Revenge of the Brawl Flame Soul Brand buff situation: output damage -5%. After the equipment is formed, the impact is not big, but it is not very pleasant to clear the troops in the early stage. As a team battle mage, the narrow terrain of the Brawl can still perfectly bring out the effect of the ultimate move. However, this hero skill has a slow trajectory and requires prediction of QW skills. It is not friendly to novices and has a certain difficulty in getting started. Its position in team battles has gradually been replaced by the more flexible Lissandra!
Sharing of Talents in Hot Man Brawl
Secondary runes: Mana Flow Tie + Scorch. The reason why Huo Man doesn’t use Calm and Calm is because Calm and Calm only adds 250 mana to the upper limit of Brawl and does not reduce the cooldown of the ultimate move. It is the same as when Mana Flow Tie is fully stacked, but Mana Flow Tie can provide a stable value every 5 Mana is restored in seconds, and the mana flow tie is more practical during the consumption phase of a stalemate in the battle.
[Equipment and points addition]
Add points: main W and deputy Q, which is bigger. Sub-Q can throw out more Q skills in team battles.
Introduction to gameplay
The way to improve the hit rate of W in the early stage is to put W at the opponent's feet when the hero wants to replenish his troops. In most cases, it can hit. The Q skill is Huo Man's only control and life-saving skill. The hand-raising movement is obvious, and it is not easy to miss when the opponent rushes to his face.
To maximize damage in a team fight: QE stuns the enemy hero closest to you, W throws it at one or more enemies closest to the stunned target, R skill is thrown to the stunned hero, and the stunned hero will trigger the passive, and R's The next ejection target must be the enemy hero hit by W. At this time, the cooldown of the QE skills has improved. As long as one of the QE skills hits the second enemy hero, the passive will be triggered. The enemy hit by the fire man's passive will have a layer of passive. It only needs to hit two more skills. Passive will be triggered again.
Combo 1: EQ, WQ, and RQ are Fire Man's basic stun combos. The key to this combo is the hit rate of the Q skill. More practice is needed. The hit rate will be greatly improved after using the ice staff. RQ can well cover up the casting action of Q skill. The two arrive at the target almost at the same time, the same as Brilliance QE.
Combo 2: Q flashes E. This combo can be used to start a group and achieve an unexpected stun effect. The operation is simple but you need to master the timing. If you use it well, you can instantly kill the crispy skin on the other side.
Technique: Use skills on minions near the enemy hero to ignite them, and then use the E skill to splash onto the enemy hero.
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