How to play Restart Unknown Travel? Restart Unknown Travel is a wasteland-style game that combines simulation management and development content. The editor brings you strategies for in-game equipment, card maintenance, krypton gold, and store cost-effectiveness. It is very suitable for you. New player.
First of all, the balance mechanism of this game is still okay. In the early stage, there are no high-level cards that will absolutely crush the low-level cards. The quality of mercenaries from low to high is green, blue, purple, orange, and red. Occupations are divided into melee, output, air force, and auxiliary. There are six positions in the lineup, one melee position, one air force position, and a total of four positions for output and support.
Before starting the strategy, we need to be clear about the following points in the composition of combat power: 1. Mercenaries (quality, level, star promotion, breakthrough). 2. Equipment (quality, level, set bonus). 3. Relics. 4. Chariot (mercenary illustrated book). 5. Fishing illustrated book.
1. Card maintenance
Recommended early lineup combinations: Cowboys, Aliens, an output purple card, Ionization Iron Fist/Lucky Sister, Elvis Presley/Dry Bones in the Tomb
Output: The only real god in the early stage is the Gunslinger Cowboy (outputs green card). I don’t know if the official will make changes in the later stage. But at present, the Cowboys are using the lowest resources and aiming for the highest output. It is only right to give the Cowboys equipment at the beginning without thinking. To what extent it is specific, I will compare it with a few pictures to see for myself.
Comparing green cards and orange cards of the same star rating, Cowboy's output is more than double that of Lucky Sister. Why is there such a miraculous effect? Because the four positions of output and auxiliary are sitting on the tank, and four people form a unit, so not counting summons, you actually only have three attack targets, melee, air force, and tank. Cha Cha Cowboy is a mercenary with high single-target output, and his ultimate attack only has three targets, so in tower climbing and arenas, single-target output > range damage. Moreover, as a green card cowboy, he can easily obtain five stars, and the advancement stones required for breakthrough are lower than the cost of orange and red cards. He is definitely a must-have C card when starting a wasteland. As for deputy C, the blue card is easy to get five stars, and you can use it first if there are many at the beginning. Whichever purple card comes from, raise more. Among the output orange cards, it is recommended to raise Lucky Sister or Ionization Iron Fist, which have armor breaking and buffs. Among the orange cards, there is a CCC, which I use a lot, but the summoned mercenary is not strong with low stars. Basically, the summons are destroyed as soon as they come out. After a few seconds, the mercenaries themselves don't do much damage, which makes them useless in the early stage. There are no requirements for the output of the red card zero krypton micro-krypton party. Whichever comes, you can raise more. You can get B·VA by logging in for 7 days. If you find a few in the middle, you can consider raising them. Note: Among cards of the same quality and occupation, you must specialize in one, don’t raise them all! ! !
Melee: Zero Krypton Party and Micro Krypton Party recommend raising purple cards. The rate of melee orange cards is not high (except for the European Emperor). Among the purple cards, I recommend raising Elvis Presley and Sword of Dawn. Elvis Presley has higher frankness before six stars, so it is more important to catch up with the progress at the beginning. Combined with the five-star alien (auxiliary blue card), it is even more powerful. Red cards can save wind dancers.
Auxiliary: In the early stage, the auxiliary cards are used to raise aliens, and other cards are not very good. The low-star orange and red cards are not as good as aliens. The scientists of the purple card can decompose them after they get them.
Air Force: The purple card raises Wings of Horus and then slowly transitions to the orange card to raise Isis. Isis's output is very impressive, and she also has blood-sucking and negative buffs. If the Air Force has a large number of red cards, they can directly transition from purple cards to red cards.
2. Stores
You can buy relic treasure chests in the walking shop. You can buy Elvis and Dawn in the Arena Shop and Mercenary Shop. In the early stage, you can quickly reach full stars. Buy both of them, both of which are props for raising stars. You can also buy the main C of the purple card. The price of the purple card is low and only 15 are needed to synthesize it. The orange card can be bought by buyer C if conditions permit. If you are raising Isis (air force), you can also buy it. Others are not recommended. In the same way, if conditions permit, you can also buy a red card and save up slowly. Later, you will need a red card, and the upper limit is higher.
3. Equipment
The bonuses for suits below the purple level are all attack, hit, and critical hits. Starting from purple equipment, there are output suits and defensive suits. It is recommended to wear a defensive set for melee combat and support. Either air force will do, it depends on your own situation, and the other ones will be fine with output.
4. Krypton Gold
I won’t go into details about Krypton Gold, but War Order>Fund>Continuous Recharge>Monthly Card>Advertisement Free. You can buy it to play without ads for a long time.