In the early stages of the game, it is wise to draw more skills. Although gold skills are good, they are not necessary. Try to avoid using diamonds to draw them. Accumulated repeated skills can be used to upgrade hero skills and significantly improve combat effectiveness.
Recommended gold skills and equipment include: Dark Sword - which can greatly weaken the enemy; Brave - as an alternative when the attack power is insufficient; Angel's Blessing - enhances three attributes. It has a good initial effect and can save runestones if drawn.
When configuring skills, priority will be given to skills with higher runestone costs in the bond.
Skill selection strategies in the game:
In the early stage, the [Shooter] bond is mainly used to increase the range, and the [Slow] is used to control the enemy's movement speed and increase damage, etc.
As the game progresses, bonding skills such as inability to counterattack, group damage, etc. can be added according to personal strategies, but the limitations of runestones may affect skill selection.
When the troops are upgraded to advanced arms, the marksman skill can be given up at an appropriate time, while the slow skill can be retained because it is cheap and can increase damage.
When choosing component skills:
Upgrading the black soldier to level two can obtain black magic, with long-range AOE skills; angel blessing can increase 30 attributes. Other skills can be selected according to personal preference, and there are many practical skills to choose from.
Some component skills are difficult to obtain directly. You can first use other skills with the same bond to increase the acquisition rate, and then replace them later. For example, the chance of directly obtaining a skill with a defense-breaking effect is extremely low.