Recently, a lot of exciting content has been added to the game to make the game more enjoyable for players. However, this also brings about a series of problems. For example, the analysis of the shortcomings of the "soul core" commonly used in "Nioh 2" has caused many people a headache. As a veteran player, I have been troubled by this for a while; now I will share some solutions to help players solve the problem.
Strong interruption, but very effective against humanoids that can defend or are flexible.
It is also a strong interrupter. As a substitute for the sledgehammer, if you are strong enough, you can choose this to increase the hit rate and disintegration. However, for things like the desperate situation, the process is longer than the life, and it is not as clean as the sledgehammer.
Just like the sledgehammer, it has an indescribable effect on enemies that can defend themselves. The humanoid enemies will be pushed away later.
Three people are walking together in the deep layer. The BOSS Sky Spirit is pushed away by the train. The three people are chasing behind him. It is really funny that they can't catch up at the same speed. When they catch up or the train disappears, the chaos time ends and the BOSS has to change stages again, wasting output. time,
Or when fighting the monster BOSS, I found a good position with the water-shaped sword, but I was pushed away by the train halfway through the fight. Also, I was standing on the platform well, but was squeezed out by the train. Running I can't beat it in any condition
Also, other monster skills cannot be used during the process.
Like the sledgehammer, it is effective against monsters, but it is very effective against people. It has very low disintegration. It is useless against humanoids that fall to the ground and can be executed. It is not as good as the will-o'-the-wisp monster technique against humanoid bosses.
Sanming Tornado and Changbiji
You'll be blind in close combat. You can't see clearly. You can't see clearly. It's so stupid that you can't see clearly.
This one is considered unpopular and has fewer users. It uses demonic power in exchange for invincible time.
The biggest drawback is that the process of reappearing to swing is too tedious. In addition, if you look carefully, it has a squatting down and then rising back up during the startup process.
Although the movement is not slow, he is not completely invincible during the entire crouching process, but there is a high amount of damage reduction (you should be careful about this if the Angry Ghost has 1 blood).
After returning to normal, he is truly completely invisible and invincible and can dodge any attack.
The underestimated soul core, the invincible golden body for about two seconds, can directly connect the defensive state before and after use, and can be used to restore energy to gain a breathing space.
The biggest disadvantage is that it cannot prevent speculative attacks. The invincibility starts a little faster than the invisible ghost, but although it will not be injured in the process, it cannot prevent serious damage to attributes. Some bosses have to use forbidden symbols or drink alcohol in advance.
There are no obvious shortcomings. There is a short invincibility frame during the process to avoid some moves.
But if you rely on this invincible frame, the read command will cause an ugly death if it encounters throwing skills and the like.
A god who has high hits and high disintegration in deep three-player co-op.
However, the forward swing is too long, resulting in being beaten by reading instructions sometimes during the release, and the hit rate is not that high. It requires timing of release and a little luck.