Death Song is one of the few top-level mage heroes that is very useful in the pub game. It can be said that on the map of Brawl, Death Song has no weak period. As long as his teammates do not get sick and can harvest, Death Song has a strong presence throughout the game. However, the appearance rate of such a useful hero in the national server is not very high. It seems that most of the players in the national server still like to play Diudiu monsters.
Death Song Brawl has the debuff "damage output -10%, damage received +5%" .
Even with the debuff, he often ranks first in output when playing Death Song, and even does the most damage, twice as much as the second place player. This shows the abnormality of the hero Death Song.
Why is the death song in Super Smash Bros. so powerful?
There are too many advantages: not only can it divide the battlefield, but it can also help the team clear troops, and it can kill both soft and hard (both meat and crispy skin can be beaten).
As long as the snowball is hit accurately, it will be useless no matter how fast the Diudiu monster lineup clears the line. With the death song's characteristic of not being afraid of death, it is easy to cripple the Diudiu monsters and allow the team to complete the harvest.
A crispy mage can have the effect of forcing a group start in the front row, and can also deal tons of damage. No wonder Death Song is the favorite of the winning team.
Death Song Brawl Rune Sharing
Main runes: Dark Harvest + Malice + Eyeball Collector + Treasure Hunter/Ultimate Hunter
Secondary Rune: Triumph + Perseverance
Rune analysis: The runes of Death Song have basically not changed in the Brawl for many years, and the hero trait with Dark Harvest is very easy to stack.
Of course, there has been a cool routine of "first attack + axiom arc", but the axiom arc is very stretched in the disadvantageous game, so this routine is not recommended.
Malice + Eyeball Collector increases damage.
Treasure hunters can quickly create mythical costumes and use their equipment advantages to suppress the enemy's bloodline. If the team battle lineup is too large to recruit, replace it with the ultimate hunter.
I bring Triumph because there is money for participating in the kills, and there is no shortage of blue in the death song. Even if you don't die, as long as you don't use E to clear the blue, it's enough.
Perseverance increases the damage dealt when Death Song is in the spiritual state. Death Song can easily trigger a damage increase of up to 11%, which is better than a critical strike. The output of Perseverance is often higher than that of Dark Harvest.
[Equipment and points addition]
Outfit: Landry's Pain + Ice Staff + Devil's Embrace + Hat + Spell Penetration Rod + Ghost Book
Additional points: Q can be the main Q and the sub-E, but the Q is not allowed to be the main E and the sub-Q.
Equipment analysis: Landry is very suitable for a hero like Death Song that deals AOE damage, and the skill haste provided by Myth's passive is very useful for Death Song.
The ice staff improves the ability to stick to people and can also effectively increase the hit rate of the Q skill.
The long-range burning damage of Demon's Embrace has been strengthened in version 13.2, and the double-masked burning is even more intense.
Hat + Spell Penetration Rod maximize the output of Death Song.
The properties of the Ghost Book have been changed back to the old version. Although the price has been increased to 3,000, it provides 10 points of magic penetration, and directly applies 40% of the serious injury effect to the damage caused. It is very useful!
Introduction to gameplay
Just go out and pretend to be missing chapters. You don’t need to buy medicine to play Death Song, which is a waste of money.
The song of "send to death" is not to send to death without thinking, but to die well. Here are some key points of "send to death":
1. To die is not to walk up to die directly, but to hit the back row with a snowball and then fly up to die. The best death song is to die in the enemy's back row or in a crowded place.
2. What if the snowball cannot hit the back row but only hits the soldiers or the front row? Can't you just use flash to get to the back row?
3. What should I do if the snowball cannot hit anyone? After clearing the pawns, wait for the opponent to get together and then smash them, or teammates go up and sell them to attract attention and then smash them.
After a tower collapses, use the ruins card's vision to throw snowballs, which can easily hit the enemy's back row.
4. The dead position should be as close to the middle of the road as possible, which can perfectly divide the battlefield. If you die next to the wall, it means there is something wrong with your positioning.
5. The reason why the second big item must be the ice staff is based on the "Canyon Theory of Relativity". The enemy group's deceleration = our acceleration, plus the W deceleration wall, no one can be left behind. And the addition of the portal saves Death Song's time of walking back to the lane, which is why there are no shoes.
6. If the lineup is disadvantageous and you can't win the heads in the early stage, don't send them away. Make sure to clear the troops first and then use the Q skill to consume them. When the opponent's overall health is low, then hit the snowball to replace the heads.
Teammate Taicai couldn't even take away the heads that were crippled by Death Song. He suggested that he click on the next one, otherwise his teammates would spray him with heads on the other side.
What do you think of Death Song? Welcome to communicate~!