Recently, many players have asked for help from Helldiver 2 robot pictures and gun recommendations. Below, the editor of Sourcecode.com will explain it to you in detail. Let’s take a look.
Liberator and Armor-Piercing Liberator:
This advantage is that it is an initial firearm and can be redeemed earlier. It is a general-purpose weapon for fighting robots, and its performance is very good in all aspects. Compared with the weapons below, the biggest advantage is that it has a fast rate of fire and feels good in the hand.
SG-8S heavy gunner:
This one cannot be replaced until later. It is a single-head bullet version of the Punisher Spray. Its advantage is that it has a long effective range. In actual experience, it is actually very effective against cyborgs.
JAR-5 Dominator:
This is a weapon for the advanced pass, with medium armor penetration and explosive effect. The damage is very high and the cyborg monsters can be shot one at a time. In fact, the efficiency of clearing monsters is quite good. The shortcomings in the feel are that it has less ammunition and a slow rate of fire. Weapons with a fast rate of fire feel very comfortable against cyborgs. But this gun is also the first choice for cyborgs in difficult situations.
G-12 high explosive bomb:
It is still recommended to bring initial grenades in the early stage, so that the error tolerance rate is higher when using grenades to blow up buildings. If you don’t master the arc properly when using an impact bomb, you will often not be able to throw it into the vent. Once you become proficient in it later, it won’t matter.
So the above is all about how to choose firearms in the robot map of Jedi Submarine 2. I hope it can be helpful to all players. If you want to know more game strategies and information, please continue to pay attention to the source code game.