The veteran's melee weapon of choice is definitely the power sword.
If there are no changes to the power sword, other melee weapons can be ignored.
The biggest advantage of a power sword is that it won't get stuck and can cut a large area at once.
Moreover, after pressing the special attack button, it is possible to penetrate armor and kill cans.
To deal with minions, light attacks are generally enough. Those with armor or heavy armor must attack hard. They are very powerful, and they are all horizontal slashes with a wide range.
The entry for the Power Sword has a very strong Brutal Attack, but since the veteran is not always in close combat, there is no need to go too hard in pursuing the best entry. A decent power sword would be fine.
The veteran is mainly for long-range attacks. I have tried many guns, and the most commonly used one is the bolt gun.
In fact, the reloading speed of this gun is particularly important, because this gun only has a 15-round magazine, and the reloading speed is slow and the bolt needs to be pulled.
When facing monsters in difficulty 4 and 5, if the reload is too slow, it will be difficult to face the new wave of canned monsters, so it is best to reload as fast as possible. If there is a special skill that increases the reload speed , is no less than those entries that add harm.
One of his blessings that is particularly powerful is fire suppression.
Because the bolt gun deals AOE damage and has a strong effect of making monsters stagger, this fire suppression increases the damage based on the number of monsters you stagger. When facing a group of monsters, it is easy to cause a group of monsters to start taking AOE damage. Stagger to achieve maximum damage.
The best bolter should have 80 damage, 80 braking, 80 reloading speed, and 80 stability. Mobility is the least important (because veterans often stand still for output), and it has the expertise of reloading speed. And the blessing of suppressive fire.
Other guns and fixed automatic guns can also be used, but they are not very capable of hitting those big monsters.
If there are two veterans in the team, they can divide the work. One can use the automatic gun to shoot the mobs, and the other can use the bolt gun to shoot the cans.
I have used plasma for a long time before.
His power is actually quite good, but the prerequisite is that it must be charged up, but then the blood will be deducted when it cools down after being charged up, so it is better to just change the magazine.
And his reloading speed is even slower, so it is not recommended to use plasma. In an emergency, if you can't reload for a long time, you will really die.
Level 5 talents depend on individual play style. If you keep following the team, then your toughness will always be restored, so 5-1 is very suitable.
If you always like to play the sniper role at the end of the team, you can choose 5-3.
5-3 can recover very quickly when you go out alone to find bullets or materials.
I personally used 5-3 as a level 10 talent for a long time. After switching back to 5-2, I feel that 5-3 is more friendly to bolters, but the automatic mine return is actually very useful. This is very useful when rescuing teammates. Teammates If he falls down, just throw one at his body, and then start to save him. When he is halfway through the rescue, the thunder will explode, blasting away all the mobs surrounding him, and he can often save his teammates. Sometimes, there is really no time and money. The opportunity will ask you to pick up the grenades, not to mention Ogryn and the Fanatics who want to pick up the grenades. If the veterans can automatically regenerate the grenades, don't grab them with them.
So I personally recommend 10-3. In fact, 10-2 and 10-3 are just a matter of personal habits. I like the feeling of always having a grenade in my hand, because it adds an auxiliary attack method.
The level 15 talent only recommends 15-1. This skill allows the entire team to share the effect of seeing through enemies.
Only 20-3 is recommended for level 20 talents, and camouflage is a veteran skill.
But be aware that you need teammates around you for it to take effect, and if you hit a monster, the monster that's not dead will also hit you.
When using camouflage, such as when defending, stand in front and let your teammates stand behind.
This can protect your teammates and make it easier for you to have a field of view to shoot.
For the level 25 talent, I recommend using 3 for the bolt gun, but sometimes there are no elites, or the damage increase to the elites feels unstable, so you can choose 2. If you choose 2, you can choose a stamina +3 on the jewelry, so Aiming can take longer.
The biggest advantage of level 30 talent, 1, is that you can instantly reload and take out the gun, which is very useful for dealing with sudden situations.
3 has a good damage-increasing effect on high difficulties. The ones that are difficult to deal with at high difficulties are various Ogryn cans and bosses because the blood is too thick.
So both 1 and 3 are fine, but 2 is relatively mediocre in use and not recommended.
As for accessories, one must have Wound +1, and the other two are recommended for toughness.
Then you must have at least two sniper damage resistances, because sniping is generally the responsibility of veterans or psychics. Snipers can hit very accurately and do high damage. Having two or three sniper resistances can ensure that you can even take one shot. Two shots won't kill him.
Then it would be even better if there are special skills to recover, which can speed up the recovery of the ultimate move.
In addition, physical recovery (helpful for the use of 25-2), toughness recovery, and the speed of resurrecting teammates all play a role. It depends on your preference.
Although the power sword is very powerful, it is still not recommended for veterans to engage in close combat frequently.
Veterans are generally suitable for walking in the middle and back of the team. When arriving on a new map, you can open F to check the situation and kill a few elites by the way. You can also open F when you hear the sound effects of dogs, cows, bombs, etc. their location and prepare in advance.
When dealing with the boss, you can shoot all the bullets first. If 30-1 is selected, you can continue to press F to instantly reload and then shoot another magazine.
Try to stand still and don't move when doing output. It will be very safe. When defending, stand in front of the team and don't move. You have a good field of vision and can also make the monsters have to go around to hit teammates behind.
When dealing with monsters, the highest priority is the sniper, followed by the armored ones with sledgehammers and those with shields, because these types of monsters will be very troublesome for non-veteran teammates to deal with.
Next are bombers, trap monsters, and other special enemies.
When the strange tide comes, you can throw one or two grenades in the dense area, and then charge up the power sword to slash hard. After seven or eight cuts, it will usually be gone. When slashing, move your feet left and right, and you can cut in a wider range.
When rescuing people, throw a thunderbolt at your teammates first and then start rescuing, which will have a higher success rate.
Also, because veterans have camouflage, they are suitable for turning on those switches, but only if there are people around them.
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