Sudut bundar itu keren. Mari buat bilah kemajuan Anda dengan sudut bulat
Bilah kemajuan sudut membulat berwarna-warni
implementation ' com.akexorcist:round-corner-progress-bar:2.2.1 '
Buka Google Play untuk mengunduh aplikasi demo
Bilah kemajuan sudut bundar sederhana
Bilah kemajuan sudut bundar dengan kemajuan meluas dari tengah
Bilah kemajuan sudut bundar dengan ikon judul
Bilah kemajuan sudut bundar dengan teks di dalam kemajuan
Bilah kemajuan sudut bundar sederhana dan bilah kemajuan sudut bundar terpusat dengan animasi tak tentu
CenteredRoundCornerProgressBar
IconRoundCornerProgressBar
TextRoundCornerProgressBar
IndeterminateRoundCornerProgressBar
atau IndeterminateCenteredRoundCornerProgressBar
Untuk menggunakan atribut khusus bilah kemajuan, tentukan namespace 'aplikasi' sebagai atribut tampilan akar di tata letak Anda
xmlns:app="http://schemas.android.com/apk/res-auto"
< com .akexorcist.roundcornerprogressbar.IconRoundCornerProgressBar
android : layout_width = " 260dp "
android : layout_height = " 30dp "
app : rcBackgroundColor = " #0A000000 "
app : rcBackgroundPadding = " 2dp "
app : rcMax = " 100 "
app : rcProgress = " 40 "
app : rcProgressColor = " #EF5350 "
app : rcRadius = " 10dp "
app : rcSecondaryProgress = " 60 "
app : rcSecondaryProgressColor = " #40EF5350 " />
< com .akexorcist.roundcornerprogressbar.RoundCornerProgressBar
app : rcProgress = " float "
app : rcSecondaryProgress = " float "
app : rcMax = " float "
app : rcRadius = " dimension "
app : rcBackgroundPadding = " dimension "
app : rcReverse = " boolean "
app : rcProgressColor = " color "
app : rcSecondaryProgressColor = " color "
app : rcBackgroundColor = " color "
app : rcAnimationEnable = " boolean "
app : rcAnimationSpeedScale = " float " />
// Progress
fun getMax (): Float
fun setMax ( max : Float )
fun setMax ( max : Int )
fun getProgress (): Float
fun setProgress ( progress : Int )
fun setProgress ( progress : Float )
fun getSecondaryProgress (): Float
fun setSecondaryProgress ( secondaryProgress : Int )
fun setSecondaryProgress ( secondaryProgress : Float )
// Dimension
fun getRadius (): Int
fun setRadius ( radius : Int )
fun getPadding (): Int
fun setPadding ( padding : Int )
fun getLayoutWidth (): Float
// Animation
fun enableAnimation ()
fun disableAnimation ()
fun getAnimationSpeedScale (): Float
fun setAnimationSpeedScale ( scale : Float )
fun isProgressAnimating (): Boolean
fun isSecondaryProgressAnimating (): Boolean
// Reversing Progress
fun isReverse (): Boolean
fun setReverse ( isReverse : Boolean )
// Color
fun getProgressBackgroundColor (): Int
fun setProgressBackgroundColor ( color : Int )
fun getProgressColor (): Int
fun setProgressColor ( color : Int )
fun getProgressColors (): List < Int >
fun setProgressColors ( colors : List < Int >)
fun getSecondaryProgressColor (): Int
fun setSecondaryProgressColor ( color : Int )
fun getSecondaryProgressColors (): List < Int >
fun setSecondaryProgressColors ( colors : List < Int >)
// Listener
fun setOnProgressChangedListener ( listener : OnProgressChangedListener )
Sama seperti RoundCornerProgressBar tetapi pembalikan tidak didukung.
< com .akexorcist.roundcornerprogressbar.CenteredRoundCornerProgressBar
android : layout_width = " 260dp "
android : layout_height = " 30dp "
app : rcBackgroundColor = " #0A000000 "
app : rcBackgroundPadding = " 2dp "
app : rcMax = " 100 "
app : rcProgress = " 40 "
app : rcProgressColor = " #EF5350 "
app : rcRadius = " 10dp " />
< com .akexorcist.roundcornerprogressbar.CenteredRoundCornerProgressBar
app : rcProgress = " float "
app : rcSecondaryProgress = " float "
app : rcMax = " float "
app : rcRadius = " dimension "
app : rcBackgroundPadding = " dimension "
app : rcProgressColor = " color "
app : rcSecondaryProgressColor = " color "
app : rcBackgroundColor = " color "
app : rcAnimationEnable = " boolean "
app : rcAnimationSpeedScale = " float " />
// Progress
fun getMax (): Float
fun setMax ( max : Float )
fun setMax ( max : Int )
fun getProgress (): Float
fun setProgress ( progress : Int )
fun setProgress ( progress : Float )
fun getSecondaryProgress (): Float
fun setSecondaryProgress ( secondaryProgress : Int )
fun setSecondaryProgress ( secondaryProgress : Float )
// Dimension
fun getRadius (): Int
fun setRadius ( radius : Int )
fun getPadding (): Int
fun setPadding ( padding : Int )
fun getLayoutWidth (): Float
// Animation
fun enableAnimation ()
fun disableAnimation ()
fun getAnimationSpeedScale (): Float
fun setAnimationSpeedScale ( scale : Float )
fun isProgressAnimating (): Boolean
fun isSecondaryProgressAnimating (): Boolean
// Color
fun getProgressBackgroundColor (): Int
fun setProgressBackgroundColor ( color : Int )
fun getProgressColor (): Int
fun setProgressColor ( color : Int )
fun getProgressColors (): List < Int >
fun setProgressColors ( colors : List < Int >)
fun getSecondaryProgressColor (): Int
fun setSecondaryProgressColor ( color : Int )
fun getSecondaryProgressColors (): List < Int >
fun setSecondaryProgressColors ( colors : List < Int >)
// Listener
fun setOnProgressChangedListener ( listener : OnProgressChangedListener )
Ukuran ikon diperlukan untuk bilah kemajuan ini. Disarankan menggunakan wrap_content
untuk layout_height
.
< com .akexorcist.roundcornerprogressbar.IconRoundCornerProgressBar
android : layout_height = " wrap_content "
app : rcIconSize = " 40dp "
... />
< com .akexorcist.roundcornerprogressbar.IconRoundCornerProgressBar
android : layout_width = " 260dp "
android : layout_height = " wrap_content "
app : rcBackgroundColor = " #0A000000 "
app : rcBackgroundPadding = " 2dp "
app : rcIconBackgroundColor = " #00796B "
app : rcIconPadding = " 5dp "
app : rcIconSize = " 40dp "
app : rcIconSrc = " @drawable/ic_android "
app : rcMax = " 150 "
app : rcProgress = " 90 "
app : rcProgressColor = " #EF5350 "
app : rcRadius = " 5dp "
app : rcReverse = " true " />
< com .akexorcist.roundcornerprogressbar.IconRoundCornerProgressBar
app : rcProgress = " float "
app : rcSecondaryProgress = " float "
app : rcMax = " float "
app : rcRadius = " dimension "
app : rcBackgroundPadding = " dimension "
app : rcReverse = " boolean "
app : rcProgressColor = " color "
app : rcSecondaryProgressColor = " color "
app : rcBackgroundColor = " color "
app : rcAnimationEnable = " boolean "
app : rcAnimationSpeedScale = " float "
app : rcIconSrc = " reference "
app : rcIconSize = " dimension "
app : rcIconWidth = " dimension "
app : rcIconHeight = " dimension "
app : rcIconPadding = " dimension "
app : rcIconPaddingLeft = " dimension "
app : rcIconPaddingRight = " dimension "
app : rcIconPaddingTop = " dimension "
app : rcIconPaddingBottom = " dimension "
app : rcIconBackgroundColor = " color " />
// Progress
fun getMax (): Float
fun setMax ( max : Float )
fun setMax ( max : Int )
fun getProgress (): Float
fun setProgress ( progress : Int )
fun setProgress ( progress : Float )
fun getSecondaryProgress (): Float
fun setSecondaryProgress ( secondaryProgress : Int )
fun setSecondaryProgress ( secondaryProgress : Float )
// Dimension
fun getRadius (): Int
fun setRadius ( radius : Int )
fun getPadding (): Int
fun setPadding ( padding : Int )
fun getLayoutWidth (): Float
fun getIconSize (): Int
fun setIconSize ( size : Int )
fun getIconPadding (): Int
fun setIconPadding ( padding : Int )
fun getIconPaddingLeft (): Int
fun setIconPaddingLeft ( padding : Int )
fun getIconPaddingTop (): Int
fun setIconPaddingTop ( padding : Int )
fun getIconPaddingRight (): Int
fun setIconPaddingRight ( padding : Int )
fun getIconPaddingBottom (): Int
fun setIconPaddingBottom ( padding : Int )
// Animation
fun enableAnimation ()
fun disableAnimation ()
fun getAnimationSpeedScale (): Float
fun setAnimationSpeedScale ( scale : Float )
fun isProgressAnimating (): Boolean
fun isSecondaryProgressAnimating (): Boolean
// Reversing Progress
fun isReverse (): Boolean
fun setReverse ( isReverse : Boolean )
// Color
fun getProgressBackgroundColor (): Int
fun setProgressBackgroundColor ( color : Int )
fun getProgressColor (): Int
fun setProgressColor ( color : Int )
fun getProgressColors (): List < Int >
fun setProgressColors ( colors : List < Int >)
fun getSecondaryProgressColor (): Int
fun setSecondaryProgressColor ( color : Int )
fun getSecondaryProgressColors (): List < Int >
fun setSecondaryProgressColors ( colors : List < Int >)
fun getColorIconBackground (): Int
fun setIconBackgroundColor ( color : Int )
// Icon
fun getIconImageResource (): Int
fun setIconImageResource ( resId : Int )
fun getIconImageBitmap (): Birmap
fun setIconImageBitmap ( bitmap : Bitmap )
fun getIconImageDrawable (): Drawable
fun setIconImageDrawable ( drawable : Drawable )
// Listener
fun setOnProgressChangedListener ( listener : OnProgressChangedListener )
fun setOnIconClickListener ( listener : OnIconClickListener )
< com .akexorcist.roundcornerprogressbar.TextRoundCornerProgressBar
android : layout_width = " 260dp "
android : layout_height = " 30dp "
app : rcBackgroundColor = " #0A000000 "
app : rcBackgroundPadding = " 2dp "
app : rcMax = " 100 "
app : rcProgress = " 40 "
app : rcProgressColor = " #EF5350 "
app : rcRadius = " 80dp "
app : rcReverse = " true "
app : rcSecondaryProgress = " 60 "
app : rcSecondaryProgressColor = " #40009688 "
app : rcTextPositionPriority = " outside "
app : rcTextProgress = " 40 "
app : rcTextProgressColor = " #111111 " />
< com .akexorcist.roundcornerprogressbar.TextRoundCornerProgressBar
app : rcProgress = " float "
app : rcSecondaryProgress = " float "
app : rcMax = " float "
app : rcRadius = " dimension "
app : rcBackgroundPadding = " dimension "
app : rcReverse = " boolean "
app : rcProgressColor = " color "
app : rcSecondaryProgressColor = " color "
app : rcBackgroundColor = " color "
app : rcAnimationEnable = " boolean "
app : rcAnimationSpeedScale = " float "
app : rcTextProgressColor = " color "
app : rcTextProgressSize = " dimension "
app : rcTextProgressMargin = " dimension "
app : rcTextProgress = " String "
app : rcTextInsideGravity = " start|end "
app : rcTextOutsideGravity = " start|end "
app : rcTextPositionPriority = " inside|outside " />
// Progress
fun getMax (): Float
fun setMax ( max : Float )
fun setMax ( max : Int )
fun getProgress (): Float
fun setProgress ( progress : Int )
fun setProgress ( progress : Float )
fun getSecondaryProgress (): Float
fun setSecondaryProgress ( secondaryProgress : Int )
fun setSecondaryProgress ( secondaryProgress : Float )
// Dimension
fun getRadius (): Int
fun setRadius ( radius : Int )
fun getPadding (): Int
fun setPadding ( padding : Int )
fun getLayoutWidth (): Float
fun getTextProgressSize (): Int
fun setTextProgressSize ( size : Int )
fun getTextProgressMargin (): Int
fun setTextProgressMargin ( margin : Int )
// Animation
fun enableAnimation ()
fun disableAnimation ()
fun getAnimationSpeedScale (): Float
fun setAnimationSpeedScale ( scale : Float )
fun isProgressAnimating (): Boolean
fun isSecondaryProgressAnimating (): Boolean
// Reversing Progress
fun isReverse (): Boolean
fun setReverse ( isReverse : Boolean )
// Color
fun getProgressBackgroundColor (): Int
fun setProgressBackgroundColor ( color : Int )
fun getProgressColor (): Int
fun setProgressColor ( color : Int )
fun getProgressColors (): List < Int >
fun setProgressColors ( colors : List < Int >)
fun getSecondaryProgressColor (): Int
fun setSecondaryProgressColor ( color : Int )
fun getSecondaryProgressColors (): List < Int >
fun setSecondaryProgressColors ( colors : List < Int >)
fun getTextProgressColor (): Int
fun setTextProgressColor ( color : Int )
// Text
fun getProgressText (): String
fun setProgressText ( text : String )
// Position
fun getTextPositionPriority (): Int
fun setTextPositionPriority ( priority : Int )
fun getTextInsideGravity (): Int
fun setTextInsideGravity ( gravity : Int )
fun getTextOutsideGravity (): Int
fun setTextOutsideGravity ( gravity : Int )
// Listener
fun setOnProgressChangedListener ( listener : OnProgressChangedListener )
< com .akexorcist.roundcornerprogressbar.indeterminate.IndeterminateRoundCornerProgressBar
android : layout_width = " 260dp "
android : layout_height = " 10dp "
app : rcAnimationSpeedScale = " 3 "
app : rcBackgroundColor = " #0A000000 "
app : rcProgressColor = " #EF5350 " />
< com .akexorcist.roundcornerprogressbar.indeterminate.IndeterminateRoundCornerProgressBar
app : rcRadius = " dimension "
app : rcBackgroundPadding = " dimension "
app : rcReverse = " boolean "
app : rcProgressColor = " color "
app : rcSecondaryProgressColor = " color "
app : rcBackgroundColor = " color "
app : rcAnimationSpeedScale = " float " />
// Dimension
fun getRadius (): Int
fun setRadius ( radius : Int )
fun getPadding (): Int
fun setPadding ( padding : Int )
fun getLayoutWidth (): Float
// Animation
fun getAnimationSpeedScale (): Float
fun setAnimationSpeedScale ( scale : Float )
// Reversing Progress
fun isReverse (): Boolean
fun setReverse ( isReverse : Boolean )
// Color
fun getProgressBackgroundColor (): Int
fun setProgressBackgroundColor ( color : Int )
fun getProgressColor (): Int
fun setProgressColor ( color : Int )
fun getProgressColors (): List < Int >
fun setProgressColors ( colors : List < Int >)
fun getSecondaryProgressColor (): Int
fun setSecondaryProgressColor ( color : Int )
fun getSecondaryProgressColors (): List < Int >
fun setSecondaryProgressColors ( colors : List < Int >)
Sama seperti IndeterminateRoundCornerProgressBar
< com .akexorcist.roundcornerprogressbar.indeterminate.IndeterminateCenteredRoundCornerProgressBar
android : layout_width = " 260dp "
android : layout_height = " 10dp "
app : rcAnimationSpeedScale = " 0.75 "
app : rcBackgroundColor = " #0A000000 "
app : rcProgressColor = " #EF5350 " />
< com .akexorcist.roundcornerprogressbar.IndeterminateCenteredRoundCornerProgressBar
app : rcRadius = " dimension "
app : rcBackgroundPadding = " dimension "
app : rcReverse = " boolean "
app : rcProgressColor = " color "
app : rcSecondaryProgressColor = " color "
app : rcBackgroundColor = " color "
app : rcAnimationSpeedScale = " float " />
// Dimension
fun getRadius (): Int
fun setRadius ( radius : Int )
fun getPadding (): Int
fun setPadding ( padding : Int )
fun getLayoutWidth (): Float
// Animation
fun getAnimationSpeedScale (): Float
fun setAnimationSpeedScale ( scale : Float )
// Reversing Progress
fun isReverse (): Boolean
fun setReverse ( isReverse : Boolean )
// Color
fun getProgressBackgroundColor (): Int
fun setProgressBackgroundColor ( color : Int )
fun getProgressColor (): Int
fun setProgressColor ( color : Int )
fun getProgressColors (): List < Int >
fun setProgressColors ( colors : List < Int >)
fun getSecondaryProgressColor (): Int
fun setSecondaryProgressColor ( color : Int )
fun getSecondaryProgressColors (): List < Int >
fun setSecondaryProgressColors ( colors : List < Int >)
Warna gradien untuk bilah kemajuan harus dalam sumber daya array int. Minimal 2 warna.
<!-- Color Resource -->
< resources >
< array name = " sample_progress_gradient " >
< item >#009688</ item >
< item >#80CBC4</ item >
</ array >
</ resources >
<!-- Layout -->
< com .akexorcist.roundcornerprogressbar.RoundCornerProgressBar
...
app : rcBackgroundColor = " #0A000000 "
app : rcBackgroundPadding = " 4dp "
app : rcMax = " 100 "
app : rcProgress = " 50 "
app : rcProgressColors = " @array/sample_progress_gradient "
app : rcRadius = " 30dp " />
Bilah kemajuan tidak terpotong ketika ukuran diubah. Jadi warna gradien akan ditampilkan sepenuhnya tanpa terpotong juga.
Animasi ketika perubahan kemajuan dinonaktifkan secara default (tidak termasuk IndeterminateProgressBar
dan IndeterminateCenteredProgressBar
).
Jadi, Anda harus mengaktifkan animasi dengan atribut XML atau secara terprogram
< com .akexorcist.roundcornerprogressbar.RoundCornerProgressBar
...
app : rcAnimationEnable = " true "
app : rcAnimationSpeedScale = " 1 " />
Ketika kemajuan berubah, animasi akan diterapkan secara otomatis.
Nilai skala kecepatan animasi mengambang antara 0,2 - 5,0 (default adalah 1,0). Lebih tinggi untuk memperlambat animasi, lebih rendah untuk mempercepat.
CenteredRoundCornerProgressBar
dengan nilai 1%-2%.TextRoundCornerProgressBar
salah ketika prioritas dan nilai outside
mendekati 100%setProgress(progress: Int)
tidak memperbarui posisi teksLihat CHANGELOG.md
Lihat MIGRASI.md
Hak Cipta 2023 Akexorcist
Berlisensi di bawah Lisensi Apache, Versi 2.0 ("Lisensi"); Anda tidak boleh menggunakan karya ini kecuali sesuai dengan Lisensi. Anda dapat memperoleh salinan Lisensi dalam file LISENSI, atau di:
http://www.apache.org/licenses/LICENSE-2.0
Kecuali diwajibkan oleh undang-undang yang berlaku atau disetujui secara tertulis, perangkat lunak yang didistribusikan berdasarkan Lisensi didistribusikan berdasarkan DASAR "APA ADANYA", TANPA JAMINAN ATAU KETENTUAN DALAM BENTUK APAPUN, baik tersurat maupun tersirat. Lihat Lisensi untuk bahasa tertentu yang mengatur izin dan batasan berdasarkan Lisensi.