"VernalEdge" is a pixel-style side-scrolling game. Many players want to know the gameplay and settings of this game. Please take a look at the background story introduction and gameplay analysis of "VernalEdge" brought by "hjyx01" below. I hope it can help. Everyone.
"Vernal Edge" takes place in a "Magic Bean" kingdom, which suddenly rose into the sky and then fell apart, becoming multiple floating islands, while an organization called the "Aloe Vera" Church occupied the mainland and implemented tyranny.
Then the heroine Xichun is an illiterate (?) who cannot read the Chinese characters. While traveling through the Kingdom of Magic Beans, she wants to take revenge on her long-lost father (??) - Well, if you feel a little strange when you see this, that's right. Normally, I feel like I missed one season, and the story of this game is indeed relatively perfunctory.
This kind of perfunctory is also reflected in the rather sloppy world view, and the dialogue between NPCs in the town cannot build a sense of "life". The only experience is that this is probably a society where machines and humans coexist: this comparison with "Wanderer" may be too much. , for example, compared with "Dungeon of Dining" or "Lily of the End", they both have pretty good narrative effects. By the way, this game feels like it was created by an unreliable Chinese studio. Many places reveal a sense of machine translation (for example: I will abandon you on the spot... no matter how you look at this abandonment, it is all machine translation). Turn it over? ).
At the beginning of the story, we fell from the airship and landed in an abandoned laboratory due to the search by the guards. Then some of the main gameplay features of this game’s combat are demonstrated in this educational level:
First of all, the recovery method in this game relies on combat - combat accumulates pulse value. The pulse value is the small ball next to the upper left health bar. When it is full, you can release about four blood recovery attacks (Y), and the recovery amount each time is about 1/ Around 4, and then two sets of combos are almost enough to accumulate one pulse value. It should be said that this resource recycling method that encourages attack is quite good.
Secondly, this game contains a lot of combat settings similar to 2D fighting, including there is no invincibility time when being beaten, but there are charged heavy blows to break shields, there are body-receiving settings, there are downward + attack = sliding shovel, which has both attack + Transposition settings, knock-up and wall-bounce settings, air connection, etc. These passive skills for combat in this game are called "memory". During the game, you can continuously collect memory grids, and in By purchasing new combat memories from merchants, you can gain abilities such as air defense (the combat experience will be even stronger).
Finally, this game contains magic - magic is slowly restored after the blue bar is consumed. Generally speaking, the combat in this game is relatively simple. There is no posture setting for defense, and the blocking time is quite long (more than 2 seconds). For most attacks, the reaction time is very loose ( In addition to being unable to block spells and range damage), the sprint performance is also quite strong, so the overall battle is not difficult.
It should be said that the combat system itself is okay, but the number of enemies is relatively small and monotonous. Basically, you go to a scene to close the door and beat the dog, and a few monsters come out to fight. The only thing that can make people slightly interested is the boss battle at the end of the level, which is relatively straightforward - you need to sprint more to avoid damage, and the shield bar is longer, but in this game you can charge up and move at the same time. , plus the defensive counterattack can also break the shield, in general it is not difficult to fight.
For a Castlevania fan like me, the combat in "Vernal Edge" is obviously not enough. In fact, the focus of this game is probably on dancing, and it still has a lot of tricks, such as Springs, ropes & slides to grab, water currents that will wash away players, etc.
In addition, I also made some small puzzles, including the exploration structure of the map, and things like putting a few pieces of the wall clock back into place. In general, I am not very satisfied with the exploration fun of this game. The reason is that firstly there are few hidden things, and secondly it is hard to find a hidden wall to get into. Most of the treasure chests inside are just a few coins (in terms of collectible items) No design was done).
Another thing that I am not very satisfied with is that although the empty islands in the world seem to be free to explore, they are actually quite unfree. The first step of the task is to find the Golden Spike. As a result, the first Fruit Core Town seemed to be related to the mission, but as a result, there was no information related to the mission at all (by the way, there was no mission log in this game).
Then, the initial threat level of the abandoned laboratory was 1, and the threat level of Guohe Town was 1. Since there was no clue to the main mission in Guohe Town, the church airship with a threat level of 4 warned me not to get close. Naturally, I thought about what would happen next. Time to visit a threat level 2 map? As a result, in Threat Map 2, there is only one Broken Plain that can be reached. This map is divided into four explorable directions, up, down, left, and right, with very large (but also very empty) explorable areas, but it still has nothing to do with the main plot.
By the way, there is a small fishing branch below the Shattered Plains. Little Blue Rain can be blocked by blocking, but the mission text says "shoot it down before it hits you" - this is undoubtedly a wrong translation, Little Yellow Croaker It is said that you need to charge up, but in fact you may not be able to hit it by charging up, and there is a chance of hitting it with normal attacks. This kind of translation problem still affects the game experience.
When I was extremely crazy and couldn't play anymore, I found out that I had to go to the Botanical Garden on difficulty 3 first... I can only say okay, this is a free exploration, you might as well just do a purely linear Well, it means that I wandered around for two hours just to find where the main mission is...