New version of Cross gameplay reference
Preface: This guide is based on later output as the standard.
author:
Game intensity: T0 single target = Falcon Cross > T0 hit 2
During the test, the unsecured equipment was tested according to the walking power only as a reference. The upper limit of the secret walking may be higher. The above only represents my personal opinion for reference only.
Core idea: Output: Use the glass bead attack with the characteristics of the cross to drive the falcon attack.
Survival: To stack dodge and shield effects, rely on Lucky Godhead to provide shield resistance to damage, plus attack bloom to replenish blood, and forward drainage elements and slowness. If you still can't bear it, add blocking.
Note: The Holy Fire Glazed Bead's attack will deduct one's own health, so you need to cooperate with Attack Bloom to ensure that the Holy Fire Glazed Bead remains alive throughout the process.
(1) Identity selection orphan
(2) Equipment and entry selection:
Weapon: full attribute damage, fire attribute damage, damage increase, follower attack speed, knowledge rate, and attribute enhancement of this equipment
Headband: attack increase, damage increase, all attribute resistance, follower attack speed, shield effect
Light armor: increased attack, absolute dodge, all attribute resistance, block rate, reduced damage taken
Soft boots: cooldown recovery, agility, full attribute resistance, absolute dodge, block rate
Gloves: increased damage, understanding rate, understanding effect, enhancement of equipment attributes, luck, damage to ordinary monsters
Pendant: All attribute damage, fire attribute damage, all skills 8, follower attack speed, all attributes, shield effect
Buckle: attack increase, all attribute resistance, attack speed, absolute dodge
Cloak: Damage increase, all attribute damage, fire attribute damage, understanding effect, damage to boss monsters, and attribute enhancement of this equipment
(3) Affix selection:
Weapon affixes:
power
Weapon enchantment affixes:
Unparalleled fighting skills
Armor affix:
Tamed Frontier (2/2) Wireless Balance (2/2) Border Blind Zone Tracer’s Whisper of the Four Elements
The above is for reference only. Priority will be given to using high-level affixes before the affixes reach full level.
(4) Rune selection:
Gladiator
Shadow Whisperer
lava
Whispers of the wind
law of time
night owl
Blood Earl
(5) Godhead selection: (Note that the new version of Time Godhead is no longer universal and can only be adapted to BDs that grow linearly with time. The Holy Godhead is the new universal Godhead)
life
Lucky
time
stars
(6) Selection of auxiliary godhead:
sun shine
fighting
sacred
wisdom
Hello explorers~
The passage to the legendary land is now open, and a mysterious adventure is underway!
In order to help explorers understand the relevant knowledge of this expedition, here is the Adventure Advanced Manual (Part 1) prepared for you.
PS:
1. This test is in the early stages of development. We are deeply sorry for the bad experience this has brought you. The functional gameplay, numerical experience, etc. of the version we meet with you this time are not final. We will continue to improve the version. Content, I hope we can bring you a better experience next time we meet.
2. The manual will introduce some map contents first. If explorers want to retain the complete adventure experience, they can choose whether to read it or not~ (The following involves gameplay analysis)
Basic introduction
In this power test, two classic modes, five-player and eight-player, were opened. Depending on the number of players, the size of the open map area is slightly different. Of course, players can also invite friends to open a room, or join a room opened by others to start an exciting custom game.
After clicking Match, there will be a short matching time. After the matching is completed, all players need to click the "Prepare Button" to start the game. Of course, the system will automatically prepare after a period of time.
After entering the game, infiltrators can choose to bring their favorite props, follow the instructions on the mini-map in the upper right corner, and go to the treasure chest to solve the puzzle and obtain gems as soon as possible. In different maps, the props available are slightly different, and making good use of the properties of the props can help the team win faster. (ps: Please read the usage of each prop carefully~)
The guardians need to capture the infiltrators as soon as possible, prevent them from collecting gems, and pay attention to avoiding the flashlight. Guardians have powerful skills, such as setting traps, setting door locks, etc. A total of 3 different guardians are open for this test. Explorers can switch between them in the main interface-dress-up-guardian appearance.
As the game progresses, infiltrators can light up map torches through reasonable division of labor and gain a wider field of vision; guardians can open the "cursed land" area in some rooms to gain stronger abilities and summon familiars. Help capture infiltrators. The game will end when the infiltrators collect all 7 gems, or when the guardian captures all infiltrators.
In this test, at the end of the game, both parties will receive a random gashapon roll, and you can get interesting costumes from the gashapon machine in the lower right corner of the main interface.
Map introduction
A total of 2 different themed maps are open for this test, namely New Humboldt and the 27th Floor of the R&D Center.
new humboldt
New Humboldt was built centuries ago and has a rich history and legends. It was also the starting point for explorers. Due to its long-term disrepair, there are many ground cracks in the castle, and "planks" need to be laid to pass through, so be careful!
R&D Center 27th Floor
The 27th floor of the R&D Center is very mysterious. There are many classic urban legends circulating about this place in the outside world, and it is a favorite place for explorers. Scattered documents, flickering computer screens or sparking wires all seem to hide many clues...
Thank you for reading. We will continue to introduce you to the actual combat skills in the game. See you in the next issue ><!
I regretted selling it and didn’t want to pay back the money I spent on it, so I went up and spent all the money I spent on it, 6 no 6 hahahaha
Hello everyone! As usual, please report your home address first: Sekisui Cave 4 ID: Sode Shirayuki
I have been hesitant to write this because I have only played for a short time, my understanding is limited, and I am afraid of being criticized. It’s really uncomfortable to think that when I first started playing, there wasn’t even a guide on the forum, and I had to fumble around on my own. At that time, I wished that someone could write a guide to get started quickly, but I didn’t enjoy the warmth, so I Hope it can give others a little light. In the end, I decided to write something, just to give some advice to the newbies who have just entered the game. My vision and understanding are inevitably limited. I welcome criticism and correction from the big guys.
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Experienced veterans all know that in a game, which hero should be played for zero krypton depends on which hero the store can continue to buy for free. This game is a bit of a thief. You can’t see it in the early stage. It’s the same thing if you don’t listen to me: they are Banshee, two-headed dragon, sword demon, onimusha. The next two zero krypton lineups I want to recommend will all revolve around them.
Zero krypton means using the least resources to maximize combat power (isn’t this nonsense?) The principle is that if one person can do C, resources should not be distributed to two people. This is the key to leapfrog challenges. Without further ado, let’s get straight to the conclusion:
Lineup 1: [Onimusha, Sword Demon, Soul Tyrant, Shadow Demon, Evil Soul Hunter, Others]
That is to say, the team recommended by many big guys in the forum. The 5 Demons team formed quickly. The team includes assassins, mages, warriors, and hunters. The utilization rate of each type of dog food is extremely high! The Sword Demon and Onimusha stores can be exchanged. Mainly raising Onimusha, you don't have to worry about who to train and who not to train, there are only a few demons in total, there is no choice. 5 demons in the early stage, and 6 assassins in the later stage. The transition is smooth and the intensity is quite online. It is suitable for players who plan to play for a long time. More detailed explanations have already been given by the big guys in the forum and they won’t bother with the details. If I have to talk about the shortcomings, it is that it is not suitable for players who enter the game for the first time. They are likely to be persuaded to quit on the first day, and the experience of opening up wasteland is extremely poor! At least you have to recognize all the characters first, and you have to know who will be the first to get started.
Everyone's enjoyment of playing games is different. Some people like to rank. It's great to be ranked high. Strong is strong, but they never mention it when you push a tower every day and you have to be resurrected once to hit a level. Strong people may be like this, licking their wounds silently at night with no one behind them... It depends on the individual whether you want strength or comfort. I pay more attention to the physical experience of the game. First of all, it must be comfortable, and the intensity must be high. I can regain some IQ and occupy the high ground through the operation, which makes me happy.
Like all games, when you get an unfamiliar new game, you first work backwards from the ultimate team, analyze the role of each position and then find a replacement for the lower position, sort out the bonds and professional bonuses, and select as many bonds as possible. There is no shortage of milk-based auxiliary control. Then this team was born, which I personally recommend. It is not as extreme as the Assassin team, but it is more interesting and playable, and has more options for later transformation. Conclusion:
Personally highly recommend:
Lineup 2: [Two-Headed Dragon Panda Paladin Tree Sea Banshee Fortress Rebellious Ancestral Wizard]
The speed attack team is injured in 4 seconds and mainly plays a fast attack. In the early stage, there were 3 hunter dragons, and after 8 people, toads were added to make it 3 hunters and 3 spells. I only need to raise 3 dragons, pandas, and paladin. The rest do not require investment resources, just wait. When I was over 150, I was still using a level 100 banshee. Just one banshee body is enough. Dragons and banshees can be exchanged in the store, and Fate Defiance is given as a gift at the beginning. Everyone has toads and fortresses, and they have been picked to the limit.
In terms of combat, I have never lost with the same combat power, and it is impossible to lose. Because of the problem of the arena mechanism, the active attacker can adjust the team. So if there are 2 clips, one turns into a sheep and the other turns into a frog. The panda grabs first. In the C position, you also adjusted your position accordingly. You controlled 3 or 4 people at the beginning, and you could lose even if you were injured and reduced in 4 seconds, so give it a try.
In terms of physical sense, push the map to push the tower, stand up according to my map, and then hang up to deal with more than 80% of the maps. You almost don’t have to worry about it. If it fails, just adjust the position of the clip. There are no natural enemies in PVP combat. Even though there are only two more clips, this allows you to deal with various complex situations. The best team to fight is Tenke, the assassin team that mainly raises Onimusha. I will publish a separate PVP guide when I have time later. It can be opened at 55 with more than 1 million combat power. I must say that I hate ADHD players, and it will be very hurt if the Dragon Spray is empty. Nominally, it is 3 hunters and 3 mages. In fact, only the general panda and dragon have invested resources. If you want to change to other lineups later, you can change it casually. There is no such thing as a practice mistake. Paladins and Pandas can be entered by any team.
Team member responsibilities and positioning:
Paladin: Group milk and shield, add BUUF to the whole team, very easy to use and resistant SP front row, and the same card pool as the panda, draw the paladin and get the panda, it's a pleasure. Substitution: Thunder Roar is the first choice, followed by Warlord and Temple Guardian.
Panda: A tank, and a tank that can deal a lot of damage. The ability to hook people first is a magical skill. The lower position replaces the same as above. This position just requires control and openness. No need for an output front row.
Two-Headed Dragon: If you can only choose one hero, and this hero needs to have group damage and group control, has its own aura, and can carry the whole team, then there is only the dragon. Regular mage bursts need to be warmed up, but Dragon is special. Its first burst does not require a big move. It can quickly deal huge group damage in 4 seconds after the start. It needs a control teammate who can deal damage coaxially.
Bastion: Yes, that teammate is me. The same 4-second group charge knock-off perfectly matches the output axis of the dragon, forming crossfire. Dragon sprays from bottom to top, and Bastion sprays from top to bottom, both are group damage. Anyone who has played League of Legends knows that the two are completely different from activating the power alone and activating the power together. They do not give the opponent a chance to shield and heal, and they will directly press to death.
Banshee: Stick to the dragon to provide a control-free shield, slow down the group, gather 3 hunters, use your body to block the dragon's knife, the last line of defense, no training required in the early stage. In the later stage, after reaching the level of training, Helong becomes the third heaven of ice, fire and poison. With the sea of trees and the group binding of toads, he stands and barbecues on the spot, with a panda burning in the middle. The fortress was flying back and forth, and a copy with a combat power higher than 3 million was no longer a dream.
Shuhai: He and Bao are in the left and right corners respectively. They use hooks to deceive the opponent's panda. They can run away even if they are hooked. They have very strong pulling ability. You can often sneak up on the opponent and chase him all over the place. After giving him a certain level of training, he can cooperate with the fortress to cut into the back row. As long as he can trick the enemy's back row skills into them, the mission will be completed. It's very strong but can't carry the whole team, so don't invest in resources in the early stage. Just hook it up and escape without dying.
Example - Shuhai's containment ability - TapTap
https://www.taptap.cn/moment/472433529100176240?share_id=8657b93e9830
If you don’t understand, just ask, why is there a layer of red light around this rabbit?
It's completely consistent. Don't think I don't remember that I played with this abstract sun at the beginning and even laughed for a long time because of its face.
Hello everyone, I am Tu Hengyu, an official group player. The second beta test of the Wandering Earth mobile game has begun. This is the result of my pioneering work. From now on, I will tell you my experience and gameplay strategies once a day.
The Wandering Earth mobile game is defined as a real-time strategy SLG game.
SLG (Simulation Game) refers to strategy games. Games of this type usually involve simulated war strategies, business games, etc. Similar games include Land of the Sea, Romance of the Three Kingdoms Strategy Edition, etc.
"The Wandering Earth" is a science fiction strategy mobile game developed by Sangbo Network. It is set after the solar helium flash. The earth is drifting in a lonely and cold universe, losing the warmth of the sun and facing threats from the universe. In the game, players will play the role of a dungeon commander, obtaining various materials and resources through different methods to build cities, develop military power, and participate in the miraculous project of the planetary engine. The game scenes include multiple sub-scenarios such as surface survival, underground cities, omnics, sky patching plan, etc., allowing players to immersively experience the charm of strategy and layout.
In the game, humans need constant temperature suits to move around on the surface. All actions and construction on the surface require huge amounts of energy and resources. In order to fight against natural disasters, players need to command the construction of various engineering buildings and giant machinery, think about the layout strategy of each building, and fight against the sky, which is endless fun. In addition, there are 100 intelligent machines in the game. These intelligent machines are the decisive force that will ultimately dominate future battles after mankind digs into the technological legacy of the golden age. Players can find and dig out different intelligent machines, and repair, dismantle, advance, upgrade, and modify them. Different omnics have their own abilities, and the combination and matching strategies are rich and exciting.
In general, the "Wandering Earth" mobile game is a science fiction strategy mobile game. Players need to obtain resources, build cities and military forces, and participate in miracle projects to promote the progress of the game. At the same time, the addition of intelligent machines also Adds more strategy and playability to the game.