In so many games, we often encounter the problem of introducing the brand effect of "Snow Dwelling". In fact, this problem is very simple. We only need to go through these few small steps to solve this problem. .
The object brand (or spell card in other games) is a type of card in the Snow Land, except for the partner card and the wooden lump.
After using the non-consumable object brands, you can shuffle the cards and play them again. At the same time, the useless object brands will block our drawing cards, so we should capture less object brands and delete them more, and get cards related to our routines.
The item brand can be obtained by choosing 1 out of 3 items in the treasure, and can be purchased in the store. There must be a consumption card in the store.
The pool is exclusive to this profession + the public card pile.
Let’s take a closer look at specific product brands
Let’s talk about the initial cards first, then the consumption cards, and finally the ordinary cards.
The key words for Xuejuke are poisonous mushrooms, peppers and fruit shells
[Ice and Snow Staff] causes 1 damage and applies 2 snowballs. Initially there are 2 cards.
Control for 2 rounds and delay the opponent's attack.
Can freeze counterattack monsters (ice wall, wart boar, etc.), but cannot control sharp teeth.
Comes with 2 cards, which can be controlled multiple times later by combining with the heavy bell draw.
1 point of damage can be used to make up for the damage and correct the health (for example, in conjunction with the kill to gain a shield/recovery of health).
In special circumstances, you can hit your own follower. For example, if the enemy only has one mob on the field, new support is about to be refreshed, or we have a strafing follower about to attack, you can freeze it and wait for the new enemy to appear before taking action. Or adjust the timing of action, act together with teammates, and get consecutive kills.
[Flame Water] Attack power +1. Initially there is 1 card.
Can be used on offensive minions and item brands.
Compared with the Iron Sword, it requires two attacks to recover the cost. It can be very profitable when used for strafing or fanaticism.
Some decks can be deleted.
[Sun Staff] makes a follower count -2. Initially there is 1 card.
The effect is great when combined with group snowballs, sweeps, and multi-attack minions.
Followers that cooperate with 3 actions can act after the enemy takes action this round.
Followers that cooperate with actions 1-2 can act immediately. Sometimes the first step to kill the opponent's high attack is the winner.
[Weared Iron Sword] 2 points of direct damage. There are 3 initially.
It can last up the damage and fight back against monsters.
Cards to be deleted first
Use the Worn Iron Sword to kill the 3rd BOSS Frost Guard to get an achievement
Consumable cards are generally cards with good effects.
After being played, it disappears this round, does not add to the discard pile, and does not affect the cycle.
The store must refresh 1 consumption card.
[Nutshell Cake] Loses 2 maximum physical strength, -2 physical strength, and gains 9 nutshells. consume
Can block a lot of damage from low attacks.
The effect is even better when paired with Guolishi whose attack power = shield.
I heard that those with an upper limit of stamina lower than 2 seem to be able to kill if used?
[Dragon Spicy] Single target +7 attack power, cleared after attack (unless there is a chilli flag). consume
Used in conjunction with strafing for multiple attacks.
It can be used in conjunction with killing followers/leaders that increase attack power/blood recovery/shield.
[Shebobao] There are 3 followers in the same row, hit 2 first, and then apply 5 shields. (Equivalent to Group 3A)
It can trigger the card draw of Sneezeworm, Nutshell Warrior, and Wind Root, which are minions with special effects after receiving damage.
In special circumstances, you can attack the opponent.
【Nutshell Shield】Single 4 Nutshells
Protect the core.
Faced with damage like Sharp Teeth that cannot be silenced and can be controlled by ice, Nutshell is a good response.
Usually, when choosing cards, damage is greater than defense.
[Spore Bag] The group will score 0, and the group will apply 2 poisonous mushrooms.
[Honggu's Warhammer] hits 1 on a single target and applies 3 poisonous mushrooms.
The mechanism of Poisonous Mushroom is powerful when the stacks are high, but just one copy is not powerful.
Furthermore, poisonous mushroom damage will only be calculated after the opponent takes action. This is a bad mechanism. One is that the opponent can cause damage and then die. The other is that teammates will continue to attack enemies with X blood and X poison, which is a waste of output. .
[Chili Soul Jade] Chili pepper doubled
The upper limit is high.
The card library needs to be streamlined and drawn multiple times.
To do 100 damage in a single attack, you can rely on this one.
[Chili Pepper Sword] hits 2 on a single target and applies 3 chili peppers.
2 blood is exchanged for 3 damage. If you can kill the enemy with high attack, you will make a profit. Otherwise, the negative effects cannot be ignored.
A pendant that can take advantage of -2 attack power. A negative makes a positive.
【Spicy Ring】Group 2 Chili
6 points of delayed damage.
The key words for Shadow Warlock are Mask Summoning, Sacrifice Teammates, Overload, Sharp Teeth, and Copy
[Quick Mask] Summons a shadow follower with 3 health, 2 attack power, and 3 action count. Initially there is 1 card.
There is a lamb pendant, which can increase the summoned follower's attack power and blood by 2.
The shadow minion loses one HP after taking one action. Egg Dragon, which has multiple attacks, only loses 1 blood.
It can be injured by oneself, killed and sacrificed, or eaten by Big Mouth.
It can output damage to make up for it, but it can't focus the remaining fire if it's not aimed well. It can be placed in a row with only one enemy, and that's directional damage.
It can be used to resist high damage from a single target and be used as a wooden figure. After attacking 2 times, you can resist damage with 1 health remaining.
[Sun Piccolo] Single target deals 1 damage, count -2. Initially there is 1 card.
Same as the Sun Staff, it can speed up the actions of a single follower.
The difference is that with a little bit of damage, you might get into trouble.
It can be combined with Sneezeworm, Shen and other followers that are effective when receiving damage.
[Tar Sword] How many Tar Swords are in your hand, you can deal as much damage as you want. There are 5 cards initially
When all the minions, wooden lumps, and consumption spells are used, and all 5 cards are drawn, it can cause 5 points of damage. Attacking those followers such as counterattacks and sharp teeth can save the followers' health and attack opportunities.
Can be used to kill your own followers and trigger sacrifice effects (Little Death, Grove, etc.)
[Snowstorm in a bottle] 0 attack power, 3 snowballs. Initially there is 1 card.
The more precious frozen ones may need to be shuffled twice before being touched once. Therefore, priority should be given to controlling the opponent with high attack or low action count.
[Berry Bell] The group's maximum health is increased by 1 and its health is restored by 1. Initially there is 1 card.
It can also be used with full health.
Sometimes it may be possible to get out of the kill with just one more blood.
Most of the time, defense is not as good as offense. After all, if you kill the opponent, you don't need to defend.
[Suck Mask] Summons Suck on the enemy field. 5 blood, 2 attack power, 3 action count. Each action takes 2 lives from the enemy and increases the same amount of blood. consume
In the 3rd round, 1 of them will hit 2, at the cost of hitting 2 on our front row.
Can Hammer and Hickory be countered in Nutshells (2 blood with 10 armor, 2 blood with 6 armor)?
[Boom Mask] Summons Boom to the enemy. 5 health, 1 attack, 3 action count. consume
Both rows of our side have strafing, which is a very powerful improvement. But it's possible to strafe to Todoroki.
Therefore, it is also very important to position Hong Hong and our side. First attack the row without Hong Hong, and then kill Hong Hong.
[Explosion Mask] Summons Explosion to the enemy, with 4 HP. After destroying it, it will hit 8 in the same row. consume
Turn 4 points of output (spell or follower) into 8 points of AOE.
[Tygus Mask] Summons Tygus. consume
Only when other allies are damaged will the effect of increasing sharp teeth be triggered (not counting yourself).
First hide in the back to develop, wait for the sharp teeth to stack up, and then go to the front row to restrain the low-attack and high-blood mobs that spawn on the opposite side.
[Copy Clay] Copy an object brand in your hand. consume
Good cards*2, the price is inaction in the current round.
[Blank Mask] Copy 1 friendly army. consume
An invincible card, especially one with a pendant on it.
It seems that the count is reset and other states (blood volume, special effects) are copied.
The copied one has a summoning entry (cannot be recycled, -1HP after action)
Leader can be copied
[Skull Mist Tea] Kill friendly troops and increase the attack power of other characters. consume
One is to kill, combined with the effect of sacrifice.
One is group attack power.
It takes two turns to summon + drink tea, and the startup speed is an issue.
Compared with Lava Sauce (sweeping three designated allies, +2 attack), this card sacrifices the accuracy of a residual health, and up to 5 other followers in two rows increase their attack power by 2.
It’s great to go with the Chicani series.
High risk, high reward cards.
[Glimpse] Summons a copy of the enemy follower (with 1HP)
It has a summoning entry, and the blood will be deducted after the action. It is best to have a card that increases blood.
The position seems to be in the front row of the same row, so be careful not to be killed by the enemy who is about to move on the opposite side.
BOSS (Flame Armor Moko, etc.) cannot be copied, but mini-bosses can be copied.
Used strawberry and added 1 blood
[Mask of Bipapo] Summons a shadow with 1 health, which will apply 4 overload when destroyed.
Block one damage + delay 4 points of AOE.
Can be combined with other sacrifice cards.
[Faro Mask] Summons a Faro with 8 health, 2 attack power + sweep, and 4 action count
His attributes are great, stronger than many leaders.
The body can resist, and strafing is also a good keyword, which can be combined with cards with + attack power.
This card is not consumed and can be drawn and played repeatedly.
There is a lamb pendant, which can increase the summoned follower's attack power and blood by 2. It is very cool to add the Faro Mask. Every time, it will have 10 health and 4 attack and sweep.
[Tiger Skeleton] Kills an ally and randomly applies 4 sharp teeth.
If you can't give the tank teeth, it's useless.
We can only value its sacrificial effect.
[Asul Skull] Kill friendly troops and apply 4 overload to enemies in the front row.
Sacrifice effect +4 points of AOE (coupled with other overload cards, it may be overloaded to exceed the blood volume of the front row, and the AOE effect can be triggered immediately)
[Asur Battle Ax] hits 3+3 overload.
It may hit the shield. When blocking, there will be no 2-stage effect.
[Asul Candle] Hit 1 + double the overload
Need to cooperate with other overload cards, the upper limit is higher and the lower limit is lower.
The deck needs to be streamlined and played multiple times.
[Snowman Skeleton] The sacrifice effect is combined with dragon eggs and other cards.
If necessary, pets can be sacrificed in exchange for 3 rounds of time.
If you are stuck with the wind, you can turn defeat into victory if you go against the wind.
[Soul-bound Skeleton] Binds the specified enemy and a random ally, killing one and taking 100 damage to the other.
Bind the big brother on the opposite side. If our little brother randomly comes to you, send the little brother away and eliminate the big brother on the opposite side.
The boss may be tied up. 100 damage is no joke. I think only blocking and 100 shells can save my life.
It can be combined with the Crown + Zhunzhun Mask (also the Crown), first use Zhunzhun, tie up the big brother on the opposite side, and then go to the leader.
I used it once on Frost Guard and reported a bug.
The keywords for mechanics are weakness, fog, ink, iron lump fragments, and garbage collection.
【Garbage】Single target hits 0
The mechanic comes with 1 card, and other characters will also stuff a piece of garbage when they get free cards from the goblin merchant. If a follower (Skevin) with the keyword "waste" and generates garbage appears in the next BOSS battle, it will fill the player with garbage every time it generates garbage.
It has 0 points of damage, which can be used to add attack power cards to garbage, and can be used in conjunction with the mechanic's weakness mechanism.
Can be used with recycled cards.
You can draw cards with the sneeze bug. Station B has 3 bells (with bright lights) and unlimited tricks.
For mechanics, it may not be a free card. For the other two characters, it takes up 1 card slot.
[Ink Bottle] Silence for 4 rounds. Bring 1 piece of your own
It can handle mechanisms such as freezing, counterattack, + attack power when attacking, poisonous mushrooms, etc. It is invincible.
It can only be managed for 4 turns, so pay attention to the opponent's action count.
[Daylight Phonograph] requires 1 garbage, destroy it after use.
Don't carry the crown alone, it will get stuck if there is no garbage. Bring 1 piece of your own
Count -1, attack power +1. One-half Sun Staff + Flame Water. Combined with multiple attacks, strafing and other followers, the effect will be better.
Followers that can be used effectively to destroy cards: Craig, Norm and Tom.
[Mechanical Hammer] does 2 damage when used for the first time, and +1 attack after use (the next time it is drawn and used again, the damage is 3, and so on). Bring 5 of your own
It’s good to use it to compensate for damage in the early stage.
The attack power of each hammer increases individually.
It can be combined with the forge to increase the attack power of the followers.
[Snow Zuka Bazooka] applies 2 snowballs, if it is the far right, double it (4 snowballs). Bring 1 piece of your own
Can be matched with pendant.
4 Freezing can buy a lot of time. You need to use the card to its right first.
It can also be played as 2 freezes.
[Jiji Biscuit Box] +2 fragments, +2 attack power, generates 2 garbage. consume
It seems that it can only be used against aggressive wooden lumps.
(Giant Puppet, Bear Ice Fist, Wooden Puppet, Staggering Tank, ICGM, Unlucky Guest, Cute Bomber)
+2 fragments to block 2 attacks, +2 attack power to increase output.
[Sun Ice Cream] Count -1, recycle 1. consume
Unlike the Sun Staff, which temporarily reduces the count by 2 and is restored after being triggered, this one permanently reduces the count by 1 for this round.
3 to 2 and 2 to 1 are qualitative changes.
5 to 4 and 4 to 3 are also greatly enhanced.
[Mist Brew] applies 1 fog (allowing enemies to hit enemies). But this card cannot be targeted. consume
You can first deal with the enemies in the first row of high-attack enemies, so that there will be directional fog.
【BINK】Silence against enemy group 3
Can be used repeatedly and is invincible.
You can bring the crown, silence several minions on the opposite side at the beginning, and use it after 3 rounds.
In the Frost Guard level (half health is lost when a teammate dies), after being silenced, it may be negative. Pay attention to whether the damage capability of the deck is enough, and you can choose not to.
[Clockwork Bullets] Hit 2 to apply 2 Weakness, critical hit
Adds 2 points of damage to all types, up to 4 points on critical hits. Let your followers deal with the opposing front row tanks faster
Critical hits can BUFF pendants
[Garbage Heap] needs to be unlocked in the Inventor's Hut (maybe other professions can also be selected?)
Add 1 piece of wood knot
[Jiji's little invention] Add 1 piece of wooden lump, which requires 1 garbage
Adding 1 wooden lump fragment can protect the iron lump, or help the iron lump that consumes the fragments to trigger one more time after taking action.
Recycling can be combined with minions that have the effect of destroying cards, which can streamline the deck and prevent you from drawing garbage next time. The disadvantage is that you cannot play out when there is no garbage.
[Small fog bucket] applies 1 fog and recycles 2.
Apply 1 mist in a direction, attaching it to the opponent's high-output follower, which can be used both offensively and defensively, and the effect is impressive.
It requires 2 garbage, and there must be followers/items that generate garbage in the deck.
[Bomb Bucket] The group hits 0, applies 4 weakness, and generates 4 garbage
Equivalent to 4 peppers ~ 4 power for the whole team. Whether it is a follower or a spell (even if it is garbage given), it can increase the damage.
Garbage is generated, and if it is recycled and consumed, it will have a positive effect, otherwise it may cause problems.
[Fire Bullet] adds 1 Frenzy and applies 4 Weakness.
It is used for the main output of the back row. By adjusting the position to avoid damage and sweep, it is a pure front.
In special circumstances, you can give the opponent's high-turn-counting Blood Bull (Gramp, etc.) an additional 4 damage, focusing fire on the opponent.
[Frenzy Wrench] Adds Frenzy to 1 item brand in the hand, and needs to recycle 2 garbage
The object brand effect is triggered twice. You waste 1 round of time investment first, and you will make money every time you play it later.
Doesn't work well with Pomegranate Bomb (which deals 5 damage to undamaged minions).
Consumables are generally supermodel and precious, and can be matched with consumables.
【Super Snow Machine】Apply 4 snowballs and recycle 2 garbage.
For a deck that does not have the ability to generate garbage, you may be stuck with it.
The main function is to deal with the garbage in the hand and trigger some follower cards that destroy special effects.
[Mini Big Mouth] Destroy a hand card, Nomulin (you can play another card after playing it)
It’s very powerful, and you can delete cards for free to help streamline your deck.
The Nomlink card has no shortcomings except that it takes up 1 draw card. It produces 2 cards in one round, does 2 things, and the pace is faster.
[Reloaded Prototype] 8 damage, 2 garbage generated.
The damage is very high. It can kill Makoko with 8 health (each attack +1 attack power, count 1). The mobs with 6 health in the early stage can also be killed instantly. Other disgusting monsters with high blood pressure (such as +3 sharp teeth for teammates) can be dealt with early by using other spells.
[Forge] Burn 1 card and increase its attack power to 1 random ally.
It can be used with the built-in mechanical hammer, the heavy prototype with 8 attacks, the pomegranate bomb with 5 attacks, and the leader/Little Tinkerson that gives garbage + attack power to consume garbage with attack power.
You can cooperate with Nomlin to burn cards without delaying the play of cards.
Cards from the public pool can be selected by all characters.
[Ice and Snow Cake] 12 frozen, consumed
Many BOSS have snowball resistance, use it when necessary in the early stage, don't skimp on it.
It can be used to freeze disgusting mobs, such as Makoko (+1 attack after attack) and Bigfoot (7 attack, unable to target).
It can freeze ice walls, warthogs and other damage monsters.
It’s even more fun to fight split mushrooms and classic cars that don’t have snowball resistance.
It's a very strong card, there's no reason not to take it.
[Frost Shard] Target effect -1 (permanent), consumption
From 1 to 0 is the most profitable, which is equivalent to silence.
Pendants with increased effects such as bright light and critical strikes are better.
[Fire Tea] causes a follower to increase fanaticism (multiple attacks) at the cost of increasing the count by 1 and consuming it.
The lower the action count, the faster the cost will be recouped.
[Lava Sauce] Strafe (specify 3 targets in the same row), increase attack power by 2, consume
Permanent +2 damage in this game, high-quality pepper ring. Combined with sweeping and multiple attacks, the special effects will be more profitable after killing.
[Nomulin Biscuit] Add Nomulin to 1 card in hand, consume
For rhythm cards, you lose 1 round of action first, and each time you play an extra card, you gain 1 round of rhythm.
The smaller the deck, the more times you play it, the more money you make.
[Frost Flower] Single target -3 attack power
[Frost Bell] Groups in the same row -2 attack power
The two cards that reduce attack power are both good cards. There are many 1-attack monsters and 2-attack monsters. Reducing attack power is equivalent to freezing.
Cooperate with our side to draw cards (Sneezy Bug), add armor (Gutshell Warrior), and add passive followers (Feng Gen, Shen, Biji).
Not to mention those enemies that attack multiple times (Jebcho, Fighting Wild Boar), bring sweeps, and fight 2 rows.
Can reduce back damage.
Can't deal with sharp teeth and poisonous mushrooms.
I must buy one when I encounter it.
[Storm Crystal Ball] applies 4 snowballs, -1 after being played.
It can be used up to 4 times, but it is enough, and the game cannot go on for so many rounds.
In the early stage, it controls a disgusting mob for 4 turns, which is stronger than the initial snowball card.
The later BOSS has snowball resistance. Both 1 snowball and 4 snowballs can be controlled for 1 round, which is enough.
[Storm Bear Spirit] causes 8 damage to a target that is snowballed.
Maybe it’s Xuejuke’s exclusive card?
To test the freezing ability of the deck, you can cooperate with the old man of the group snowball and the snow dog with the sweep to kill the back row in a targeted manner.
[Ice Dice] The enemy and friend randomly apply 1 block, triggering 2 times.
Luck cards are theoretically linked to the number of followers. The more followers we have, the easier it is to add them to us.
Assume that the enemy and our followers have the same number, 50% of each side has 1 layer, 25% of our followers has 2 layers, and 25% of the enemy has 2 layers.
[Devil's Heart] applies 1 demonization (double the damage received next time) and restores 7 lives
Two usages:
Restore blood to our side, allowing it to resist small damage and use up the magic.
Apply a DEBUFF to the enemy minion with full health that doubles the damage it will take next time.
[Lava Syringe] increases attack power by 3 and cannot be aimed. (Exclusive card for mechanics?)
For the team, killing them early and late means inflicting so much damage, unless they need to focus their fire immediately to kill the opposite front row (Makoko).
Being unable to target can be circumvented by killing all but one of the other minions.
[Pomegranate Bomb] Group hit 5, can only attack uninjured targets.
The group damage of 5 is still very good, especially when a wave of newly summoned enemies arrives.
There are many 6- and 8-health ones that cannot be dealt with by one, and they need to be combined with other damage cards or decorations.
[Pink Berry Juice] Increases the upper limit of blood volume by 4 + recovery by 4.
Almost the same as 4 nut shells
Can be used with summoned shadows (for example, if there is a copy of the summoned enemy, it only has 1 health, and dies after taking action. The upper limit of blood can be used to increase the number of actions)
[Pink Berry Knife] Hit 3, return 3 to the front row
Last hit/correct health to help kill +repair
Usually the injured ones are in the front row, and the value of returning the damage to the front row is higher.
Can be combined with other cards that increase attack power.
[Berry Basket] Groups in the same row recover 2 lives
Restore the team's status before the next wave of enemies arrives.
Has good performance when facing sharp teeth.
Unlike Shadow Warlock's group +1 upper limit and recovery of 1, this card can only restore blood.
[Sunshine Drum] Counts in the same row are reduced by 1.
A total of -3, 1 more than the Sunshine Staff. The benefit of the Sunshine Staff is that a certain core can act immediately.
It is approximately equivalent to freezing the opponent for 1 round.
[Grappling hook] hit 1, drag, Nomlin
Needs to be unlocked at the Inventor's Hut.
Nomlin does not lose pace.
1 damage can hit the enemy's wooden lump, and the crab will block it.
Dragging can pull the enemy's back row out to focus fire.
[Rotating Slap] Randomly hit 1 in the same row, executed 4 times. Unable to aim
Needs to be unlocked at the Inventor's Hut
Can be combined with the weakness mechanism.
Can be used with cards/pendants that increase attack power
Can handle the iron lumps of debris mechanisms such as classic cars, ice lamps, and ice furnaces
It can break the block of crabs, but of course it is afraid of marching crabs (when attacked, it applies 2 blocks to a random ally).
You can attack our army, such as using the Sneeze Bug to draw cards, and using the -2 attack power pendant to attack Shen, Morgan, and Biggie to gain passive.
[Minglight Lantern] Random 1 teammate has effect +1, random 1 enemy has effect +2
The variance is huge.
You can increase the success rate by controlling the ordering, for example, first release the lantern to the friendly forces on the field, and then deal with the followers in the hand.
If it can be frozen and silenced to control the fire, there will be no side effects.
[Mingguang Vase] (will only appear under the condition of 3 bells, and can unlock the true ending)
It requires two components, one is found in the glowing treasure on the map, and the other is purchased from the later glowing store for about 14 flash coins.
Apply 1 bright light, double the effect, cooperate a lot, draw cards, apply snowball/pepper/weakness/overload.
Only one bright light effect can exist. After using it on card B, the strengthening effect on card A will disappear.
Item cards can help us control, clear the field, and help our followers improve their combat effectiveness. They may also get stuck in certain situations.
Get more cards related to your own routines, delete more cards to speed up the cycle, and increase the number of good cards played.
Most consumption cards are very powerful and disappear as soon as they are played, without affecting the deck cycle.
You can't help but take it from the treasure. You can take the iron lump first, consume the card, and finally consider the item card.
Nomlin, Freeze/Attack Reduction are all excellent cards.
I hope that this introduction to the effect of "Snow Dwelling" object brand can help users quickly solve their problems. If users find this guide useful, they can share it with other users so that everyone can solve these problems together.