How to choose mercenaries at the beginning of "Restart Unknown Journey"? What should you pay attention to when choosing mercenaries at the beginning? The following is a guide for selecting mercenaries at the beginning of "Restarting Unknown Journey", let's take a look.
Starting mercenary selection
First of all, there are four professions in this game, melee, output, air force, and auxiliary. Among the six battle positions, there is one for melee, one for air force, three for output, and one for auxiliary/output (you can use three outputs, one auxiliary output, or four outputs)
In the early stage of land reclamation, we mainly use high-star mercenaries. The green, blue and purple of high stars will be more powerful than the orange-red of low stars. In terms of melee combat, it is recommended to raise purple card Elvis in the early stage (butcher skills are not good, if you want to cultivate Sword of Dawn to resist Injuries require more resources than Elvis)
In the early stage of output, you can just keep a sharpshooting cowboy. With low investment and high returns, you can raise five stars in one day to serve as the team's main c. For the other two positions, you can choose Soul Breaker Crossbowman/Thunder Spark, Ice Winster/Venom Warlock. In this way, one purple and one blue will not compete for dog food, and the training path for star promotion will be smooth.
For the air force, we choose Wings of Horus. This mercenary is quite satisfactory and can be skipped if it is used excessively in the early stage.
The auxiliary recommends cultivating aliens. It is easy to cultivate a single target with a health recovery and a shield. Compared with the purple auxiliary's biased output and the orange auxiliary, it is like a Yaoyao princess. The blue alien is our only choice in the early stage.
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