This year’s new season can be said to focus on the return of a young master. The mid laner has the return of the Staff of Time and the Archangel Shield. Kassa and Ryze finally have their day, while the ADCs can come out with the second item. Endless, although he can't be as naked as the mythical version before, he is also a lot more flexible in terms of equipment. As for the top lane players, although those few warriors still dominate the rankings, they are still ushered in an ancient gameplay, which is the top laner Niutou who was once scrapped by the designer. After many versions of brainless numerical enhancements, I don’t know if Niutou’s life in the bottom lane has become better, but the current numerical value is indeed enough to return to the top lane. Today I will bring you the gameplay ideas of Niutou’s top order.
Top laner Niutou has two sets of rune ideas in the current version, namely electrocution and phase rush. It is recommended that friends at lower levels give priority to electrocution. Low-level players are not too careful, and numerical values are king. With the blessing of electrocution, even if they are caught, there is a high probability of replacing the opponent's top laner. The main methods of electrocution are malicious slander, eyeball collector, and ultimate hunter. For the secondary system, choose the mana stream tie and scorch of witchcraft. The main focus is on laning consumption ability. For friends with higher ranks, it is recommended to choose phase to pull the opponent, and you will be more flexible in team battles. The recommended point methods are Mana Flow Lace, Transcendence, and Anxiety. For secondary systems, just choose enlightenment shoes and biscuits.
The current mainstream mythical equipment of the top laner Niutou is Yongshuang. First, for better connection and control, Niutou WQE followed by Yongshuang can better play the enhanced flat A with full E, thereby controlling the opponent's three-second start. The second is that Yongshuang is cheaper, can be quickly formed, and adds some damage to the bull head. The mythical passive AP bonus is also more suitable for the bull head with high AP bonus.
Yongshuang recommends following the CD flow, choosing Astral Drive and Golden Body, combined with CD Shoes and Transcendence, you can get a skill speed of up to 95, and the cooldown is reduced by nearly 50%. It can achieve a second WQ in five seconds, and Niutou's second WQ can be said to be a small stone man's ultimate move. In the later stage, the CD flow Niutou will be more effective.
Another way of thinking is to use it as a pure tank, choose Robe of Dusk for mythical equipment, and choose Sunfire and Demon's Embrace to form a three-piece set. The advantage is that the small piece of Dusk Robe is mainly based on health and resistance. Compared with Everfrost, which requires a missing chapter, it is more conducive to the line withstanding pressure, and the Dusk Robe is cheaper. When everyone is at a disadvantage in the lane, you can consider the Dusk Robe style.
Niutou is a hero with very good laning and team fighting abilities. His only shortcoming is that his single-band ability is extremely weak. Therefore, what you need to pay attention to when playing Niutou is that you should not single-lead each other with the opponent's top laner just because you can beat the opponent in the lane. Niutou's ability to clear the line and push towers are extremely weak. Even if you can beat the opponent with a single lane, you can't push the lane. The efficiency of demolishing towers is also too slow, not enough to pose a sufficient threat to the opponent.
The idea of Niutou's laning is very simple. Use W and Q to continuously exchange blood without damage. After the blood volume is almost consumed, you can use a set of ignition to take away the opponent. The key is that in the middle and late stages, it is best to bind to the jungler and control resources together with the jungler. The big and small dragons and the vanguard group are the highlight moments of the Bullhead. You must ask your teammates to control resources in time, rather than leading them alone.
In fact, the choice of electrocution and phasing depends more on what kind of hero the opponent is. Due to space limitations, it is easier to distinguish by rank. After all, experienced players will naturally know which heroes are more suitable for Phase Rush when encountering them. Which situations are more suitable for electrocution? For low-level players, even if they know it, they may not need it in actual combat, or they may not be able to play the role of the phase. It is better to directly electrocute it to save worry and effort. For example, when playing against Nuoshou, Nuoshou can only sprint and eat beef by using E to control and offset the bull head W. At this time, when the bull head rushes with the phase, you can use the high deceleration reduction of the phase to make Nuoshou incapable of rage. However, low-level Nuoshou may not be able to control this technique of negation. At this time, Nuoshou can be kited without phasing, and electrocution makes it easier to kill Nuoshou alone.