In "Diablo 4", the barbarian is a very powerful melee profession, so in the public beta version, how should the barbarian's weapon master BD be matched? Diablo 4 Barbarian Weapon Master leaked outfit guide.
The damage is very high, the skill range is very cool, and the operation feeling is very strong. If nothing else, this will be my first official server BD.
The basis of Weapon Master is three sets of weapon switching, so we need to match them based on the basics. Let’s first talk about how to force a skill to be bound to a weapon:
Open the skill interface and you can see that there is an option to cycle weapons on the skill. On the computer side, by pressing the middle mouse button, you can force the skill to be bound to which weapon it is released with.
Basics - Combat Thrusting Strike: Binds bludgeoning/slashing weapon. Apart from skinning, it is the basic skill with the highest damage. It has built-in bloodshed and small displacement, and its performance is also good.
Core - Furious Double Sweep: Forces the use of dual-wielding weapons, its main function is to continue the rage.
Defense - Tactical Skin of Steel: Barbarian's strongest defensive skill, with short CD, strong effect, and can also be given unstoppable through legendary special effects. Try to open it below half health. After 1/3 of the blood is used, the blood can return to more than 2/3, which is very powerful.
Fighting - Powerful Charge: Bind to slashing/bludgeoning weapons, remember to be different from thrusting strike. There are many functions such as displacement, gathering monsters, releasing control, being vulnerable to damage, and dealing damage through legendary special effects.
Weapon Mastery - Fighter Death Blow: It is also bound to a slashing/bludgeoning weapon, remember to be different from thrusting strike. Together with charge, it constitutes the switch of the third weapon. Use it when killing as much as possible to refresh him. I chose the anger regeneration branch because the level 25 node is quite lacking in anger when switching. If the anger problem can be solved later, the violent branch will be better.
Ultimate skill - Extreme Steel Vortex: After using it, everyone said it was good, it has a huge range, extremely high damage, and the CD is reset quickly. Try to wait for the charge before releasing, and hit the vulnerable and violent ones.
Passive - Fighting - Attack as Defense x1 - Battle Frenzy x3: Charge to gain frenzy, then use double sweep to continue the frenzy.
Passive - Defense - Murderousness x1 - Brave Vitality x3: Improve survivability.
Output mode:
There is a steel whirlpool: first save a little rage, then charge and gather monsters, then perform a double sweep to extend the rage, and then play a steel whirlpool. Then enter the normal cycle.
No Steel Vortex: Use three weapon skills alternately to cycle through, refresh the CD of the Steel Vortex and gain buffs. Try to maintain a violent state and use the refreshed death hit output.
In terms of legendary special effects, these two are just needed:
One can greatly increase the damage of charge, and assist in clearing monsters when the CD of Steel Vortex is neutral. One makes Steelskin unstoppable, allowing you to switch weapons safely among monsters.
Because the test server is only level 25, I can only click like this. But the Weapon Master School has a lot of potential for growth that can be seen with the naked eye.
For example, passively switching weapons to gain anger in the ultimate skill can solve the anger problem, so that the death blow can choose the violent branch.
For example, after the critical hit rate is high in the later stage, you can also choose to critical hit to gain frenzy in the thrust strike. This kind of violence almost covers the whole process.