Slag Sword Master was a very popular genre in the past. Unfortunately, Sword Master players prefer the Q and A feel. This genre has always been tepid. In the 12.11 version just updated in the Chinese server, Bambi’s Slag has been strengthened. The total price is: 1100 → 1000 gold coins, and the synthesis cost is: 300 → 200 gold coins. Although the Juggernaut himself has also been weakened, losing a little of the health growth attribute, and the additional true damage added to the E skill damage: 30/38/46/54/62 → 30/35/40/45/50. In fact, this weakening is not worth mentioning at all in front of the upcoming Slag Sword Master.
1 Bambi's Slag is an important piece for synthesizing Sunfire or Ice Fist. It has 300 health points and a passive effect of sacrifice: when you take or cause damage, you will start to deal (15+1% extra health points) to nearby enemies every second. ) Magic damage (increased by 25% against minions and monsters), lasting 3 seconds.
2. In addition to the effect of Bambi's Slag, Sunfire Divine Shield also has a burning effect. When the Sunfire special effect is triggered, using this effect to cause damage to enemy heroes or epic monsters will add a layer of effect, which will increase the subsequent sacrifice damage by 12% for 5 seconds (up to 6 layers). Fire Touch: At maximum Immolate stacks, your attacks will burn nearby enemies to deal your Immolate damage every second for 3 seconds.
3 The highlight is here, Sun Flame’s mythical passive: every time you equip a piece of legendary equipment, you will gain 5% toughness and slowdown resistance.
4 Precision's toughness and Resolute's firmness can both increase the hero's toughness.
5 Deadly Rhythm: When you attack an enemy hero, grant 15% (melee) or 5% (ranged) attack speed for 6 seconds. This effect stacks up to 90% (melee) or 30% (ranged) attack speed. After this effect is fully stacked, your attack speed can exceed 2.5 and you will also gain 50 (melee) or 100 (ranged) attack range. In other words, the more enemies there are and the more enemies surround the Juggernaut, the greater the chance that the Juggernaut will have enough Fatal Rhythm stacks.
The gameplay principle of this set of Half-Meat Sword Master is very clear, it is a half-meat Juggernaut that enters the battlefield. Use the deadly rhythm to stack up your attack speed, cooperate with Sun Flame's sacrifice and fire touch passive, and have high toughness. With an extra pair of mercury shoes, you are not afraid of being controlled at all. When entering the field, use fatal rhythm to stack attack speed and deal damage. In your spare time, you can use Sunfire to burn enemies and deal additional percentage health damage, killing two birds with one stone. Because of Sun Flame's mythic passive, subsequent legendary equipment can superimpose 5% toughness and slowdown resistance. In the later stage, the toughness of the Juggernaut will be very high.
It is not recommended to produce slag for the first small piece. After all, Juggernaut still focuses on development in the early stage, so it is recommended to produce ruin for the first large piece. The equipment of the six-god sword master in this gameplay is as follows: Sunfire + Destruction + Dance of Death + Wisdom's End Blade (if you have the money, use the Drinking Demon Knife) + Mercury Shoes + the last piece depends on the situation, resurrection armor or other defensive equipment. This set of equipment has the delayed damage of Dance of Death, the attack speed and movement speed bonus of Wisdom's End, the life-stealing life of Ruin, and the magic resistance and toughness of Mercury Shoes. It is a relatively balanced pair. An item that takes care of all the resistance.
It is recommended that the talent should be mainly in the precision system and secondary in the resolute system. In this way, the advantages of this gameplay can be magnified, and the balance between half-meat and output is also better. Of course, for the secondary department, you can also consider the dominance department or biscuit shoes for flexible control.
This set of gameplay is a bit mixed, and the feel is definitely not as good as the Siren Sword Master. The outfit also subverts the understanding of traditional Juggernaut players. The more enemies there are, the happier the Juggernaut is. This is the essence of this gameplay. What do you want to say about Sun Flame Sword Master? Welcome to leave a message in the comment area.