Ball Hero recently launched the new Ultraman character Jack Ball. His skill is to float monsters in the air and throw them at them, causing AOE stun and damage. Many players still don’t know how to match Jack Ball’s lineup. Here is what he brings to you Ball Hero Jack Ball lineup guide.
Lineup recommendation one:
Lineup:
Severn+Jack+Star promotion+Copy+Growth
Lineup analysis:
In the absence of Seven Balls to merge and summon, monsters can be controlled and destroyed through the stable control and output of Jack Balls.
As Jack Ball's star level increases, the attack frequency increases, skill triggering becomes easier, and the control effect becomes stronger.
Operation suggestions:
In terms of operation, the ball girl recommends ensuring that as many jack balls as possible are used for output control in the early stage, leaving space for the seven ball balls to rise and develop! After the middle and late stages, just keep 3~4 Jack Balls on the field to control the monsters.
It should be noted that when the output of Seven Ball's summons is insufficient, the control effect of Jack Ball will cause the boss to release multiple skills, so you have to know the choice.
Lineup recommendation two:
Lineup:
Yatales + Jack + Explosive Bomb + Copy + Growth
Lineup analysis:
Jack Ball has a stronger control effect than the ice wall, and can also interfere with the opponent. It can be used in various lineups, bringing a higher chance of fault tolerance for later battles.
Yatales' ability to clear monsters allows explosive bombs to accumulate a large number of explosive bombs in the middle and rear of the route to eliminate the boss! At the same time, let your battlefield accommodate more jack balls. Delay until the later stage of the battle, activate Jack Ball's awakening skill to throw the opponent's monster, so that the opponent's monster reaches the finish line earlier.
Operation suggestions:
In the early stage, try to synthesize Jack Balls and keep 2 to 3 groups of Jack Balls on the field that can release awakening skills. When the output firepower of both sides is insufficient in the later stage, synthesize Jack Balls and throw the opponent's monsters towards the end point.