In Sekiro, some bosses are very difficult. It takes a long time to fight without preparation, and it is easy to overturn. Among them, the Ghost Punishment Department is a difficult boss. Let me introduce to you how to defeat the Ghost Punishment Department.
The BOSS has a large attack range and is very maneuverable while riding a horse. Especially the sprint attack will cause you to get hit if you don't pay attention.
To defeat this boss, you must make good use of the protagonist's grappling hook. When a green circle sign appears above the boss, pressing the grappling hook will stun him for 2 seconds. At this time, you can seize the opportunity to attack. After consuming one set, you can retreat and prepare to block the attack.
In addition, when you continue to block his attacks until he hits hard for 2-3 seconds, you can also go up and consume a little blood.
Introduction to the Attack Mode of the Ghost Punishment Department
first stage
1. Throw out the spear and attack three times in a very wide range (block three times at a constant speed and you will be hit if you block too fast/too slow).
2. Pick up and smash down (it’s better to judge the timing of blocking with charged attack - block - pause - block).
3. Smash three times in a row (for heavy attacks, you need to press three times to block. Note that the last smash is a heavy attack).
4. Smash down and rotate in place (block the first time and watch the gun head rotate half a circle and press the second time to block).
5. The horse kicks back (don’t stand behind the horse’s butt, it will kick you).
6. Rush forward and sweep twice each to the left and right (block once to stagger your position enough for the BOSS to run behind you).
7. Rush forward and sweep down (block once on the spot).
8. Throw the spear to reveal the word "danger" (step left/right once).
second stage
1. Jump up on your horse and poke twice with your gun (take a lateral step once to gain distance/if you are confident in your reaction, you can block twice on the spot).
2. Charge forward and poke (block in place/step back, his gun is poking towards the ground, so it is easy to dodge by stepping back).
3. Jump forward and swing the gun once (jumping forward does no harm, mainly because you can block on the spot at the right time when swinging the gun from behind).
4. Start charging the gun from a distance and sprint. Stop suddenly in front of you. The gun will pierce the ground and draw a circle along the snow with the word "danger". If you are knocked down, you will be picked up. If you are not knocked down, there will be no follow-up. (To determine the damage of three charged sprints, you need to press the block three times in succession to achieve a perfect block/If you are not sure, you can keep pressing the block button, and when the danger word appears, press the step and run backwards to gain distance).
5. The horse raises its front two legs and the golden rooster independently leads the BOSS to spin around in place and then hit it (you only need to block the first hit and the next hit). It is a heavy attack and has many slots to eliminate the stance. It is not recommended to fight with swords. Just step away after selecting it).
The above is the entire content of Sekiro Ghost Punishment Club strategy, I hope it will be helpful to everyone.