Catatan
Karenanya repo ini dibuat pada tahun 2019 dan pertanyaan -pertanyaan yang diberikan di sini didasarkan pada sintaks dan perilaku JavaScript pada waktu itu. Karena JavaScript adalah bahasa yang terus berkembang, ada fitur bahasa yang lebih baru yang tidak dicakup oleh pertanyaan di sini.
Dari dasar hingga lanjutan: Uji seberapa baik Anda tahu JavaScript, sedikit menyegarkan pengetahuan Anda atau mempersiapkan wawancara pengkodean Anda! ? Saya memperbarui repo ini secara teratur dengan pertanyaan baru. Saya menambahkan jawaban di bagian ** yang runtuh ** di bawah pertanyaan, cukup klik pada mereka untuk memperluasnya. Ini hanya untuk bersenang -senang, semoga berhasil! ❤️
Jangan ragu untuk menghubungi saya! ?
Instagram || Twitter || LinkedIn || Blog
Jangan ragu untuk menggunakannya dalam suatu proyek! ? Saya akan sangat menghargai referensi untuk repo ini, saya membuat pertanyaan dan penjelasan (ya saya sedih lol) dan komunitas sangat membantu saya untuk mempertahankan dan memperbaikinya! ?? Terima kasih dan bersenang -senang! |
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function sayHi ( ) {
console . log ( name ) ;
console . log ( age ) ;
var name = 'Lydia' ;
let age = 21 ;
}
sayHi ( ) ;
Lydia
dan undefined
Lydia
dan ReferenceError
ReferenceError
dan 21
undefined
dan ReferenceError
Dalam fungsi, pertama -tama kami mendeklarasikan variabel name
dengan kata kunci var
. Ini berarti bahwa variabel akan diangkat (ruang memori diatur selama fase pembuatan) dengan nilai default yang undefined
, sampai kita benar -benar sampai ke garis di mana kita menentukan variabel. Kami belum mendefinisikan variabel pada garis di mana kami mencoba mencatat variabel name
, sehingga masih memegang nilai yang undefined
.
Variabel dengan kata kunci let
(dan const
) diangkat, tetapi tidak seperti var
, jangan diinisialisasi . Mereka tidak dapat diakses sebelum jalur yang kami nyatakan (inisialisasi) mereka. Ini disebut "zona mati temporal". Ketika kami mencoba mengakses variabel sebelum dinyatakan, JavaScript melempar ReferenceError
.
for ( var i = 0 ; i < 3 ; i ++ ) {
setTimeout ( ( ) => console . log ( i ) , 1 ) ;
}
for ( let i = 0 ; i < 3 ; i ++ ) {
setTimeout ( ( ) => console . log ( i ) , 1 ) ;
}
0 1 2
dan 0 1 2
0 1 2
dan 3 3 3
3 3 3
dan 0 1 2
Karena antrian acara di JavaScript, fungsi panggilan balik setTimeout
dipanggil setelah loop telah dieksekusi. Karena variabel i
di loop pertama dinyatakan menggunakan kata kunci var
, nilai ini global. Selama loop, kami menambah nilai i
sebesar 1
setiap kali, menggunakan operator unary ++
. Pada saat fungsi panggilan balik setTimeout
dipanggil, i
sama dengan 3
pada contoh pertama.
Pada loop kedua, variabel i
dinyatakan menggunakan kata kunci let
: variabel yang dinyatakan dengan kata kunci let
(dan const
) diblokir (blok adalah apa pun antara { }
). Selama setiap iterasi, i
akan memiliki nilai baru, dan setiap nilai dilingkupi di dalam loop.
const shape = {
radius : 10 ,
diameter ( ) {
return this . radius * 2 ;
} ,
perimeter : ( ) => 2 * Math . PI * this . radius ,
} ;
console . log ( shape . diameter ( ) ) ;
console . log ( shape . perimeter ( ) ) ;
20
dan 62.83185307179586
20
dan NaN
20
dan 63
NaN
dan 63
Perhatikan bahwa nilai diameter
adalah fungsi reguler, sedangkan nilai perimeter
adalah fungsi panah.
Dengan fungsi panah, kata kunci this
mengacu pada ruang lingkup sekitarnya saat ini, tidak seperti fungsi reguler! Ini berarti bahwa ketika kita menyebut perimeter
, itu tidak merujuk pada objek bentuk, tetapi pada ruang lingkup sekitarnya (jendela misalnya).
Karena tidak ada radius
nilai dalam ruang lingkup fungsi panah, this.radius
mengembalikan undefined
yang, ketika dikalikan dengan 2 * Math.PI
, menghasilkan NaN
.
+ true ;
! 'Lydia' ;
1
dan false
false
dan NaN
false
dan false
Unary Plus mencoba mengonversi operan ke nomor. true
adalah 1
, dan false
adalah 0
.
String 'Lydia'
adalah nilai kebenaran. Apa yang sebenarnya kami tanyakan, adalah "Apakah nilai kebenaran ini falsy?". Ini mengembalikan false
.
const bird = {
size : 'small' ,
} ;
const mouse = {
name : 'Mickey' ,
small : true ,
} ;
mouse.bird.size
tidak validmouse[bird.size]
tidak validmouse[bird["size"]]
tidak validDalam JavaScript, semua kunci objek adalah string (kecuali itu simbol). Meskipun kita mungkin tidak mengetiknya sebagai string, mereka selalu diubah menjadi senar di bawah kap.
Pernyataan JavaScript menafsirkan (atau unbox). Ketika kami menggunakan notasi braket, ia melihat braket pembuka pertama [
dan terus berjalan sampai menemukan braket penutup ]
. Hanya dengan begitu, itu akan mengevaluasi pernyataan itu.
mouse[bird.size]
: Pertama mengevaluasi bird.size
, yang "small"
. mouse["small"]
kembali true
Namun, dengan notasi titik, ini tidak terjadi. mouse
tidak memiliki kunci yang disebut bird
, yang berarti mouse.bird
undefined
. Kemudian, kami meminta size
menggunakan notasi titik: mouse.bird.size
. Karena mouse.bird
undefined
, kami benar -benar bertanya undefined.size
. Ini tidak valid, dan akan melempar kesalahan yang mirip dengan Cannot read property "size" of undefined
.
let c = { greeting : 'Hey!' } ;
let d ;
d = c ;
c . greeting = 'Hello' ;
console . log ( d . greeting ) ;
Hello
Hey!
undefined
ReferenceError
TypeError
Dalam JavaScript, semua objek berinteraksi dengan referensi saat mengaturnya sama satu sama lain.
Pertama, variabel c
memiliki nilai pada suatu objek. Kemudian, kami menetapkan d
dengan referensi yang sama yang dimiliki c
ke objek.
Saat Anda mengubah satu objek, Anda mengubah semuanya.
let a = 3 ;
let b = new Number ( 3 ) ;
let c = 3 ;
console . log ( a == b ) ;
console . log ( a === b ) ;
console . log ( b === c ) ;
true
false
true
false
false
true
true
false
false
false
true
true
new Number()
adalah konstruktor fungsi bawaan. Meskipun terlihat seperti angka, ini bukan nomor: ia memiliki banyak fitur tambahan dan merupakan objek.
Ketika kami menggunakan operator ==
(operator kesetaraan), ia hanya memeriksa apakah ia memiliki nilai yang sama. Mereka berdua memiliki nilai 3
, jadi itu mengembalikan true
.
Namun, ketika kami menggunakan operator ===
(operator kesetaraan yang ketat), baik nilai dan tipe harus sama. Ini bukan: new Number()
bukan angka, itu objek . Keduanya mengembalikan false.
class Chameleon {
static colorChange ( newColor ) {
this . newColor = newColor ;
return this . newColor ;
}
constructor ( { newColor = 'green' } = { } ) {
this . newColor = newColor ;
}
}
const freddie = new Chameleon ( { newColor : 'purple' } ) ;
console . log ( freddie . colorChange ( 'orange' ) ) ;
orange
purple
green
TypeError
Fungsi colorChange
statis. Metode statis dirancang untuk hidup hanya pada konstruktor di mana mereka dibuat, dan tidak dapat diturunkan ke anak -anak atau dipanggil berdasarkan contoh kelas. Karena freddie
adalah contoh dari bunglon kelas, fungsi tidak dapat dipanggil. TypeError
dilemparkan.
let greeting ;
greetign = { } ; // Typo!
console . log ( greetign ) ;
{}
ReferenceError: greetign is not defined
undefined
Ini mencatat objek, karena kami baru saja membuat objek kosong pada objek global! Ketika kami greeting
sebagai greetign
, penerjemah JS benar -benar melihat ini sebagai:
global.greetign = {}
di node.jswindow.greetign = {}
, frames.greetign = {}
dan self.greetign
di browser.self.greetign
dalam pekerja web.globalThis.greetign
di semua lingkungan. Untuk menghindari ini, kita dapat menggunakan "use strict"
. Ini memastikan bahwa Anda telah mendeklarasikan variabel sebelum mengaturnya sama dengan apa pun.
function bark ( ) {
console . log ( 'Woof!' ) ;
}
bark . animal = 'dog' ;
SyntaxError
. Anda tidak dapat menambahkan properti ke fungsi dengan cara ini."Woof"
dicatat.ReferenceError
Ini dimungkinkan dalam JavaScript, karena fungsi adalah objek! (Semuanya selain tipe primitif adalah objek)
Fungsi adalah jenis objek khusus. Kode yang Anda tulis sendiri bukan fungsi yang sebenarnya. Fungsi adalah objek dengan properti. Properti ini dapat diungkapkan.
function Person ( firstName , lastName ) {
this . firstName = firstName ;
this . lastName = lastName ;
}
const member = new Person ( 'Lydia' , 'Hallie' ) ;
Person . getFullName = function ( ) {
return ` ${ this . firstName } ${ this . lastName } ` ;
} ;
console . log ( member . getFullName ( ) ) ;
TypeError
SyntaxError
Lydia Hallie
undefined
undefined
Dalam JavaScript, fungsi adalah objek, dan oleh karena itu, metode getFullName
ditambahkan ke objek fungsi konstruktor itu sendiri. Untuk alasan itu, kita dapat memanggil Person.getFullName()
, tetapi member.getFullName
melempar TypeError
.
Jika Anda ingin metode tersedia untuk semua instance objek, Anda harus menambahkannya ke properti prototipe:
Person . prototype . getFullName = function ( ) {
return ` ${ this . firstName } ${ this . lastName } ` ;
} ;
function Person ( firstName , lastName ) {
this . firstName = firstName ;
this . lastName = lastName ;
}
const lydia = new Person ( 'Lydia' , 'Hallie' ) ;
const sarah = Person ( 'Sarah' , 'Smith' ) ;
console . log ( lydia ) ;
console . log ( sarah ) ;
Person {firstName: "Lydia", lastName: "Hallie"}
dan undefined
Person {firstName: "Lydia", lastName: "Hallie"}
dan Person {firstName: "Sarah", lastName: "Smith"}
Person {firstName: "Lydia", lastName: "Hallie"}
dan {}
Person {firstName: "Lydia", lastName: "Hallie"}
dan ReferenceError
Untuk sarah
, kami tidak menggunakan kata kunci new
. Saat menggunakan new
, this
mengacu pada objek kosong baru yang kami buat. Namun, jika Anda tidak menambahkan new
, this
mengacu pada objek global !
Kami mengatakan bahwa this.firstName
sama dengan "Sarah"
dan this.lastName
sama dengan "Smith"
. Apa yang sebenarnya kami lakukan, adalah mendefinisikan global.firstName = 'Sarah'
dan global.lastName = 'Smith'
. sarah
sendiri undefined
, karena kami tidak mengembalikan nilai dari fungsi Person
tersebut.
Selama fase penangkapan , acara melewati elemen leluhur ke elemen target. Kemudian mencapai elemen target , dan menggelegak dimulai.
Semua objek memiliki prototipe, kecuali untuk objek dasar . Objek dasar adalah objek yang dibuat oleh pengguna, atau objek yang dibuat menggunakan kata kunci new
. Objek dasar memiliki akses ke beberapa metode dan properti, seperti .toString
. Inilah alasan mengapa Anda dapat menggunakan metode javascript bawaan! Semua metode tersebut tersedia di prototipe. Meskipun JavaScript tidak dapat menemukannya secara langsung pada objek Anda, itu turun ke rantai prototipe dan menemukannya di sana, yang membuatnya dapat diakses untuk Anda.
function sum ( a , b ) {
return a + b ;
}
sum ( 1 , '2' ) ;
NaN
TypeError
"12"
3
JavaScript adalah bahasa yang diketik secara dinamis : kami tidak menentukan jenis variabel tertentu. Nilai dapat secara otomatis dikonversi menjadi tipe lain tanpa Anda sadari, yang disebut paksaan tipe implisit . Paksaan mengkonversi dari satu jenis menjadi jenis lainnya.
Dalam contoh ini, JavaScript mengubah angka 1
menjadi string, agar fungsi dapat masuk akal dan mengembalikan nilai. Selama penambahan tipe numerik ( 1
) dan tipe string ( '2'
), angka diperlakukan sebagai string. Kita dapat menggabungkan string seperti "Hello" + "World"
, jadi apa yang terjadi di sini adalah "1" + "2"
yang mengembalikan "12"
.
let number = 0 ;
console . log ( number ++ ) ;
console . log ( ++ number ) ;
console . log ( number ) ;
1
1
2
1
2
2
0
2
2
0
1
2
Operator Postfix Unary ++
:
0
)1
) Operator awalan unary ++
:
2
)2
) Ini mengembalikan 0 2 2
.
function getPersonInfo ( one , two , three ) {
console . log ( one ) ;
console . log ( two ) ;
console . log ( three ) ;
}
const person = 'Lydia' ;
const age = 21 ;
getPersonInfo ` ${ person } is ${ age } years old` ;
"Lydia"
21
["", " is ", " years old"]
["", " is ", " years old"]
"Lydia"
21
"Lydia"
["", " is ", " years old"]
21
Jika Anda menggunakan literal template yang ditandai, nilai argumen pertama selalu merupakan array dari nilai string. Argumen yang tersisa mendapatkan nilai -nilai dari ekspresi yang disahkan!
function checkAge ( data ) {
if ( data === { age : 18 } ) {
console . log ( 'You are an adult!' ) ;
} else if ( data == { age : 18 } ) {
console . log ( 'You are still an adult.' ) ;
} else {
console . log ( `Hmm.. You don't have an age I guess` ) ;
}
}
checkAge ( { age : 18 } ) ;
You are an adult!
You are still an adult.
Hmm.. You don't have an age I guess
Saat menguji kesetaraan, primitif dibandingkan dengan nilainya , sedangkan objek dibandingkan dengan referensi mereka. JavaScript memeriksa apakah objek memiliki referensi ke lokasi yang sama dalam memori.
Dua objek yang kami bandingkan tidak memiliki itu: objek yang kami lewati sebagai parameter mengacu pada lokasi yang berbeda dalam memori dari objek yang kami gunakan untuk memeriksa kesetaraan.
Inilah sebabnya mengapa keduanya { age: 18 } === { age: 18 }
dan { age: 18 } == { age: 18 }
return false
.
function getAge ( ... args ) {
console . log ( typeof args ) ;
}
getAge ( 21 ) ;
"number"
"array"
"object"
"NaN"
Parameter sisanya ( ...args
) memungkinkan kita "mengumpulkan" semua argumen yang tersisa ke dalam array. Array adalah objek, jadi typeof args
mengembalikan "object"
function getAge ( ) {
'use strict' ;
age = 21 ;
console . log ( age ) ;
}
getAge ( ) ;
21
undefined
ReferenceError
TypeError
Dengan "use strict"
, Anda dapat memastikan bahwa Anda tidak secara tidak sengaja menyatakan variabel global. Kami tidak pernah menyatakan age
variabel, dan karena kami menggunakan "use strict"
, itu akan melempar kesalahan referensi. Jika kami tidak menggunakan "use strict"
, itu akan berhasil, karena age
properti akan ditambahkan ke objek global.
sum
? const sum = eval ( '10*10+5' ) ;
105
"105"
TypeError
"10*10+5"
eval
evaluasi kode yang dilewatkan sebagai string. Jika itu adalah ekspresi, seperti dalam kasus ini, ia mengevaluasi ekspresi. Ekspresi adalah 10 * 10 + 5
. Ini mengembalikan nomor 105
.
sessionStorage . setItem ( 'cool_secret' , 123 ) ;
Data yang disimpan di sessionStorage
dihapus setelah menutup tab .
Jika Anda menggunakan localStorage
, data akan ada di sana selamanya, kecuali misalnya localStorage.clear()
dipanggil.
var num = 8 ;
var num = 10 ;
console . log ( num ) ;
8
10
SyntaxError
ReferenceError
Dengan kata kunci var
, Anda dapat mendeklarasikan beberapa variabel dengan nama yang sama. Variabel kemudian akan menahan nilai terbaru.
Anda tidak dapat melakukan ini dengan let
atau const
karena mereka diblokir dan karenanya tidak dapat diedekasikan kembali.
const obj = { 1 : 'a' , 2 : 'b' , 3 : 'c' } ;
const set = new Set ( [ 1 , 2 , 3 , 4 , 5 ] ) ;
obj . hasOwnProperty ( '1' ) ;
obj . hasOwnProperty ( 1 ) ;
set . has ( '1' ) ;
set . has ( 1 ) ;
false
true
false
true
false
true
true
true
true
true
false
true
true
true
true
true
Semua kunci objek (tidak termasuk simbol) adalah string di bawah kap, bahkan jika Anda tidak mengetik sendiri sebagai string. Inilah sebabnya mengapa obj.hasOwnProperty('1')
juga kembali benar.
Itu tidak berfungsi seperti itu untuk satu set. Tidak ada '1'
di set kami: set.has('1')
mengembalikan false
. Ini memiliki tipe numerik 1
, set.has(1)
mengembalikan true
.
const obj = { a : 'one' , b : 'two' , a : 'three' } ;
console . log ( obj ) ;
{ a: "one", b: "two" }
{ b: "two", a: "three" }
{ a: "three", b: "two" }
SyntaxError
Jika Anda memiliki dua kunci dengan nama yang sama, kunci akan diganti. Ini masih akan berada di posisi pertama, tetapi dengan nilai yang ditentukan terakhir.
Konteks eksekusi dasar adalah konteks eksekusi global: itulah yang dapat diakses di mana -mana dalam kode Anda.
for ( let i = 1 ; i < 5 ; i ++ ) {
if ( i === 3 ) continue ;
console . log ( i ) ;
}
1
2
1
2
3
1
2
4
1
3
4
Pernyataan continue
melewatkan iterasi jika suatu kondisi tertentu mengembalikan true
.
String . prototype . giveLydiaPizza = ( ) => {
return 'Just give Lydia pizza already!' ;
} ;
const name = 'Lydia' ;
console . log ( name . giveLydiaPizza ( ) )
"Just give Lydia pizza already!"
TypeError: not a function
SyntaxError
undefined
String
adalah konstruktor bawaan, yang dapat kami tambahkan properti. Saya baru saja menambahkan metode ke prototipe. String primitif secara otomatis dikonversi menjadi objek string, yang dihasilkan oleh fungsi prototipe string. Jadi, semua string (objek string) memiliki akses ke metode itu!
const a = { } ;
const b = { key : 'b' } ;
const c = { key : 'c' } ;
a [ b ] = 123 ;
a [ c ] = 456 ;
console . log ( a [ b ] ) ;
123
456
undefined
ReferenceError
Kunci objek secara otomatis dikonversi menjadi string. Kami mencoba mengatur objek sebagai kunci untuk objek a
, dengan nilai 123
.
Namun, ketika kita merangkai suatu objek, itu menjadi "[object Object]"
. Jadi apa yang kami katakan di sini, adalah bahwa a["[object Object]"] = 123
. Kemudian, kita dapat mencoba melakukan hal yang sama lagi. c
adalah objek lain yang secara implisit kita merangkai. Jadi, a["[object Object]"] = 456
.
Kemudian, kami mencatat a[b]
, yang sebenarnya adalah a["[object Object]"]
. Kami hanya mengaturnya ke 456
, jadi itu mengembalikan 456
.
const foo = ( ) => console . log ( 'First' ) ;
const bar = ( ) => setTimeout ( ( ) => console . log ( 'Second' ) ) ;
const baz = ( ) => console . log ( 'Third' ) ;
bar ( ) ;
foo ( ) ;
baz ( ) ;
Third
Second
First
Second
Third
First
Third
First
Second
Second
Third
First
Kami memiliki fungsi setTimeout
dan memohonnya terlebih dahulu. Namun, itu dicatat terakhir.
Ini karena di browser, kami tidak hanya memiliki mesin runtime, kami juga memiliki sesuatu yang disebut WebAPI
. WebAPI
memberi kami fungsi setTimeout
untuk memulai, dan misalnya DOM.
Setelah panggilan balik didorong ke webapi, fungsi setTimeout
itu sendiri (tetapi bukan panggilan balik!) Muncul dari tumpukan.
Sekarang, foo
dipanggil, dan "First"
sedang dicatat.
foo
muncul dari tumpukan, dan baz
dipanggil. "Third"
dicatat.
Webapi tidak bisa begitu saja menambahkan barang ke tumpukan kapan pun siap. Sebaliknya, ia mendorong fungsi panggilan balik ke sesuatu yang disebut antrian .
Di sinilah loop acara mulai bekerja. Lingkaran acara melihat tumpukan dan antrian tugas. Jika tumpukannya kosong, ia mengambil hal pertama pada antrian dan mendorongnya ke tumpukan.
bar
dipanggil, "Second"
dicatat, dan itu muncul dari tumpukan.
< div onclick =" console.log('first div') " >
< div onclick =" console.log('second div') " >
< button onclick =" console.log('button') " >
Click!
</ button >
</ div >
</ div >
div
luardiv
dalambutton
Elemen bersarang terdalam yang menyebabkan acara adalah target acara. Anda dapat berhenti menggelembung dengan event.stopPropagation
< div onclick =" console.log('div') " >
< p onclick =" console.log('p') " >
Click here!
</ p >
</ div >
p
div
div
p
p
div
Jika kita mengklik p
, kita melihat dua log: p
dan div
. Selama perambatan acara, ada 3 fase: menangkap, menargetkan, dan menggelegak. Secara default, penangan acara dieksekusi dalam fase menggelegak (kecuali jika Anda mengatur useCapture
ke true
). Ini berubah dari elemen bersarang terdalam ke luar.
const person = { name : 'Lydia' } ;
function sayHi ( age ) {
return ` ${ this . name } is ${ age } ` ;
}
console . log ( sayHi . call ( person , 21 ) ) ;
console . log ( sayHi . bind ( person , 21 ) ) ;
undefined is 21
Lydia is 21
function
function
Lydia is 21
Lydia is 21
Lydia is 21
function
21 Dengan keduanya, kita dapat meneruskan objek yang kita inginkan kata kunci this
. Namun, .call
juga dieksekusi segera !
.bind.
Mengembalikan salinan fungsi, tetapi dengan konteks yang terikat! Itu tidak segera dieksekusi.
function sayHi ( ) {
return ( ( ) => 0 ) ( ) ;
}
console . log ( typeof sayHi ( ) ) ;
"object"
"number"
"function"
"undefined"
Fungsi sayHi
mengembalikan nilai yang dikembalikan dari ekspresi fungsi yang segera dipanggil (IIFE). Fungsi ini dikembalikan 0
, yang merupakan tipe "number"
.
FYI: typeof
dapat mengembalikan daftar nilai -nilai berikut: undefined
, boolean
, number
, bigint
, string
, symbol
, function
dan object
. Perhatikan bahwa typeof null
mengembalikan "object"
.
0 ;
new Number ( 0 ) ;
( '' ) ;
( ' ' ) ;
new Boolean ( false ) ;
undefined ;
0
, ''
, undefined
0
, new Number(0)
, ''
, new Boolean(false)
, undefined
0
, ''
, new Boolean(false)
, undefined
Ada 8 nilai falsy:
undefined
null
NaN
false
''
(string kosong)0
-0
0n
(Bigint (0)) Konstruktor fungsi, seperti new Number
dan new Boolean
adalah kebenaran.
console . log ( typeof typeof 1 ) ;
"number"
"string"
"object"
"undefined"
typeof 1
mengembalikan "number"
. typeof "number"
mengembalikan "string"
const numbers = [ 1 , 2 , 3 ] ;
numbers [ 10 ] = 11 ;
console . log ( numbers ) ;
[1, 2, 3, null x 7, 11]
[1, 2, 3, 11]
[1, 2, 3, empty x 7, 11]
SyntaxError
Saat Anda menetapkan nilai ke elemen dalam array yang melebihi panjang array, Javascript menciptakan sesuatu yang disebut "slot kosong". Ini sebenarnya memiliki nilai undefined
, tetapi Anda akan melihat sesuatu seperti:
[1, 2, 3, empty x 7, 11]
Tergantung di mana Anda menjalankannya (berbeda untuk setiap browser, node, dll.)
( ( ) => {
let x , y ;
try {
throw new Error ( ) ;
} catch ( x ) {
( x = 1 ) , ( y = 2 ) ;
console . log ( x ) ;
}
console . log ( x ) ;
console . log ( y ) ;
} ) ( ) ;
1
undefined
2
undefined
undefined
undefined
1
1
2
1
undefined
undefined
Blok catch
menerima argumen x
. Ini tidak sama x
dengan variabel ketika kita lulus argumen. Variabel x
ini diblokir.
Kemudian, kami mengatur variabel blok-scoped ini sama dengan 1
, dan mengatur nilai variabel y
. Sekarang, kami mencatat variabel blok-scoped x
, yang sama dengan 1
.
Di luar blok catch
, x
masih undefined
, dan y
adalah 2
. undefined
y
2
console.log(x)
catch
JavaScript hanya memiliki tipe dan objek primitif.
Jenis primitif adalah boolean
, null
, undefined
, bigint
, number
, string
, dan symbol
.
Yang membedakan primitif dari suatu objek adalah bahwa primitif tidak memiliki sifat atau metode apa pun; Namun, Anda akan mencatat bahwa 'foo'.toUpperCase()
mengevaluasi ke 'FOO'
dan tidak menghasilkan TypeError
. Ini karena ketika Anda mencoba mengakses properti atau metode pada primitif seperti string, JavaScript akan secara implisit membungkus tipe primitif menggunakan salah satu kelas pembungkus, yaitu String
, dan kemudian segera membuang pembungkus setelah ekspresi mengevaluasi. Semua primitif kecuali null
dan undefined
menunjukkan perilaku ini.
[ [ 0 , 1 ] , [ 2 , 3 ] ] . reduce (
( acc , cur ) => {
return acc . concat ( cur ) ;
} ,
[ 1 , 2 ] ,
) ;
[0, 1, 2, 3, 1, 2]
[6, 1, 2]
[1, 2, 0, 1, 2, 3]
[1, 2, 6]
[1, 2]
adalah nilai awal kami. Ini adalah nilai yang kita mulai dengan, dan nilai acc
pertama. Selama babak pertama, acc
adalah [1,2]
, dan cur
adalah [0, 1]
. Kami menggabungkan mereka, yang menghasilkan [1, 2, 0, 1]
.
Kemudian, [1, 2, 0, 1]
adalah acc
dan [2, 3]
adalah cur
. Kami menggabungkan mereka, dan mendapatkan [1, 2, 0, 1, 2, 3]
! ! null ;
! ! '' ;
! ! 1 ;
false
true
false
false
false
true
false
true
true
true
true
false
null
adalah Falsy. !null
kembali true
. !true
mengembalikan false
.
""
Falsy. !""
Kembali true
. !true
mengembalikan false
.
1
adalah kebenaran. !1
mengembalikan false
. !false
Returns true
.
setInterval
di browser? setInterval ( ( ) => console . log ( 'Hi' ) , 1000 ) ;
undefined
Ini mengembalikan ID unik. ID ini dapat digunakan untuk menghapus interval itu dengan fungsi clearInterval()
.
[ ... 'Lydia' ] ;
["L", "y", "d", "i", "a"]
["Lydia"]
[[], "Lydia"]
[["L", "y", "d", "i", "a"]]
String adalah iterable. Operator penyebaran memetakan setiap karakter yang dapat diulang ke satu elemen.
function * generator ( i ) {
yield i ;
yield i * 2 ;
}
const gen = generator ( 10 ) ;
console . log ( gen . next ( ) . value ) ;
console . log ( gen . next ( ) . value ) ;
[0, 10], [10, 20]
20, 20
10, 20
0, 10 and 10, 20
Fungsi reguler tidak dapat dihentikan di tengah jalan setelah doa. Namun, fungsi generator dapat "berhenti" di tengah jalan, dan kemudian melanjutkan dari tempat berhenti. Setiap kali fungsi generator menemukan kata kunci yield
, fungsi menghasilkan nilai yang ditentukan setelahnya. Perhatikan bahwa fungsi generator dalam kasus itu tidak mengembalikan nilai, itu menghasilkan nilainya.
Pertama, kami menginisialisasi fungsi generator dengan i
sama dengan 10
. Kami memohon fungsi generator menggunakan metode next()
. Pertama kali kami memohon fungsi generator, i
sama dengan 10
. Ini bertemu kata kunci yield
pertama: Ini menghasilkan nilai i
. Generator sekarang "berhenti", dan 10
dicatat.
Kemudian, kami memohon fungsi lagi dengan metode next()
. Itu mulai berlanjut di mana ia berhenti sebelumnya, masih dengan i
sama dengan 10
. Sekarang, ia menemukan kata kunci yield
berikutnya, dan menghasilkan i * 2
. i
sama dengan 10
, jadi mengembalikan 10 * 2
, yaitu 20
. Ini menghasilkan 10, 20
.
const firstPromise = new Promise ( ( res , rej ) => {
setTimeout ( res , 500 , 'one' ) ;
} ) ;
const secondPromise = new Promise ( ( res , rej ) => {
setTimeout ( res , 100 , 'two' ) ;
} ) ;
Promise . race ( [ firstPromise , secondPromise ] ) . then ( res => console . log ( res ) ) ;
"one"
"two"
"two" "one"
"one" "two"
Ketika kita memberikan banyak janji kepada Metode Promise.race
, itu menyelesaikan/menolak janji pertama yang menyelesaikan/menolak. Untuk metode setTimeout
, kami melewati timer: 500ms untuk janji pertama ( firstPromise
), dan 100ms untuk janji kedua ( secondPromise
). Ini berarti bahwa secondPromise
menyelesaikan terlebih dahulu dengan nilai 'two'
. res
sekarang memegang nilai 'two'
, yang dicatat.
let person = { name : 'Lydia' } ;
const members = [ person ] ;
person = null ;
console . log ( members ) ;
null
[null]
[{}]
[{ name: "Lydia" }]
Pertama, kami mendeklarasikan person
variabel dengan nilai objek yang memiliki properti name
.
Kemudian, kami menyatakan variabel yang disebut members
. Kami menetapkan elemen pertama dari array itu sama dengan nilai variabel person
. Objek berinteraksi dengan referensi saat mengaturnya sama satu sama lain. Saat Anda menetapkan referensi dari satu variabel ke variabel lain, Anda membuat salinan referensi itu. (Perhatikan bahwa mereka tidak memiliki referensi yang sama !)
Kemudian, kami mengatur variabel person
yang sama dengan null
.
Kami hanya memodifikasi nilai variabel person
, dan bukan elemen pertama dalam array, karena elemen itu memiliki referensi (disalin) yang berbeda ke objek. Elemen pertama dalam members
masih memegang referensi ke objek asli. Ketika kami mencatat array members
, elemen pertama masih memegang nilai objek, yang akan dicatat.
const person = {
name : 'Lydia' ,
age : 21 ,
} ;
for ( const item in person ) {
console . log ( item ) ;
}
{ name: "Lydia" }, { age: 21 }
"name", "age"
"Lydia", 21
["name", "Lydia"], ["age", 21]
Dengan loop for-in
, kita dapat beralih melalui kunci objek, dalam hal ini name
dan age
. Di bawah kap, tombol objek adalah string (jika mereka bukan simbol). Pada setiap loop, kami menetapkan nilai item
yang sama dengan kunci saat ini ia berulang kali. Pertama, item
sama dengan name
, dan dicatat. Kemudian, item
sama dengan age
, yang dicatat.
console . log ( 3 + 4 + '5' ) ;
"345"
"75"
12
"12"
Asosiasi operator adalah urutan di mana kompiler mengevaluasi ekspresi, baik kiri-ke-kanan atau kanan-ke-kiri. Ini hanya terjadi jika semua operator memiliki prioritas yang sama . Kami hanya memiliki satu jenis operator: +
. Sebagai tambahan, asosiasi kiri-ke-kanan.
3 + 4
dievaluasi terlebih dahulu. Ini menghasilkan angka 7
.
7 + '5'
menghasilkan "75"
karena paksaan. JavaScript mengubah angka 7
menjadi string, lihat pertanyaan 15. Kita dapat menggabungkan dua string menggunakan operator +
. "7" + "5"
menghasilkan "75"
.
num
? const num = parseInt ( '7*6' , 10 ) ;
42
"42"
7
NaN
Hanya nomor pertama dalam string yang dikembalikan. Berdasarkan radix (argumen kedua untuk menentukan jenis nomor apa yang ingin kita piringkan: basis 10, heksadesimal, oktal, biner, dll.), parseInt
memeriksa apakah karakter dalam string valid. Setelah menemukan karakter yang bukan nomor yang valid di radix, ia berhenti parsing dan mengabaikan karakter berikut.
*
bukan nomor yang valid. Itu hanya mem -parsing "7"
ke dalam desimal 7
. num
sekarang memiliki nilai 7
.
[ 1 , 2 , 3 ] . map ( num => {
if ( typeof num === 'number' ) return ;
return num * 2 ;
} ) ;
[]
[null, null, null]
[undefined, undefined, undefined]
[ 3 x empty ]
Saat memetakan di atas array, nilai num
sama dengan elemen yang saat ini diulang. Dalam hal ini, elemen -elemennya adalah angka, sehingga kondisi typeof num === "number"
mengembalikan true
. Fungsi peta membuat array baru dan memasukkan nilai yang dikembalikan dari fungsi.
Namun, kami tidak mengembalikan nilai. Ketika kami tidak mengembalikan nilai dari fungsi, fungsi mengembalikan undefined
. Untuk setiap elemen dalam array, blok fungsi dipanggil, jadi untuk setiap elemen kami mengembalikan undefined
.
function getInfo ( member , year ) {
member . name = 'Lydia' ;
year = '1998' ;
}
const person = { name : 'Sarah' } ;
const birthYear = '1997' ;
getInfo ( person , birthYear ) ;
console . log ( person , birthYear ) ;
{ name: "Lydia" }, "1997"
{ name: "Sarah" }, "1998"
{ name: "Lydia" }, "1998"
{ name: "Sarah" }, "1997"
Argumen dilewatkan oleh nilai , kecuali nilainya adalah objek, maka mereka dilewatkan dengan referensi . birthYear
dilewatkan oleh nilai, karena itu adalah string, bukan objek. Ketika kami memberikan argumen berdasarkan nilai, salinan nilai itu dibuat (lihat pertanyaan 46).
Variabel birthYear
memiliki referensi pada nilai "1997"
. year
argumen juga memiliki referensi untuk nilai "1997"
, tetapi itu bukan nilai yang sama dengan birthYear
memiliki referensi. Ketika kami memperbarui nilai year
berdasarkan pengaturan year
yang sama dengan "1998"
, kami hanya memperbarui nilai year
. birthYear
masih sama dengan "1997"
.
Nilai person
adalah objek. member
argumen memiliki referensi (disalin) ke objek yang sama . Ketika kami memodifikasi properti dari member
objek memiliki referensi, nilai person
juga akan dimodifikasi, karena keduanya memiliki referensi ke objek yang sama. Properti name
person
sekarang sama dengan nilai "Lydia"
function greeting ( ) {
throw 'Hello world!' ;
}
function sayHi ( ) {
try {
const data = greeting ( ) ;
console . log ( 'It worked!' , data ) ;
} catch ( e ) {
console . log ( 'Oh no an error:' , e ) ;
}
}
sayHi ( ) ;
It worked! Hello world!
Oh no an error: undefined
SyntaxError: can only throw Error objects
Oh no an error: Hello world!
Dengan pernyataan throw
, kami dapat membuat kesalahan khusus. Dengan pernyataan ini, Anda dapat memberikan pengecualian. Pengecualian bisa berupa string , angka , boolean atau objek . Dalam hal ini, pengecualian kami adalah string 'Hello world!'
.
Dengan pernyataan catch
, kami dapat menentukan apa yang harus dilakukan jika pengecualian dilemparkan ke blok try
. Pengecualian dilemparkan: string 'Hello world!'
. e
sekarang sama dengan string itu, yang kami log. Ini menghasilkan 'Oh an error: Hello world!'
.
function Car ( ) {
this . make = 'Lamborghini' ;
return { make : 'Maserati' } ;
}
const myCar = new Car ( ) ;
console . log ( myCar . make ) ;
"Lamborghini"
"Maserati"
ReferenceError
TypeError
Ketika fungsi konstruktor dipanggil dengan kata kunci new
, itu membuat objek dan mengatur kata kunci this
untuk merujuk ke objek itu. Secara default, jika fungsi konstruktor tidak secara eksplisit mengembalikan apa pun, itu akan mengembalikan objek yang baru dibuat.
Dalam hal ini, Car
fungsi konstruktor secara eksplisit mengembalikan objek baru dengan make
ke "Maserati"
, yang mengesampingkan perilaku default. Oleh karena itu, ketika new Car()
dipanggil, objek yang dikembalikan ditugaskan ke myCar
, menghasilkan output adalah "Maserati"
ketika myCar.make
diakses.
( ( ) => {
let x = ( y = 10 ) ;
} ) ( ) ;
console . log ( typeof x ) ;
console . log ( typeof y ) ;
"undefined", "number"
"number", "number"
"object", "number"
"number", "undefined"
let x = (y = 10);
sebenarnya singkatan untuk:
y = 10 ;
let x = y ;
Ketika kami mengatur y
sama dengan 10
, kami benar -benar menambahkan properti y
ke objek global ( window
di browser, global
di simpul). Di browser, window.y
sekarang sama dengan 10
.
Kemudian, kami mendeklarasikan variabel x
dengan nilai y
, yaitu 10
. Variabel yang dinyatakan dengan kata kunci let
diblokir , mereka hanya didefinisikan dalam blok yang mereka nyatakan; Ekspresi fungsi yang segera dipanggil (IIFE) dalam kasus ini. Ketika kami menggunakan operator typeof
, operan x
tidak ditentukan: kami mencoba mengakses x
di luar blok yang dinyatakan dalam. Ini berarti x
tidak ditentukan. Nilai yang belum diberi nilai atau dinyatakan dari tipe "undefined"
. console.log(typeof x)
mengembalikan "undefined"
.
Namun, kami menciptakan variabel global y
ketika menetapkan y
sama dengan 10
. Nilai ini dapat diakses di mana saja dalam kode kami. y
didefinisikan, dan memiliki nilai jenis "number"
. console.log(typeof y)
Mengembalikan "number"
.
class Dog {
constructor ( name ) {
this . name = name ;
}
}
Dog . prototype . bark = function ( ) {
console . log ( `Woof I am ${ this . name } ` ) ;
} ;
const pet = new Dog ( 'Mara' ) ;
pet . bark ( ) ;
delete Dog . prototype . bark ;
pet . bark ( ) ;
"Woof I am Mara"
, TypeError
"Woof I am Mara"
, "Woof I am Mara"
"Woof I am Mara"
, undefined
TypeError
, TypeError
Kami dapat menghapus properti dari objek menggunakan kata kunci delete
, juga pada prototipe. Dengan menghapus properti pada prototipe, itu tidak tersedia lagi dalam rantai prototipe. Dalam hal ini, fungsi bark
tidak tersedia lagi pada prototipe setelah delete Dog.prototype.bark
, namun kami masih mencoba mengaksesnya.
Ketika kami mencoba memohon sesuatu yang bukan fungsi, seorang TypeError
dilemparkan. Dalam hal ini TypeError: pet.bark is not a function
, karena pet.bark
undefined
.
const set = new Set ( [ 1 , 1 , 2 , 3 , 4 ] ) ;
console . log ( set ) ;
[1, 1, 2, 3, 4]
[1, 2, 3, 4]
{1, 1, 2, 3, 4}
{1, 2, 3, 4}
Objek Set
adalah kumpulan nilai unik : Nilai hanya dapat terjadi sekali dalam satu set.
Kami melewati iterable [1, 1, 2, 3, 4]
dengan nilai duplikat 1
. Karena kita tidak dapat memiliki dua nilai yang sama dalam suatu set, salah satunya dihapus. Ini menghasilkan {1, 2, 3, 4}
.
// counter.js
let counter = 10 ;
export default counter ;
// index.js
import myCounter from './counter' ;
myCounter += 1 ;
console . log ( myCounter ) ;
10
11
Error
NaN
Modul yang diimpor hanya baca : Anda tidak dapat memodifikasi modul yang diimpor. Hanya modul yang mengekspornya yang dapat mengubah nilainya.
Ketika kami mencoba menambah nilai myCounter
, ia melakukan kesalahan: myCounter
hanya baca dan tidak dapat dimodifikasi.
const name = 'Lydia' ;
age = 21 ;
console . log ( delete name ) ;
console . log ( delete age ) ;
false
, true
"Lydia"
, 21
true
, true
undefined
, undefined
Operator delete
mengembalikan nilai boolean: true
pada penghapusan yang berhasil, kalau tidak, ia akan mengembalikan false
. Namun, variabel yang dideklarasikan dengan kata kunci var
, const
, atau let
tidak dapat dihapus menggunakan operator delete
.
Variabel name
dinyatakan dengan kata kunci const
, sehingga penghapusannya tidak berhasil: false
dikembalikan. Ketika kami menetapkan age
sama dengan 21
, kami benar -benar menambahkan properti yang disebut age
ke objek global. Anda dapat berhasil menghapus properti dari objek dengan cara ini, juga objek global, jadi delete age
mengembalikan true
.
const numbers = [ 1 , 2 , 3 , 4 , 5 ] ;
const [ y ] = numbers ;
console . log ( y ) ;
[[1, 2, 3, 4, 5]]
[1, 2, 3, 4, 5]
1
[1]
Kita dapat membongkar nilai dari array atau properti dari objek melalui perusak. Misalnya:
[ a , b ] = [ 1 , 2 ] ;
Nilai a
sekarang 1
, dan nilai b
sekarang 2
. Apa yang sebenarnya kami lakukan dalam pertanyaan, adalah:
[ y ] = [ 1 , 2 , 3 , 4 , 5 ] ;
Ini berarti bahwa nilai y
sama dengan nilai pertama dalam array, yang merupakan angka 1
. Ketika kita y
, 1
dikembalikan.
const user = { name : 'Lydia' , age : 21 } ;
const admin = { admin : true , ... user } ;
console . log ( admin ) ;
{ admin: true, user: { name: "Lydia", age: 21 } }
{ admin: true, name: "Lydia", age: 21 }
{ admin: true, user: ["Lydia", 21] }
{ admin: true }
Dimungkinkan untuk menggabungkan objek menggunakan operator penyebaran ...
Ini memungkinkan Anda membuat salinan pasangan kunci/nilai dari satu objek, dan menambahkannya ke objek lain. In this case, we create copies of the user
object, and add them to the admin
object. The admin
object now contains the copied key/value pairs, which results in { admin: true, name: "Lydia", age: 21 }
.
const person = { name : 'Lydia' } ;
Object . defineProperty ( person , 'age' , { value : 21 } ) ;
console . log ( person ) ;
console . log ( Object . keys ( person ) ) ;
{ name: "Lydia", age: 21 }
, ["name", "age"]
{ name: "Lydia", age: 21 }
, ["name"]
{ name: "Lydia"}
, ["name", "age"]
{ name: "Lydia"}
, ["age"]
With the defineProperty
method, we can add new properties to an object, or modify existing ones. When we add a property to an object using the defineProperty
method, they are by default not enumerable . The Object.keys
method returns all enumerable property names from an object, in this case only "name"
.
Properties added using the defineProperty
method are immutable by default. You can override this behavior using the writable
, configurable
and enumerable
properties. This way, the defineProperty
method gives you a lot more control over the properties you're adding to an object.
const settings = {
username : 'lydiahallie' ,
level : 19 ,
health : 90 ,
} ;
const data = JSON . stringify ( settings , [ 'level' , 'health' ] ) ;
console . log ( data ) ;
"{"level":19, "health":90}"
"{"username": "lydiahallie"}"
"["level", "health"]"
"{"username": "lydiahallie", "level":19, "health":90}"
The second argument of JSON.stringify
is the replacer . The replacer can either be a function or an array, and lets you control what and how the values should be stringified.
If the replacer is an array , only the property names included in the array will be added to the JSON string. In this case, only the properties with the names "level"
and "health"
are included, "username"
is excluded. data
is now equal to "{"level":19, "health":90}"
.
If the replacer is a function , this function gets called on every property in the object you're stringifying. The value returned from this function will be the value of the property when it's added to the JSON string. If the value is undefined
, this property is excluded from the JSON string.
let num = 10 ;
const increaseNumber = ( ) => num ++ ;
const increasePassedNumber = number => number ++ ;
const num1 = increaseNumber ( ) ;
const num2 = increasePassedNumber ( num1 ) ;
console . log ( num1 ) ;
console . log ( num2 ) ;
10
, 10
10
, 11
11
, 11
11
, 12
The unary operator ++
first returns the value of the operand, then increments the value of the operand. The value of num1
is 10
, since the increaseNumber
function first returns the value of num
, which is 10
, and only increments the value of num
afterward.
num2
is 10
, since we passed num1
to the increasePassedNumber
. number
is equal to 10
(the value of num1
). Again, the unary operator ++
first returns the value of the operand, then increments the value of the operand. The value of number
is 10
, so num2
is equal to 10
.
const value = { number : 10 } ;
const multiply = ( x = { ... value } ) => {
console . log ( ( x . number *= 2 ) ) ;
} ;
multiply ( ) ;
multiply ( ) ;
multiply ( value ) ;
multiply ( value ) ;
20
, 40
, 80
, 160
20
, 40
, 20
, 40
20
, 20
, 20
, 40
NaN
, NaN
, 20
, 40
In ES6, we can initialize parameters with a default value. The value of the parameter will be the default value, if no other value has been passed to the function, or if the value of the parameter is "undefined"
. In this case, we spread the properties of the value
object into a new object, so x
has the default value of { number: 10 }
.
The default argument is evaluated at call time ! Every time we call the function, a new object is created. We invoke the multiply
function the first two times without passing a value: x
has the default value of { number: 10 }
. We then log the multiplied value of that number, which is 20
.
The third time we invoke multiply, we do pass an argument: the object called value
. The *=
operator is actually shorthand for x.number = x.number * 2
: we modify the value of x.number
, and log the multiplied value 20
.
The fourth time, we pass the value
object again. x.number
was previously modified to 20
, so x.number *= 2
logs 40
.
[ 1 , 2 , 3 , 4 ] . reduce ( ( x , y ) => console . log ( x , y ) ) ;
1
2
and 3
3
and 6
4
1
2
and 2
3
and 3
4
1
undefined
and 2
undefined
and 3
undefined
and 4
undefined
1
2
and undefined
3
and undefined
4
The first argument that the reduce
method receives is the accumulator , x
in this case. The second argument is the current value , y
. With the reduce method, we execute a callback function on every element in the array, which could ultimately result in one single value.
In this example, we are not returning any values, we are simply logging the values of the accumulator and the current value.
The value of the accumulator is equal to the previously returned value of the callback function. If you don't pass the optional initialValue
argument to the reduce
method, the accumulator is equal to the first element on the first call.
On the first call, the accumulator ( x
) is 1
, and the current value ( y
) is 2
. We don't return from the callback function, we log the accumulator, and the current values: 1
and 2
get logged.
If you don't return a value from a function, it returns undefined
. On the next call, the accumulator is undefined
, and the current value is 3
. undefined
and 3
get logged.
On the fourth call, we again don't return from the callback function. The accumulator is again undefined
, and the current value is 4
. undefined
and 4
get logged.
Dog
class? class Dog {
constructor ( name ) {
this . name = name ;
}
} ;
class Labrador extends Dog {
// 1
constructor ( name , size ) {
this . size = size ;
}
// 2
constructor ( name , size ) {
super ( name ) ;
this . size = size ;
}
// 3
constructor ( size ) {
super ( name ) ;
this . size = size ;
}
// 4
constructor ( name , size ) {
this . name = name ;
this . size = size ;
}
} ;
In a derived class, you cannot access the this
keyword before calling super
. If you try to do that, it will throw a ReferenceError: 1 and 4 would throw a reference error.
With the super
keyword, we call that parent class's constructor with the given arguments. The parent's constructor receives the name
argument, so we need to pass name
to super
.
The Labrador
class receives two arguments, name
since it extends Dog
, and size
as an extra property on the Labrador
class. They both need to be passed to the constructor function on Labrador
, which is done correctly using constructor 2.
// index.js
console . log ( 'running index.js' ) ;
import { sum } from './sum.js' ;
console . log ( sum ( 1 , 2 ) ) ;
// sum.js
console . log ( 'running sum.js' ) ;
export const sum = ( a , b ) => a + b ;
running index.js
, running sum.js
, 3
running sum.js
, running index.js
, 3
running sum.js
, 3
, running index.js
running index.js
, undefined
, running sum.js
With the import
keyword, all imported modules are pre-parsed . This means that the imported modules get run first , and the code in the file that imports the module gets executed after .
This is a difference between require()
in CommonJS and import
! With require()
, you can load dependencies on demand while the code is being run. If we had used require
instead of import
, running index.js
, running sum.js
, 3
would have been logged to the console.
console . log ( Number ( 2 ) === Number ( 2 ) ) ;
console . log ( Boolean ( false ) === Boolean ( false ) ) ;
console . log ( Symbol ( 'foo' ) === Symbol ( 'foo' ) ) ;
true
, true
, false
false
, true
, false
true
, false
, true
true
, true
, true
Every Symbol is entirely unique. The purpose of the argument passed to the Symbol is to give the Symbol a description. The value of the Symbol is not dependent on the passed argument. As we test equality, we are creating two entirely new symbols: the first Symbol('foo')
, and the second Symbol('foo')
. These two values are unique and not equal to each other, Symbol('foo') === Symbol('foo')
returns false
.
const name = 'Lydia Hallie' ;
console . log ( name . padStart ( 13 ) ) ;
console . log ( name . padStart ( 2 ) ) ;
"Lydia Hallie"
, "Lydia Hallie"
" Lydia Hallie"
, " Lydia Hallie"
( "[13x whitespace]Lydia Hallie"
, "[2x whitespace]Lydia Hallie"
)" Lydia Hallie"
, "Lydia Hallie"
( "[1x whitespace]Lydia Hallie"
, "Lydia Hallie"
)"Lydia Hallie"
, "Lyd"
, With the padStart
method, we can add padding to the beginning of a string. The value passed to this method is the total length of the string together with the padding. The string "Lydia Hallie"
has a length of 12
. name.padStart(13)
inserts 1 space at the start of the string, because 12 + 1 is 13.
If the argument passed to the padStart
method is smaller than the length of the array, no padding will be added.
console . log ( '?' + '' ) ;
"?"
257548
With the +
operator, you can concatenate strings. In this case, we are concatenating the string "?"
with the string ""
, resulting in "?"
.
function * startGame ( ) {
const answer = yield 'Do you love JavaScript?' ;
if ( answer !== 'Yes' ) {
return "Oh wow... Guess we're done here" ;
}
return 'JavaScript loves you back ❤️' ;
}
const game = startGame ( ) ;
console . log ( /* 1 */ ) ; // Do you love JavaScript?
console . log ( /* 2 */ ) ; // JavaScript loves you back ❤️
game.next("Yes").value
and game.next().value
game.next.value("Yes")
and game.next.value()
game.next().value
and game.next("Yes").value
game.next.value()
and game.next.value("Yes")
A generator function "pauses" its execution when it sees the yield
keyword. First, we have to let the function yield the string "Do you love JavaScript?", which can be done by calling game.next().value
.
Every line is executed, until it finds the first yield
keyword. There is a yield
keyword on the first line within the function: the execution stops with the first yield! This means that the variable answer
is not defined yet!
When we call game.next("Yes").value
, the previous yield
is replaced with the value of the parameters passed to the next()
function, "Yes"
in this case. The value of the variable answer
is now equal to "Yes"
. The condition of the if-statement returns false
, and JavaScript loves you back ❤️
gets logged.
console . log ( String . raw `Hellonworld` ) ;
Hello world!
Hello
world
Hellonworld
Hellon
world
String.raw
returns a string where the escapes ( n
, v
, t
etc.) are ignored! Backslashes can be an issue since you could end up with something like:
const path = `C:DocumentsProjectstable.html`
Which would result in:
"C:DocumentsProjects able.html"
With String.raw
, it would simply ignore the escape and print:
C:DocumentsProjectstable.html
In this case, the string is Hellonworld
, which gets logged.
async function getData ( ) {
return await Promise . resolve ( 'I made it!' ) ;
}
const data = getData ( ) ;
console . log ( data ) ;
"I made it!"
Promise {<resolved>: "I made it!"}
Promise {<pending>}
undefined
An async function always returns a promise. The await
still has to wait for the promise to resolve: a pending promise gets returned when we call getData()
in order to set data
equal to it.
If we wanted to get access to the resolved value "I made it"
, we could have used the .then()
method on data
:
data.then(res => console.log(res))
This would've logged "I made it!"
function addToList ( item , list ) {
return list . push ( item ) ;
}
const result = addToList ( 'apple' , [ 'banana' ] ) ;
console . log ( result ) ;
['apple', 'banana']
2
true
undefined
The .push()
method returns the length of the new array! Previously, the array contained one element (the string "banana"
) and had a length of 1
. After adding the string "apple"
to the array, the array contains two elements, and has a length of 2
. This gets returned from the addToList
function.
The push
method modifies the original array. If you wanted to return the array from the function rather than the length of the array , you should have returned list
after pushing item
to it.
const box = { x : 10 , y : 20 } ;
Object . freeze ( box ) ;
const shape = box ;
shape . x = 100 ;
console . log ( shape ) ;
{ x: 100, y: 20 }
{ x: 10, y: 20 }
{ x: 100 }
ReferenceError
Object.freeze
makes it impossible to add, remove, or modify properties of an object (unless the property's value is another object).
When we create the variable shape
and set it equal to the frozen object box
, shape
also refers to a frozen object. You can check whether an object is frozen by using Object.isFrozen
. In this case, Object.isFrozen(shape)
would return true, since the variable shape
has a reference to a frozen object.
Since shape
is frozen, and since the value of x
is not an object, we cannot modify the property x
. x
is still equal to 10
, and { x: 10, y: 20 }
gets logged.
const { firstName : myName } = { firstName : 'Lydia' } ;
console . log ( firstName ) ;
"Lydia"
"myName"
undefined
ReferenceError
By using destructuring assignment syntax we can unpack values from arrays, or properties from objects, into distinct variables:
const { firstName } = { firstName : 'Lydia' } ;
// ES5 version:
// var firstName = { firstName: 'Lydia' }.firstName;
console . log ( firstName ) ; // "Lydia"
Also, a property can be unpacked from an object and assigned to a variable with a different name than the object property:
const { firstName : myName } = { firstName : 'Lydia' } ;
// ES5 version:
// var myName = { firstName: 'Lydia' }.firstName;
console . log ( myName ) ; // "Lydia"
console . log ( firstName ) ; // Uncaught ReferenceError: firstName is not defined
Therefore, firstName
does not exist as a variable, thus attempting to access its value will raise a ReferenceError
.
Note: Be aware of the global scope
properties:
const { name : myName } = { name : 'Lydia' } ;
console . log ( myName ) ; // "lydia"
console . log ( name ) ; // "" ----- Browser e.g. Chrome
console . log ( name ) ; // ReferenceError: name is not defined ----- NodeJS
Whenever Javascript is unable to find a variable within the current scope , it climbs up the Scope chain and searches for it and if it reaches the top-level scope, aka Global scope , and still doesn't find it, it will throw a ReferenceError
.
In Browsers such as Chrome , name
is a deprecated global scope property . In this example, the code is running inside global scope and there is no user-defined local variable for name
, therefore it searches the predefined variables/properties in the global scope which is in the case of browsers, it searches through window
object and it will extract the window.name value which is equal to an empty string .
In NodeJS , there is no such property on the global
object, thus attempting to access a non-existent variable will raise a ReferenceError.
function sum ( a , b ) {
return a + b ;
}
A pure function is a function that always returns the same result, if the same arguments are passed.
The sum
function always returns the same result. If we pass 1
and 2
, it will always return 3
without side effects. If we pass 5
and 10
, it will always return 15
, and so on. This is the definition of a pure function.
const add = ( ) => {
const cache = { } ;
return num => {
if ( num in cache ) {
return `From cache! ${ cache [ num ] } ` ;
} else {
const result = num + 10 ;
cache [ num ] = result ;
return `Calculated! ${ result } ` ;
}
} ;
} ;
const addFunction = add ( ) ;
console . log ( addFunction ( 10 ) ) ;
console . log ( addFunction ( 10 ) ) ;
console . log ( addFunction ( 5 * 2 ) ) ;
Calculated! 20
Calculated! 20
Calculated! 20
Calculated! 20
From cache! 20
Calculated! 20
Calculated! 20
From cache! 20
From cache! 20
Calculated! 20
From cache! 20
Error
The add
function is a memoized function. With memoization, we can cache the results of a function in order to speed up its execution. In this case, we create a cache
object that stores the previously returned values.
If we call the addFunction
function again with the same argument, it first checks whether it has already gotten that value in its cache. If that's the case, the cache value will be returned, which saves execution time. Otherwise, if it's not cached, it will calculate the value and store it afterward.
We call the addFunction
function three times with the same value: on the first invocation, the value of the function when num
is equal to 10
isn't cached yet. The condition of the if-statement num in cache
returns false
, and the else block gets executed: Calculated! 20
gets logged, and the value of the result gets added to the cache object. cache
now looks like { 10: 20 }
.
The second time, the cache
object contains the value that gets returned for 10
. The condition of the if-statement num in cache
returns true
, and 'From cache! 20'
gets logged.
The third time, we pass 5 * 2
to the function which gets evaluated to 10
. The cache
object contains the value that gets returned for 10
. The condition of the if-statement num in cache
returns true
, and 'From cache! 20'
gets logged.
const myLifeSummedUp = [ '☕' , '' , '?' , '?' ] ;
for ( let item in myLifeSummedUp ) {
console . log ( item ) ;
}
for ( let item of myLifeSummedUp ) {
console . log ( item ) ;
}
0
1
2
3
and "☕"
""
"?"
"?"
"☕"
""
"?"
"?"
and "☕"
""
"?"
"?"
"☕"
""
"?"
"?"
and 0
1
2
3
0
1
2
3
and {0: "☕", 1: "", 2: "?", 3: "?"}
With a for-in loop, we can iterate over enumerable properties. In an array, the enumerable properties are the "keys" of array elements, which are actually their indexes. You could see an array as:
{0: "☕", 1: "", 2: "?", 3: "?"}
Where the keys are the enumerable properties. 0
1
2
3
get logged.
With a for-of loop, we can iterate over iterables . An array is an iterable. When we iterate over the array, the variable "item" is equal to the element it's currently iterating over, "☕"
""
"?"
"?"
get logged.
const list = [ 1 + 2 , 1 * 2 , 1 / 2 ] ;
console . log ( list ) ;
["1 + 2", "1 * 2", "1 / 2"]
["12", 2, 0.5]
[3, 2, 0.5]
[1, 1, 1]
Array elements can hold any value. Numbers, strings, objects, other arrays, null, boolean values, undefined, and other expressions such as dates, functions, and calculations.
The element will be equal to the returned value. 1 + 2
returns 3
, 1 * 2
returns 2
, and 1 / 2
returns 0.5
.
function sayHi ( name ) {
return `Hi there, ${ name } ` ;
}
console . log ( sayHi ( ) ) ;
Hi there,
Hi there, undefined
Hi there, null
ReferenceError
By default, arguments have the value of undefined
, unless a value has been passed to the function. In this case, we didn't pass a value for the name
argument. name
is equal to undefined
which gets logged.
In ES6, we can overwrite this default undefined
value with default parameters. Misalnya:
function sayHi(name = "Lydia") { ... }
In this case, if we didn't pass a value or if we passed undefined
, name
would always be equal to the string Lydia
var status = '?' ;
setTimeout ( ( ) => {
const status = '?' ;
const data = {
status : '?' ,
getStatus ( ) {
return this . status ;
} ,
} ;
console . log ( data . getStatus ( ) ) ;
console . log ( data . getStatus . call ( this ) ) ;
} , 0 ) ;
"?"
Dan "?"
"?"
Dan "?"
"?"
Dan "?"
"?"
Dan "?"
The value of the this
keyword is dependent on where you use it. In a method , like the getStatus
method, the this
keyword refers to the object that the method belongs to . The method belongs to the data
object, so this
refers to the data
object. When we log this.status
, the status
property on the data
object gets logged, which is "?"
.
With the call
method, we can change the object to which the this
keyword refers. In functions , the this
keyword refers to the the object that the function belongs to . We declared the setTimeout
function on the global object , so within the setTimeout
function, the this
keyword refers to the global object . On the global object, there is a variable called status with the value of "?"
. When logging this.status
, "?"
gets logged.
const person = {
name : 'Lydia' ,
age : 21 ,
} ;
let city = person . city ;
city = 'Amsterdam' ;
console . log ( person ) ;
{ name: "Lydia", age: 21 }
{ name: "Lydia", age: 21, city: "Amsterdam" }
{ name: "Lydia", age: 21, city: undefined }
"Amsterdam"
We set the variable city
equal to the value of the property called city
on the person
object. There is no property on this object called city
, so the variable city
has the value of undefined
.
Note that we are not referencing the person
object itself! We simply set the variable city
equal to the current value of the city
property on the person
object.
Then, we set city
equal to the string "Amsterdam"
. This doesn't change the person object: there is no reference to that object.
When logging the person
object, the unmodified object gets returned.
function checkAge ( age ) {
if ( age < 18 ) {
const message = "Sorry, you're too young." ;
} else {
const message = "Yay! You're old enough!" ;
}
return message ;
}
console . log ( checkAge ( 21 ) ) ;
"Sorry, you're too young."
"Yay! You're old enough!"
ReferenceError
undefined
Variables with the const
and let
keywords are block-scoped . A block is anything between curly brackets ( { }
). In this case, the curly brackets of the if/else statements. You cannot reference a variable outside of the block it's declared in, a ReferenceError gets thrown.
fetch ( 'https://www.website.com/api/user/1' )
. then ( res => res . json ( ) )
. then ( res => console . log ( res ) ) ;
fetch
method.fetch
method..then()
. The value of res
in the second .then
is equal to the returned value of the previous .then
. You can keep chaining .then
s like this, where the value is passed to the next handler.
hasName
equal to true
, provided you cannot pass true
as an argument? function getName ( name ) {
const hasName = //
}
!!name
name
new Boolean(name)
name.length
With !!name
, we determine whether the value of name
is truthy or falsy. If the name is truthy, which we want to test for, !name
returns false
. !false
(which is what !!name
practically is) returns true
.
By setting hasName
equal to name
, you set hasName
equal to whatever value you passed to the getName
function, not the boolean value true
.
new Boolean(true)
returns an object wrapper, not the boolean value itself.
name.length
returns the length of the passed argument, not whether it's true
.
console . log ( 'I want pizza' [ 0 ] ) ;
"""
"I"
SyntaxError
undefined
In order to get a character at a specific index of a string, you can use bracket notation. The first character in the string has index 0, and so on. In this case, we want to get the element with index 0, the character "I'
, which gets logged.
Note that this method is not supported in IE7 and below. In that case, use .charAt()
.
function sum ( num1 , num2 = num1 ) {
console . log ( num1 + num2 ) ;
}
sum ( 10 ) ;
NaN
20
ReferenceError
undefined
You can set a default parameter's value equal to another parameter of the function, as long as they've been defined before the default parameter. We pass the value 10
to the sum
function. If the sum
function only receives 1 argument, it means that the value for num2
is not passed, and the value of num1
is equal to the passed value 10
in this case. The default value of num2
is the value of num1
, which is 10
. num1 + num2
returns 20
.
If you're trying to set a default parameter's value equal to a parameter that is defined after (to the right), the parameter's value hasn't been initialized yet, which will throw an error.
// module.js
export default ( ) => 'Hello world' ;
export const name = 'Lydia' ;
// index.js
import * as data from './module' ;
console . log ( data ) ;
{ default: function default(), name: "Lydia" }
{ default: function default() }
{ default: "Hello world", name: "Lydia" }
module.js
With the import * as name
syntax, we import all exports from the module.js
file into the index.js
file as a new object called data
is created. In the module.js
file, there are two exports: the default export, and a named export. The default export is a function that returns the string "Hello World"
, and the named export is a variable called name
which has the value of the string "Lydia"
.
The data
object has a default
property for the default export, other properties have the names of the named exports and their corresponding values.
class Person {
constructor ( name ) {
this . name = name ;
}
}
const member = new Person ( 'John' ) ;
console . log ( typeof member ) ;
"class"
"function"
"object"
"string"
Classes are syntactical sugar for function constructors. The equivalent of the Person
class as a function constructor would be:
function Person ( name ) {
this . name = name ;
}
Calling a function constructor with new
results in the creation of an instance of Person
, typeof
keyword returns "object"
for an instance. typeof member
returns "object"
.
let newList = [ 1 , 2 , 3 ] . push ( 4 ) ;
console . log ( newList . push ( 5 ) ) ;
[1, 2, 3, 4, 5]
[1, 2, 3, 5]
[1, 2, 3, 4]
Error
The .push
method returns the new length of the array, not the array itself! By setting newList
equal to [1, 2, 3].push(4)
, we set newList
equal to the new length of the array: 4
.
Then, we try to use the .push
method on newList
. Since newList
is the numerical value 4
, we cannot use the .push
method: a TypeError is thrown.
function giveLydiaPizza ( ) {
return 'Here is pizza!' ;
}
const giveLydiaChocolate = ( ) =>
"Here's chocolate... now go hit the gym already." ;
console . log ( giveLydiaPizza . prototype ) ;
console . log ( giveLydiaChocolate . prototype ) ;
{ constructor: ...}
{ constructor: ...}
{}
{ constructor: ...}
{ constructor: ...}
{}
{ constructor: ...}
undefined
Regular functions, such as the giveLydiaPizza
function, have a prototype
property, which is an object (prototype object) with a constructor
property. Arrow functions however, such as the giveLydiaChocolate
function, do not have this prototype
property. undefined
gets returned when trying to access the prototype
property using giveLydiaChocolate.prototype
.
const person = {
name : 'Lydia' ,
age : 21 ,
} ;
for ( const [ x , y ] of Object . entries ( person ) ) {
console . log ( x , y ) ;
}
name
Lydia
and age
21
["name", "Lydia"]
and ["age", 21]
["name", "age"]
and undefined
Error
Object.entries(person)
returns an array of nested arrays, containing the keys and objects:
[ [ 'name', 'Lydia' ], [ 'age', 21 ] ]
Using the for-of
loop, we can iterate over each element in the array, the subarrays in this case. We can destructure the subarrays instantly in the for-of loop, using const [x, y]
. x
is equal to the first element in the subarray, y
is equal to the second element in the subarray.
The first subarray is [ "name", "Lydia" ]
, with x
equal to "name"
, and y
equal to "Lydia"
, which get logged. The second subarray is [ "age", 21 ]
, with x
equal to "age"
, and y
equal to 21
, which get logged.
function getItems ( fruitList , ... args , favoriteFruit ) {
return [ ... fruitList , ... args , favoriteFruit ]
}
getItems ( [ "banana" , "apple" ] , "pear" , "orange" )
["banana", "apple", "pear", "orange"]
[["banana", "apple"], "pear", "orange"]
["banana", "apple", ["pear"], "orange"]
SyntaxError
...args
is a rest parameter. The rest parameter's value is an array containing all remaining arguments, and can only be the last parameter ! In this example, the rest parameter was the second parameter. This is not possible, and will throw a syntax error.
function getItems ( fruitList , favoriteFruit , ... args ) {
return [ ... fruitList , ... args , favoriteFruit ] ;
}
getItems ( [ 'banana' , 'apple' ] , 'pear' , 'orange' ) ;
The above example works. This returns the array [ 'banana', 'apple', 'orange', 'pear' ]
function nums ( a , b ) {
if ( a > b ) console . log ( 'a is bigger' ) ;
else console . log ( 'b is bigger' ) ;
return
a + b ;
}
console . log ( nums ( 4 , 2 ) ) ;
console . log ( nums ( 1 , 2 ) ) ;
a is bigger
, 6
and b is bigger
, 3
a is bigger
, undefined
and b is bigger
, undefined
undefined
and undefined
SyntaxError
In JavaScript, we don't have to write the semicolon ( ;
) explicitly, however the JavaScript engine still adds them after statements. This is called Automatic Semicolon Insertion . A statement can for example be variables, or keywords like throw
, return
, break
, etc.
Here, we wrote a return
statement, and another value a + b
on a new line . However, since it's a new line, the engine doesn't know that it's actually the value that we wanted to return. Instead, it automatically added a semicolon after return
. You could see this as:
return ;
a + b ;
This means that a + b
is never reached, since a function stops running after the return
keyword. If no value gets returned, like here, the function returns undefined
. Note that there is no automatic insertion after if/else
statements!
class Person {
constructor ( ) {
this . name = 'Lydia' ;
}
}
Person = class AnotherPerson {
constructor ( ) {
this . name = 'Sarah' ;
}
} ;
const member = new Person ( ) ;
console . log ( member . name ) ;
"Lydia"
"Sarah"
Error: cannot redeclare Person
SyntaxError
We can set classes equal to other classes/function constructors. In this case, we set Person
equal to AnotherPerson
. The name on this constructor is Sarah
, so the name property on the new Person
instance member
is "Sarah"
.
const info = {
[ Symbol ( 'a' ) ] : 'b' ,
} ;
console . log ( info ) ;
console . log ( Object . keys ( info ) ) ;
{Symbol('a'): 'b'}
and ["{Symbol('a')"]
{}
and []
{ a: "b" }
and ["a"]
{Symbol('a'): 'b'}
and []
A Symbol is not enumerable . The Object.keys method returns all enumerable key properties on an object. The Symbol won't be visible, and an empty array is returned. When logging the entire object, all properties will be visible, even non-enumerable ones.
This is one of the many qualities of a symbol: besides representing an entirely unique value (which prevents accidental name collision on objects, for example when working with 2 libraries that want to add properties to the same object), you can also "hide" properties on objects this way (although not entirely. You can still access symbols using the Object.getOwnPropertySymbols()
method).
const getList = ( [ x , ... y ] ) => [ x , y ]
const getUser = user => { name : user . name , age : user . age }
const list = [ 1 , 2 , 3 , 4 ]
const user = { name : "Lydia" , age : 21 }
console . log ( getList ( list ) )
console . log ( getUser ( user ) )
[1, [2, 3, 4]]
and SyntaxError
[1, [2, 3, 4]]
and { name: "Lydia", age: 21 }
[1, 2, 3, 4]
and { name: "Lydia", age: 21 }
Error
and { name: "Lydia", age: 21 }
The getList
function receives an array as its argument. Between the parentheses of the getList
function, we destructure this array right away. You could see this as:
[x, ...y] = [1, 2, 3, 4]
With the rest parameter ...y
, we put all "remaining" arguments in an array. The remaining arguments are 2
, 3
and 4
in this case. The value of y
is an array, containing all the rest parameters. The value of x
is equal to 1
in this case, so when we log [x, y]
, [1, [2, 3, 4]]
gets logged.
The getUser
function receives an object. With arrow functions, we don't have to write curly brackets if we just return one value. However, if you want to instantly return an object from an arrow function, you have to write it between parentheses, otherwise everything between the two braces will be interpreted as a block statement. In this case the code between the braces is not a valid JavaScript code, so a SyntaxError
gets thrown.
The following function would have returned an object:
const getUser = user => ({ name: user.name, age: user.age })
const name = 'Lydia' ;
console . log ( name ( ) ) ;
SyntaxError
ReferenceError
TypeError
undefined
The variable name
holds the value of a string, which is not a function, and thus cannot be invoked.
TypeErrors get thrown when a value is not of the expected type. JavaScript expected name
to be a function since we're trying to invoke it. It was a string however, so a TypeError gets thrown: name is not a function!
SyntaxErrors get thrown when you've written something that isn't valid JavaScript, for example when you've written the word return
as retrun
. ReferenceErrors get thrown when JavaScript isn't able to find a reference to a value that you're trying to access.
// ? This is my 100th question! ?
const output = ` ${ [ ] && 'Im' } possible!
You should ${ '' && `n't` } see a therapist after so much JavaScript lol` ;
possible! You should see a therapist after so much JavaScript lol
Impossible! You should see a therapist after so much JavaScript lol
possible! You shouldn't see a therapist after so much JavaScript lol
Impossible! You shouldn't see a therapist after so much JavaScript lol
[]
is a truthy value. With the &&
operator, the right-hand value will be returned if the left-hand value is a truthy value. In this case, the left-hand value []
is a truthy value, so "Im'
gets returned.
""
is a falsy value. If the left-hand value is falsy, nothing gets returned. n't
doesn't get returned.
const one = false || { } || null ;
const two = null || false || '' ;
const three = [ ] || 0 || true ;
console . log ( one , two , three ) ;
false
null
[]
null
""
true
{}
""
[]
null
null
true
With the ||
operator, we can return the first truthy operand. If all values are falsy, the last operand gets returned.
(false || {} || null)
: the empty object {}
is a truthy value. This is the first (and only) truthy value, which gets returned. one
is equal to {}
.
(null || false || "")
: all operands are falsy values. This means that the last operand, ""
gets returned. two
is equal to ""
.
([] || 0 || "")
: the empty array []
is a truthy value. This is the first truthy value, which gets returned. three
is equal to []
.
const myPromise = ( ) => Promise . resolve ( 'I have resolved!' ) ;
function firstFunction ( ) {
myPromise ( ) . then ( res => console . log ( res ) ) ;
console . log ( 'second' ) ;
}
async function secondFunction ( ) {
console . log ( await myPromise ( ) ) ;
console . log ( 'second' ) ;
}
firstFunction ( ) ;
secondFunction ( ) ;
I have resolved!
, second
and I have resolved!
, second
second
, I have resolved!
and second
, I have resolved!
I have resolved!
, second
and second
, I have resolved!
second
, I have resolved!
and I have resolved!
, second
With a promise, we basically say I want to execute this function, but I'll put it aside for now while it's running since this might take a while. Only when a certain value is resolved (or rejected), and when the call stack is empty, I want to use this value.
We can get this value with both .then
and the await
keywords in an async
function. Although we can get a promise's value with both .then
and await
, they work a bit differently.
In the firstFunction
, we (sort of) put the myPromise function aside while it was running, but continued running the other code, which is console.log('second')
in this case. Then, the function resolved with the string I have resolved
, which then got logged after it saw that the callstack was empty.
With the await keyword in secondFunction
, we literally pause the execution of an async function until the value has been resolved before moving to the next line.
This means that it waited for the myPromise
to resolve with the value I have resolved
, and only once that happened, we moved to the next line: second
got logged.
const set = new Set ( ) ;
set . add ( 1 ) ;
set . add ( 'Lydia' ) ;
set . add ( { name : 'Lydia' } ) ;
for ( let item of set ) {
console . log ( item + 2 ) ;
}
3
, NaN
, NaN
3
, 7
, NaN
3
, Lydia2
, [object Object]2
"12"
, Lydia2
, [object Object]2
The +
operator is not only used for adding numerical values, but we can also use it to concatenate strings. Whenever the JavaScript engine sees that one or more values are not a number, it coerces the number into a string.
The first one is 1
, which is a numerical value. 1 + 2
returns the number 3.
However, the second one is a string "Lydia"
. "Lydia"
is a string and 2
is a number: 2
gets coerced into a string. "Lydia"
and "2"
get concatenated, which results in the string "Lydia2"
.
{ name: "Lydia" }
is an object. Neither a number nor an object is a string, so it stringifies both. Whenever we stringify a regular object, it becomes "[object Object]"
. "[object Object]"
concatenated with "2"
becomes "[object Object]2"
.
Promise . resolve ( 5 ) ;
5
Promise {<pending>: 5}
Promise {<fulfilled>: 5}
Error
We can pass any type of value we want to Promise.resolve
, either a promise or a non-promise. The method itself returns a promise with the resolved value ( <fulfilled>
). If you pass a regular function, it'll be a resolved promise with a regular value. If you pass a promise, it'll be a resolved promise with the resolved value of that passed promise.
In this case, we just passed the numerical value 5
. It returns a resolved promise with the value 5
.
function compareMembers ( person1 , person2 = person ) {
if ( person1 !== person2 ) {
console . log ( 'Not the same!' ) ;
} else {
console . log ( 'They are the same!' ) ;
}
}
const person = { name : 'Lydia' } ;
compareMembers ( person ) ;
Not the same!
They are the same!
ReferenceError
SyntaxError
Objects are passed by reference. When we check objects for strict equality ( ===
), we're comparing their references.
We set the default value for person2
equal to the person
object, and passed the person
object as the value for person1
.
This means that both values have a reference to the same spot in memory, thus they are equal.
The code block in the else
statement gets run, and They are the same!
gets logged.
const colorConfig = {
red : true ,
blue : false ,
green : true ,
black : true ,
yellow : false ,
} ;
const colors = [ 'pink' , 'red' , 'blue' ] ;
console . log ( colorConfig . colors [ 1 ] ) ;
true
false
undefined
TypeError
In JavaScript, we have two ways to access properties on an object: bracket notation, or dot notation. In this example, we use dot notation ( colorConfig.colors
) instead of bracket notation ( colorConfig["colors"]
).
With dot notation, JavaScript tries to find the property on the object with that exact name. In this example, JavaScript tries to find a property called colors
on the colorConfig
object. There is no property called colors
, so this returns undefined
. Then, we try to access the value of the first element by using [1]
. We cannot do this on a value that's undefined
, so it throws a TypeError
: Cannot read property '1' of undefined
.
JavaScript interprets (or unboxes) statements. When we use bracket notation, it sees the first opening bracket [
and keeps going until it finds the closing bracket ]
. Only then, it will evaluate the statement. If we would've used colorConfig[colors[1]]
, it would have returned the value of the red
property on the colorConfig
object.
console . log ( '❤️' === '❤️' ) ;
true
false
Under the hood, emojis are unicodes. The unicodes for the heart emoji is "U+2764 U+FE0F"
. These are always the same for the same emojis, so we're comparing two equal strings to each other, which returns true.
const emojis = [ '' , '?' , '?' ] ;
emojis . map ( x => x + '' ) ;
emojis . filter ( x => x !== '?' ) ;
emojis . find ( x => x !== '?' ) ;
emojis . reduce ( ( acc , cur ) => acc + '' ) ;
emojis . slice ( 1 , 2 , '' ) ;
emojis . splice ( 1 , 2 , '' ) ;
All of them
map
reduce
slice
splice
map
slice
splice
splice
With splice
method, we modify the original array by deleting, replacing or adding elements. In this case, we removed 2 items from index 1 (we removed '?'
and '?'
) and added the emoji instead.
map
, filter
and slice
return a new array, find
returns an element, and reduce
returns a reduced value.
const food = [ '?' , '?' , '?' , '?' ] ;
const info = { favoriteFood : food [ 0 ] } ;
info . favoriteFood = '?' ;
console . log ( food ) ;
['?', '?', '?', '?']
['?', '?', '?', '?']
['?', '?', '?', '?', '?']
ReferenceError
We set the value of the favoriteFood
property on the info
object equal to the string with the pizza emoji, '?'
. A string is a primitive data type. In JavaScript, primitive data types don't interact by reference.
In JavaScript, primitive data types (everything that's not an object) interact by value . In this case, we set the value of the favoriteFood
property on the info
object equal to the value of the first element in the food
array, the string with the pizza emoji in this case ( '?'
). A string is a primitive data type, and interact by value (see my blogpost if you're interested in learning more)
Then, we change the value of the favoriteFood
property on the info
object. The food
array hasn't changed, since the value of favoriteFood
was merely a copy of the value of the first element in the array, and doesn't have a reference to the same spot in memory as the element on food[0]
. When we log food, it's still the original array, ['?', '?', '?', '?']
.
JSON . parse ( ) ;
With the JSON.parse()
method, we can parse JSON string to a JavaScript value.
// Stringifying a number into valid JSON, then parsing the JSON string to a JavaScript value:
const jsonNumber = JSON . stringify ( 4 ) ; // '4'
JSON . parse ( jsonNumber ) ; // 4
// Stringifying an array value into valid JSON, then parsing the JSON string to a JavaScript value:
const jsonArray = JSON . stringify ( [ 1 , 2 , 3 ] ) ; // '[1, 2, 3]'
JSON . parse ( jsonArray ) ; // [1, 2, 3]
// Stringifying an object into valid JSON, then parsing the JSON string to a JavaScript value:
const jsonArray = JSON . stringify ( { name : 'Lydia' } ) ; // '{"name":"Lydia"}'
JSON . parse ( jsonArray ) ; // { name: 'Lydia' }
let name = 'Lydia' ;
function getName ( ) {
console . log ( name ) ;
let name = 'Sarah' ;
}
getName ( ) ;
undefined
ReferenceError
Each function has its own execution context (or scope ). The getName
function first looks within its own context (scope) to see if it contains the variable name
we're trying to access. In this case, the getName
function contains its own name
variable: we declare the variable name
with the let
keyword, and with the value of 'Sarah'
.
Variables with the let
keyword (and const
) are hoisted, but unlike var
, don't get initialized . They are not accessible before the line we declare (initialize) them. This is called the "temporal dead zone". When we try to access the variables before they are declared, JavaScript throws a ReferenceError
.
If we wouldn't have declared the name
variable within the getName
function, the javascript engine would've looked down the scope chain . The outer scope has a variable called name
with the value of Lydia
. In that case, it would've logged Lydia
.
let name = 'Lydia' ;
function getName ( ) {
console . log ( name ) ;
}
getName ( ) ; // Lydia
function * generatorOne ( ) {
yield [ 'a' , 'b' , 'c' ] ;
}
function * generatorTwo ( ) {
yield * [ 'a' , 'b' , 'c' ] ;
}
const one = generatorOne ( ) ;
const two = generatorTwo ( ) ;
console . log ( one . next ( ) . value ) ;
console . log ( two . next ( ) . value ) ;
a
and a
a
and undefined
['a', 'b', 'c']
and a
a
and ['a', 'b', 'c']
With the yield
keyword, we yield
values in a generator function. With the yield*
keyword, we can yield values from another generator function, or iterable object (for example an array).
In generatorOne
, we yield the entire array ['a', 'b', 'c']
using the yield
keyword. The value of value
property on the object returned by the next
method on one
( one.next().value
) is equal to the entire array ['a', 'b', 'c']
.
console . log ( one . next ( ) . value ) ; // ['a', 'b', 'c']
console . log ( one . next ( ) . value ) ; // undefined
In generatorTwo
, we use the yield*
keyword. This means that the first yielded value of two
, is equal to the first yielded value in the iterator. The iterator is the array ['a', 'b', 'c']
. The first yielded value is a
, so the first time we call two.next().value
, a
is returned.
console . log ( two . next ( ) . value ) ; // 'a'
console . log ( two . next ( ) . value ) ; // 'b'
console . log ( two . next ( ) . value ) ; // 'c'
console . log ( two . next ( ) . value ) ; // undefined
console . log ( ` ${ ( x => x ) ( 'I love' ) } to program` ) ;
I love to program
undefined to program
${(x => x)('I love') to program
TypeError
Expressions within template literals are evaluated first. This means that the string will contain the returned value of the expression, the immediately invoked function (x => x)('I love')
in this case. We pass the value 'I love'
as an argument to the x => x
arrow function. x
is equal to 'I love'
, which gets returned. This results in I love to program
.
let config = {
alert : setInterval ( ( ) => {
console . log ( 'Alert!' ) ;
} , 1000 ) ,
} ;
config = null ;
setInterval
callback won't be invokedsetInterval
callback gets invoked oncesetInterval
callback will still be called every secondconfig.alert()
, config is null
Normally when we set objects equal to null
, those objects get garbage collected as there is no reference anymore to that object. However, since the callback function within setInterval
is an arrow function (thus bound to the config
object), the callback function still holds a reference to the config
object. As long as there is a reference, the object won't get garbage collected. Since this is an interval, setting config
to null
or delete
-ing config.alert
won't garbage-collect the interval, so the interval will still be called. It should be cleared with clearInterval(config.alert)
to remove it from memory. Since it was not cleared, the setInterval
callback function will still get invoked every 1000ms (1s).
'Hello world!'
? const myMap = new Map ( ) ;
const myFunc = ( ) => 'greeting' ;
myMap . set ( myFunc , 'Hello world!' ) ;
//1
myMap . get ( 'greeting' ) ;
//2
myMap . get ( myFunc ) ;
//3
myMap . get ( ( ) => 'greeting' ) ;
When adding a key/value pair using the set
method, the key will be the value of the first argument passed to the set
function, and the value will be the second argument passed to the set
function. The key is the function () => 'greeting'
in this case, and the value 'Hello world'
. myMap
is now { () => 'greeting' => 'Hello world!' }
.
1 is wrong, since the key is not 'greeting'
but () => 'greeting'
. 3 is wrong, since we're creating a new function by passing it as a parameter to the get
method. Object interacts by reference . Functions are objects, which is why two functions are never strictly equal, even if they are identical: they have a reference to a different spot in memory.
const person = {
name : 'Lydia' ,
age : 21 ,
} ;
const changeAge = ( x = { ... person } ) => ( x . age += 1 ) ;
const changeAgeAndName = ( x = { ... person } ) => {
x . age += 1 ;
x . name = 'Sarah' ;
} ;
changeAge ( person ) ;
changeAgeAndName ( ) ;
console . log ( person ) ;
{name: "Sarah", age: 22}
{name: "Sarah", age: 23}
{name: "Lydia", age: 22}
{name: "Lydia", age: 23}
Both the changeAge
and changeAgeAndName
functions have a default parameter, namely a newly created object { ...person }
. This object has copies of all the key/values in the person
object.
First, we invoke the changeAge
function and pass the person
object as its argument. This function increases the value of the age
property by 1. person
is now { name: "Lydia", age: 22 }
.
Then, we invoke the changeAgeAndName
function, however we don't pass a parameter. Instead, the value of x
is equal to a new object: { ...person }
. Since it's a new object, it doesn't affect the values of the properties on the person
object. person
is still equal to { name: "Lydia", age: 22 }
.
6
? function sumValues ( x , y , z ) {
return x + y + z ;
}
sumValues([...1, 2, 3])
sumValues([...[1, 2, 3]])
sumValues(...[1, 2, 3])
sumValues([1, 2, 3])
With the spread operator ...
, we can spread iterables to individual elements. The sumValues
function receives three arguments: x
, y
and z
. ...[1, 2, 3]
will result in 1, 2, 3
, which we pass to the sumValues
function.
let num = 1 ;
const list = [ '?' , '?' , '?' , '?' ] ;
console . log ( list [ ( num += 1 ) ] ) ;
?
?
SyntaxError
ReferenceError
With the +=
operator, we're incrementing the value of num
by 1
. num
had the initial value 1
, so 1 + 1
is 2
. The item on the second index in the list
array is ?, console.log(list[2])
prints ?.
const person = {
firstName : 'Lydia' ,
lastName : 'Hallie' ,
pet : {
name : 'Mara' ,
breed : 'Dutch Tulip Hound' ,
} ,
getFullName ( ) {
return ` ${ this . firstName } ${ this . lastName } ` ;
} ,
} ;
console . log ( person . pet ?. name ) ;
console . log ( person . pet ?. family ?. name ) ;
console . log ( person . getFullName ?. ( ) ) ;
console . log ( member . getLastName ?. ( ) ) ;
undefined
undefined
undefined
undefined
Mara
undefined
Lydia Hallie
ReferenceError
Mara
null
Lydia Hallie
null
null
ReferenceError
null
ReferenceError
With the optional chaining operator ?.
, we no longer have to explicitly check whether the deeper nested values are valid or not. If we're trying to access a property on an undefined
or null
value ( nullish ), the expression short-circuits and returns undefined
.
person.pet?.name
: person
has a property named pet
: person.pet
is not nullish. It has a property called name
, and returns Mara
. person.pet?.family?.name
: person
has a property named pet
: person.pet
is not nullish. pet
does not have a property called family
, person.pet.family
is nullish. The expression returns undefined
. person.getFullName?.()
: person
has a property named getFullName
: person.getFullName()
is not nullish and can get invoked, which returns Lydia Hallie
. member.getLastName?.()
: variable member
is non-existent therefore a ReferenceError
gets thrown!
const groceries = [ 'banana' , 'apple' , 'peanuts' ] ;
if ( groceries . indexOf ( 'banana' ) ) {
console . log ( 'We have to buy bananas!' ) ;
} else {
console . log ( `We don't have to buy bananas!` ) ;
}
undefined
1
We passed the condition groceries.indexOf("banana")
to the if-statement. groceries.indexOf("banana")
returns 0
, which is a falsy value. Since the condition in the if-statement is falsy, the code in the else
block runs, and We don't have to buy bananas!
gets logged.
const config = {
languages : [ ] ,
set language ( lang ) {
return this . languages . push ( lang ) ;
} ,
} ;
console . log ( config . language ) ;
function language(lang) { this.languages.push(lang }
0
[]
undefined
The language
method is a setter
. Setters don't hold an actual value, their purpose is to modify properties. When calling a setter
method, undefined
gets returned.
const name = 'Lydia Hallie' ;
console . log ( ! typeof name === 'object' ) ;
console . log ( ! typeof name === 'string' ) ;
false
true
true
false
false
false
true
true
typeof name
returns "string"
. The string "string"
is a truthy value, so !typeof name
returns the boolean value false
. false === "object"
and false === "string"
both return false
.
(If we wanted to check whether the type was (un)equal to a certain type, we should've written !==
instead of !typeof
)
const add = x => y => z => {
console . log ( x , y , z ) ;
return x + y + z ;
} ;
add ( 4 ) ( 5 ) ( 6 ) ;
4
5
6
6
5
4
4
function
function
undefined
undefined
6
The add
function returns an arrow function, which returns an arrow function, which returns an arrow function (still with me?). The first function receives an argument x
with the value of 4
. We invoke the second function, which receives an argument y
with the value 5
. Then we invoke the third function, which receives an argument z
with the value 6
. When we're trying to access the value x
, y
and z
within the last arrow function, the JS engine goes up the scope chain in order to find the values for x
and y
accordingly. This returns 4
5
6
.
async function * range ( start , end ) {
for ( let i = start ; i <= end ; i ++ ) {
yield Promise . resolve ( i ) ;
}
}
( async ( ) => {
const gen = range ( 1 , 3 ) ;
for await ( const item of gen ) {
console . log ( item ) ;
}
} ) ( ) ;
Promise {1}
Promise {2}
Promise {3}
Promise {<pending>}
Promise {<pending>}
Promise {<pending>}
1
2
3
undefined
undefined
undefined
The generator function range
returns an async object with promises for each item in the range we pass: Promise{1}
, Promise{2}
, Promise{3}
. We set the variable gen
equal to the async object, after which we loop over it using a for await ... of
loop. We set the variable item
equal to the returned Promise values: first Promise{1}
, then Promise{2}
, then Promise{3}
. Since we're awaiting the value of item
, the resolved promise, the resolved values of the promises get returned: 1
, 2
, then 3
.
const myFunc = ( { x , y , z } ) => {
console . log ( x , y , z ) ;
} ;
myFunc ( 1 , 2 , 3 ) ;
1
2
3
{1: 1}
{2: 2}
{3: 3}
{ 1: undefined }
undefined
undefined
undefined
undefined
undefined
myFunc
expects an object with properties x
, y
and z
as its argument. Since we're only passing three separate numeric values (1, 2, 3) instead of one object with properties x
, y
and z
({x: 1, y: 2, z: 3}), x
, y
and z
have their default value of undefined
.
function getFine ( speed , amount ) {
const formattedSpeed = new Intl . NumberFormat ( 'en-US' , {
style : 'unit' ,
unit : 'mile-per-hour'
} ) . format ( speed ) ;
const formattedAmount = new Intl . NumberFormat ( 'en-US' , {
style : 'currency' ,
currency : 'USD'
} ) . format ( amount ) ;
return `The driver drove ${ formattedSpeed } and has to pay ${ formattedAmount } ` ;
}
console . log ( getFine ( 130 , 300 ) )
With the Intl.NumberFormat
method, we can format numeric values to any locale. We format the numeric value 130
to the en-US
locale as a unit
in mile-per-hour
, which results in 130 mph
. The numeric value 300
to the en-US
locale as a currency
in USD
results in $300.00
.
const spookyItems = [ '?' , '?' , '?' ] ;
( { item : spookyItems [ 3 ] } = { item : '?' } ) ;
console . log ( spookyItems ) ;
["?", "?", "?"]
["?", "?", "?", "?"]
["?", "?", "?", { item: "?" }]
["?", "?", "?", "[object Object]"]
By destructuring objects, we can unpack values from the right-hand object, and assign the unpacked value to the value of the same property name on the left-hand object. In this case, we're assigning the value "?" to spookyItems[3]
. This means that we're modifying the spookyItems
array, we're adding the "?" to it. When logging spookyItems
, ["?", "?", "?", "?"]
gets logged.
const name = 'Lydia Hallie' ;
const age = 21 ;
console . log ( Number . isNaN ( name ) ) ;
console . log ( Number . isNaN ( age ) ) ;
console . log ( isNaN ( name ) ) ;
console . log ( isNaN ( age ) ) ;
true
false
true
false
true
false
false
false
false
false
true
false
false
true
false
true
With the Number.isNaN
method, you can check if the value you pass is a numeric value and equal to NaN
. name
is not a numeric value, so Number.isNaN(name)
returns false
. age
is a numeric value, but is not equal to NaN
, so Number.isNaN(age)
returns false
.
With the isNaN
method, you can check if the value you pass is not a number. name
is not a number, so isNaN(name)
returns true. age
is a number, so isNaN(age)
returns false
.
const randomValue = 21 ;
function getInfo ( ) {
console . log ( typeof randomValue ) ;
const randomValue = 'Lydia Hallie' ;
}
getInfo ( ) ;
"number"
"string"
undefined
ReferenceError
Variables declared with the const
keyword are not referenceable before their initialization: this is called the temporal dead zone . In the getInfo
function, the variable randomValue
is scoped in the functional scope of getInfo
. On the line where we want to log the value of typeof randomValue
, the variable randomValue
isn't initialized yet: a ReferenceError
gets thrown! The engine didn't go down the scope chain since we declared the variable randomValue
in the getInfo
function.
const myPromise = Promise . resolve ( 'Woah some cool data' ) ;
( async ( ) => {
try {
console . log ( await myPromise ) ;
} catch {
throw new Error ( `Oops didn't work` ) ;
} finally {
console . log ( 'Oh finally!' ) ;
}
} ) ( ) ;
Woah some cool data
Oh finally!
Woah some cool data
Oh finally!
Oops didn't work
Oh finally!
In the try
block, we're logging the awaited value of the myPromise
variable: "Woah some cool data"
. Since no errors were thrown in the try
block, the code in the catch
block doesn't run. The code in the finally
block always runs, "Oh finally!"
gets logged.
const emojis = [ '?' , [ '' , '' , [ '?' , '?' ] ] ] ;
console . log ( emojis . flat ( 1 ) ) ;
['?', ['', '', ['?', '?']]]
['?', '', '', ['?', '?']]
['?', ['', '', '?', '?']]
['?', '', '', '?', '?']
With the flat
method, we can create a new, flattened array. The depth of the flattened array depends on the value that we pass. In this case, we passed the value 1
(which we didn't have to, that's the default value), meaning that only the arrays on the first depth will be concatenated. ['?']
and ['', '', ['?', '?']]
in this case. Concatenating these two arrays results in ['?', '', '', ['?', '?']]
.
class Counter {
constructor ( ) {
this . count = 0 ;
}
increment ( ) {
this . count ++ ;
}
}
const counterOne = new Counter ( ) ;
counterOne . increment ( ) ;
counterOne . increment ( ) ;
const counterTwo = counterOne ;
counterTwo . increment ( ) ;
console . log ( counterOne . count ) ;
0
1
2
3
counterOne
is an instance of the Counter
class. The counter class contains a count
property on its constructor, and an increment
method. First, we invoked the increment
method twice by calling counterOne.increment()
. Currently, counterOne.count
is 2
.
Then, we create a new variable counterTwo
, and set it equal to counterOne
. Since objects interact by reference, we're just creating a new reference to the same spot in memory that counterOne
points to. Since it has the same spot in memory, any changes made to the object that counterTwo
has a reference to, also apply to counterOne
. Currently, counterTwo.count
is 2
.
We invoke counterTwo.increment()
, which sets count
to 3
. Then, we log the count on counterOne
, which logs 3
.
const myPromise = Promise . resolve ( Promise . resolve ( 'Promise' ) ) ;
function funcOne ( ) {
setTimeout ( ( ) => console . log ( 'Timeout 1!' ) , 0 ) ;
myPromise . then ( res => res ) . then ( res => console . log ( ` ${ res } 1!` ) ) ;
console . log ( 'Last line 1!' ) ;
}
async function funcTwo ( ) {
const res = await myPromise ;
console . log ( ` ${ res } 2!` )
setTimeout ( ( ) => console . log ( 'Timeout 2!' ) , 0 ) ;
console . log ( 'Last line 2!' ) ;
}
funcOne ( ) ;
funcTwo ( ) ;
Promise 1! Last line 1! Promise 2! Last line 2! Timeout 1! Timeout 2!
Last line 1! Timeout 1! Promise 1! Last line 2! Promise2! Timeout 2!
Last line 1! Promise 2! Last line 2! Promise 1! Timeout 1! Timeout 2!
Timeout 1! Promise 1! Last line 1! Promise 2! Timeout 2! Last line 2!
First, we invoke funcOne
. On the first line of funcOne
, we call the asynchronous setTimeout
function, from which the callback is sent to the Web API. (see my article on the event loop here.)
Then we call the myPromise
promise, which is an asynchronous operation. Pay attention, that now only the first then clause was added to the microtask queue.
Both the promise and the timeout are asynchronous operations, the function keeps on running while it's busy completing the promise and handling the setTimeout
callback. This means that Last line 1!
gets logged first, since this is not an asynchonous operation.
Since the callstack is not empty yet, the setTimeout
function and promise in funcOne
cannot get added to the callstack yet.
In funcTwo
, the variable res
gets Promise
because Promise.resolve(Promise.resolve('Promise'))
is equivalent to Promise.resolve('Promise')
since resolving a promise just resolves it's value. The await
in this line stops the execution of the function until it receives the resolution of the promise and then keeps on running synchronously until completion, so Promise 2!
and then Last line 2!
are logged and the setTimeout
is sent to the Web API. If the first then clause in funcOne
had its own log statement, it would be printed before Promise 2!
. Howewer, it executed silently and put the second then clause in microtask queue. So, the second clause will be printed after Promise 2!
.
Then the call stack is empty. Promises are microtasks so they are resolved first when the call stack is empty so Promise 1!
gets to be logged.
Now, since funcTwo
popped off the call stack, the call stack is empty. The callbacks waiting in the queue ( () => console.log("Timeout 1!")
from funcOne
, and () => console.log("Timeout 2!")
from funcTwo
) get added to the call stack one by satu. The first callback logs Timeout 1!
, and gets popped off the stack. Then, the second callback logs Timeout 2!
, and gets popped off the stack.
sum
in sum.js
from index.js?
// sum.js
export default function sum ( x ) {
return x + x ;
}
// index.js
import * as sum from './sum' ;
sum(4)
sum.sum(4)
sum.default(4)
*
, only named exports With the asterisk *
, we import all exported values from that file, both default and named. If we had the following file:
// info.js
export const name = 'Lydia' ;
export const age = 21 ;
export default 'I love JavaScript' ;
// index.js
import * as info from './info' ;
console . log ( info ) ;
The following would get logged:
{
default : "I love JavaScript" ,
name : "Lydia" ,
age : 21
}
For the sum
example, it means that the imported value sum
looks like this:
{ default : function sum ( x ) { return x + x } }
We can invoke this function, by calling sum.default
const handler = {
set : ( ) => console . log ( 'Added a new property!' ) ,
get : ( ) => console . log ( 'Accessed a property!' ) ,
} ;
const person = new Proxy ( { } , handler ) ;
person . name = 'Lydia' ;
person . name ;
Added a new property!
Accessed a property!
Added a new property!
Accessed a property!
With a Proxy object, we can add custom behavior to an object that we pass to it as the second argument. In this case, we pass the handler
object which contains two properties: set
and get
. set
gets invoked whenever we set property values, and get
gets invoked whenever we get (access) property values.
The first argument is an empty object {}
, which is the value of person
. To this object, the custom behavior specified in the handler
object gets added. If we add a property to the person
object, set
will get invoked. If we access a property on the person
object, get
gets invoked.
First, we added a new property name
to the proxy object ( person.name = "Lydia"
). set
gets invoked, and logs "Added a new property!"
.
Then, we access a property value on the proxy object, and the get
property on the handler object is invoked. "Accessed a property!"
gets logged.
person
object? const person = { name : 'Lydia Hallie' } ;
Object . seal ( person ) ;
person.name = "Evan Bacon"
person.age = 21
delete person.name
Object.assign(person, { age: 21 })
With Object.seal
we can prevent new properties from being added , or existing properties to be removed .
However, you can still modify the value of existing properties.
person
object? const person = {
name : 'Lydia Hallie' ,
address : {
street : '100 Main St' ,
} ,
} ;
Object . freeze ( person ) ;
person.name = "Evan Bacon"
delete person.address
person.address.street = "101 Main St"
person.pet = { name: "Mara" }
The Object.freeze
method freezes an object. No properties can be added, modified, or removed.
However, it only shallowly freezes the object, meaning that only direct properties on the object are frozen. If the property is another object, like address
in this case, the properties on that object aren't frozen, and can be modified.
const add = x => x + x ;
function myFunc ( num = 2 , value = add ( num ) ) {
console . log ( num , value ) ;
}
myFunc ( ) ;
myFunc ( 3 ) ;
2
4
and 3
6
2
NaN
and 3
NaN
2
Error
and 3
6
2
4
and 3
Error
First, we invoked myFunc()
without passing any arguments. Since we didn't pass arguments, num
and value
got their default values: num is 2
, and value
is the returned value of the function add
. To the add
function, we pass num
as an argument, which had the value of 2
. add
returns 4
, which is the value of value
.
Then, we invoked myFunc(3)
and passed the value 3
as the value for the argument num
. We didn't pass an argument for value
. Since we didn't pass a value for the value
argument, it got the default value: the returned value of the add
function. To add
, we pass num
, which has the value of 3
. add
returns 6
, which is the value of value
.
class Counter {
# number = 10
increment ( ) {
this . # number ++
}
getNum ( ) {
return this . # number
}
}
const counter = new Counter ( )
counter . increment ( )
console . log ( counter . # number )
10
11
undefined
SyntaxError
In ES2020, we can add private variables in classes by using the #
. We cannot access these variables outside of the class. When we try to log counter.#number
, a SyntaxError gets thrown: we cannot access it outside the Counter
class!
const teams = [
{ name : 'Team 1' , members : [ 'Paul' , 'Lisa' ] } ,
{ name : 'Team 2' , members : [ 'Laura' , 'Tim' ] } ,
] ;
function * getMembers ( members ) {
for ( let i = 0 ; i < members . length ; i ++ ) {
yield members [ i ] ;
}
}
function * getTeams ( teams ) {
for ( let i = 0 ; i < teams . length ; i ++ ) {
// SOMETHING IS MISSING HERE
}
}
const obj = getTeams ( teams ) ;
obj . next ( ) ; // { value: "Paul", done: false }
obj . next ( ) ; // { value: "Lisa", done: false }
yield getMembers(teams[i].members)
yield* getMembers(teams[i].members)
return getMembers(teams[i].members)
return yield getMembers(teams[i].members)
In order to iterate over the members
in each element in the teams
array, we need to pass teams[i].members
to the getMembers
generator function. The generator function returns a generator object. In order to iterate over each element in this generator object, we need to use yield*
.
If we would've written yield
, return yield
, or return
, the entire generator function would've gotten returned the first time we called the next
method.
const person = {
name : 'Lydia Hallie' ,
hobbies : [ 'coding' ] ,
} ;
function addHobby ( hobby , hobbies = person . hobbies ) {
hobbies . push ( hobby ) ;
return hobbies ;
}
addHobby ( 'running' , [ ] ) ;
addHobby ( 'dancing' ) ;
addHobby ( 'baking' , person . hobbies ) ;
console . log ( person . hobbies ) ;
["coding"]
["coding", "dancing"]
["coding", "dancing", "baking"]
["coding", "running", "dancing", "baking"]
The addHobby
function receives two arguments, hobby
and hobbies
with the default value of the hobbies
array on the person
object.
First, we invoke the addHobby
function, and pass "running"
as the value for hobby
and an empty array as the value for hobbies
. Since we pass an empty array as the value for hobbies
, "running"
gets added to this empty array.
Then, we invoke the addHobby
function, and pass "dancing"
as the value for hobby
. We didn't pass a value for hobbies
, so it gets the default value, the hobbies
property on the person
object. We push the hobby dancing
to the person.hobbies
array.
Last, we invoke the addHobby
function, and pass "baking"
as the value for hobby
, and the person.hobbies
array as the value for hobbies
. We push the hobby baking
to the person.hobbies
array.
After pushing dancing
and baking
, the value of person.hobbies
is ["coding", "dancing", "baking"]
class Bird {
constructor ( ) {
console . log ( "I'm a bird. ?" ) ;
}
}
class Flamingo extends Bird {
constructor ( ) {
console . log ( "I'm pink. ?" ) ;
super ( ) ;
}
}
const pet = new Flamingo ( ) ;
I'm pink. ?
I'm pink. ?
I'm a bird. ?
I'm a bird. ?
I'm pink. ?
We create the variable pet
which is an instance of the Flamingo
class. When we instantiate this instance, the constructor
on Flamingo
gets called. First, "I'm pink. ?"
gets logged, after which we call super()
. super()
calls the constructor of the parent class, Bird
. The constructor in Bird
gets called, and logs "I'm a bird. ?"
.
const emojis = [ '?' , '??' , '?' , '' ] ;
/* 1 */ emojis . push ( '?' ) ;
/* 2 */ emojis . splice ( 0 , 2 ) ;
/* 3 */ emojis = [ ... emojis , '?' ] ;
/* 4 */ emojis . length = 0 ;
The const
keyword simply means we cannot redeclare the value of that variable, it's read-only . However, the value itself isn't immutable. The properties on the emojis
array can be modified, for example by pushing new values, splicing them, or setting the length of the array to 0.
person
object to get ["Lydia Hallie", 21]
as the output of [...person]
? const person = {
name : "Lydia Hallie" ,
age : 21
}
[ ... person ] // ["Lydia Hallie", 21]
*[Symbol.iterator]() { for (let x in this) yield* this[x] }
*[Symbol.iterator]() { yield* Object.values(this) }
*[Symbol.iterator]() { for (let x in this) yield this }
Objects aren't iterable by default. An iterable is an iterable if the iterator protocol is present. We can add this manually by adding the iterator symbol [Symbol.iterator]
, which has to return a generator object, for example by making it a generator function *[Symbol.iterator]() {}
. This generator function has to yield the Object.values
of the person
object if we want it to return the array ["Lydia Hallie", 21]
: yield* Object.values(this)
.
let count = 0 ;
const nums = [ 0 , 1 , 2 , 3 ] ;
nums . forEach ( num => {
if ( num ) count += 1
} )
console . log ( count )
The if
condition within the forEach
loop checks whether the value of num
is truthy or falsy. Since the first number in the nums
array is 0
, a falsy value, the if
statement's code block won't be executed. count
only gets incremented for the other 3 numbers in the nums
array, 1
, 2
and 3
. Since count
gets incremented by 1
3 times, the value of count
is 3
.
function getFruit ( fruits ) {
console . log ( fruits ?. [ 1 ] ?. [ 1 ] )
}
getFruit ( [ [ '?' , '?' ] , [ '?' ] ] )
getFruit ( )
getFruit ( [ [ '?' ] , [ '?' , '?' ] ] )
null
, undefined
, ?[]
, null
, ?[]
, []
, ?undefined
, undefined
, ? The ?
allows us to optionally access deeper nested properties within objects. We're trying to log the item on index 1
within the subarray that's on index 1
of the fruits
array. If the subarray on index 1
in the fruits
array doesn't exist, it'll simply return undefined
. If the subarray on index 1
in the fruits
array exists, but this subarray doesn't have an item on its 1
index, it'll also return undefined
.
First, we're trying to log the second item in the ['?']
subarray of [['?', '?'], ['?']]
. This subarray only contains one item, which means there is no item on index 1
, and returns undefined
.
Then, we're invoking the getFruits
function without passing a value as an argument, which means that fruits
has a value of undefined
by default. Since we're conditionally chaining the item on index 1
of fruits
, it returns undefined
since this item on index 1
does not exist.
Lastly, we're trying to log the second item in the ['?', '?']
subarray of ['?'], ['?', '?']
. The item on index 1
within this subarray is ?
, which gets logged.
class Calc {
constructor ( ) {
this . count = 0
}
increase ( ) {
this . count ++
}
}
const calc = new Calc ( )
new Calc ( ) . increase ( )
console . log ( calc . count )
0
1
undefined
ReferenceError
We set the variable calc
equal to a new instance of the Calc
class. Then, we instantiate a new instance of Calc
, and invoke the increase
method on this instance. Since the count property is within the constructor of the Calc
class, the count property is not shared on the prototype of Calc
. This means that the value of count has not been updated for the instance calc points to, count is still 0
.
const user = {
email : "[email protected]" ,
password : "12345"
}
const updateUser = ( { email , password } ) => {
if ( email ) {
Object . assign ( user , { email } )
}
if ( password ) {
user . password = password
}
return user
}
const updatedUser = updateUser ( { email : "[email protected]" } )
console . log ( updatedUser === user )
false
true
TypeError
ReferenceError
The updateUser
function updates the values of the email
and password
properties on user, if their values are passed to the function, after which the function returns the user
object. The returned value of the updateUser
function is the user
object, which means that the value of updatedUser is a reference to the same user
object that user
points to. updatedUser === user
equals true
.
const fruit = [ '?' , '?' , '?' ]
fruit . slice ( 0 , 1 )
fruit . splice ( 0 , 1 )
fruit . unshift ( '?' )
console . log ( fruit )
['?', '?', '?']
['?', '?']
['?', '?', '?']
['?', '?', '?', '?']
First, we invoke the slice
method on the fruit array. The slice method does not modify the original array, but returns the value that it sliced off the array: the banana emoji. Then, we invoke the splice
method on the fruit array. The splice method does modify the original array, which means that the fruit array now consists of ['?', '?']
. At last, we invoke the unshift
method on the fruit
array, which modifies the original array by adding the provided value, '?' in this case, as the first element in the array. The fruit array now consists of ['?', '?', '?']
.
const animals = { } ;
let dog = { emoji : '?' }
let cat = { emoji : '?' }
animals [ dog ] = { ... dog , name : "Mara" }
animals [ cat ] = { ... cat , name : "Sara" }
console . log ( animals [ dog ] )
{ emoji: "?", name: "Mara" }
{ emoji: "?", name: "Sara" }
undefined
ReferenceError
Object keys are converted to strings.
Since the value of dog
is an object, animals[dog]
actually means that we're creating a new property called "[object Object]"
equal to the new object. animals["[object Object]"]
is now equal to { emoji: "?", name: "Mara"}
.
cat
is also an object, which means that animals[cat]
actually means that we're overwriting the value of animals["[object Object]"]
with the new cat properties.
Logging animals[dog]
, or actually animals["[object Object]"]
since converting the dog
object to a string results "[object Object]"
, returns the { emoji: "?", name: "Sara" }
.
const user = {
email : "[email protected]" ,
updateEmail : email => {
this . email = email
}
}
user . updateEmail ( "[email protected]" )
console . log ( user . email )
[email protected]
[email protected]
undefined
ReferenceError
The updateEmail
function is an arrow function, and is not bound to the user
object. This means that the this
keyword is not referring to the user
object, but refers to the global scope in this case. The value of email
within the user
object does not get updated. When logging the value of user.email
, the original value of [email protected]
gets returned.
const promise1 = Promise . resolve ( 'First' )
const promise2 = Promise . resolve ( 'Second' )
const promise3 = Promise . reject ( 'Third' )
const promise4 = Promise . resolve ( 'Fourth' )
const runPromises = async ( ) => {
const res1 = await Promise . all ( [ promise1 , promise2 ] )
const res2 = await Promise . all ( [ promise3 , promise4 ] )
return [ res1 , res2 ]
}
runPromises ( )
. then ( res => console . log ( res ) )
. catch ( err => console . log ( err ) )
[['First', 'Second'], ['Fourth']]
[['First', 'Second'], ['Third', 'Fourth']]
[['First', 'Second']]
'Third'
The Promise.all
method runs the passed promises in parallel. If one promise fails, the Promise.all
method rejects with the value of the rejected promise. In this case, promise3
is rejected with the value "Third"
. We're catching the rejected value in the chained catch
method on the runPromises
invocation to catch any errors within the runPromises
function. Only "Third"
gets logged, since promise3
is rejected with this value.
method
be to log { name: "Lydia", age: 22 }
? const keys = [ "name" , "age" ]
const values = [ "Lydia" , 22 ]
const method = /* ?? */
Object [ method ] ( keys . map ( ( _ , i ) => {
return [ keys [ i ] , values [ i ] ]
} ) ) // { name: "Lydia", age: 22 }
entries
values
fromEntries
forEach
The fromEntries
method turns a 2d array into an object. The first element in each subarray will be the key, and the second element in each subarray will be the value. In this case, we're mapping over the keys
array, which returns an array that the first element is the item on the key array on the current index, and the second element is the item of the values array on the current index.
This creates an array of subarrays containing the correct keys and values, which results in { name: "Lydia", age: 22 }
const createMember = ( { email , address = { } } ) => {
const validEmail = / .+@.+..+ / . test ( email )
if ( ! validEmail ) throw new Error ( "Valid email pls" )
return {
email ,
address : address ? address : null
}
}
const member = createMember ( { email : "[email protected]" } )
console . log ( member )
{ email: "[email protected]", address: null }
{ email: "[email protected]" }
{ email: "[email protected]", address: {} }
{ email: "[email protected]", address: undefined }
The default value of address
is an empty object {}
. When we set the variable member
equal to the object returned by the createMember
function, we didn't pass a value for the address, which means that the value of the address is the default empty object {}
. An empty object is a truthy value, which means that the condition of the address ? address : null
conditional returns true
. The value of the address is the empty object {}
.
let randomValue = { name : "Lydia" }
randomValue = 23
if ( ! typeof randomValue === "string" ) {
console . log ( "It's not a string!" )
} else {
console . log ( "Yay it's a string!" )
}
It's not a string!
Yay it's a string!
TypeError
undefined
The condition within the if
statement checks whether the value of !typeof randomValue
is equal to "string"
. The !
operator converts the value to a boolean value. If the value is truthy, the returned value will be false
, if the value is falsy, the returned value will be true
. In this case, the returned value of typeof randomValue
is the truthy value "number"
, meaning that the value of !typeof randomValue
is the boolean value false
.
!typeof randomValue === "string"
always returns false, since we're actually checking false === "string"
. Since the condition returned false
, the code block of the else
statement gets run, and Yay it's a string!
gets logged.