There will be many children in Diablo 2 who still don’t know the guide to the Assassin Career Quick Brush in the Chaos Sanctuary Dungeon of Diablo 2 Remastered Edition, so today the editor of Sourcecode recommends the "Diablo 2 Remastered Chaos Sanctuary Dungeon Assassin Career Quick Brush" "Strategy", players who have these questions, please take a look below, I hope it will be helpful to you. "Diablo 2 Remake" Chaos Sanctuary Dungeon Assassin Career Quick Guide
Preface
As one of the easiest characters to clear in the later stages of the land reclamation period, many players’ first impression of the assassin is that he is neither slow nor fast. However, because assassins have a very diverse gameplay and are highly adaptable, they are also very popular among experienced players with certain operating skills. Two words: playable.
In the past, when people thought of assassins, there were three most common ones: trap assassins in the land reclamation team, cow farm assassins with low numbers of people, and advanced trap assassins who were mercenaries wearing a mystery and equipped with unlimited weapons. In fact, assassins can also quickly play Chaos Shelter very well. The following is an introduction to how to play this fast game.
The target skills are as follows:
Department of Martial Arts:
Dragon claw max, flying dragon 1.
Shadow system:
Speed burst 4 (after equipment bonus, 4 will meet the attack speed bonus requirement for traps and dragon claws, but adding a few more points can increase running speed and duration), mind blast max, and shadow master max.
Trap system:
Dead Guard max, Fire Blast 3, related passing. It is recommended to continue investing in Flame Explosion with the remaining points.
Skill application analysis:
Due to the 8-player difficulty condition of civilian equipment, the power of the zombie clearing of the Dead Trap has been greatly weakened, and since the two skills of dragon claw and mind blast have been fixed, the skill points can no longer be used to repair the electric trap, so the only choice is to give up the electric trap here. Invest in traps, and use enforcers and mind blasts at the same time to create safe and efficient conditions for teammates. In fact, under the condition that it is impossible to master both, there are sufficient skill points, and there are many choices for the remaining skills, including: Electric Trap (Dead Man's Trap changes from 1-454 electric damage to 3-1380, and 4-2049 Thunder Trap), Poison Fang (545 poison every 0.4 seconds), tiger strike (the dragon tail after 3 tiger strikes kicks out about 2320 physical plus 4176 explosive fire, but here in the Chaos Sanctuary, it seems to be cumbersome and inefficient to operate), blade Guard (used to trigger aging, but the damage is very low, and when you use Mind Blast while slowly looking for the boss metal monster, it is very comfortable, and there is no need for Blade Guard to trigger aging) and Blade Shield (for good looks, Just for the sake of good looks, the damage effect can be ignored), etc. However, these skills have little effect on this quick build. In the end, I decided to bring an extra Shadow Master to be used as a sandbag, and did not rely on it to kill, but just pulled more people into the water. At least the monster's attack targets have been changed from 2 to 3.
The target equipment is as follows:
Equipment selection instructions:
The first choice for clothing is Fortitude with the highest attack bonus. If you don't have Fortitude, you can consider the forced or upgraded Snake Magician's Skin. The rest of the equipment is equipment with daily necessities prices, including: Transformed Blade Enforcer (in order to reach the attack speed standard, it will produce aging and shelter auras, for 8 people), Storm Knot (in order to provide the highest possible attack speed under the condition that the attack speed reaches the standard Crushing blow, for environments with less than 3 people), Yoshinaga's face (inlaid with 22#), Rising Sun Necklace (special for mixed shelter conditions, for fire protection in groups of fire monsters), Storm Shield (inlaid with rubies), Broken Steel Gloves ( For the 10% crushing and 80% damage bonus, the Dragon Claw does not take demon damage, so the 350% demon damage placed on the palm is useless. The damage bonus of other gloves is not as good as the 10cb high attribute + high. Electric fire resistance gloves, reduce the resistance pressure in the bag), crow + double suction ring, long earring belt (can be upgraded), Thor belt (used in scenes where electric ghosts appear), flesh-eating knight shoes (must be upgraded). You can also consider using Shadow Dancer directly). In the bag are assassin-specific dark gold amulets and 1 martial arts skill amulet (guaranteeing 5 consecutive kicks of level 24 Dragon Claw), and 4 to 10 5-resistance small amulets (depending on the ring conditions). There is no need to put too many martial arts amulets in the bag, leaving more space to pick up things. Anyway, the extra level of dragon claw only increases the kick damage by 7%, which is only equivalent to the bonus effect of increasing the strength by 7 points.
Since the hit rate of Dragon Claw is already over 12,000, there is no need for the off-hand to get a compliance weapon to increase the hit rate. I randomly chose a combination of Call of War and Spirit Shield. In fact, it doesn’t matter if I don’t have an off-hand weapon.
There is also a plan to sacrifice running speed to increase resistance. Use 20 attack speed 10 crushing gloves, inlay two 15 attack speed orbs into the hat and shield, then turn on level 15 energy dissipation, and use Thor for the belt. Adjust like this, Under the three conditions of maintaining the highest dragon claw attack speed, the fastest trap placing speed and 50% physical immunity, the resistance and anti-electricity capabilities are greatly improved. However, this configuration is only suitable for those wearing Mystery, and is not suitable for civilians. In addition, civilians who really want to further increase their running speed can also consider using 30 high running hats and 30 high running cat's eye necklaces. However, updating the equipment requires a certain amount of capital investment and good operating skills. Of course, if you have a high-level boxing barbarian teammate who doesn't need you to kill the Metagross directly, then you only need to keep up with the Barbarian, run over to cooperate with him, and perform large-scale stun conversion and aging Metagross boss operations.
Attribute points:
If you have enough strength to equip it, your agility will be increased to 75%, and the others will be increased in life.
How to play:
Difficulty for 1-3 people:
Using the equipment plan of Storm Knot + Deathstroke Mercenary, the common way to kill monsters is to get corpses and then use dead traps to clear the area. Assassins often kill monsters by placing a few dead traps before seeing the monsters, and then use the speed of the flying dragon to approach the monsters. Get mercenaries to help get the corpse. There is no need to summon the Shadow Master on the difficulty level below 3 players.
8 player difficulty:
The 8-player difficulty uses the equipment plan of law enforcers + vision mercenaries. There are two key ideas for speed brushing with teammates: First, use mind blast to ensure the safety of yourself and your teammates to the greatest extent. Second, use the Law Enforcer to cast aging on the target Meta Monster and kill 3 target Meta Monsters immediately. The usual operation is: enter the room to summon the shadow master, use speed burst, wait for the mage to fly near the first altar and open the door, then rush in first (if you see a monster coming at this time, use a round of mind blast to protect your teammates). Then everyone runs towards each altar together. If they see monsters on the way, they will use Psychic Blast, and then run away and ignore them (no need to kill them). Usually when the road is blocked by monsters, you can use the flying dragon to point at the monster at the back to use your feet to pass. After the Metagross is released, use Mind Blast to slowly find the boss Metagross (don't rush, it's very safe). When you find it, the flying dragon will go over and help kill it. After the Metagross was summoned from the final altar, the assassins and others continued to help kill the leader of the Metagross. The mage turned around and quickly flew across the field to say hello to as many monsters as possible. When the assassin kills the last golden monster boss, all the monsters the mage encounters in the last ten seconds will drop equipment (although the equipment is of quantity but not quality). The final blow of the big pineapple is left to the mage in mf outfit.
This concludes the introduction to the operating techniques for the Assassin profession in clearing the Chaos Sanctuary dungeon. I hope this guide can help you.