This is a good game. I believe many friends are playing it. Many players don’t understand the unique arms of World Qiyuan Egypt. Let’s follow the editor to take a look at the detailed strategy.
Answer: Desert Cavalry and Anti-Armor Assault.
Introduction to arms:
Desert Cavalry
As a unique cavalry unit in Egypt during the iron cavalry period, the Desert Cavalry is an intelligent combat role.
Cost: 2.5, Intelligence: 1.56, Defense: 0.94, Agility: 1.05
Featured Passive: Desert Gun (Before the battle begins, the chance of an intelligence critical hit is increased by 5%, and the intelligence damage caused is increased by 5%).
light cavalry
Cost: 2, Intelligence: 1.4, Defense: 0.85, Agility: 1.0
Featured Passive: Desert Guardian (Before the battle begins, the intelligence attribute increases by 8 points, and the intelligence damage caused to the target ignores 5% of its intelligence).
Comparative introduction:
1. From the data point of view, although the Desert Cavalry has a slight advantage in panel attributes, it needs to consume more resources to upgrade the "Audience Hall".
2. In terms of passive skills, both have their own characteristics. Light cavalry have the ability to ignore the enemy's intelligence.
3. When fighting against an intelligence team, it can effectively offset 5% of the opponent's intelligence, which is especially beneficial when facing a high-intelligence team.
4. In contrast, the Desert Cavalry pays more attention to improving its own damage, and the critical hit and damage bonus are intuitive and easy to understand.
5. The improvement of the mage cavalry is particularly obvious. There is no need to consider the opponent's lineup, and the performance is more stable.
anti-armor assault trooper
1. As Egypt’s exclusive anti-armor assault force, its strength cannot be underestimated.
2. Although the cost is equivalent to that of the characteristic arms of the industrial era, and is only slightly higher by 0.03 on the panel, the passive skills can be called an upgraded version of the assault soldiers.
3. First of all, the "armor-piercing warhead" passive makes it ignore defensive damage, which is increased by 2% compared to the assault soldier's "submachine gun".
4. Secondly, although the "Tank Buster" passive has a limit of three rounds, its battery life is not as good as the 5% permanent endurance of "Assault One".
5. But combined with the former's ignoring defense value, if it can be combined with a hero lineup with powerful attacks, the explosive power in the first three rounds will be amazing.
6. However, this unit needs to be paired with caution and should not be used with a hero lineup that focuses on defense and battery life.