Want to know how to use the Sword of Damocles? It is a new prop in the game, and many players are paying attention to the effect of this prop. The following is a summary of the mechanics and usage of the Sword of Damocles in Isaac's Combined Repentance. Let's take a quick look at it.
There is such a legend: In the 4th century BC, there was a courtier of Dionysius II, the tyrant of Syracuse, Italy, named Damocles. He liked to flatter Dionysius very much. He flattered: As a great man with power and prestige, Dionysius was very lucky. So Dionysius proposed to exchange identities with him for a day, so that he could try the fate of the chief. At the banquet held in the evening, Damocles enjoyed the feeling of being a king. When the dinner was almost over, he looked up and noticed the sword hanging above the throne with only a horsehair. He immediately lost interest in food and beautiful women and asked the tyrant to let him go. He never wanted to be so lucky again.
This is the legend of the Sword of Damocles, which means that having great power is very unsafe, and it is easy to feel doomed. As a legend, it explains a lot of things very well. In animation works, it often exists as a symbol of restriction. In Isaac's new DLC Confessions, a prop with the same name has also been added. Today I would like to introduce this prop to you.
Still, let’s look at how it is written in the illustrated book first (scumbag warning):
Sword of Damocles (The king's wealth...but at what cost?, quality 2, active item, one-time active, ID=577)
Item pool: Devil's room (2-blood transaction), hidden room
When using it, place a sword directly above the character's head, and when each prop base appears, an additional prop will be given.
(The Dharma Sword in passive form is numbered 676, but cannot be rolled out with a -1 dice, but can be spawned via the spawn command through the console)
Once damaged, the prop will activate, and at some point it will fall down without warning and directly kill the character.
After receiving damage, there is a 1/10000 (0.01%) chance of falling every 4 frames. Subsequent damage taken does not change this probability.
This means there is a 4.4% chance of dying every minute after taking damage.
Self-harm (such as assassination, blood vending machines, etc.) will not trigger this effect. (That is, damage that can lead to the probability of losing the demon room will be triggered)
Props that need to be traded will generate additional props (such as in shops and demon rooms) (during the anti-bacterial period, it is no longer effective)
The way to survive a falling sword, besides gaining extra lives, is to use props that can make you invincible, such as leaves. When the sword is dropped, additional props will no longer be generated.
Unlock method: The twins defeat Mr. Yang.
The above is the basic description of the props. In fact, although it says a lot, it is actually very intuitive. Just hang a sword above your head, and then each prop base will become a 2-choice 2. If the prop itself has a 2-choice 1 or a 3-choice 1 Properties, the copied props will also inherit the properties of 2-choose-1 or 3-choose-1. (For example, there will be 2 sets of 2-choose-1 props in the treasure chest room on the branch layer. Of course, the copied props will not inherit the properties of the invisible props. Here is a supplement A little knowledge: if the compound eye is copied, it will inherit the properties of the invisible item)
Now that we’ve talked about the income issue, here comes the more theoretical part: the issue of death determination. What is the concept of a probability of 0.01% every 4 frames? In the Isaac game, it is 30 frames. In other words, you need to face 450 judgments per minute. If all 450 times do not trigger a drop, you can survive. (Students who have studied probability should know that the calculated probability is 4.4%)
Wiki also gives survival expectations within a certain period of time:
I also roughly calculated it myself, and the survival expectation in 10 minutes is 63.76%, the survival expectation in 15 minutes is 50.91%, and the survival expectation in 20 minutes is 40.66%.
These expectations are based on the time after injury. In other words, if you are not injured, this prop has no negative benefits. At the same time, the broken cloak will not trigger the trigger to start falling, so when actually using it, finding a cloak/cloak card will be very profitable. (Finally, students who believe in the theory can refer to this survival expectation. Students who do not believe in the expectation only need to know 4.4% per minute. After all, probability does not add up)
All invincibles can be immune to death caused by falling swords. Common ones such as leaves, invincible books, fake flying, and invincible runes are all immune to death caused by falling swords.
In addition, the whereabouts of the Bodhidharma Sword are truly random and are not affected by seeds. (Of course, it may also be pseudo-random controlled by multiple factors, but I think in this case, it is better to just treat it as random)
Finally, I would like to mention a bug (note here that the writing time at this time is 2021.5.2). The source of the bug is Blue Ice Video (BV1bf4y1s79k). After several discussions with group friends, the bug was successfully reproduced.
After you trigger the drop of the Wishing Bone/Lunch Bag trinket, this bug will continue to affect your game before you restart the game, manifesting itself as the first time you see an item that can be copied while holding the Dharma Sword. , the prop will not make a second copy, but every time you leave the room and enter the room again, the copy effect of the Bodhidharma Sword will be triggered.
One more thing to mention here is that because of this bug, Isaac will also allow the replaced props to re-apply the 2-choose-1 feature; the store manager may, due to this bug, change the props in the treasure chest room/boss room into prop bases instead of prop bases. commodity.
After testing by Blue Ice, if the wishing bone/lunch bag is triggered twice, the characteristics of Bodhidharma Sword and Li Isaac will not take effect until you restart the game.
Therefore, I hope everyone will pay attention to this bug. You can go whoring when the bug is triggered for the first time, but please remember to restart the game the second time it is triggered.
The above is all about the mechanism and usage of the Sword of Damocles in Isaac's Binding of Repentance. I hope it can be helpful to all players. If you want to know more game strategies and information, please continue to pay attention to the game website of this website. .