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Swordsman(Swordsman)
Among the characters in the plot who are swordsmen are: Melisande, Leia and the eldest prince Aramis .
Growth rate: At first glance, it is invincible 4s. The hit, dodge, and critical hit speed s is destined to be the main focus of this profession on high-speed evasion, clearing, and scout flying. The physical attack c is the source of the embarrassing status of this profession, because the damage calculation formula of the King of Holy Beasts is Physical attack is reduced by defense and then multiplied, resulting in this profession often cutting several 1s (yes, it is meteor slash).
Output ability: As mentioned in the growth rate, the low physical attack makes the output of this profession very embarrassing and becomes extremely countermeasures. It can be said that this profession is a countermeasure card for high dodge T, as well as the explosive output of swords in some numerically crushing environments. The most typical one is to basically walk sideways with Wang Jian in the early stage.
But such a high critical hit rate cannot be wasted. In fact, there are many reinforcement methods in the middle and late stages. There are not many specific team owners who have practiced it. I will only cite a few of my own ideas. On the one hand, there are more buff skills and equipment in the middle and late stages, and dancers gambling coins are all regular combinations (available in the early stage). Here is an additional recommendation for a master's arm armor. After the dodge is triggered, 1pp is exchanged for attack power and critical damage, which is very suitable for swordsmen with high dodge and high critical hits. On the other hand, there are defense-reducing characters such as Shaman and Viking. Since the opponent's defense is too high and it causes scratches, then it is not enough to reduce defense. In addition, the combination of Swordsman and Viking can make his attacks unblocked, making it easier to deal high damage. As for the official teaching of witch enchantment, I won’t go into details. After adding these turns, Jianhao's output can become very impressive, but unfortunately it is still a single. Yes, the high output obtained by eating so many crooks is a single target, so the core idea of Jianhao is to use it as a countermeasure card, which can perform well in the arena.
Guarantee ability: Compared with thieves, they have the magical skill of blocking. The settlement is to settle the dodge first and then block. The extra 1ap also allows the swordsman to have more output time. (For example, only use the 1ap skill until after 3 or 4 rounds, when the opponent only has squishy back rows, the swordsman can come in handy)
Auxiliary abilities: none
Courage skills: A very humorous 2 courage formation, it is better to shout quickly
Countermeasures: If the enemy has a swordsman and uses an archer, blocking can only block melee damage. There is also a method of witch enchantment, which cannot block magic damage.
So the above is all about the King of Holy Beast Swordsman. I hope it can be helpful to all players. If you want to know more game strategies and information, please continue to pay attention to the source code game.