Some players may not be sure how to team up the character of Genshin Tinari, what teaming plans are there, and what is the strongest teaming. So below, the editor will bring you the teaming guide for Genshin Tinari. Interested friends can find out.
6. Tinari + Manyo + Yao Shenzi + Kuki Nin
Tinari's need for grass-elemental resonance is not absolute, so there can be no other grass-elemental character in the team. The first group of plans only has Tinari as a grass element, Manye is responsible for increasing damage, gathering monsters and spreading, while Yae Shenzi can use the "super-activation" reaction to increase his damage. The last position is reserved for nurse or shield characters, such as Kuki Shinobu and Zhongli, to make the entire team more stable. Of course, fisher or Thor, who are very suitable for grass elements, can provide more damage. In the team, except for the last position, everyone has almost equal standing time. Maybe Manyo will take longer, after all, the animation is slower.
5. Tinari + Kelai + Son of God + Wendy
This solution activates grass elemental resonance and does not have healing or shielding, which is troublesome for handicapped players or when fighting bosses. Fortunately, there are still problems, which at least makes it easier for you to deal with small enemies. In this team, Colai should use the "Memory of the Forest" four-piece set to further increase Tinari's damage. Wendy should use the "Emerald Shadow" four-piece set to enhance Son of God's damage and the effect of her ultimate move. Both Shenzi and Wendy can be replaced with characters of the same element, and Tinari and Shenzi are mainly responsible for output.
4. Tinari + Grass Lord + Thunder General + Zhongli
Grass is mainly more suitable for Thunder General than Kelai, first of all because the ultimate move requires 80 points of energy and lasts longer. Secondly, the intensified debuff can affect the enemy for about 8 seconds, which makes the Thunder General's ultimate move less prone to energy overflow and triggers more super-intensified reactions. During this period, there is no need to use grass element skills again. Of course, General Thunder's ultimate move is also very suitable for Tinari and can provide a healthy rotation. The final position is similar to the previous plan. It can be a nurse or a shield character. Some people want to use Kujo, but that would be too difficult to operate.
3. Tinari + Wendy + Yao Shenzi + Coral Palace Heart Sea
Judging from the current situation, the mechanism of "activation reaction" is relatively fragile, because if the enemy touches the fire element or water element in the "original activation" state, the "original activation reaction" will be removed, which means that it is possible Output will be lost. Fortunately, if the "original activation" state comes into contact with the water element, it will not lose all its effects, but will trigger bloom and shock. This is the origin of this team plan.
Therefore, the battle should start with Yae Shenzi placing "Sashimi Sakura", then Wendy amplifies the diffused thunder element, then Xinhai releases the water element skill, and finally Tinari appears, using elemental combat skills first and then the ultimate move. In this case , you can see colorful damage values in Wendy's ultimate move, causing various mixed damage including diffusion, intensification, super intensification, bloom, electromagnetic, super bloom, etc. There's just one problem. After one round, the Son of God is put on the field again.
2. Tinari + Fischer + Keqing + Zhongli
The focus of this team is Keqing. Tinari will play a normal role as the quick-cut deputy C. Fischer will still let go of Oz as usual, and Keqing will take up a lot of standing time. Whenever Ke Qing triggers the super-activated reaction, Oz will cause additional damage based on 80% of Fischer's attack power, and this damage will continue to trigger the super-activated reaction, further increasing the damage. If your Fischer reaches six lives, Oz will join Keqing's basic attack and cause thunder element damage with 30% of Fischer's attack power. Of course, the effect of Six Lives can also trigger Super Intensification, but the internal CD is 4 hits in 5 seconds instead of 3 hits in 2.5 seconds.
In addition, if the player has Fischl's sixth constellation in Genshin Impact, Oz will perform a combined attack with Ke Qing's normal attack, using 30% of Fischl's ATK as an electronic DMG. Of course, the C6 effect can also trigger aggravation, although it has a unique internal cooldown of 5 seconds/4 hits instead of 2.5 seconds/3 hits. The last position is more casual, Zhongli is a little more stable, but you can also use more aggressive characters, just don't rush your reactions.
1. Tinari + Bennett + Eightfold Son of God + Thunder General
This is a damage-focused comp, and one thing to note when teaming up Tinari is that the most important factor is being able to deal more damage, not the way the elements react. If players want to use this plan, they must be careful not to let Bennett's ultimate move remove the enemy's "original intensification" state. This requires keeping an appropriate distance from the enemy. If you find it troublesome, you can also use Kujo instead of Bennett, but this will weaken the team's survivability.