The focus of this tutorial is on the production of textured parts of the physical surface. Since the graphics are not very regular, the highlights and shadows are not very easy to control, so you must be patient when making them and adjust them slowly.
final effect
1. Create a new file of 800 * 600 pixels and fill the background with white. Create a new layer named "Overall Outline", use a pen to outline the selection shown in Figure 1, and fill it with black. The effect is as shown in Figure 2.
2. Use the pen tool to outline the selection shown in the picture below, press Ctrl + J to copy the selected part to a new layer, and then lock the resulting layer.
3. Select the gradient tool, color the color as shown in Figure 4, and pull out the linear gradient shown in Figure 5.
4. Duplicate the current layer and fill it with color: #8C5745. The effect is as shown below.
5. Press Ctrl and click the "Overall Outline" thumbnail of the layer panel to bring up the selection. Execute: Select > Modify > Shrink. The value is 8. After confirmation, press Ctrl + Alt + D to feather 5 pixels, and then press Delete to delete. The effect is as follows Figure 8.
6. Also bring up the selection of "Overall Outline", create a new layer, execute: Select > Modify > Shrink, the value is 6, after confirmation, press Ctrl + Alt + D to feather 3 pixels, fill color: #F8C9B6, as shown in the picture 9. Do not curve the selection after filling. Execute again: Select > Modify > Shrink, the value is 5, press Delete after confirmation, the effect is as shown in Figure 11.