersFollowsAsync ( fromId : " channel_id " ) ;
//Returns a stream object if online, if channel is offline it will be null/empty.
var streams = await api . Helix . Streams . GetStreamsAsync ( userIds : userIdsList ) ; // Alternative: userLogins: userLoginsList
//Update Channel Title/Game/Language/Delay - Only require 1 option here.
var request = new ModifyChannelInformationRequest ( ) { GameId = " New_Game_Id " , Title = " New stream title " , BroadcasterLanguage = " New_Language " , Delay = New_Delay } ;
await api . Helix . Channels . ModifyChannelInformationAsync ( " broadcaster_Id " , request , " AccessToken " ) ;
}
}
}
Imports System.Collections.Generic
Imports System.Threading.Tasks
Imports TwitchLib.Api
Imports TwitchLib.Api.Models.Helix.Users.GetUsersFollows
Imports TwitchLib.Api.Models.Helix.Users.GetUsers
Imports TwitchLib.Api.Models.v5.Subscriptions // V5 deprecated
Module Module1
Public api As TwitchAPI
Sub Main()
api = New TwitchAPI()
api.Settings.ClientId = "Client_id"
api.Settings.AccessToken = "access_token" // App Secret is not an Accesstoken
streaming().Wait()
getchanfollows().Wait()
getusersubs().Wait()
getnumberofsubs().Wait()
getsubstochannel().Wait()
Console.ReadLine()
End Sub
Private Async Function getusersubs() As Task
'Checks subscription for a specific user and the channel specified.
Dim subscription As Subscription = Await api.Channels.v5.CheckChannelSubscriptionByUserAsync( "channel_id" , "user_id" )
Console.WriteLine( "User subed: " + subscription.User.Name.ToString)
End Function
Private Async Function streaming() As Task
'shows if the channel is streaming or not (true/false)
Dim isStreaming As Boolean = Await api.Streams.v5.BroadcasterOnlineAsync( "channel_id" )
If isStreaming = True Then
Console.WriteLine( "Streaming" )
Else
Console.WriteLine( "Not Streaming" )
End If
End Function
Private Async Function chanupdate() As Task
'Update Channel Title/Game
'not used this yet
Await api.Channels.v5.UpdateChannelAsync( "channel_id" , "New stream title" , "Stronghold Crusader" )
End Function
Private Async Function getchanfollows() As Task
'Get Specified Channel Follows
Dim channelFollowers = Await api.Channels.v5.GetChannelFollowersAsync( "channel_id" )
Console.WriteLine(channelFollowers.Total.ToString)
End Function
Private Async Function getchanuserfollow() As Task
'Get channels a specified user follows.
Dim userFollows As GetUsersFollowsResponse = Await api.Users.helix.GetUsersFollowsAsync( "user_id" )
Console.WriteLine(userFollows.TotalFollows.ToString)
End Function
Private Async Function getnumberofsubs() As Task
'Get the number of subs to your channel
Dim numberofsubs = Await api.Channels.v5.GetChannelSubscribersAsync( "channel_id" )
Console.WriteLine(numberofsubs.Total.ToString)
End Function
Private Async Function getsubstochannel() As Task
'Gets a list of all the subscritions of the specified channel.
Dim allSubscriptions As List( Of Subscription) = Await api.Channels.v5.GetAllSubscribersAsync( "channel_id" )
Dim num As Integer
For num = 0 To allSubscriptions.Count - 1
Console.WriteLine(allSubscriptions.Item(num).User.Name.ToString)
Next num
End Function
End Module
Untuk daftar lengkap panggilan TwitchAPI, klik di sini
using System ;
using TwitchLib . PubSub ;
using TwitchLib . PubSub . Events ;
namespace TwitchLibPubSubExample
{
class Program
{
private TwitchPubSub client ;
static void Main ( string [ ] args )
{
new Program ( ) . Run ( ) ;
}
private void Run ( )
{
client = new TwitchPubSub ( ) ;
client . OnPubSubServiceConnected += onPubSubServiceConnected ;
client . OnListenResponse += onListenResponse ;
client . OnStreamUp += onStreamUp ;
client . OnStreamDown += onStreamDown ;
client . ListenToVideoPlayback ( " channelUsername " ) ;
client . ListenToBitsEvents ( " channelTwitchID " ) ;
client . Connect ( ) ;
Console . ReadLine ( ) ; // Quick fix to keep program from closing right away. ReadKey could also be used.
}
private void onPubSubServiceConnected ( object sender , EventArgs e )
{
// SendTopics accepts an oauth optionally, which is necessary for some topics
client . SendTopics ( ) ;
}
private void onListenResponse ( object sender , OnListenResponseArgs e )
{
if ( ! e . Successful )
throw new Exception ( $" Failed to listen! Response: { e . Response } " ) ;
}
private void onStreamUp ( object sender , OnStreamUpArgs e )
{
Console . WriteLine ( $" Stream just went up! Play delay: { e . PlayDelay } , server time: { e . ServerTime } " ) ;
}
private void onStreamDown ( object sender , OnStreamDownArgs e )
{
Console . WriteLine ( $" Stream just went down! Server time: { e . ServerTime } " ) ;
}
}
}
Untuk daftar lengkap fungsionalitas TwitchPubSub, klik di sini
Lihat Ekstensi README di sini.
CATATAN: Gunakan proyek-proyek ini sebagai referensi, proyek-proyek tersebut TIDAK dijamin mutakhir.
Jika Anda mengalami masalah dalam menggunakan contoh ini, harap tunjukkan contoh apa yang Anda rujuk dalam Masalah atau Perselisihan.
Untuk menginstal perpustakaan ini melalui NuGet melalui konsol NuGet, gunakan:
Install-Package TwitchLib