When the earrings are whiteboard strengthened, they will receive a bonus to the three attack values, which to a certain extent reduces the need for a red letter increase. But for most players, the enhancement level they can buy for earrings is generally between enhancement +11 and +12. During this Amplification Carnival, the difficulty of achieving +11 enhancement has been greatly reduced, which may make everyone more interested in earring enhancement. Difficulty was encountered in choosing the growth rate. And for the few players who have the conditions to pursue higher details, there will also be some difficulty in choosing between the enhancement +13 and the increase +12 of the earrings . Then the text will analyze the damage increase brought by the strengthening/amplification of each level of earrings, and provide you with the clearest choice.
The strengthening/amplification of earrings involves numerical changes in "three attacks, strength and intelligence", and requires a template value for calculation. From the perspective of the physical profession, a moderate level of creation is taken: the basic strength is 3600 points, the basic physical attack of the percentage profession is taken as 2500 points, and the basic independent point of the solid damage profession is taken as 2700 points.
The output environment is still divided into three types: (1) Training ground; (2) Single brushing with system milk; (3) Group play with both system milk and teammate milk. The system milk takes the numerical value of the Tabols copy and above (Whirlpool, Prey) (2.24*(town power-927)+2911). For teammate milk, the Buff's permanent Strength and Intelligence will be used as 7000 points, the bonus Strength and Intelligence points of the one-time cast will be used as 10000 points, and the permanent three attack points will be used as 1500 points. Calculate directly according to the state of resting for a while, that is, Buff Intelligence + 17,000 points.
Strengthening 11 and increasing 10 are both relatively close to the crafting levels of ordinary players. The necessary degree of conversion between the two is minimal. Let's take a look at the results of the data calculation first:
Training ground: 27/2500=1.08%
Single brush with system milk: 27/2500=1.08%
Bring system milk and teammate milk in a group game (let’s take a nap): 27/(2500+1500)=0.675%
27 three attacks improve the solid injury profession (at this time, the basic level is independent of earrings +10):
Training ground: 27/2700=1%
Single brush with system milk: 27/2700=1%
Bring system milk and teammate milk in a group game (let’s take a nap): 27/(2700+1500)=0.643%
(2) Amplification +10 is 42 more powerful than strengthening +11:
Training ground: 42/(3600+250)=1.09%
Single brush with system milk:
3600+2.24*(3600-927)+2911=12498
136/(12498+250)=1.07%
Bring system milk and teammate milk in a group game (take a nap):
3600+2.24*(3600-927)+2911+17000=29498
136/(29498+250)=0.457%
It can be seen that the improvement rate is very close. Only when playing with teammates to release the sun, the enhancement +11 has a slight advantage. In general, earring enhancement +11 and increase +10 are basically the same in terms of damage improvement level. In other words, if everyone's earrings are currently enhanced by +11, and you want to reset them to zero and increase them in red letters, they must be increased by at least +10 to be equal to the original enhanced +11.
Both sets of levels are relatively difficult for most players to achieve. In fact, during the Amplification Carnival, increasing +11 will be easier than strengthening +12. So what's the damage gap between the two? We still need to perform data calculations first:
Training ground: 36/2527=1.42%
Single brush with system milk: 36/2527=1.42%
Bring system milk and teammate milk in a group game (let’s take a nap): 36/(2527+1500)=0.894%
36 points of three attack points to improve the solid injury profession (at this time, the basic level is independent of earrings +11):
Training ground: 36/2727=1.32%
Single brush with system milk: 36/2727=1.32%
Bring system milk and teammate milk in a group game (let’s take a nap): 36/(2727+1500)=0.852%
(2) Amplification +11 is 76 points more powerful than strengthening +12:
Training ground: 76/(3600+250)=1.97%
Single brush with system milk:
3600+2.24*(3600-927)+2911=12498
246/(12498+250)=1.93%
Bring system milk and teammate milk in a group game (take a nap):
3600+2.24*(3600-927)+2911+17000=29498
246/(29498+250)=0.827%
Also summarized from a percentage professional perspective (solid injury data has been given in the calculation process), the comparison results of the improvement rate of earrings [strengthening +12/increasing +11] are: [Training Ground] 1.42%/1.97%, [Single brush belt] System milk] 1.42%/1.93%, [group play] 0.894%/0.827%.
[Earrings: Strengthening +13, Contrast Amplification +12]
This group of levels is more difficult to achieve and is basically out of the consideration range of ordinary players. However, some friends have raised this issue with me. Here I will do an analysis together. Still first, through calculation, we can calculate the specific differences between the two groups of levels. Improvement gap in output environment:
Training ground: 37/2563=1.44%
Single brush with system milk: 37/2563=1.44%
Bring system milk and teammate milk in a group game (let’s take a nap): 37/(2563+1500)=0.91%
37 points of three attack points to improve the solid injury profession (at this time, the basic level is independent of earrings +12):
Training ground: 37/2763=1.34%
Single brush with system milk: 37/2763=1.34%
Bring system milk and teammate milk in a group game (let’s take a nap): 37/(2763+1500)=0.87%
(2) Amplification +12 is 112 points more powerful than strengthening +13:
Training ground: 112/(3600+250)=2.91%
Single brush with system milk:
3600+2.24*(3600-927)+2911=12498
363/(12498+250)=2.85%
Bring system milk and teammate milk in a group game (take a nap):
3600+2.24*(3600-927)+2911+17000=29498
363/(29498+250)=1.22%
To summarize from the perspective of percentage occupations (the fixed damage data has been listed in the calculation process), the comparison results of the improvement rate of earrings [enhancement +13/increase +12] are: [Training Ground] 1.44%/2.91%, [Single brush] With system milk] 1.44%/2.85%, [group play] 0.91%/1.22%.
Based on the results of the analysis, we list for everyone the improvement of earrings from increase +10 to strengthening +13:
The difference between the increase of 11 and the strengthening of 12 is very small, and when the level of teammates' milk is high enough, the conclusion will be reversed. Then you can make appropriate choices among the above groups of levels based on the creation resources you can allocate to your character. In general, there is no need to replace Enhancement 11 with Enhancement 10, Enhancement 12 can be replaced with Enhancement 11 as appropriate, and Enhancement 13 can be replaced with Enhancement 12 if conditions permit; and all the conclusions in this article only apply to [Earrings], Emperor of Heaven Players should not see it as a weapon.
So, the comparison of the enhancement and increase of each level of earrings will be analyzed here. I hope it can bring you some help.