Druid has multiple styles of play in "Diablo 4", so what useful choices do players have during the wasteland development process? Please see the Diablo 4 Druid bd recommendation below.
Basics - Storm Strike - Dire Storm Strike
There’s not much to say. It generates the most energy, comes with 25% immunity to damage, and has a 50% chance of being easily damaged. One word is strong.
The more words, the stronger the effect. Who can resist a sure blast? Lava bursts, don't think I don't recognize you if you change the color
The sure-explosion effect is more powerful than expected. Every 4 hits of damage will cause deceleration. As long as the number of monsters within the range is enough, the deceleration effect can be triggered on the monsters within the range to obtain earth particles, which will be consumed in this damage to obtain the sure-explosion effect. Effect.
Chang Qiuzong: Throw it to a place with a lot of monsters. As long as the number of monsters hit exceeds 4, the damage to the entire landslide will be explosive. For monsters with a small number, you can use the immobilization effect of Storm Strike to obtain particles.
Some people will ask, what should you do if you fight the BOSS? The BOSS doesn't take any control. If you rely on 10% probability to hit particles, won't you be blinded?
Don't worry, look down.
Barrier, Unstoppable, and Strong. These three effects are very powerful and can be combined with many legendary effects.
The core is here. Group anchoring can provide a large amount of earth particles, but the earth particles have no duration and can be stacked continuously:
There is no need to go out of your way to stack them. In the dungeon, when you encounter a group of monsters, just click it and fight to the door of the BOSS. You should have at least 50+ layers of earth particles, which is enough for you to fight the entire BOSS battle.
And if you never return to the city, die, or go offline, the earth particles can keep stacking up. Entering and exiting the dungeon will not reset the layers of earth particles.
The rolling stones on this level are actually very strong, but who gave us a mobile honor without displacement? This only displacement has to be clicked. Do you still dare to call yourself a Druid based on your mobility ability?
The effect of hitting the wall is actually very casual. It mainly requires his unstoppability and strength. In conjunction with the earth barrier, the strength can be fully maxed out quickly, which greatly improves survival. It also needs to be combined with passive skills to increase damage.
Everyone here knows that he should be selected, so there is no objection. The range is very large, almost full screen, but the BOSS cannot be controlled, it just adds a lot of yellow bars.
When encountering a group of monsters, press the vine first and then petrify to brush particles twice. It can't be used up, it can't be used up at all. Then you will find that the number of landslides that must explode is not particularly high. This familiar feeling is definitely an elemental shaman.
Stable damage increase
As long as the Strength of Stone and Earth exceeds 50%, it will be a permanent and stable damage increase. It can be maintained well in the presence of Bear Charge and Earth Shield. It feels better than the conditional damage increase of Shattered Earth.
It is recommended to choose two-handed weapons. Recommended powers to choose:
These three feelings are relatively core. I haven't typed out the others yet, welcome to add.
Druid can produce a large number of yellow bars during the BOSS fight. The immobilization caused by the wind, the immobilization by the landslide, the immobilization by the vines, and the petrified coma can all accumulate yellow bars. When the accumulation is full, a long stiff bar will appear. So it's not too weak to fight the BOSS alone. Generally speaking, it is relatively easy to open up wasteland.